Update 1.2 is now available. The update brings optimizations, preparations for additional platforms and some bug fixes.
Undo/redo related issue was fixed that caused clay volume to be updated properly in a few cases. User templates are now functional in the in-game editor as they were before the cross-platform backend changes. Now you can create custom templates that can be used to speed up to process.
Update 1.1 is now available. Here is a list of changes in the update.
Claybook is now using Unreal Engine 4.21 with all of improvements and fixes.
Rendering and performance improvements. Up to 35% faster frame rate on low end integrated GPUs.
Workaround for Nvidia RTX driver bug that breaks the camera.
Various physics and fluid simulation performance improvements.
Various memory usage optimization.
The groundwork was done to support more desktop platforms. Core technology ported to Metal and Vulkan.
Result screen leaderboard will now show the improved score immediately (Steam).
Leaderboard pages can now be changed with a gamepad.
Particle emitter lifetime property fixed. Now custom chapters can use emitters to spawn particles with a specific lifetime (Between 0 and 16 seconds).
Fixed friend leaderboard query (Steam).
Search filter in the user-created content menu will now properly update when added with the gamepad.
Fixed menu and in-game music playback issues.
Half resolution volume checkbox is now disabled when entering settings from the in-game editor. This property is only available when coming settings from the main menu as it requires resource reinitializations.
We are happy to let you know that Claybook is now released on Steam, Xbox and PlayStation 4. Release version introduces a brand new cross-platform sharing. You can now create and share your creations with the entire community, regardless of the platform.
Huge thanks to everyone who played and helped us during the Steam Early Access and Xbox Game Preview. Below you can see some of the new features, improvements and fixes you'll see in the release version.
New cross-platform content sharing (Steam, Xbox, and PS4).
The game is now fully localized for seven languages.
Better support for <2 GB video cards. Select 'Half Resolution Volume' from graphics settings if you encounter stability issues.
Temporal upsampler. With this feature, even mid-tier cards can output a 4K image that looks very close to native 4K.
Lots of GPU performance optimizations.
Many in-game camera improvements.
Lots of editor new tools and improvements such as gameplay presets.
New editor and gameplay options added to the game.
Lots of user interface related fixes and improvements.
Also, many other smaller fixes and improvements throughout the game.
Hotfix #1 (3rd September)
Fixed an issue causing a crash in the game at level load on old CPUs (AMD Phenom and Intel Core 2).
Fixed refresh rate UI bug in the video settings screen.
We are happy to let you know that update #4 (v0.9.1) is now live! We have been working hard to optimize the world generation and hopefully update fixes most of the loading and stability related issues that many of you have been having.
World generation is now 2x faster. This fixes many loading and stability related issues.
Platform user profiles can be opened from the leaderboard entries by clicking.
Changed gamepad default settings. Camera assist is now much weaker, and sensitivity is a bit higher by default.
Fixed camera assist wobble when velocity is low.
Fixed multiple localization issues.
Split screen is now disabled when the primary player enters into the pause menu.
A local player isn't able to restart the chapter anymore, only primary player allowed to do so.
Fixed shadow cascade count and shadow draw distance with low & medium graphics settings.
New chapter 'Endless Candy' added into the book 2.
New achievement 'The Great Escape' added to the game.
Christmas decorations removed.
Optimized background shadow casting.
Fixed intro and outro cameras for multiple chapters.
Added startup video
Multi-selected actors in the editor can now be appropriately deselected with a gamepad.
Select actor reset in now fixed when pressing gamepad stick button.
Active rotation axis visualization is now working properly when using a gamepad.
A virtual keyboard is now appropriately prompted when searching actors in the editor.
Now only primary player save game is updated while playing in the local multiplayer mode.
Fixes split screen rendering corruption issues on certain configurations.
Fixed music related playing issues.
Now proper messages are displayed in the stats & achievements menu screens when services aren't responding.
We are happy to let you know that update #1 (v0.8.8) is now live!
Also, a beta branch is now available and it's open to everyone. The branch will be updated more frequently and it's used for testing before upcoming updates. If you interested finding out what is coming next, select this branch from your Steam client.
New Cannon Castle chapter
Dodge the great fluid cannons before they wreck everything. This new chapter uses the clay erosion. Check it out, it's pretty crazy!
New Sandbox mode
New sandbox mode was added to the game and can be switch on in any chapter. Mode enables new radial shape selection which lets you mess around with any of the shapes as long as you like.
We'll be adding more cool features to the sandbox in upcoming updates.
New minimum hardware requirements
GPU minimum requirements are now 50% lower. Use improved "Low" graphics quality mode if you are playing with low-end GPU. We have verified compatibility with several generations of AMD, Nvidia and Intel GPUs.
New minimum GPU requirement Nvidia GTX 750 or AMD R7 260 or equivalent
Multi-color fluids and erosion
Clayfield now supports multiple fluid colors and fluids can erode the clay terrain. You can configure fluid color and erosion properties for each fluid emitter in the in-game editor.
Creation and sharing improvements
Lots of improvements were added to the creation and sharing in the update #1. You can now set custom book and chapter cover images, undo/redo system was added to the editor, new transform gizmos, new books, and chapters can be created while you are editing. See the complete list of changes below.
Complete list of changes
New chapter 'Cannon Castle' was added to the second book.
Sandbox mode was added to the game. The player can enter into sandbox mode while playing any chapter. Sandbox allows the player to mess around with all of the shapes.
Multi-fluid color support was added to the game, and each fluid emitter can define their fluid material.
Fluid erosion can now be used with emitters. When fluid velocity gets high enough, fluid erodes the clay environment.
Now custom book and chapter cover images can be added.
Undo and redo is now available while editing. Transforming, property changes, actor delete and add is now supported by the undo system.
Added in-game FPS counter (new video settings option).
Added Claybook workshop and social links added to the main menu.
Added particle ability effects to Magnet and Hyper Ball shapes.
Books can now be deleted.
New books and chapters can be created while editing.
Moved Sandbox of chocolate and Water management chapters before Stampede.
Improved shape x-ray effect. Fade out effect if depth difference is minimal. Enhances depth perception when climbing/cutting.
Clay actors are now kept inside the Clayfield volume while editing.
Current book visibility is now visible in the list view button.
The book can be set to public visible only if it has at least one chapter. Otherwise, the book will be visible to friends only.
Select actors are now deselected when clicking empty space while editing.
Improved readback buffering. This might help with slow GPU judder issues.
Saving chapter from editing toolbar now prompts save confirmation dialog.
Possess range is now unified across the chapters. Previously some chapter had different possess ranges.
Now when exiting rewind, 50% of the original direct and rotational velocity is now applied back to shape. (Down from 80%)
Smoothing is now applied to stamping cuts.
Low graphics quality preset now set 70% resolution quality by default.
Moving gizmo and scaling transform handles are now visible through objects. Also, rotation handles were improved but not yet visible through objects.
Actors can be translated with planar transform handles (XY, XZ, and YZ).
The game objective icon is now automatically added based on volume type.
Fluid emitter now has new properties for max aim distance and speed.
Fixed crash bug at level startup that affected some players.