Jan 29
SuperLuminauts - Tom___
For a good handful of reasons, ranging from the changing landscape of indie game dev, our own personal goals with this game, and, of course, the response of YOU, the players: SuperLuminauts has taken a price cut! We at LampFire believe this better fits the game we wanted to make and share with y'all.

For those of you that supported us before this, we at LampFire truly cannot properly thank you all enough.

Peace & Love

-Tom
Dec 18, 2017
SuperLuminauts - Tom___
+~ Added instructions splash screen ~+
+~ Fixed color wheel bug ~+
+~ Fixed monitor resolution bugs ~+
Sep 25, 2017
SuperLuminauts - Tom___
+~ Vsync is now toggle-able, though we still recommend leaving it on ~+
+~ Lowered minimum particle density ~+
+~ Direct hit bug fixed ~+

Many thanks to the fine folks at ArcadeCrowd for bringing some of these to our attention!
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