Hyper Knights - Endless Loop Studios

Design and build arenas for your guests to fight in, keep them happy, your workers paid and make a profit!

https://store.steampowered.com/app/851930/Battle_Royale_Tycoon/


Get an extra discount through the Collection Bundle even if you already own all my other games.
https://store.steampowered.com/bundle/528/Endless_Loop_Collection/

Hope you like the game!
Cheers!
Hyper Knights - Endless Loop Studios


Design and build arenas for your guests to fight in, keep them happy, your workers paid and make a profit!

Add to your Wishlist and Follow!

https://store.steampowered.com/app/851930/Battle_Royale_Tycoon/
Hyper Knights - Endless Loop Studios


Recruit Ninjas, Hire Workers, build your base, train your Ninjas and send them on Missions!

Now available with a 10% discount and an extra 30% discount if you own my other games and buy through the bundle!

http://store.steampowered.com/bundle/528/Endless_Loop_Collection/

http://store.steampowered.com/app/779330/Ninja_Tycoon/

Hope you like the game!

Thanks!
Hyper Knights - Endless Loop Studios


Recruit Ninjas, Hire Workers, build your base, train your Ninjas and send them on Missions!

Coming soon in Late February

Add to your Wishlist and Follow!
http://store.steampowered.com/app/779330/Ninja_Tycoon/

Thanks!
Hyper Knights - Endless Loop Studios


Howdy folks!

Added Free DLC Challenge: Max Combo
* Enemies are coming and you are one hit away from death!
* Fight for your life, dodge attacks and keep hitting your enemies

http://store.steampowered.com/app/703671/Hyper_Knights__Max_Combo/

Added DLC Challenge: Sabotage
* Enemies are building an Outpost, if they succeed all is lost!
* Sabotage their operation by attacking the harvesters and builders.
* Call in reinforcements to help you.
* Their reinforcements are on the way, disrupt the construction of the Outpost for as long as you can!

http://store.steampowered.com/app/703770/Hyper_Knights__Sabotage/


These challenges also feature a new different perspective, slightly 3d.
Personally I think it looks better but curious to know what everyone thinks.

Cheers!
Hyper Knights - Endless Loop Studios


Howdy folks!

Added Free DLC Challenge: Minion Football
Use combos to launch your enemies into the goals!
Time is running out, charge your combo and aim towards the goal.

Cheers!
Hyper Knights - Endless Loop Studios

Howdy folks!

Challenges Mode!
Challenge yourself and climb the leaderboards in these cool unique challenges!
Use your own custom sprites or grab some cool ones from the Workshop and make yourself unique on the leaderboards!


Challenge: Archer Surround
Dodge as many arrows as you can!

Challenge: Bleeding
Take out as many enemies as possible!
Your health is constantly dropping
Charge your combo and heal yourself

Challenge: Provide Support
Protect your minions!
Score increases for each friendly Minion that is alive

Challenge: Super Self
Survive for as long as you can!
Attack and counters are disabled
Grab the pick ups to charge your combo and unleash SUPER SELF on your enemies


This is the first in a series of DLC, some paid and some Free, that will be released in the coming weeks.
I have loads of ideas on how I can expand upon the core gameplay and will be adding them as interesting new challenges. Stuff like crafting, gathering, complex sieges, customizable minion behaviour, new unit types, wide open persistent areas, castle defense surveillance, expanded knight duels, stealth, etc.
So if you have any comments as to something you'd like to see implemented in the game please let me know, I'm always looking for feedback.

http://store.steampowered.com/app/694200/Hyper_Knights__Challenges/

Right now the challenges are single player only since the current multiplayer implementation is kind of stuck together with duct tape. I plan to refactor a lot of code and see if I can find a way to easily add multiplayer to every challenge.

Next week stay tuned for a free challenge called "Minion Football!"

Hope you like the new content!
Cheers!
Hyper Knights - Endless Loop Studios

Howdy folks,

Custom Full Knights!
Draw your own entire spritesheet, give him a name and watch him spawn in game! Upload to the Workshop and check out what others have made.

http://steamcommunity.com/sharedfiles/filedetails/?id=1077807967

Added Low Memory mode which should make the game playable if you have <500MB VRAM. Also several general performance improvements.

Cheers!

--------

v1.04c - 22/07/2017

* Player no longer incorrectly targets buildings
* Workshop Full Knights can now be used in Multiplayer
* Multiplayer now waits for relay connection before continuing

v1.04b - 21/07/2017

* Added support for Russian, Japanese, Korean, Chinese Simplified and Chinese Traditional

v1.04a - 18/07/2017

* Added ability to customize game sprites mid-game
* Added menu to modify character mid-game

v1.04 - 17/07/2017

* Added Low Memory mode
* Added Custom Full Knights
* Added Error message if Steam service crashes
* Added "Region Taken!" popup to Overmap
* Added several performance improvements
* Fixed Custom Object Use Count Max not being used
* Fixed Multiplayer other players showing incorrect dead state
Hyper Knights - Endless Loop Studios

Howdy folks,

Multiplayer is now fully released! There have been no issues reported so I believe it should be stable. As always if you find something let me know.

It now supports 1 player, 2 player and 4 player, Multiplayer Leaderboards are now also working and many small fixes.

Cheers!

--------

v1.03 - 21/06/2017

* Multiplayer Defense Full Release!
* Supports solo, 2 player and 4 player

* Added Multiplayer Leaderboards
* Multiplayer default name is your Steam name
* Crate UI flashes when spawning
* Crate spawn animation
* Last personal best is now visible
* Workshop sprites can now be used and will be synced with other players
* Lobby now shows player count
* Create game now supports choosing 1 player, 2 player or 4 player
* Objects are now correctly synced and can be countered
Hyper Knights - Endless Loop Studios

Howdy folks!

The most requested feature, Multiplayer, is finally here!

Fight alongside a friend and defend your buildings!
Pick your upgrades and fight wisely, higher hit counter equals higher score!

It is currently in Beta so please let me know if you find something odd. This has been a monumental task so I really need your help to make sure it is rock solid.

Once I am confident that the multiplayer foundation is solid I can start looking into other game modes like Campaign Co-op, 4 Player Defense on a more complex Castle map, PVP mode and so on.

Hope you have fun!
Cheers!

--------

v1.02 - 10/06/2017

* Added Multiplayer Defense!
* Fight alongside a friend and defend your buildings!
* Pick your upgrades and fight wisely, higher hit counter equals higher score!

* Multiplayer mode is currently in beta so please let me know if you find something odd

* Fixed Dash flash not visible
* Fixed bug with Flurry and Super Slash if enemy died during animation
...

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