It's been one year since launch, and I feel like bragging on myself. The game has spawned a humble following and a wonderful discord community. With their feedback and support from the steam forums and Patreon the game has grown a ton since launch.
What follows is a list of all the content that's been added for free since the game launch. Keep in mind that this doesn't include the alpha content available now to Patreon supporters. They have currently access to teleporters, deathmatch improvements, more new enemies including dozens of new champion variants, and 4 new items (and counting).
Since Launch on 09/07/2018
Ported to and Launched on Switch
Added The Forest Slums
2 New Bosses
6 New Enemies
32 New Rooms
New Level Music
Added A Forbidden Place
10 New Enemies
35 New Rooms
New Final Boss
New Level Music
New Boss Music
Added 38 New Items! Necroluminant Spray, Prismatic Orb, Hive Helm, Repair Kit, Buzzsaw Shell, Hover Boots, Phaserang, Power Pauldrons, Power Shield, Search Burst, Lil Tyr, Lil Zurvan, Lil Phaestus, Lil Wadjet, Lil Buluc, Lil Orphy, Phantasmal Orbs, Energy Vorb, Health Vorb, Scrap Vorb, Chrome Dome, Glitch Map, Glitch Module, Glitch Shell, The Glitched Key, Cognitive Stabilizer, The Thief, The Red Key, The Blue Key, The Green Key, The Black Key, Mega Shot Speed, Master Map, Artifice Helm, Shot Speed Module, Attack Boost Aura, Speed Boost Aura, Mothorb
Other New Features
Added 41 New Rooms (108 counting new areas)
Added 30 New Achievements
Added 6 shrines, each with dozens of recipes for temporary and permanent effects.
Added Collection Screen that shows all of the items you've collected on an individual save slot.
Added Seeded Runs, the automatic saving of your last 7 seeds, and a menu for secret seeds.
Added secret seeds for Deathmatch and Boss Rush modes.
Added 2 new enemies: The Moleman Shooter and Pale Sluggard (18 counting new areas)
Added tons of lovely friends and patrons to the credits
Added enhanced blood splatter fx
Impoved the diversity of level generation with the addition of "layout patterns"
Added multiple alternate palettes for environments
Added the ability to look up and down
Quality of Life Improvements
Fixed 243 Bugs
Made 170 Balance Tweaks and Improvements
Fixed 35 Rudeboys
Added Other Options Menu with the option to disable Shot Charging, Blood, Flashing Lights
Added a Stats Menu and tracking for tons of stats like enemy kills, scrap spent, victory streaks, etc.
Made mutliple improvements to the co-op experience like a teleportation trail and true analog controls
Made countless UI updates such as confimation pop-ups, showing item names in shops and adding borders to achievement pop ups.
Impoved the Achievement and Collection Pages to show names / descriptions and have multiple pages.
Defined many more controller layouts for 3rd party contollers
Updated and added lots of new environment and fx art
184.108.40.206 has just been release and features a brand new unlockable area that has a chance to replace the Surface City. The Forest Slums feature 2 new bosses, 6 new enemies, and 2 new unlockable items. All of this in addition to bug fixes, a couple other new items, and some needed balance changes.
If you dig this update be sure to thank all of my patrons on Patreon. They make these free updates possible with their generous montly donations. Considered donating if you'd like early access on the alpha branch.
As always, your feedback has been invaluable and I hope you all continue to provide it as more and more content gets added. I've neglected the steam forums a bit this month, but I always keep an eye on our Discord so be sure to check that out if you haven't already.
Hey guys! I just put out a new patch. It mostly addresses some big issues with the switch release and is out on Steam simply to maintain parity.
However, I did take the time to add some new functionality to the seeded run menu that will save up to 9 seeds from your previous runs.
Also, after hyping the hidden Deathmatch mode on April fools I found out it was pretty broken. The bug where shooting would cause you damage if you weren't player 1 is fixed now. I guess it turned out to be an April Fools joke after all.
To atone for my developer sins here's what very few people figured out: JAMESB ONDGOL DENEYE 111111
Don't try it on Switch until after Nintendo approves the patch or you'll be disappointed.
I am so pumped to announce that A Robot Named Fight! is coming to the Switch! You’ll be able to purchase it from the eShop starting next Thursday, April 26. Check out the reveal trailer and spread the word!
Hey guys. Sorry for the frequent "lil'" patches these past two weeks. I've been prepping the game for release on some other platforms. You may have noticed we skipped .17 all together (it was for submission on Windows Store).
Expect more news on that later.
With the latest patch the game should be in a really stable state. The next large content update is probably several months out still, but I'll be testing new features, etc. on the alpha branch which you can access by supporting the game on Patreon or just hanging around in the Discord long enough.