Deus Ex: Game of the Year Edition - contact@rockpapershotgun.com (Brendan Caldwell)

Your mate Adam Jensen is telling a story to his psychologist in the latest DLC for Deus Ex: Mankind Divided [official site] a flashback episode, if you will. He s telling her all about the time he went undercover in a maximum security prison for augmented people and how that made him feel. But this being Adam, the paranoid wreck with conspiracy theories coming out of his robot orifices, he s likely exaggerated for the shrink s sake. He probably just got sent to the drunk tank for wandering into a clothes shop and smashing all the mirrors again. … [visit site to read more]

Deus Ex: Invisible War - contact@rockpapershotgun.com (Alice O'Connor)

A new unofficial patch has arrived for Deus Ex: Invisible War, bringing widescreen support and a few fixes to the game that I still think would be remembered quite fondly if it weren’t named ‘Deus Ex’. I found Invisible War technically fiddly and sloppy when I replayed it a few years back, and it sounds like the Visible Upgrade patch by ‘snobel’ fixes most of my gripes. It supports modern aspect ratios, including for folks who tape a dozen screens together, has an adjustable field of view, and fixes a few bugs. Oh, and it includes an optional high-res texture pack. Good stuff! … [visit site to read more]

Deus Ex: Game of the Year Edition - contact@rockpapershotgun.com (John Walker)

A second PC patch has been released for Deus Ex: Mankind Divided, hopefully leaving fewer players divided (do you see, because “divided” is in the title of the game) over the annoying mouse issues, as well as other tidying up.

… [visit site to read more]

Deus Ex: Game of the Year Edition - contact@rockpapershotgun.com (John Walker)

Deus Ex: Mankind Divided [official site] has received its first patch-me-do, now ready to be added via Steam. It’s not a biggun by any means, but should stop some of the more immediately annoying crashes people have experienced. They’ve also made some suggestions about improving performance by, well, telling you to switch off MSAA altogether.

… [visit site to read more]

Deus Ex: Game of the Year Edition - contact@rockpapershotgun.com (Alice O'Connor)

With Deus Ex: Mankind Divided [official site] coming out on Tuesday (read our review), Pip comes to Alice with an important request.>

Pip: ALICE!

Alice: Hullo there, old chum! What’s cracking?

Pip: The internet under the strain of all the Deus Ex: Mankind Divided reviews popping out of their embargo wombs, through the various CMS birth canals and into the digital world, I should think. On a related note, I have a question…

Alice: You evidently already know where babies come from, so what can I help you with?

Pip: Alice, I don’t get Deus Ex. Explain to me Deus Ex.

… [visit site to read more]

Deus Ex: Invisible War - contact@rockpapershotgun.com (Alice O'Connor)

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.>

We’d remember Deus Ex: Invisible War more fondly if it weren’t named Deus Ex, wouldn’t we? So let’s imagine that.

Released in 2003 by Ion Storm, Invisible War is a flawed but pretty fun FPS action-RPG, where we get to be a swanky cyborg larking about in that grim cyberpunk future.

… [visit site to read more]

Deus Ex: Game of the Year Edition - contact@rockpapershotgun.com (Adam Smith)

I’ve played Deus Ex: Mankind Divided [official site] and I liked what I saw. A brief visit to just two areas suggested a more confident and open approach to first-person stealth-action. My preview focused on the level design because that’s where most of the improvements seemed to be but Eidos Montreal are also determined to improve player character Adam Jensen. That’s already evident in the improved control scheme, particularly as it relates to use of cover, but it’ll also be felt in his new augmented abilities. You can see some of those in the new trailer below.

… [visit site to read more]

Deus Ex: Game of the Year Edition - contact@rockpapershotgun.com (Adam Smith)

Deus Ex: Mankind Divided[official site] is already looking like a worthy follow-up to Human Revolution as well as an inventive prequel to Ion Storm’s original cyberpunk classic. When we visited the studio to play the game earlier this month, we also spent time talking to two of the brains behind the game about the inspirations and processes that go into this bleak vision of the future.

First up, here’s Jonathan Jacques-Bellet te, executive art director at the studio. We spoke to him about collaborative storytelling, fashion, architecture and graphic design. Along the way we learned about content cut from Human Revolution, the places that Deus Ex is going next and why Jacques-Bellet te believes that India could be a perfect cyberpunk setting.

… [visit site to read more]

Deus Ex: Game of the Year Edition - contact@rockpapershotgun.com (Adam Smith)

Deus Ex: Revision [official site] is a project that overhauls “the environments and soundtrack” of Ion Storm’s classic, and it’s out now on Steam. The release has the backing of Deus Ex’s current publishers and developers (Square Enix and Eidos Montreal), and is designed to work exclusively with the Steam release of the original.

… [visit site to read more]

Deus Ex: Game of the Year Edition - contact@rockpapershotgun.com (Alec Meer)

The Deus Ex series, with its highest of highs and most middling of lows, is 15 years old. Old men, running the world. But not complicated pre-order schemes. They can’t run those, it appears. The anniversary is being used to promote upcoming fourth game Mankind Divided, due out in February (thus I will be a man divided between it and XCOM 2), and so we get this animated trailer which is mostly tease for the new title but does include various shots of characters from the first game. Who ever would have thought glimpses of Bob Page and Walton Simmons could make us feel so warm and fuzzy?

… [visit site to read more]

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