Just a quick one: this patch adds the ability to recover and continue an existing game (in both roguelike and adventure mode) in the event of a crash. In the event of a crash while generating a new level, you can recover the game from the point just before entering the teleporter.
The 'Ascension' update is here! This major update introduces some completely new game mechanics centered on 'science terminals'. At these terminals you can access log files from the space station's former inhabitants and discover the astounding truth behind the alien infestation. At the same time, you will decrypt a complex digital key allowing you to access extraordinary multidimensional technology and 'win' the game if you choose - or if you prefer, continue the game with a major bonus.
There's also a new Steam Achievement, numerous bugfixes and some significant balance adjustments to make for a more gradual increase in level difficulty and increased challenge at very high levels.
Here's a full list of changes:
NEW: Ascension Mechanic NEW: Lore available through science terminals NEW: Ascension recorded as part of morguefile NEW: Ascension Steam Achievement NEW: camera shake effect for explosive attacks NEW: log messages for when aliens acquire status effects MOD: removed regen globes from game to improve late game balance MOD: increased chance of finding singularity globes relative to other globes MOD: reduced number of small and large equipment crates at higher levels MOD: various adjustments to alien spawning algorithms to ensure more gradual increase in level difficulty and increased challenge at very high levels MOD: increased chance of finding ammo types other than bullets, especially at higher levels MOD: reduced duration of radioactivity and paralysis for player MOD: duration of various status effects is lower for aliens than for player (nerf certain ammo conversions) MOD: blue aliens no longer vulnerable to stun damage MOD: max ammo for RPK (machine gun) reduced to 36 MOD: increased scrap/qchip value of mind/alien globes MOD: large medkits now restore a maximum 30 health MOD: scrap cost to repair armor significantly reduced MOD: max size of levels reduced FIX: divide by zero error when taking damage while not wearing armor FIX: added some missing trap decription text FIX: sledge hammer description (which incorrectly states that it requires both hands) FIX: bug where incorrect total armor value sometimes shown on armor screen FIX: correct description for 'That's handy' achievement (requires 8-slot belt not 7-slot) FIX: bug where able to use second weapon turn to reload by pressing 'r' when dual-wielding. FIX: log message when reloading second weapon now also shows ammo remaining FIX: bug where illness status can be activated multiple times with cumulative impact on weapon skill not cured by antipack FIX: bug where opening inventory causes energy fields to activate for one turn without using power FIX: on running out of power forcefields and energy fields now show as turned off in main display, belt slot and with log message FIX: ammo and scrap display improved to cope with amounts >999 FIX: bug where hatched eggs leave non-radioactive tiles in radioactive rooms, trapping hatched aliens FIX: bug with hacker and mindcontrol achievements sometimes not activating correctly FIX: bug whereby hacking and mindcontrol can be used outside device range using the mouse FIX: some minor errors in status descriptions FIX: multicoloured aliens damage type, resistance and vulnerability now working correctly (and deadlier!) FIX: misleading log message when entering brown goo square while ill FIX: friendly turrets and drones target neutral drones FIX: player controlled drones no longer get 'stuck' due to detecting an enemy behind a wall or door FIX: powered items with empty battery are no longer automatically merged in inventory FIX: improved misleading log message on failed mind globe attempt FIX: aliens are consistently described as unseen aliens in log while suffering from severe blindness FIX: confusing order of some combat log messages FIX: incorrect power value shown in pop up message on acquiring forcefield or energy field FIX: 'hostile' or 'neutral' more prominently displayed in turret and drone descriptions FIX: telepathy globe can no longer detect turrets
First of all a big thank you to those who have contributed to the Xenomarine community with suggestions, bug reports and other discussions. All feedback is carefully considered and I’m happy to announce an upcoming update that aims to add some of the most widely requested new features.
The ‘Ascension’ update will add a completely new game mechanic that allows you to ‘win’ the game after unlocking access to an astounding new technology. At the same time you will also gradually learn of the radical - and dangerous - science experiments that took place on the station prior to your arrival.
After earning this highly challenging ‘win’ you will still have the option of continuing the game to reach a new highscore - with a nice bonus to help you on your way.
(Of course, there will also be numerous bug fixes/minor improvements in the update as well.)
Just a quick update with a few post-launch bug-fixes:
MOD: when equipping an item from a belt slot, belt slot now fills with item being swapped out FIX: when equipped weapon/armor is also a belt slot item (now rare), belt slot display reflects changes in ammo/armor condition FIX: bug preventing batteries being replaced on stealth, cloaking and phase shift fields FIX: bug causing nonexistent ammo conversion type to be generated when picking up equipment crate ("Nothing [Device1]96" log message). FIX: speed run achievement not activating correctly FIX: bug causing occasional unpredictable behaviour when attacking bare-handed FIX: improved display of 'to use' % for hacking devices to avoid text overrun
Yes, you are reading your scanner right - Xenomarine version 1.0 is here to meet all your alien-busting needs.
Check out the devlog for a full list of changes but here's a summary:
Complete set of achievements (27 new achievements added)
Long-awaited balance improvements e.g. better distribution of terminals
UI improvements e.g. scrolling with middle mouse button
Many, many bugs fixed
Overall these stability and balance improvements mean that you can now take full advantage of the ever-changing challenges, ever-new equipment and ever-more deadly hordes of aliens to level 30 and well beyond!
This update is mainly aimed at improving performance in some key areas, which should result in increased framerates and faster load times for most players.
NEW: improved average framerates on most systems NEW: time taken to generate new level significantly reduced MOD: darkened fog of war shadows FIX: bug with log messages when destroying walls etc FIX: scout drone not sorting in inventory
FIX: bug with unintended motion of player direction indicator FIX: wall tiles at the edge of the map made indestructible FIX: added plural to log message when trying to push group of alien eggs FIX: confusing log message when trying to use antipack to cure incorrect status MOD: minor adjustment to responsivity when holding down movement keys
Apologies to those who bought or updated the game and tried to get past level 3 between 11pm on the 14th and 11am on the 15th (Pacific time), you would have been blocked by a message telling you this was the Demo version. This was due to a bug introduced in Beta 0.91, itself a hotfix for a minor problem with the Steam leaderboards. As of 11am Pacific Time on the 15th this bug has been fixed (but to be safe, check the version number on the splash screen and make sure you are not playing 0.91).
FIX: bug with leaderboard entries being made for zero kills/levels reached
FIX: bug limiting the game to the first three levels (introduced in Beta 0.91)