Blazing Chrome - TAC| Suchi
Greetings soldiers,

On behalf of the whole development team, we'd like to thank you for your continuous support since Blazing Chrome release.

We're now ready to deploy a new update that brings fixed and improvements in-game. Please check out the changelog detailed below:


What's new?

+Added Speedrun Timer in the Score Screen



+Added New Filter Options
https://www.youtube.com/watch?v=eA-4KQ_nwII

+Added damage to the air dash for the Melee characters (Raijin & Suhaila)
https://www.youtube.com/watch?v=PyBFwzNZql0

+Added a separated Cooldown for the MELEE ATTACKS
https://www.youtube.com/watch?v=JqtWiKYcdG8

+Added invincibility frames to the ROLL movement
https://www.youtube.com/watch?time_continue=2&v=ggdNHnMQciI

+Added the possibility to skip the ending cutscenes and credits after beating the game for the first time
-Removed the Abort Mission option from the HARDCORE difficulty


IMPROVEMENTS

▲Improved performance on the Walker bosses (Mission 4)
▲Improved performance on Mission 5 (Snow Stage)
▲Improved Respawn Algorithm


UPDATES


↺Updated Boss 02 & 06 Shock Particle (Improved Visibility)
https://www.youtube.com/watch?v=fJsJY2plAlQ

↺Updated New Particle Effects for Walkers Flamethrower
https://www.youtube.com/watch?v=9RBFp69iKCg


BUGS FIXES

☑Fixed the hitboxes for the items on the bike stages (Mission 2 & 5), making it easier to collect
☑Fixed a bug where Boss from Mission 2 could stop doing any attacks after having his head destroyed
☑Fixed Gunship sprite on Mission 6 (should be damaged)
☑Fixed a bug where the player sometimes could get respawned in the ceiling on Mission 3
☑Fixed a bug where the player could not perform a dash with the melee characters while invincible (now cancels invincibility)
☑Fixed Melee Characters not receiving the proper upgrades on Boss 4 (BOSS RUSH)
☑Fixed Bike Soldiers Inside Trains
☑Fixed Commander Boss AI Behavior (Change Attack Distance after Shooting)
☑Fixed a bug where enemies were not being destroyed when fighting against the Walker boss (Mission 4), making the player vulnerable to attacks
☑Fixed a bug with the Bug (thats the name of the enemy, the little monster that grabs the item boxes) not correctly leaving the screen
☑Fixed a bug where the player could not ROLL while holding the AIM LOCK button
☑Fixed Steam Screenshots (Now properly uploads screenshots)
☑Fixed a bug on Steam where the game would not save the unlockables (Hardcore difficulty + secret characters) if the user had their steam overlay disabled
☑Fixed a bug with the LIEUTENANT ACHIEVEMENT not being unlocked after finishing the game on Normal/Hardcore
☑Fixed a bug with the falling platforms from Mission 4 becoming invisible
Blazing Chrome

They are the side-scrolling games of 16-bit legend. Contra 3: The Alien Wars and Contra: The Hard Corps saw Konami's run-and-gun series reach the zenith of its powers but since then, the franchise has been neglected and the magic has gone. Until now. Brazilian indie developer JoyMasher has produced the 'spiritual sequel' we need - and indeed deserve - in the form of Blazing Chrome, a love letter to Contra and other 16-bit classics. It's a perfect blend of detailed, period-appropriate 2D pixel art, expertly crafted stages - and it's available now on all modern platforms, from Switch to PS4/Xbox to PC. But what makes it succeed and what did it take to build it?

I'm finding the game to be massively enjoyable and eager to find out more, I spoke to JoyMasher directly to find out what it took to make the game, and what the 'secret sauce' is in creating a new experience that also feels so authentic to the Contra classics. After all, Relying on modern technology can produce beautiful results but perfecting an experience that feels like it is running on older hardware is more difficult. Sonic Mania is an example of how to get this right, but many others have failed.

Thankfully, Blazing Chrome is equally as successful - it's a game that feels genuinely authentic to the mid-90s in every way while expanding upon what makes those classics so good. In many ways, this feels like a follow-up to Contra: The Hard Corps as it might have existed on Sega Saturn. That makes sense when you check out the early prototypes for the game. Blazing Chrome's initial builds were built using art from both The Hard Corps and Contra 3. Like the best games on the Mega Drive, there's a focus on deep parallax scrolling with a limited colour palette, but the developers have opted to push beyond this spec introducing huge numbers of sprites, scaling and rotation and other tricks. Obviously though, it's the game design that's of crucial importance.

Read more

Blazing Chrome - contact@rockpapershotgun.com (Sin Vega)

Week 3. The invasion has failed, but I’m still alive. What cruel fate awaits those of us who assail the walls of Castle Shotgun but are not slain? But they still have to catch us first. In the meantime, I comfort myself by tearing through the endless round up of the best new games on Steam. It is time, it is always time, for Unknown Pleasures.

Fiddling in the dark this week: Postal workers, alien blasters, and advance warriors.

(more…)

Blazing Chrome - contact@rockpapershotgun.com (Dominic Tarason)

Who needs Konami when you’ve got studios like JoyMasher ready to pick up the slack? Blazing Chrome is undeniably a tribute to the classic Contra series of run-and-gun platform shooters – among my favourites. Big guns and bigger bosses, one hit deaths and the occasional level made out of meat and filled with Giger-knockoff monsters. It’s not all Contra though – there’s a little bit of Metal Slug in there too, some unlockable ninjas and (of course) local co-op play. Below, a launch trailer featuring some endearingly goofy live-action and stop-motion animated antics.

(more…)

Blazing Chrome - contact@rockpapershotgun.com (Dominic Tarason)

Contra is back next month on July 11th – not in name, but undeniably in spirit. Blazing Chrome by Joymasher is exactly my kind of run-and-gun platformer. Loud, fast, and packed with mean-looking robots and weird biomechanical monsters with far too many eyes and teeth. Today, along with announcing the release date, they put out a new trailer showing off even more of the game (complete with some perspective-shifting set-pieces) and a pair of unlockable ninja characters. Who needs guns when you’ve got sword beams, anyway? Attack aggressively below.

(more…)

FINAL FANTASY VIII - contact@rockpapershotgun.com (Dave Irwin)

They just keep coming don’t they? A lot of games were announced at E3 2019, things that we didn’t know about, as well as stuff that’s previously announced, or expansions to already released games. Now, to the casual outsider, what we’re doing might seem absolutely nuts, but we thought we’d put together an alphabetical list of all the PC games that have been confirmed to appear at this year’s E3 show. With well over a hundred of them now in the books, the next year or so looks packed.

(more…)

FINAL FANTASY VIII - contact@rockpapershotgun.com (Dave Irwin)

They just keep coming don’t they? A lot of games were announced at E3 2019, things that we didn’t know about, as well as stuff that’s previously announced, or expansions to already released games. Now, to the casual outsider, what we’re doing might seem absolutely nuts, but we thought we’d put together an alphabetical list of all the PC games that have been confirmed to appear at this year’s E3 show. With well over a hundred of them now in the books, the next year or so looks packed.

(more…)

FINAL FANTASY VIII - contact@rockpapershotgun.com (Dave Irwin)

They just keep coming don’t they? A lot of games were announced at E3 2019, things that we didn’t know about, as well as stuff that’s previously announced, or expansions to already released games. Now, to the casual outsider, what we’re doing might seem absolutely nuts, but we thought we’d put together an alphabetical list of all the PC games that have been confirmed to appear at this year’s E3 show. With well over a hundred of them now in the books, the next year or so looks packed.

(more…)

FOR HONOR™ - contact@rockpapershotgun.com (Dave Irwin)

Oh dear god, there’s a lot of games announced at E3 2019. A lot of new things that we didn’t know about as well, especially coming out of Microsoft’s conference. It might seem absolutely nuts, but we thought we’d put together an alphabetical list of games that have been confirmed to appear at this year’s E3 show. With well over a hundred of them now in the books, the next year or so looks packed.

(more…)

Blazing Chrome - contact@rockpapershotgun.com (Dominic Tarason)

Somehow, I’ve been writing here for over a year and haven’t said a word about run n’ gun shooter Blazing Chrome – something I’m rectifying now, thanks to developers JoyMasher releasing some new footage of their upcoming game. It is utterly, unapologetically a tribute to Konami’s classic Contra series – specifically to my favourite; Contra Hard Corps on the Mega Drive/Genesis. That means constant swarms of enemies, bosses every thirty seconds or so and explosions that just don’t stop. The game is due out in “early 2019”. Take a peek at its robot-infested world below.

(more…)

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