Blazing Beaks - Applava
Hi everyone,

When we introduced Daily Runs feature, players mentioned that it would be great if there would be a more convenient way to view leaderboards. Besides viewing leaderboards in the game after the run, standard leaderboards table on Steam community page and previously introduced TOP 10 leaderboard in https://blazingbeaks.com website with some additional information we created a new dedicated website for Daily Leaderboards including Daily Runs archive, summary of all runs for a specific player and etc.

Feel free to check Blazing Beaks Official leaderboards website: https://zit.ninja/leaderboards/

It includes leaderboards both from Steam and DRM free versions respectively. It also has Daily Runs archive - you can choose any date to view the leaderboard for that date. Or if you wish, you can also view All Time leaderboard which combines each user’s highest results amongst all Daily Runs into one table.
Besides player name, rank and score now leaderboard table also shows how many artifacts were collected, which character Daily Run was played with, how long it lasted, what was the reason of the death. Using pagination it’s possible to go through all the results. By clicking on character image or on enemy name and you can go straight to the official Blazing Beaks wiki website and read more information about that particular character, enemy, boss or special game object.
By clicking on any player in the leaderboard you can see a summary of that players’ daily runs with some additional statistics like highest rank, highest score, average run time, nemesis along with all the data of individual player runs.
Steam players can login using their Steam account and link their social media channels to their profile. If any social media channel is linked, then social channel icon appears in leaderboard next to player’s name and other can easily go to your social media channel by simply clicking on the icon.

We will keep improving leaderboards website in the future, so feel free to suggest your ideas on how we can do that.

Best regards,
Blazing Beaks Team
Blazing Beaks - Applava
Hi,

We’ve got a lot of feedback after release. Some rare bugs were found and reported so we published few hotfix updates before this one, but haven’t posted any patch notes. We also updated Blazing Beaks Character Editor a couple of times.

We read all the feedback and issues addressed and this update already has a solutions to some of them. We adjusted RNG a bit, because there were a lot of concerns that drops are too random. Now artifact drops will be more consistent without any big amount of levels without artifact drops in a row.

Also there were a lot of notes saying that shop doors appear too randomly or that there is no shop at all in the area. We want to emphasize that at least one shop door is guaranteed in every area pre-loop. In other words, it’s is guaranteed that you will find at least one shop door if you go till the last level of the area, where the only choice to go from there is boss door. This rule remains unchanged.

We updated official Blazing Beaks Wiki page as well: https://blazingbeaks.gamepedia.com/Blazing_Beaks_Wiki

More patch notes about the update:

New
  • Added current weapons statistics in pause window.
  • Added new “windowed” mode in video settings for display. It will upscale the game in windowed mode to the maximum to fit in the screen. This is useful for players who have high resolution monitors and want to play in windowed mode.

Changes
  • The type of run (Normal/Seeded/Daily) will be written in the end screen.
  • Adjusted some weapons parameters representation.
  • Proofread English texts.
  • Added visual representation when weapon jams having Dirty Bubble Gum artifact.

Balance
  • Artifact drops will be more consistent.
  • Rebalanced loot drop from chests. Now chests in the locked levels will be more rewarding.
  • Increased weapon damage for Nail Gun, Rocket Launcher, Grenade Launcher and Acid Gun.
  • Balanced Newt boss. Now there will be more tongue attacks.
  • Balanced the maximum stackable number for Blue Gem item.

Bug fixes
  • Fixed a bug where the game crashes when too small mod sprites textures are loaded.
  • FIxed a bug with aiming where weapon was shooting not exactly through the center of crosshair.
  • Stacked Shadow artifact was working as a single artifact even if multiple Shadow artifacts were stacked. Now Shadow artifact cannot be stacked.

At the moment you can check Daily Runs Leaderboard TOP 10 in Blazing Beaks website https://blazingbeaks.com. In a few days we will introduce a lot more features for Blazing Beaks leaderboards which will be available in https://blazingbeaks.com.

And even more exciting news!!! We started working on Blazing Beaks big content update (expansion) :)
Stay tuned!

Best regards,
Blazing Beaks Team
Blazing Beaks - Applava


Hi everyone,

Quaaack! We are super excited and thrilled today - can’t believe that after almost 3 and half years of development of Blazing Beaks this is happening today. ːsteamhappyː No more days of looking at calendars and waiting - Blazing Beaks exits Early Access and v1.0 together with an awesome update is now available to everyone!

First of all, we want to say a big THANK YOU to everyone who played the game, gave us cool ideas, suggestions, spread a word about the game and helped to make Blazing Beaks a better game. Knowing that you enjoy the game, seeing those incredible runs on the internet, funny reactions, personal records was a huge motivation to keep developing the game. Your support has been amazing and we always felt that you got our backs!

Gift for Early Access players
As a thank you we gifted DLC of Blazing Beaks OST for all Early Access purchasers for free.

Update 28
Blazing Beaks full release comes with an awesome Update 28. One and the most anticipated part in the Story mode was missing, but now we added it - the game has an ending.
We also updated Blazing Beaks Characters Editor and added all the weapons that are currently in the game to it. Editor is included in Blazing Beaks package and you can find in under Tools section in your Steam Library. As usually, you can also download it from our website: https://blazingbeaks.com/mods/
We plan to improve Blazing Beaks Editor and the whole modding system in the future based on some suggestions that we’ve got.

Also we updated https://blazingbeaks.com website and now it has daily run leaderboard. We will keep updating it so that it would have more functionality.

More detailed update patch notes:

New
  • Added new area.
  • Added 4 new enemies.
  • Added 1 new boss for new area.
  • Added 4 new weapons.
  • Added 27 hand-crafted levels.
  • Added new music track for new area.
  • Added new music track for final boss fight.
  • Added new music track for credits part.
  • Added Steam Achievements.
  • Added Steam Trading Cards.

Changes
  • Changed some sounds to the new ones.
  • Adjusted some existing sounds.
  • Adjusted some existing locked levels.

Balance
  • Balanced some weapon prices in the shop.

Bug fixes
  • Fixed a bug where “Reset save” didn’t reset some statistics.
  • Fixed a bug where unlock screen wasn’t showed in Daily runs if you unlocked something.
  • Fixed a bug where sometimes Shadow artefact was unlocked earlier, because of incorrectly counting obtained weapons.
  • Fixed a bug where obtained weapons count was wrongly represented by default.

28 updates later…
During Early Access period, we made 28 updates. It’s funny to remember that the very first game version did not even have an inventory window, had very few items and artefacts and players still loved and enjoyed the game. We are really happy when we look back of what has been done throughout Early Access.

Here’s what has been done in 28 updates:
  • Added Daily Runs feature - all players can compete with each other in newly generated run everyday;
  • Added Seeded Runs feature - players can play the same generated run over and over again;
  • Added game difficulty setting - Easy, Normal, Hard;
  • Added aim assist feature;
  • Added 70 new items and artefacts;
  • Added 32 new weapons;
  • Added 3 new characters.
  • Added 3 new areas;
  • Added 15 new enemies;
  • Added 3 new bosses;
  • Added 139 hand-crafted levels;
  • Added 8 active abilities;
  • Added achievements;
  • Added trading cards;
  • Balanced and optimized game a lot, improved gameplay and user experience;
  • Added tutorial;
  • Reworked all 5 initial characters;
  • Added machines for trading resources;
  • Added secret levels;
  • Reworked how game handles frame rate. Now it supports dynamic frame rate.
  • Added ability to steal a weapon from the shop;
  • Added inventory window on pause screen;
  • Added collectables, statistics and progress system to the game;
  • Additionally added support for other X-Input controllers, PS4 and other regular ones.
  • With the help of our community we added Russian, German, Turkish, Brazilian-Portuguese and Polish languages in the game.
  • Added character mods support, Steam Workshop and made Blazing Beaks Character Editor to help with modding.
  • Added an option to bind keyboard keys;

Future plans
It’s no doubt that we will support the game after full release. If any urgent fixes are needed we will try to push updates as soon as possible. On the other hand, we will focus on bigger content updates, but that means that they will come out not as quickly. We already have some plans for upcoming content. Feel free to suggest your ideas. We will try to prioritize the things that players want the most.


Thank you once again for all the support. We hope that Blazing Beaks game will remain quacking for a long years to come and will keep players happy. Enjoy playing it!

Best regards,
Blazing Beaks Team
Blazing Beaks - Applava


Hey,

Exciting and big news is coming with this announcement :)
Blazing Beaks has an official full version release date on Steam and it’s only few weeks away! Feel free to mark it on your calendars - it’s May 10th!
If that is not exciting enough, guess what - it’s coming to Nintendo Switch on May 10th as well with pre-orders starting today.

Blazing Beaks will come out of Early Access with an awesome update.

If you haven't wishlisted the game yet, do it right now so that you wouldn't miss the release.

Thank you for support!
Let the countdown begin :)
Blazing Beaks - Applava
Hi,

The new Blazing Beaks update is live now! It took longer than expected to make this new update, it needed a lot of testing to make sure it works as expected. In addition to that, we’ve been working on full release version as well which also affected the timeframe of this update.

A lot of things were happening behind the scenes at the same time. We had an opportunity to attend Game Developers Conference in San Francisco. Blazing Beaks was showcased in two events: The Mix and European Game Showcase. We met a lot of amazing people, got very valuable feedback and suggestions. Some players who tried Blazing Beaks for the very first time beat us in tournament so quickly that we didn’t even realize what happened :) We spread the word about Blazing Beaks and already got new fans of the game.

This update introduces Daily Runs. Players now can compete with each other in newly generated run everyday. Each daily run can be played only once and most of unlockables cannot be unlocked in this mode. Daily run can be played in co-op mode too.

Players get ranked by the total score they accumulate in the end of the run. And here's more detailed information on how the score is calculated:
  • 10 POINTS for every opened chest;
  • 30 POINTS for every deal in the shop (artefacts/items exchange, weapon purchase, reviving co-op player);
  • For every picked up artefact, it’s RISK VALUE IS MULTIPLIED BY 100 and that’s the amount of points the player gets (for example: artefact risk value 0.3 means that player gets 30 points);
  • Player gets the amount of points equal to killed ENEMY OR BOSS STARTING HP;
  • And the most important thing is MULTIPLIER. The more artefacts player has in possession, the higher multiplier is.

We need more players to try daily runs to see a general view of how the system, points calculation is working and etc. So don’t hesitate to give us your feedback so that we could improve it in the future.

Here’s more detailed overview of this update:

New
  • Daily runs. ːsteamhappyː ːsteamhappyː ːsteamhappyː ːsteamhappyː ːsteamhappyː

Changes
  • Changed artefacts, items, abilities drops in seeded runs a little bit. Now players who will use the same seed will notice that the drop will not be exactly the same compared to the older game version.
  • Optimized enemies.
  • Changed Fat Fly explosion visuals.

Balance
  • Balanced Graveyard boss Bogy.
  • Balanced Red forest boss Crux.

Bug fixes
  • Fixed a bug where it was possible to open “More information characters” window when countdown for level loading started.
  • Fixed a bug where visual representation of Iron Wings active ability was visible when character jumped through the door.
  • Fixed a bug where same layout levels were generated often in Tournament mode.

It is the last bigger update before full release. We will announce the release date soon.
Good luck with daily runs and shall the best player win :D

Best regards,
Blazing Beaks Team
Blazing Beaks - Applava


We haven’t posted anything about Blazing Beaks for a while, but we want to let you know that so much has been going on behind the scenes and we are intensively working on Blazing Beaks. As we are only 2 people team, it takes time to complete everything that was planned especially when additional things add up. Also we are planning to attend GDC 2019 event and preparation for that takes time too.
We mentioned that we were working on v0.9.0 update that was supposed to be finished and released by now. However, it took a lot longer than we expected and we would be extremely happy if we could release it before leaving for GDC. However, due to huge workload we cannot promise that. We don’t want to rush the update, it’s better to test everything carefully and be sure that everything works. We want to say big thank you for being so patient and supportive all this time.
As we mentioned, a lot of cool things are going on behind the scenes and soon we will start sharing them, so stay tuned! :)

Talking about GDC, Blazing Beaks will be showcased in two invitation only events in San Francisco during GDC week:

The MIX: https://www.mediaindieexchange.com/event/san-francisco-2019/

EGS: http://europeangameshowcase.com/european-game-showcase-2019-selected-games/

If anyone wants to meet and chat in San Francisco during GDC week on 18th-22nd March let us know! It would be really awesome to meet Blazing Beaks fans :)
Blazing Beaks - Applava
Hi everyone,

We are very glad to start 2019 with a new Blazing Beaks update. Now you can play not only normal runs as before but also seeded runs where players will be able to play exactly the same runs if the same seed number is entered.
Although seeded runs guarantee the same levels layout, the same amount of enemies, the same type of enemies and even which enemies drop loop - sometimes the outcome of loot dropped will be different. This is because loot drop depends on various things and player actions - for example, if player decides not to pick up any artefact, decides exchange them into items or not and etc.
In seeded runs all items, artefacts can be dropped and all weapons can be used so most of unlockables cannot be unlocked in this mode.

Players now will be able to select game difficulty level of their choice. Normal difficulty is the one that you played by default up to this update. The game is intended to be played in Normal difficulty. Nevertheless, there are players to whom the game is too easy or too difficult. For them we made Easy and Hard difficulty levels. Easy - enemies have only half HP as in Normal difficulty. Hard - enemies are more aggressive and deal twice as more damage. We encourage players who play Easy or Hard difficulties to leave feedback in Steam community hub: https://steamcommunity.com/app/585710/discussions/

We also added Aim Assist feature. You can choose the amount of aim assist to help you aim to enemies. If it's set to 100%, then it will aim to the nearest possible enemy for you.

As we promised before, we added keyboard binding feature. Now in Options, Keyboard Layout you can set your preferred keys for playing the game.

More patch notes below:

New
  • Added seeded runs in the game. Type of run (normal or seeded) is now selected in additional menu window. Most of the unlockables cannot be unlocked in this mode, although all items, artefacts can be dropped and all weapons can be used in seeded runs.
  • Added different difficulty levels: Easy, Normal, Hard.
  • Added Aim Assist. It can be adjusted in Options -> Game.
  • Added an option to bind keyboard keys in Options -> Controls -> Keyboard Layout.

Changes
  • Improved vibration for gamepads.
  • Changed “More about characters” window trigger button for gamepads from “Select” to “Start”.
  • Changed switching Log pages buttons from Z/X to V/B.
  • Updated some Xbox controller button images.
  • Removed “Run and Aim” setting since Aim Assist was added.
  • Changed tutorial window instructions, now every action is represented with an icon.
  • Most of unlockables now cannot be unlocked playing with Custom heroes.

Bug fixes
  • Fixed a bug where tutorial text bubble was moving when the game was paused.

Additionally some various optimizations and small bug fixes were done too.

Best regards,
Blazing Beaks Team
Dec 5, 2018
Blazing Beaks - Applava


Hi everyone,

Exciting update is here! As promised it introduces new area with new enemies and boss. Also we added various neat hand-crafted levels, done some balancing and made other small changes. We are really happy seeing how this new area turned out and hope you will enjoy playing it :)
All other patch notes are listed below:

New
  • Added new area.
  • Added 5 new enemies for new area.
  • Added boss for new area.
  • Added 27 hand-crafted levels.
  • New music track for new area.

Changes
  • Fat Fly will not deal touch damage anymore when triggered.
  • Enemies will indicate when they take damage even if they are frozen.
  • No loot icons will appear above enemies when Platypus has Sand artefact in possession.
  • Increased the size of logs in Newt boss level.
  • Added indication for logs when Newt is about to attack.

Balance
  • Balanced Swarm Gun.
  • Balanced Double Pistol.
  • Adjusted speed for Spur projectiles.
  • Adjusted movement speed for Spur.
  • Adjusted movement speed for Creep.
  • Adjusted when and where the lightning bolt is shot by Jut.
  • More hearts can be dropped in the fight against Newt.
  • Increased Newt’s vulnerability time (does not apply for encounters in loops).
  • Adjusted speed for Turnip projectiles.
  • Balanced Training Book item.

Bug fixes
  • Fixed a bug where Worm started blinking and remained sticking out of the ground when being hit with multiple bullets in a short time.
  • Fixed a bug in co-op mode when player had Ice Cube artefact and Blood Bag item, price for reviving was blinking in the shop.
  • Fixed a bug where on some occasions destructible objects were not destroyed by shooting bouncing projectiles from close range.

Best regards,
Blazing Beaks Team
Blazing Beaks - Applava
Hi everyone,

We are very happy seeing how much Blazing Beaks evolved and where it’s going further. None of this would have been done without our awesome community so we would like to share few important things with you all what you can expect in the future.

Price increase
First things first, as mentioned in our Early Access store page description the price of the game will increase as more content is added. Initial Early Access release price was lower considering the amount of content it had. We wanted that the price would be fair for the players who want to buy the game very early. We already knew what we need to achieve to adjust the price. Exactly in 7 days, on the 5th of December, we will be releasing bigger update with new area and this is the day when the price will go up to 14.99$ (11.99£, 14.99€). So you have time to buy the game at lower price.
Price increase should not be a decisive factor to buy it now. If you want to enjoy full game we recommend to wait for the full release. You can read about future content and full release below.

Content and full release
When Blazing Beaks was launched in Early Access we initially planned that 6-9 months will be needed to make the content and adjustments till full release. Our community got involved and we had such dedicated players who helped a lot shaping Blazing Beaks. So our plan was additionally filled up with awesome ideas and suggestions that made the game more enjoyable.
As we mentioned above new update will be released on the 5th of December including new area with new enemies and boss. After this update you can expect at least one more update by the end of the year.

Blazing Beaks has been in Early Access for some time and we made 24 updates already. Those updates contained a lot of new content, optimizations, balance adjustments and other features:
  • Added 70 new items and artefacts;
  • Added 28 new weapons;
  • Added 3 new characters.
  • Added 1 new area;
  • Added 6 new enemies;
  • Added 1 new boss;
  • Added 85 hand-crafted levels;
  • Added 8 active abilities;
  • Balanced and optimized game a lot, improved gameplay and user experience;
  • Added tutorial;
  • Reworked all 5 initial characters;
  • Added machines for trading resources;
  • Added secret levels;
  • Reworked how game handles frame rate. Now it supports dynamic frame rate.
  • Added ability to steal a weapon from the shop;
  • Added inventory window on pause screen;
  • Added collectables, statistics and progress system to the game;
  • Additionally added support for other X-Input controllers, PS4 and other regular ones.
  • With the help of our community we added Russian, German, Turkish, Brazilian-Portuguese and Polish languages in the game.
  • Added character mods support and Steam Workshop.

Although a lot has been done but still more to come. Blazing Beaks has more and more content with every update and it’s few steps away from full release. As our team consists of only 2 people to make those steps still few months will be needed. We put all our time, effort and love to making Blazing Beaks. Game has already been 3 years in development and it’s very important for us what the game will be when it exits Early Access stage, so we will announce the exact full release date when we are ready.
We want to make the biggest update yet for the full release so we will need time to prepare for that. After New Year (when game version will reach v0.9.0.0) there will be some updates but it will not be big ones.

Full release will not be the final destination. It’s a point where the game is stable, initially planned content is made, game can be fully played and is a message for players that the game is ready. We have already planned what we want to make after full release, also we have tons and tons of our community suggestions.

If you want to share your ideas or discuss with awesome community members you can join official Blazing Beaks Discord server https://discord.gg/blazingbeaks or post in Blazing Beaks Steam community hub.

Stay tuned for future announcements!
Nov 8, 2018
Blazing Beaks - Applava


Hi everyone,

In the newest update we focused on adding more weapons. So in this update you will find 13 cool new weapons. We hope that you will like them. Also a lot of players mentioned that they don't like how Nail Gun works, so we decided to completely rework it.

The next update will be even more exciting because it will have a new area. We are close to finishing. Stay tuned! :)

All the patch notes are listed below:

New
  • Added 13 new weapons.

Changes
  • Changed how Nail Gun works. There were significant amount of players who didn’t like it so we decided to completely change how it works. We hope that now it’s more enjoyable.

Balance
  • Adjusted pricing for the following weapons in the shop: Medium Purple Blaster, Big Purple Blaster, Medium Crystal Gun, Big Crystal Gun, Nail Gun, Zip.
  • Balanced weapon prices in the loops.
  • Balanced the variety of possible weapons in the shop.

Best regards,
Blazing Beaks Team
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