What's that in the water? Is it dead? No sir, it isn't! But today and tomorrow at MCM London the creator of Shark Dating Simulator XL is vending at MCM London... under the banner of Fathom Comics in comic village. If you're visiting, why not pop around and demand to know where the next update is? If you're lucky, he might tell you and then attempt to sell you a comic and a sea-slug badge.
Gills ahoy! I didn't intend to upload another update so soon as there isn't much change in the way of content yet but I hear there have been some virus alarm problems still so this build will hopefully be less of an issue.
If you previously had issues with the game refusing to run and throwing up a message about pixel shaders refusing to link, this too should now be solved!
As a bonus, some players have also reported the game running too fast. If you click the cog for the options, you will now see there is a 'VSync' option. Have this ticked for VSync to have your monitor take care of the frame rate (smoother) or if things are too fast, untick it to have the software do it (possibly less smooth, but locked to 60fps).
Greetings, fincest-fans. You'll be pleased to hear that the second story writing is now underway! Now the game's 'world' is set things will get a little more interesting with Nurse Chan. It's difficult to say the time-span on the second story being available (especially as the laptop I used to write the game on has died and I'm borrowing other people's computers to do anything), but I'll do my best to get it out ASAP.
An interesting question I've been asked by a few people now is - any chance of a male shark adventure? I'm definitely putting that one into the mix. I'm even considering, early days though it is, making a Shark Dating sequel with beefy gay male sharks only. We'll see!
I've never been happy with the 'happy ending' scenes in the game as they are now. While I can cartoon the main characters OK, I'm just not too hot on the shexy-stuff. To this end, I'm putting some of the money I'll get from sales of SDSXL back into the game and hiring myself an artist to draw some much better saucy scenes than I ever could.
Which leads us to the final popular question: will there ever be a nude patch? When there's something worth revealing - maaaaybe!
If you'd like to see extra bits of concept art etc. as I'm going along, you can always join my Patreon. There's no tier levels - as far as I'm concerned a Patreon is a Patreon.
Alternatively, if you would like to keep me going and chuck a bone my way on top of the dollar the game cost you but you aren't one for long term commitment (you sly dog, you), I also have a ko-fi account.
Greetings! Shark Dating Simulator XL has recieved its first update. This includes:
* Minor corrections to typos in the text * One correction where the wrong avatar appeared when you first met Shark Chan * Gender option added, and small gender specific changes to the story made * Graphical improvements * All assets now packed and protected in a single executable with 3rd party software, which also compresses the game from 140-ish meg down to about 34. * Save point function added * Shark Chan's 'happy endings' now feaures 8 different graphical results, 4 for male and 4 for female. These are placeholders - another artist has been commissioned to render some better ones!
When you start this new build, you may notice an icon that says 'CONTINUE' left of the start game icon. This is actually your gender-choosing icon. It looks like that for reasons of not wanting to erase your preferences file, so just give it a click and it will then work as intended.
As ever, any bugs or features you want to chat about please visit the game's Steam forums.
Senpai... you noticed me? Better give a progress report then.
First off, I'm hoping to upload the first update to SDSXL the end of this week. This will feature small fixes and a couple of new features. After that, I'll actually get going on the second sharky story.
One addition will be the ability to choose your gender which will mean gender-specific changes to the text such as the earth-shattering event detailed here.
I will especially be buffing up the naughty scenes. :3
I'm also looking at other ways of packing the game which might solve the problems some players were having with images not showing up. I do have Smart Packer Pro, which I was dubious about using as I have heard reports that it doesn't work too well with Windows 10. If anyone has any experience of that, I'd be interested to hear from you.
Finally, another request being put in place is that the game will recognise certain savepoints, so if you have to abandon your shark adventure mid-game you'll be able to carry on from the most recent checkpoint you passed.
A few players have asked about trading cards, etc. I have these all uploaded and ready. As soon as the game passes Steam's minimum criteria and I'm allowed to make these live, live they will be.
Thanks to everyone who has bought and supported this nonsense so far. I've been especially impressed with the amount of videos on Youtube that have sprung up. Stay aboard the ship champ, I have lots more in store!
I have been asked about the mysterious other person involved in Shark Dating Simulator's credits, my very pink friend Kemokin. She helped me when I was first designing the game by coming up with some shark/girl suggestion drawings, one of which I adopted and turned into Shark Chan.
I have also threatened Kemo with having to help me brainstorm ideas for the other 3 stories, so she's not off the hook yet.
You can see more of Kemo's doings, including some early Shark Girl doodles at tumblr:
If you want to add further support to the game while it develops, thank you - I appreciate that. In return, I'll use Patreon to drop occasion blobs of concept art and other goodies. To kick off with, I'll post some uncensored art there from the original mobile version which Google made it clear in no uncertain terms I wasn't allowed to include.
There's no limit gate on this - if you're a patreon, whatever your pledge you'll have access to any of that stuff.
Hello, gill lovers! As you've probably noticed SDSXL has been released into the wild, along with a generous helping of the briny whitebait of amusement as well as plenty of the chewy chum of disdain.
So what comes next with the first update? There's a few rough edges that need smoothed off as well as some graphical improvements although in general I've been pleased (and relieved) that no significant problems have been reported so far. A save feature has been requested which I'll add in and will probably work as a checkpoint system - so if you didn't like the results of your choice, you can go back and try it again! I might also beef up the story of Shark Chan a little more as well as add in some more graphical touches.
If there are any features you would like to see or suggestions to put forward, why not post them in the game's forums? I check those daily.
After that, I'll start looking at beginning the second sharky tale of Nurse Chan. Looking forward to that!
Hello fin-fans. If you've been following the release date, you've probably noticed it's been all over the place.
The final twist in this tale of tragedy is that I thought I'd be able to release the game tonight in time for the weekend - but Valve knock off work at 5pm sharp, so I missed the deadline (games can't be released while there's nobody in the Valve office to approve them).
However, after a whole bunch of tedious technical issues, the game is ready for its initial release and it will be available on Monday. No more delays!
Apologies again for the waiting, but I hope your sharky nonsense experience turns out to be worth it. I'm not sanguine about that last bit, but fingers crossed eh?
I guess I can use the weekend to add a bit more polish.
Hello fish-fans. Sorry to say, but I've decided to give myself more time to work on Shark Dating XL before I set it free into the world. Originally I was hoping for an early-access release on Saturday the 22nd of July but while I might be able to do that it would be a rough and very unfinished game. I would like my early-release edition to be fully functional and only expect my audience to come up with useful suggestions rather than drop a half-baked product full of shortcomings I'm already aware of on them.
Although it is but a visual novel it runs on an engine I coded myself (using AppGameKit) rather than using one of those make-your-own-VN software jobs, and while this means I get a lot more freedom and flexibility, it also means I have to do ALL the work! :3
There's also the art, which I am redoing all over from the original small mobile game as XL uses a larger screen ratio (an 1280x800 window, rather than the original 1024x600).
So all that considered, I've pushed the offical release date back to Monday the 7th of August. It might be that I won't need that long and if so I'll release it earlier but at the moment that's the date I'm going to aim for. Thank you for your patience!