Commandos: Behind Enemy Lines

We were all disappointed to see a new Command & Conquer mobile game announced at E3, complete with microtransactions and an odd rendition of Kane. However, having spent some time with the game in alpha, it's a pretty good touchscreen RTS, albeit one sorely lacking any of C&C's quirkiness. Can you really put Red Alert style live action to-camera monologues in a modern App Store game? Probably not, but I'd like to see someone try.

You and your opponent each have a base. Between the bases are three capture zones positioned around a nuke launcher. You must hold the majority of the capture zones to slowly power up the nuke, to the point that it sails offscreen and then plunges into the enemy base. Each base can take two nukes (they are gentle nukes) before the game ends.

You accrue minerals in regular bursts, and you can speed up your intake by buying a harvester. You spend minerals by tapping on a unit card to summon them to the battlefield, then you can tap on a hex to move units around and attack enemies. Once you've deployed a unit you have to wait a few seconds to deploy another. With a harvester sucking up surplus minerals this cooldown period is actually your big tactical limit—I sometimes find the wait agonising as I'm waiting to play a counter to something my human opponent is fielding.

There are a few other features, like a special ability that lets you throw down a turret (this is particularly good for blocking units, and they mince up infantry), but I mainly enjoy the game because each base has multiple points of weakness. Instead of capturing the nuke you can neutralise the nuke capture points using cheap fodder units and instead send base-busting warriors directly to the enemy's building. Or you can go after your opponent's harvester to deny them access to late-game units and then mass produce your own.

Units slot into rock-paper-scissor arrangements—the RTS cycle of death—this time presented as infantry vs. vehicles vs. planes. The strongest units (often massive death bots) are strong against multiple unit types. Inevitably, you receive these as rare drops from the game's loot boxes, which I have so far received regularly every three or four games. Games are really short, too. I can finish my nuclear war before the kettle has boiled.

Remarkably there is an element of micro too, as much as my stupid thumbs can manage. Terrain and the cramped area around the nuke itself means that positioning is important and there are chokepoints to clog up with cheap 10-mineral infantrymen. I wish there was a way to manipulate my units' pathing once I've set a destination though, because that would stop my base-killing rocketeers from ambling right through the middle of a crowded battlefield.

I'm quite sold on the game itself, but I have reservations about how the microtransactions will affect balance in the long term. Microtransaction-driven mobile games love to give you a honeymoon period full of free loot and card drops, before slowly putting on the screws. I don't mind paying a reasonable amount for entertainment I've thus-far enjoyed for free, but I'm more concerned about the fact that the drops feed a power economy. You spend in-game currency and duplicate unit cards to power up your units, giving them more power and health in battle.

So far matchmaking has matched up my power with my opponent's quite well. At Gamescom an EA representative suggested that if you hit a power mismatch you can earn underdog bonuses. The game is still in closed testing, so it's too early to see how the system will work just yet.

If you're looking for a quick burst of strategy to play on the toilet, this might not be a bad choice. Don't go in expecting any warm, fuzzy C&C nostalgia, though: the licence is very much a skin draped over a seemingly competent quickfire RTS.

Commandos: Behind Enemy Lines - (Tim Stone)

Commandos: Behind Enemy Lines turned twenty a couple of weeks ago. My enthusiasm for stealthy team tactics diversions rekindled by the magnificent Shadow Tactics: Blades of the Shogun, I thought it was high time I reacquainted myself with the game that single-handedly established the sub-genre. Is Pyro Studios’ debut offering as maddeningly difficult as I remember? Is it still worth playing? Here’s wot I think.>

The following two sentences aren’t unconnected. The interior of my fridge’s freezer compartment no longer glitters and my kitchen sink cold tap no longer drips. I’ve been playing Commandos: Behind Enemy Lines all week. (more…)

Commandos: Behind Enemy Lines

Tropico publisher Kalypso Media has announced that it's acquired the rights to classic WW2 real-time stealth-tactics series Commandos.

Commandos: Behind Enemy Lines, the first game in the series, launched a slightly frightening 20 years ago, back in 1998 - and, as I'm sure you're all fascinated to hear, was the third game I ever bought for my first PC, a beastly 486DX2, with 8MB of RAM, and a positively cavernous 280MB hard-drive.

Commandos challenges players to perform the likes of sabotage and assassination missions, directing their six-strong commando team across a variety of pre-rendered isometric locations - using stealth where possible and only breaking out the guns when absolutely necessary. It's very good, very tough, and my overriding memory is that it made me swear an awful lot.

Read more…

Commandos: Behind Enemy Lines

Commandos: Behind Enemy Lines was a WW2-set real-time strategy game that looked a wee bit like Red Alert but was a lot harder. If I remember correctly. That's me casting my mind back 20 years, but a quick glance at its Steam page makes me think I've recalled it right. 

Perhaps I'll refresh my memory soon, as Tropico publisher Kalypso Media has "secured all rights to the highly-acclaimed fan-favourite gaming IP". 

In a statement, Kalypso talks of developing "completely new games for all platforms" and so-called extensive adaptations of "the existing titles for contemporary technologies and platforms." Which I'm fairly certain means we're in for remasters and new games in their own right. 

Kalypso's takeover also nets it the rights to Behind Enemy Lines follow-ups Commandos 2: Men of Courage, Commandos 3: Destination Berlin and Commandos: Strike Force, as well as Pyro Studios’ other titles Imperial Glory and Praetorians. I didn't play any of those myself—I was Red Alert through and through—but I'd love to hear from those of you who did in the comments below.  

Here's Simon Hellwig, Kalypso founder and global managing director, on the acquisition: "We have great respect for what the Pyro Studios team have accomplished and created throughout the history of the studio. Therefore, we see it as our responsibility to want to revive and further develop these beloved games for the fans around the world. 

"Of course, this will include the development of a completely new games for all platforms, but also an extensive adaptation of the existing titles for contemporary technologies and platforms."

And here's Ignacio Pérez, founder of Pyro Studios: "We have been looking for a suitable partner for the continuation of our products and brands for a long time. Kalypso has great expertise and experience with rebooting well-known titles, and we are delighted to have our IP in such good hands."

Commandos: Behind Enemy Lines - James
Hi Everyone,

We are looking into all bug reports on our main thread. If you are experiencing any issues with the updates, please let us know here.

UPDATE - You can now access the old build via the "Legacy Version" launch option

Thank you all for your continued support for the Commandos series, we appreciate all the feedback we have received. We have heard all of your concerns and took them on board.

With that, we have an announcement, all of the Commandos games should now run on systems up to and including Windows 10. Significant changes have been made to the code in order to make each of the games run correctly on modern machines.

Changelog for Commandos: Behind Enemy Lines
  • Unlocalized text fixed. (spanish text when a commando dies)
  • Fix for the game going faster than it should.
  • Fixed various audio bugs in the briefings and during gameplay.
  • Save/Load bug fixed.
  • Mission tutorial bug fixed.
  • Windows 10 bug regarding DirectX 5 fixed.
  • Performance problems fixed
  • Compatibility issues with modern hardware fixed.
  • New, higher resolution settings (1280x720)
  • Minor bug fixes.

We all hope you enjoy the update, and thanks again for all of your support!
Commandos: Behind Enemy Lines - James

It has come to our attention that unfortunately, the Commandos series will not run on Windows 10.

The reason for this is the lack of support for the older version of Direct X used by the game (Version 5)

While we continue to look for solutions to bring the Commandos series to more modern platforms, we unfortunately cannot offer any specific time frame for when this may occur due to engine's age.

As this is the case, we have two suggestions for anyone attempting to run the game in the Windows 10 environment:

1. Install a virtual machine such as VirtualBox or VMWare and run a virtual environment of Windows XP for improved compatibility. This is recommended but may not solve all issues.

2. If you have played the game for less than two hours, you can claim a refund via Steam.

- James
Oct 20, 2014
Commandos: Behind Enemy Lines - James
We would like to begin with an apology for the problems that people have experienced with running Commandos on their computers.
We have faced difficulties with compatibility due to the age of the game.

Updates are now available for both Commandos: Behind Enemy Lines and Commandos: Beyond the Call of Duty.

Working closely with the community, we have endeavoured to apply patches that will allow fans to play Commandos on their modern machines.

We continue, as always to listen to all community input and support for this game. It has been tremendously appreciated! We would like to thank you all!

We would like to extend a special thanks to 'LeFixyaGames' who has helped in this effort.
Please visit his Youtube page, he's a technical whizz and provides great support for some of the greatest games around!

If you continue to experience issues with the game, please contact us at If you can, please provide your system details and some details about the issue. Your feedback is much appreciated.
Commandos: Behind Enemy Lines - Valve
Today's Deal: Save 50% off all titles from the Commandos Collection!

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

Commandos: Behind Enemy Lines

Do you like enemy lines and per chance being behind them? Do you own a PC made since 1967? Then our friends at Get Games may have just the deal for you.

Yes, as the headline suggests, you can currently buy the Commandos Complete collection for a whopping £2, which is a saving of about seven million per cent.

The pack consists of Commandos: Behind Enemy Lines, expansion pack Beyond the Call of Duty, and sequels Commandos 2: Men of Courage, Commandos 3: Destination Berlin and Commandos: Strike Force.

The Commandos series, from Spanish developer Pyro, is an isometric World War II stealth game where you direct a Green Beret, sniper, spy and other specialists to complete a range of fiendishly difficult objectives to turn the tide of war.

Full disclosure: Get Games is the downloadable PC games service brought to you by Eurogamer, so this is technically a bit of an advert, but we only talk about it on when we think there's a deal on you'll really like. Because we're still marines and we've got a job to do.


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