BATTLETECH

Paradox Interactive has acquired Harebrained Schemes, the developer behind BattleTech and Shadowrun Returns, for $7.5 million USD, plus a portion of Harebrained's earnings over the next five years.

Harebrained was founded in 2011 by Mitch Gitelman and Jordan Weisman (co-creator of the BattleTech and MechWarrior universe), and most recently released a new, critically acclaimed, BattleTech game, for which Paradox served as publisher.

In a post explaining the acquisition on Paradox's forums, Harebrained said that the both parties "have a shared vision for where to take narrative rich tactical games", and that the arrangement comes as a result of "the excellent experience both companies have had while working together on BattleTech. Everybody believes this is a great fit".

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BATTLETECH

For a tabletop strategy as revered as BattleTech, it's remarkable that it's taken this long - close to 35 years, by crikey - for a dedicated turn-based video game to emerge. Okay, sure, Westwood's early brace of proto-Dune strategy RPGs came pretty close to transposing the heraldry of wargaming's premier trouser-tank battle system, but it's unfortunate that in the years since, BattleTech has become synonymous with - and subordinate to - the MechWarrior first-person action simulations of the 90s. For strategy fans to have been denied an authentic BattleTech experience for so long is almost as tragic as Robot Jox's continued obscurity relative to the success of Pacific Rim.

Still, although it was deemed necessary that some patient fans put their hands in their pockets first, the fact that we now have BattleTech on PC adds weight to the old adage that good things come to those who wait. For a game that has had to make up for lost time and maintain a level of faithfulness, all while attempting to impose some authority on modern genre champions like the XCOM series, developer Harebrained Schemes has more than enough reason to be proud. This BattleTech is as authentic a recreation of the tabletop classic as you could hope for.

Not that this slavishly follows the rules first laid down in 1984; more that it remains true to the spirit of the source material. Admittedly it's been decades since I laid eyes on one of FASA's old Technical Readouts, thus I'd be hard pressed to judge the game's adherence to scripture. However, the essence of BattleTech's techno-feudal aesthetic, together with allowing players to dive into its expansive lore to a depth that suits them, is largely what makes this interactive edition a success.

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BATTLETECH

Battletech launches on 24th April 2018, publisher Paradox has announced.

The turn-based tactical mech combat PC game is developed by Harebrained Schemes, the studio behind the Shadowrun Returns series. Harebrained Schemes raised an impressive $2.8m on Kickstarter from just over 41,000 backers back in November 2015. Two-and-a-half years later, Battletech is nearly ready for launch.

Here's the official blurb:

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