We silently uploaded a new version to the Orbis Mainframe yesterday. It is time for a patch note.
The cathedral and the bazaar
First, some forewords on the reasons of the delay. Our game is made with Godot Engine, a wonderful and powerful Open Source game engine. After receiving so much from their community we decided to spend some time helping them making the engine even better. It kept us busy for a couple of weeks, but we proudly made something that we honestly believe will make a difference more details here and here.
We deeply believe in the Open Source philosophy and we feel an obligation to help spreading it.
Now back to the update...
As announced in our Early Access statement, we have started to integrate more Steam functionalities in our game. We begun with the leaderboard system, specifically at the end of the single player survival mode your score will be saved online, you'll be able to see the leaderboard with the top pilots and their score. Let's see who is the best!
You can also access this feature from the new "Extras" menu.
There is a new explosion animation when a planet (or a moon) gets hit by an asteroid. We hope you like it!
New single player survival map, tweak multiplayer map
We created a new survival map for single player, and tweaked the asteroid spawn formula to make the survival mode more fun.
We also updated the default multiplayer level to have better atmosphere size and density, more spacing between planets, and slightly higher spawn orbits, allowing for more manoeuvrability and overall more time for reaction.
As we try to help more pilots to join the competition, we decided to celebrate this winter solstice with a 2 weeks 50% off discount! Don't miss this chance to gift it to your friends ːsteamhappyː
Next in our feature list is Steam achievements. We plan to first add at least 5/6 and then expand from there. We also plan to add a tips & tricks section to help out new pilots get in the game faster.
This, and more surprises, in the next update. Stay tuned, happy holidays!
we just uploaded to the Orbis Mainframe the latest update v0.3.3.
You can now send quick chat messages to other pilots in multiplayer matches. It still needs some polishing, but you can now communicate with your friends and foes. We also plan to add free text chat in the future.
Some times, in the fury of the battle, you might miss out that something happened, to avoid this, we equipped your on-board computer with an event log that will be displayed in the the top right corner. Try it out!
We heard you out, and we decided to spend some time to allow you to remap your controls.
We want you to orbit around in full comfort: you can now configure all the ship controls both for keyboard and joypad.
You can create multiple bindings and select the desired one for each player. This way, you can configure your binding at your friend's place without messing up his own.
Bugfix and more
While we were at it, we fixed few bugs in the UI. Additionally, you can now use the cancel button (XBox B, Keyboard Backspace or Esc) to focus the close button in UI sub-menus, when already selected, pressing cancel again will close the sub-menu.
Since we didn't have time to do it this week, in the coming days we will focus on single player level design, trying to get a better learning curve.
We plan to add a tip/goal section in the single player UI, possibly add different single player modes. We also have a tutorial planned, but we want to do a short release cycle next week, to give you some more levels as soon as possible.