Dec 3, 2017
Pixel Shopkeeper - Pixel Prototype
- Allows level up after hitting level 30 until STR & DEF are at 30 (max)
- Bulk bin fix increase/decrease quantity
- Paneling issues on older architectures revisited
- Other minor bug fixes and tweaks

Pushed changes from Beta to Main (recap of prev update)
- Autofill tables in right-click menu
- Update to randomization in character create
- Fullscreen tweak for Macs
- Deadline/date issue fix
- Mouse pointer stuck issue
- Minor UI change for obtaining managers

For any issues experienced with the new features please send an e-mail or post in the forums, thank you!
Nov 22, 2017
Pixel Shopkeeper - Pixel Prototype
Changelog (IMPT: please read notes at bottom)

- Paneling fixes for world map
- Autofill tables in right-click menu
- can choose weapon, armor. or other/misc
- does not place seed/buff items
- random, gets last obtained item
- Update to randomization in character create
- Fullscreen tweak for Macs
- Deadline/date issue fix
- Mouse pointer stuck issue fix for some architectures
- Minor UI change for obtaining managers
- Other minor bug fixes and tweaks

NOTE: The changes are currently only on the public beta branch x86_64. There will be some testing time before they go on the public (default) branch. To access these new features (such as the autofill) switch to the x86_64 branch, your Save Files should not be affected but make a backup just in case!

For any questions you can check the Steam hub/forums for some answers. If you happen to try out the new features and encounter a big let me know and I'll look into it asap.

Thanks so much for playing & if you have other issues you can also send your Save folder zipped to info@pixelprototype.com and I'll take a look when I can.
Oct 14, 2017
Pixel Shopkeeper - Pixel Prototype
- Park Progression fix
- Early recipes not unlocking fix
- Some paneling layers that got reset
Oct 7, 2017
Pixel Shopkeeper - Pixel Prototype
- Fixed park bug causing progression block
- Fixed panel layering of bulk bin
- Mac & Linux builds updated

For any issues, you can send an e-mail to info@pixelprototype.com with your zipped SaveData folder and I'll try to get to the issue as soon as possible. Thanks so much!
Oct 2, 2017
Pixel Shopkeeper - Pixel Prototype
1) Chapter 3 is out!
- Meet a new character who might need some help
- New challenges (next few days may need some adjustment in case it's too easy)
- Chapter 3 ending credits added after finishing the game

2) I made minor tweaks and fixed some bugs, here are the ones I remember (there could be more):
- Save slots updated to 20
- Patterns for special tiles
- Remodel reset fix
- Adjusted manager selling amounts
- Fixed seed bug (previously 100% chance)
- etc., will add to this post!
Aug 11, 2017
Pixel Shopkeeper - Pixel Prototype
Fixes/Patches:
- World should be paused when accepting a mission
- Made skill/boost reveal bar transluscent so that you can click the menu
- Doors should no longer reset
- Fixed some category and descriptions texts
- Updated some prices to balance with updates
- Removed recipes you can buy from the merchant from the dungeons - higher chance now of getting locked recipes
- People reallllyyy hate dust - I made it even slooower, let me know if it STILL bugs you xD


Latest Updates:
- RESTAURANT! You can now purchase randomized buffs, seeds, and ingredients!!1one!1 (Shop Level 3+)
- BOUTIQUE! You can now purchase randomized clothing (on a rotating sale) and update your hairstyle for a price! (Shop Level 6+)
~ Couple new hair + colors added
~ New outfits (cosmetic)

- Four new dungeon recipes
- New fixture decorations

Upcoming fixes planned:
- Calendar events are missing
- Advertisement wheel bug
- Black puzzle screen fix for Mac/Linux builds
- People don't seem to be triggering badges??
- I have a super long list of bugs/request/fixes to do tbh xD
Aug 4, 2017
Pixel Shopkeeper - Pixel Prototype
Main Addition:
- Allows you to keep leveling up your Str & Def stats (25% chance for each stat, and using consumables still applies for bonus exp) up to your character level for a cost even when you've hit max level; HP will stay the same though - this may be changed later on but as of now people are experiencing difficulty with the story arc and this is the least code-intrusive way of alleviating that at the moment
Other:
- Fixed a possible expansion crash bug
- Pirate costume get at over 50 affinity
- Manager text is more consolidated (repeating items are listed w/ their values)
- Shows if max upgraded from storage
- Esc to close windows in shop mode





Aug 2, 2017
Pixel Shopkeeper - Pixel Prototype
- Minor text cut-off fix
- Badge panel minor fix
- The dirty tables -- some ppl still had issues, I put in a fix but if you still notice something let me know!
- Those who can't use Pirate managers should be able to now
- Warning before entering a dungeon before a payment deadline
- Added a Game Over popup explanation from shop mode (sorry for another popup! >.<)
- A couple of polish fixes I might have missed

As ush, if you encounter issues lmk I will try to address them ASAP and thanks for playing! :)
Aug 1, 2017
Pixel Shopkeeper - Pixel Prototype
- Slight tweak to Cave balance
- Fixed duplicate bug hopefully
- Small tweak to dirtiness - tables should get dirty slower now

For any issues feel free to e-mail me info@pixelprototype.com and I'll look into your issue, thanks!
Jul 31, 2017
Pixel Shopkeeper - Pixel Prototype
Patches

- Fixed Park bug
- Changed a couple of manager skills
- Overprice tolerance in Chill: max 30; Challenge: max 20
- Some merchant store price adjustments (end game items)
- New potions nerfed by a little bit (end game)
- Dust window bug

Updates

- Long and Longer dungeon - you might want to bring a ninja for his Escape skill!
- Endless bag, where if you fill up the entire center, everything warps to your inventory. Ideal for use with the Long dungeons

Next up:

- Focus on the shop features (inc quality of life fixes)
- Fixing display issues on all platforms
...

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