They Are Billions - Numantian Games


Greetings!

Today we would like to tell you a bit more about some of the upcoming features of the Campaign: The Train and the Research System

The Train

During The Campaign you will mostly have to deal with reconquering a big territory currently occupied by the infected. In this future world there is just one city standing: Empire City, where most remaining humans live. At the beginning of the game, the Emperor commands you with the task to expand the empire throughout the infected territory. You’ll have to build colonies that will be connected by a railway network.

In the campaign, the train will always play a role in the colony-type missions. In these maps the Command Center will be located next to the railway tracks that will run across the map.

The train convoy will arrive at the colony once a day with a payload of colonists from Empire City to populate the colony. Therefore, in the Campaign, houses will initially be empty and "disabled" until the colonist arrive.



As well as adding realism and coherence with the game story and the style (steampunk), the train enhances the gameplay mechanism:

Structures cannot be built on top railway tracks:
That's something obvious of course, but it presents a new challenge to both expanding and protecting the colony. Colonies will always have those open gaps for the infected to sneak in. Make sure you place your units and towers to defend them well.

The train can destroy the infected:
The train will destroy all infected units that cross paths with it! But don't worry, your units cannot be harmed. They will just be pulled apart and let the train pass. This feature can be used to your advantage.

The Train won't come to the colony while it is attacked by a swarm:
So the train will delay its arrival the next day.

Colonists just arrive to the colony once a day:
So you should take this into account when deciding when to build houses, or other buildings.

You can upgrade the train by researching specific perks in the Research Tree:
So when it comes to the colony it will bring not just colonists, but also resources and gold.

The Research System

During the campaign you will have access to the Research Laboratory in between missions. There you can use the Research Points you have won by finishing missions, or found while exploring the Old Fortresses.

The Research system will have a really big impact in the gameplay. Consider that in the beginning of the Campaign you’ll start will a very low level of technology that will allow you just to build these elements: Tent, Wood Wall / Gate, Mill, Tesla Tower, Quarry, Sawmill, Fisherman and Hunter Cottages and the Ranger. And by contrast, at the end you may finish with highly sophisticated units and buildings that will allow you to develop much more powerful colonies than the current ones in the Survival Mode.

The Research Tree has more than 90 research perks. Some of them will allow the unlocking of new buildings or units. Others consist on upgrades for buildings / units, or general improvements for your colony. There will be a great variety of them, so every player can have a unique experience while deciding how to evolve their colony. It won't be possible to research all the perks in the tree, so make sure your research strategy matches your playing style!
But don't worry too much about whether you are choosing the right perks. The missions will be very open and can be played in different ways. As in the Survival mode, you will need to adapt your colony for every challenge. But also, you will always have several missions available so you can decide to play them in the order that better fits your technology level.

Here you have an preview image, sorry about it being in Spanish, we will translate the Campaign when is fully completed.



By the way, the current mayors system of the Survival Mode won't be available for the Campaign as their bonus and features interferes with the Research System that will be much more complex and deep and leave the Mayors system just for Survival and Custom Maps.

Some more features for the Editor (V. 0.10.16)

We have just updated the version, fixed some reported bugs and also added a few more elements, taken from the campaign, to enrich your custom levels gameplay and narrative.

Signs



You can place signs in the map to show more information (names, warnings...) about regions of different parts of the map. They are activated by units (with right click as any other interactive element).

Multi-purpose Machines: The Communicator and the Transmitter



You can place these machines in the map and set an script that will be executed when a unit interact with the machine (right click). These elements are useful when you need to trigger an event in an specific moment (instead of automatic events), and when a unit reaches that point in the map.
For example, you can now create more tactical maps where the player must reach and activate those landmarks to win the game.

And that's all for now. In the next update we will talk about the World Map and Missions!

See you soon!
They Are Billions - contact@rockpapershotgun.com (Dominic Tarason)

It’s rare for strategy games to go all-in on their story mode, but the initial early access success of steampunk zombie RTS They Are Billions has opened up the chance for developers Numantian Games. In a big development blog post on Steam, they declare their plans to extend the game’s stay in early access, with the scripted campaign mode debuting in its entirety on launch day. It’s understandable why they’d need a bit longer, as they’re now claiming the campaign will weigh in at an evening-devouring “40-50 hours of content”, though they’re not skimping on the other facets of the game.

(more…)

They Are Billions

They Are Billions developer Numantian Games has laid out its plans for 2019, which will see continued improvements and expansions made to the level editor and two new maps added to the Survival Mode. It also provided an update on the status of the campaign, which is taking longer than expected to finish but is still on the way. 

The developers will continue to add "more features, assets, and interesting new elements" to the editor, including interactive and ornamental assets, and of particular note, the ability to mod game rules. An option to create a campaign-like series of levels that must be played in order is coming, to ensure players are "following the levels and the narrative in the order decided by the designer," and an option to enable branching stories through some kind of persistent state is also on the table, although that's not carved in stone—the developers are currently "considering" it. 

Success in Early Access has convinced the developers to make a more ambitious campaign

Speaking of campaigns, They Are Billions' is still in the works, but the plan has been changed somewhat. Success in Early Access has convinced the developers to make a more ambitious campaign than they'd originally envisioned—"like a new full game with 40-50 hours of content"—but of course that means more time is required to pull it all together. Interestingly, they've decided against putting it out as part of the Early Access release, but will instead hold it back for the full launch. 

"We've just got one chance to release the full finished game, and we would honestly prefer to be known as the ‘slow developers’ that have released a great RTS, than the ‘rushed developers’ with an average game," it wrote. "We will perform all the testing internally here with our team of testers and, of course, we will keep on updating you about the campaign details here. We believe is better not to release the campaign 'in pieces' as it would delay the development, and it would spoil everything. We want to surprise you with the full campaign." 

Two new Survival Mode maps, one the easiest and the other the hardest in the game so far, are coming soon, and will be the biggest expansions until full release. New Infected units have been completed and Empire Heroes are being made (they're being held back for the campaign, though), as are new research upgrades such as the Laser Titan, which certainly sounds intriguing.   

"Once the Campaign is released we are thinking about adding new game modes and integrating some elements of the Campaign to the Survival," Numantian wrote. There's no indication as to when that will happen, but there is a handful of new screens that you can check out down below.   

They Are Billions - Numantian Games

Greetings!

First of all, happy New Year! We hope your New Year is off to a good start. We’re very grateful for how exciting last year has been for our studio. There are big plans for this new year and we are sure that it will be too for the great community of They Are Billions. Now, let's talk about the development of TAB, What are we working on right now?

The Level Editor

We continue expanding and improving the game level editor as it has proved to be very successful amongst the community. There are already more than 500 levels published, some of them really complex and sophisticated. We're amazed of what you’ve achieved so far, thank you very much guys!

Step by step, we will include more and more features, assets, and interesting new elements to enhance your awesome designs. Some things we are working on are the modding of game rules (all the game stats and parameters), new interactive assets, and more ornament assets to decorate your levels.

Also we are going to allow users to create campaign-like series of levels where the player must play them in order, so they need to finish the first one to unlock the second, and go on. That will be very useful to those great series you are creating so you can make sure the player is following the levels and the narrative in the order decided by the designer. We are also considering to incorporate some kind of persistent state through the series that can be used to create things like branched stories.

The Campaign

This is the big challenge for this year! We know you have lots of questions about it, let us answer some of the most common ones.

What happens with the Campaign, Why it is so delayed?

First, let me say that we really understand your impatience. The launch of the Campaign has been delayed from our first estimations, so we fully understand you can be a bit disappointed. But, be aware that all this extra time means that we are developing a much more ambitious Campaign than we originally planned. Given the success of TAB, we feel the responsibility to develop the best possible game. We've just got one chance to release the full finished game, and we would honestly prefer to be known as the ‘slow developers’ that have released a great RTS, than the ‘rushed developers’ with an average game.

Think that the Campaign is going to be like a new full game with 40-50 hours of content! We have literally created hundreds of new graphics for the Campaign. Indeed, the investment in the Campaign has been much larger than for all the Survival Mode.

When can we test and play the Campaign?

We’ve decided not to partially release the campaign under Early Access, but release it fully at the same time that we officially launch the game out of Early Access. We will perform all the testing internally here with our team of testers and, of course, we will keep on updating you about the campaign details here. We believe is better not to release the campaign "in pieces" as it would delay the development, and it would spoil everything. We want to surprise you with the full Campaign :)

Will the Survival Mode be expanded?

Yes. The current Survival Mode will receive two new map themes very soon. One will be the easiest one, and will be the first to be played, and the other that will become the hardest one to play, even more than the Desolated Wasteland. These will the biggest expansions to the Survival Mode until the Campaign is finished. We will give you more details about them in the next update.

Will there be more units in the game?

Definitely yes. We have already several new infected ready and, right now, we are working on the Empire Heroes. All of them are been reserved for the Campaign. There will also be new upgrades that players can research in the Campaign, like the Laser Titan. Once the Campaign is released we are thinking about adding new game modes and integrating some elements of the Campaign to the Survival. That’s the future we are working on!

And here some more images from the Campaign, hope you like them:






Next update we will talk about the Research System in the Campaign. See you soon!
They Are Billions - contact@rockpapershotgun.com (Ollie Toms)

They Are Billions is the video game equivalent of spending time assembling some sort of mechanical thing – a rocking chair, let’s say, with various interlocking parts. And then, as you step back to view your good work, the cat springs up onto it and, eyes locked with yours, lets loose a magnificent, four-tiered modernist turd right into the middle of the seat.

(more…)

They Are Billions

The developer of zombie plague RTS They Are Billions has released an official level editor that will let you build your own survival scenarios—and play through other custom creations via the Steam Workshop.

After you subscribe to a level in the Steam Workshop, you'll be able to play by hitting 'custom levels' when you launch a new game. The level editor has been in testing for a while and when it launched on Thursday more that 80 player-made scenarios were ready to go. Another 40 have been added since—the levels include a full episodic campaign called the Emperor Series and lots of ultra-hard challenges.

They also include a level created by developer Numantian Games called The 50 Days Challenge. As the name suggests, you have 50 days to build up your colony before the final swarm of zombies arrives.

As for the editor itself, you can access it in-game (hit 'more' and then 'launch editor') and it'll let you create a map from scratch or edit a randomly generated one. You can add custom events and scripts to help build a narrative for your level, and it supports multiple languages. You can find an official guide for it here and if you're stuck on anything then look in the comments on that page, where the developers are helping to troubleshoot problems. You can visit the forums here.

In a Steam post announcing the editor, Numantian also updated fans on the long-awaited campaign mode for the Early Access game. Now that the level editor has launched, the team said they will "focus on finishing the campaign mode", and are aiming for a spring 2019 launch.

Thanks, RPS.

They Are Billions - contact@rockpapershotgun.com (Dominic Tarason)

Steampunk zombiefest RTS They Are Billions may not have a campaign yet (it’s coming), but I reckon this latest early access update might be more important in the long run. Released yesterday, developers Numantian Games rolled out their Steam Workshop-integrated editor after a couple weeks of testing. Players can build scenarios both hand-crafted or procedural, with custom rules, complex scripting and new victory conditions. They also released a new official challenge scenario – even with reinforcements, can you finish your defences when the horde is only 50 days away?

(more…)

They Are Billions - Valve
Today's Deal: Save 25% on They Are Billions!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Saturday at 10AM Pacific Time
They Are Billions - Numantian Games


Greetings!

After two weeks of testing the level editor and the workshop, we are glad to announce that it’s finally ready. Thank you very much to all the players that joined the editor testing group and shared their feedback with the developers. Right now there are more than 80 levels to enjoy, and we’re sure there are many more to come soon.

The editor and custom levels access is now available with the new version of They Are Billions: V.0.10

Playing Custom Levels


It’s very easy and straightforward. Just start the game and press New Game. There are now more options to play: Survival, Community Challenge and Custom Levels.

Select the Custom Levels option to access the Levels Dashboard. You will find there the list of all the levels you are subscribed to. Just select the one you wish to play (in some of them you can configure the map type) and good luck! :)

How to Get New Levels



In the custom levels dashboard there is a link to the They Are Billions workshop. Select the levels you like and press the Subscribe button.

You can do it directly from the workshop steam page here:

https://steamcommunity.com/workshop/browse/?appid=644930

Press the update button in the dashboard for a refreshed list of levels including the new subscribed ones.

Every workshop item has its own steam page, go there to give feedback or any other info to the level creator.

New Level from Numantian: The 50 Days Challenge!



One of the features of the level editor is that you can make the game generate a random Survival map and then modify the events, scripting and narrative to bring a new survival experience to the player.

We have created "The 50 Days Challenge" which is a survival game with just 50 days to build your colony before the Final Swarm arrives. But don’t despair, you will not be alone in this task. The neighboring colonies and the New Empire will try to keep you from joining the hordes of infected by sending help periodically.

Hope you like it! It’s a super fast game and a real challenge!.

The Custom Levels Editor

There are three ways to launch the Editor:
- From the game main menu, go to More => Launch Editor
- Or just press and hold the SHIFT key when starting the game and the editor will be launched automatically.

- In the installation folder you have a LaunchEditor.bat you can use to launch it directly.

These are the main features of the level editor:
  • Map creation can be manually crafted or let the game generates a random survival map when the game starts.
  • Custom events.
  • Custom scripts to enhance the narrative.
  • Advanced ZXCode language (variables and functions) to create complex gameplay mechanisms.
  • Multi-language support.

Of course, it will be updated periodically to include more features to create. One of the upcoming big features will be custom modding of game rules (units, structures, stats...).

The Level Editors Guide
Before playing with the editor we strongly recommend you read this short guide we have prepared. Here it is:
TAB Editor Guide

Forum & Support for the Editor & Workshop

Please, use this forum for all related info about the editor and workshop, comments, feedback, new features or bugs reporting. Also we will update there the development progress and version changes log.
They Are Billions Workshop Forum

The Campaign


Now it the editor is ready we think it can expand a lot the content of They Are Billions so we can focus on finishing the campaign mode. We know all of you are asking us for the estimated launch date but we cannot give an answer yet. We would like and we will try with all our workforce to release the campaign on next Spring 2019. At the same time we will improve the Survival Mode with two new Map Themes and expanding the features of the editor to allow you to create even more awesome levels.

And that's all! We hope the editor will bring lots of fun and surprises for the great community of They Are Billions players.

See you soon!
They Are Billions - Numantian Games


Greetings!

This is a quick update for the players that wishes to test the Editor and Workshop features of They Are Billions. For the rest of players, please ignore this update, and wait to the public release. We will announce it here as usual.

Before releasing the Custom Levels Editor and the Workshop integration we would like to test it further with the community. So, for this reason we have enabled the Editor features under the Test branch of They Are Billions (v.0.10).

Accesing the Test Branch

To access the Test Branch you just have to open the properties panel of They Are Billions on Steam (right click on the game, select properties option). Then, under the page Betas, select the Test branch and let Steam update the game.

This version hasn't been completely translated to all languages yet. That's why you will find some English texts in some parts of the game. We are planning to release The final version on November 25th that, as we always do, will be translated to all languages.

The TAB Editor

There are two ways to launch the Editor:
  • From the game main menu, go to More => Launch Editor
  • Or just press and hold the SHIFT key when starting the game and the editor will be launched automatically.

As we are planning to heavily update and expand the editor, the interface will only be available in English for now. Our intention is to have it translated to all the languages that They Are Billions currently supports when the game is finished. Nevertheless, you can create levels in any language you like,. Indeed, the editor allows you to create multi-language levels.

The Guide

Before playing with the editor we strongly recommend you to read the short guide we have prepared. Here it is:
TAB Editor Guide

Testing & Publishing your Levels in the Workshop

You can test your levels locally in your computer before submitting them to the Workshop.

The Workshop is still private and only accesible for the members of this group. If you wish to test the Workshop now, please join to the Numantian Games group here.

Workshop Forum & Support

Please, use this forum for all related info about the editor and workshop, comments, feedback, new features or bugs reporting:
They Are Billions Workshop Forum

And that's all for now. We expect to launch the Editor & Workshop to the public on 26th of November.

See you soon!
...

Search news
Archive
2019
Jul   Jun   May   Apr   Mar   Feb  
Jan  
Archives By Year
2019   2018   2017   2016   2015  
2014   2013   2012   2011   2010  
2009   2008   2007   2006   2005  
2004   2003   2002