A Gummy's Life - Dvonio ▲▲
Hello! today we added 3 new gummies and finished the online multiplayer map pool!


  • Added Zombarn, A Frog's Life and Robox to the online multiplayer map pool.
  • Added Gummy Ring
  • Added Gummy Twizzler
  • Added a new unlockable Gummy Skull


Help us grow and bring your friends to join the fun!

We hope you guys like it.
Enjoy and don't forget to let your thoughts on the discussion forums or the official discord!
A Gummy's Life - Dvonio ▲▲
Hello! today we added two existing levels to the online multiplayer mode and some more fixes!


  • Added Tagada and Grousky to the online multiplayer map pool.
  • Improved network code in knock-out's and jumps.
  • Improved the Screen-shake effect ingame.
  • UI: You can now see all the online matches being played in the online section, although you can't enter if they are currently being played.
  • UI: Added a "Waiting for players..." message when loading a level in online multiplayer.
  • Fixed the AI in Arigatothewater not going after you if you fake-ko'd.



Help us grow and bring your friends to join the fun!

We hope you guys like it.
Enjoy and don't forget to let your thoughts on the discussion forums or the official discord!
A Gummy's Life - Dvonio ▲▲


Hello! Today we bring you another update where we improve the online multiplayer game feel and add a few more things :3

Patch notes:
  • Added Track 'n Splash and Arigatothewater to the Online multiplayer game mode.
  • New option to up/downscale the render quality, from 50% to 150%.
  • New option to control how long the juice decals last on the ground, from x0 to x3.
  • Added winner screen to the end of all the rounds.
  • Improved the network code to better manage Knock-outs and movement in moving objects.
  • A few more fixes that affected the online multiplayer game mode.
Tell your friends to come join the fun!

We hope you guys like it.
Enjoy and don't forget to let your thoughts on the discussion forums or the official discord!
A Gummy's Life - Dvonio ▲▲

Hello! the time has come. Online multiplayer has arrived to A Gummy's Life.

Fellow A Gummy's Life players, we are proud to announce that Online multiplayer is here.

Many of you were asking since the early access release that we should add online multiplayer to A Gummy's Life, we wanted to do it as well but since it's a physics-based game, making it work with no problems it's hard. But it's here, it works, IT'S FUN, trust us.

Currently there's only Deathmatch mode and 8 levels. We will be adding more levels in the following weeks.

To play it you just have to press the big Online button in the main menu. We have replaced the training button, which is now available in the top right corner of the main menu.



Patch notes:
  • Added Online multiplayer.
  • Added TheRolling to the online mode.
  • Several fixes in the online mode based on the online beta feedback.
  • Added a ping restriction when connecting to Online multiplayer.
  • Added ping lock in the online mode (To prevent people with high ping to disturb other people games)
  • If a player disconnects mid-game in online multiplayer it will become an AI.
  • If the master host leaves the game, other player may become the new host (The current level will reset)
  • Upgraded the game engine version.
  • Big improvements on how the game controls are shown to the player.
  • Revised the anticipation times of several attacks, everything should be faster now.
  • Overall improvements in the controls.
  • AI now is able to grab and throw you.
  • Added hit particles to improve the hitting feeling.
  • Various AI improvements.
  • Various UI animation improvements.
  • First profile is now autoselected when selecting a character.
  • Added more robots in Robox.
  • King of Hill gummy roll can no longer appear over obstacles.
  • Robox updated. Doors will now open when there's an knock-out gummy close, and doors will now absorb you instead of making you explode (you still die :P).
  • Fixed the camera on Training sometimes flying away.
  • Various improvements in how the gummies behave when the buildings go up in Grousky.
  • Black fog bug on Arigatothewater is now fixed! yay!
    And as always more little bug fixes that may be unnoticed by you, but not to us :)
Bring your friends from all over the world and come join the fun.

We hope you guys like it.
Enjoy and don't forget to let your thoughts on the discussion forums!

We also created a Discord server for you to join! Click here https://discord.gg/v59R56q to join the community and help us grow!
A Gummy's Life - Dvonio ▲▲


Hello! the Online beta is here, come help us improve it by participating :D

Fellow A Gummy's Life players, the time has come. After a few months developing it, we are ready to release the first beta of the Online multiplayer version of A Gummy's Life.
  • How to Opt-in?
    • Since this is a beta release you need to enter this code: "AGLO20182018" into the beta's tab, to do so follow this steps:

      Right click A Gummy's Life on Steam > Properties > Beta tab > Add code in the field > Select "onlinebeta" in the dropdown > Accept and download the new version!

  • Beta? What does this mean?
    • Since making online multiplayer for this physics-based action game is very hard, we want to reach the end users with the best version that we can deliver them.
      This mean that the current state is a Beta version where we would be hearing your thoughts and feedback to improve this version before releasing it to everyone.

  • How can we, the users. help you?
    • We would love to hear your feedback in our discussion forums, call your friends, test everything, break it if you can, but tell us how, we'll fix it, we promise.

  • What is included in the online beta?
    • Currently there's only Deathmatch mode and 7 levels, we will be adding more levels in the following weeks.
      Everything else is the same.

Now with some patch notes:
  • Added Online beta.
  • Revised the anticipation times of several attacks, everything should be faster now.
  • Overall improvements in the controls.
  • AI now is able to grab and throw you.
  • Added hit particles to improve the hitting feeling.
  • Various AI improvements.
  • Various UI animation improvements.
  • First profile is now autoselected when selecting a character.
  • Added more robots in Robox.
  • King of Hill gummy roll can no longer appear over obstacles.
  • Minor performance improvements.
  • Fixed the camera on Training sometimes flying away.
  • Black fog bug on Arigatothewater is now fixed! yay!
  • And as always more little bug fixes that may or may not be noticed by you, but we see them! :)



So... bring your friends and come join the fun.

We hope you guys like it.
Enjoy and don't forget to let your thoughts on the discussion forums!
A Gummy's Life - Dvonio ▲▲
Hey guys,

We wanted to update you that we are working actively on the next update that will bring online multiplayer to A Gummy's Life.



We hope it's worth the wait and be patient, we are as excited as you!

Thanks!
A Gummy's Life - Dvonio ▲▲


Hello! It's been a hard one, but here we are with another juicy update!
  • 3 New Game Modes avalaible.
    • Team Deathmatch - Wanted to play with a friend in the same team? Now you can! up to 4 teams fighting each other.
    • King of the Hill - Don't always fight, be tactical, conquer the zones faster than your opponents.
    • Hot Potato - It's hot, it's coming, pass the hot potato between your enemies so they explode, the last one standing wins!

  • 2 New levels!
    • Robox - Escape the robots coming for you, fight with the boxes, don't let the conveyor belts get you!
    • Grousky - To the sky they say, fight and run, don't fall!

  • 2 New unlockable characters, the Burger and the Cherry.
    • With the new way to unlock them, a new challenger aproaches! Fight the Big Gummy to unlock it, will you be able to defeat it?

  • A Gummy's Life now supports 6 new languages
    • Simplified Chinnese
    • Japanese
    • Russian
    • German
    • French.
    • and Portuguese!



  • Make fun on your opponents with the new taunt system, use your arrows/d-pad to use them!
    • Dab, Clap, Show your strenght or even thank your viewers for watching your show!
  • Levels will not appear twice in a row anymore if there's more selected in the map selection.
  • And as always more underground fixes that will make the game feel more polished.



Thank you for your patience and we hope you guys like it.
Enjoy and don't forget to let your thoughts on the discussion forums!
A Gummy's Life - Dvonio ▲▲
Hello! today we are updating with some fixes and improvements!
  • Improved some performance in the gummies' physics.
  • Fix: You could stay alive if you landed in the wood frame at Track 'n Splash.
  • Moved up A Frog's Life camera to improve the gameplay.
  • Zombarn's Tractor and A Frog's Life cars won't shake the screen anymore.
  • Fixed the score screen showing 1 point sometimes to the second player.
  • The middle platform on The Rolling now only shows up at the end.
  • AI switch areas in The Rolling some seconds before.
  • Fixed the Egg being unable to move after getting up.

We hope you guys like it.
Enjoy and don't forget to let your thoughts on the discussion forums!
A Gummy's Life - Dvonio ▲▲


Hello! today we bring you two new levels and more improvements to the general feel of the game!
  • Added two new levels! Track 'n Splash and A Frog's Life, Enjoy them!
  • You can now choose a random character if you can't decide for yourself!
  • Gummies now don't get up by themselves after being knocked out.
  • Fixed AI following you to death sometimes.
  • Improved the AI on The Rolling.
  • The top platforms on Dakongo now rotate sometimes to drop barrels in the middle area.
  • General improvements on moving structures.
  • Other small stuff that you won't notice but will make the game feel better.



Also the remember that the game's currently on the Summer Sale, come join the fun.

We hope you guys like it.
Enjoy and don't forget to let your thoughts on the discussion forums!
A Gummy's Life - Dvonio ▲▲


Hello! Another update just released for A Gummy's Life.
  • Added two new characters, the Egg and the Melon. (The egg is an unlockable character, let's see if you guys discover it!)
  • Added a new level, The Rolling!
  • Camera rework to better fit the characters in the screen.
  • Improved the grabbing system, let us know what you think!
  • Improved loading time of the levels.
  • Improved how the IA handles dodging obstacles (Cannonballs on powxels, Radial saw on RobotWars, Holes in Beecareful and so on...)
  • Lots of small improvements and fixes.



We hope you guys like it.
Enjoy and don't forget to let your thoughts on the discussion forums!
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