Battlefleet Gothic: Armada 2 - Jellyfoosh


Admirals!

We’ve put together a patch with a series of bug fixes, mainly addressing issues with the campaign and some faction specific abilities and upgrades. It's available right now, so check it out! As always, thank you very much for the great feedback.

Patch Notes

General Campaign
  • Several localization fixes
  • The hp percentage of a ship after a battle in campaign is no longer rounded down (to avoid an issue when finishing a battle at very low health)
  • Fixed a white box being displayed when using the transfer fleet UI on a fleet without a flagship
  • The retreat command is now properly available even if the combustion gauge is still refilling
  • Fixed a crash for the guest player in the campaign if using the auto-battle feature during an invasion
  • The AM Rad-Tempest device skill now displays properly
  • The guest now properly sees the amount of Gifts of Chaos remaining after the host recruits a Marked Admiral

Tyranid
  • Fixed Adrenal glands displaying the wrong area of effect
  • Fixed a crash when capturing a system with the Imperium AI superpower with the Infested space hulk Vanguard force
  • Fixed a localization and missing portrait during the secondary objective breakthrough against the Sons of Malice
  • Fixed some POI which where displaying the Devoured UI while it could not progress

Chaos
  • Fixed Raptors Cult Secrets POI
  • Ynnari Sacred Ground: now works as intended with the Gift of Chaos mechanic
  • The weapon critical chance gain on leveling a fleet is now working as intended
  • It is now possible to scuttle a ship if it becomes a drifting hulk after being in a mutiny state
  • Fix some localization issue in the customisation menu
  • A King's Head mission: Fixed a blocking issue where the cutscene would trigger two times in a row
  • Blind Rage mission: Fixed a blocking issue if you put the Phalanx in drifting hulk before Threxos’ arrival
  • Kill the Undying mission: If Maltrius dies during this mission, a game over is now properly applied
  • Imperial Refugees mission: The transporter ships in Imperial Refugees are now immune to morale changes to avoid an issue when in mutiny
  • Imperial Refugees mission: The transport ships can no longer spawn in each other
  • Legend of the Past mission: When Abaddon retreats, he is no longer blocked by his escort ships.
  • Legend of the Past mission: The objective to put the Maccrage Honor in a Drifting Hulk state now appears when the Maccrage shows up in the battle
  • Fixed the dialogue played when Drang’s ship was made into a drifting hulk
  • The Shards of Nyadra'zatha upgrade now has the proper icon and description

Imperium
  • Setting a new ship to the flagship position no longer causes an issue with gaining xp on the fleet
  • The Dark Throne mission: Droptime timers are now properly displayed during this battle
  • The Preparation for the End of Times objective can now be properly finished when using a fleet transfer

Necron
  • The Residual Absorption upgrade now properly cancels asteroid field damage
  • The Navigational Shields upgrade and its faction variants now properly cancels the damage caused by spore fields
  • The Residual Absorption upgrade now works as intended
Battlefleet Gothic: Armada 2 - chaton


Greetings, Admirals!

We just rolled out a patch with some bug fixes and improvements, including battleplans and secondary objectives in auto combat. You can find the patch notes below. Please continue to give us any feedback regarding the changes or the game.

Patch Notes


Features
  • Added possibility to win battleplans and secondary objective rewards in autobattle
    • The more fleet power by which you exceed your opponent’s fleet power, the more likely you are to win a reward
  • Added the possibility to destroy AI mines on the map for 1 battleplan
  • Added an option that allows you to delay or cancel assaults in the campaign

General fixes
  • Fixed a random rare crash in co-op
  • Fixed an issue with localisation key displayed on the battle or post-battle screen in the Escort Secondary Objective
  • “The Seventh Path” should now display the correct information
  • The “Revoke Ship” button should now display the correct value in the tooltip while scaling with customisation settings
  • Fixed a localisation issue in the battleplan tooltip
  • Added a security to prevent drifting hulk ships stealing battleplans if a boarding was still ongoing

Campaign
  • Made some tweaks on the reward text of the Assassination Secondary Objective
  • [Chaos] Fixed an issue with some repeating texts above the timer in “Chorus of Despair” mission
  • [Chaos] Fixed an issue where the cost logo of Slaanesh and Tzeentch were inverted in the enemies’ system panel
  • [Chaos] The “Changer of the Ways” should now display the correct reward description for the extra upgrade
  • [Chaos] The Red Corsairs sub-faction should now display the correct name in the fleet creation menu.
  • [Chaos] Fixed an issue with the mission outro of the scripted mission “She Who Thirst”
  • [Chaos] Fixed an issue where the “spell Chaos” cost icon would grey out, while that was available for players
  • [Chaos] Fixed an issue where the hp and armor points of Space Titans were duplicated in a tooltip during The Tribute mission
  • [Chaos] Fixed an issue where the Chaos symbol would stay on the screen after the ritual in “Chorus of Despair” for the guest
  • [Chaos] Fixed an issue where transport ships could leave the maps without warping out in the Imperial Refugees mission.
  • [Imperial] The “Dark Throne” will no longer show in the cutscenes in the middle of the mission
  • [Imperial] If fought outside a scripted mission, the Phalanx will now properly disengage in all situations.
  • Fixed an issue with the UI being displayed during the Ork Annihilation cutscenes

Co-op
  • [Chaos] Fixed an issue where the guest would not be able to see the webway gate during the Unexpected Alliance mission
  • [Chaos] Fixed an issue where some Aldaeri fx would stay visible for the guest during the Unexpected Alliance mission

Multiplayer
  • Necron Shards of Nyadra’zatha should now have the correct icon
Battlefleet Gothic: Armada 2 - contact@rockpapershotgun.com (Nic Reuben)

Battlefleet Gothic: Armada II, a slightly flabby spaceship smashing strategy than I nonetheless had a great time with, gets a big dose of daemonic evil today in the form of a new campaign featuring everyone’s favourite spiky chaps. No, not hedgehogs you silly goose! Chaos! Them with the skin peeling and possession and giant psychic tears in space time and that. A fine bunch. Avert your heretical eyes from whatever blas you’re currently pheming, and take a look at the trailer below:

(more…)

Battlefleet Gothic: Armada 2 - Jellyfoosh


Admirals!

We’re incredibly pleased to announce the release of the Chaos Campaign Expansion, coming with a massive free update featuring many improvements for all players!


Bring the galaxy to its knees in the Chaos Campaign Expansion, and enjoy a whole slew of new features coming in the free Campaign Improvements Update. These include new secondary objectives, in-depth campaign options, enemy A.I. Ultimate Powers, vastly improved fleet management (removing and moving ships as you please), and much more!

For a more detailed overview of what you can expect to see in the Chaos Expansion and Campaign Update, take a look at out our Chaos Expansion and Campaign Update feature overviews. Alternatively, you can check out the complete patch notes below for all the raw numbers and balance changes.



With the roadmap completed, we are now concentrated on the release of the New Chaos Campaign. Our next update will focus on making sure all this new content is working smoothly, so please continue to share your feedback - we carefully read our Steam community hub and official forum. You can also join our Discord to meet fellow players and get the latest news from the team: https://discord.gg/fqpAG2D

Season 3 Starts Today!

For all you multiplayer warmongers, we have more good news! We’re delighted to launch season 3 of competitive play today. Top the ladders for portraits and unique frames to show off your rank and victories. The Season 3 rules are available here.

https://store.steampowered.com/app/1032370/Battlefleet_Gothic_Armada_2__Chaos_Campaign_Expansion/

PATCHNOTES

CHAOS Expansion specific - NEW FEATURES
  • New Chaos Grand Campaign!
  • Gifts of Gods unique feature
  • Chaos campaign secondary objectives:
    • Khorne: Blood For The Blood God!
    • Nurgle: Infectus Mission
    • Slaanesh: Dark Ritual
    • Tzeentch: Veiled Portal

NEW FEATURES
  • Swap ships between fleets
  • Dismantle an entire fleet
  • New Admiral upgrades at maximum fleet level
  • Admirals’ skills and upgrades can be customized
  • Invasions can be cancelled with Battleplans
  • Advanced System Panel
  • New campaign customization settings
  • New AI Ultimate Powers
  • New secondary objectives:
    • Assassination
    • Data recovery
    • Escort
    • Breakthrough
    • Siege
    • Take No Prisoner

BALANCING
General Aircraft/Asteroid
  • Strike craft (Bomber, Fighter, and assault boat) speed raised by 50 points (except the Impaler ordnance which had its speed reduced by 50 points)
  • Imperial Navy Starhawk Bomber damage increased from 30 to 40
  • Space Marines Thunderhawk Annihilator Bomber damage increased from 60 to 80
  • Adeptus Mechanicus Starhawk Bomber damage increased from 30 to 40
  • Chaos Doomfire Bomber damage increased from 30 to 40
  • Corsair/Asuryani Eagle Bomber damage increased from 40 to 50
  • Drukhari Razorwings Bomber damage increased from 40 to 50
  • Tau Manta Bomber damage increased from 90 to 120
  • Demiurg Automated Bombing drone damage increased from 30 to 40
  • Asteroid fields damage increased from 10 to 20
  • Asteroid field now reduces the precision of any ship targeting a vessel inside of it by 20%
  • Overload Generator critical chance reduced from 300% to 50%
  • Reduced Lock-on critics bonus reduced from 100% to 50%
  • Reduced Tracking Sense critics bonus reduced from 100% to 50%

Imperial Navy
  • Imperial Navy Battleship Oberon cost decreased from 301 points to 286
  • Imperial Navy Battleship Emperor cost decreased from 343 points to 300
  • Imperial Navy Grand Cruiser Exorcist cost decreased from 300 points to 268
  • Imperial Navy Grand Cruiser Vengeance cost decreased from 261 points to 242
  • The order "Scanner" has been added to the Imperial Navy battleships Oberon and Emperor

Admech
  • Every Adeptus Mechanicus Cruiser troops number increased from 9 to 10 for every troop step
  • Adeptus Mechanicus Battleship Ark Mechanicus troops number increased from 15 to 16 for every troop step

Chaos
  • Chaos Double Barrel Heavy Lance Artillery damage increased from 12 to 14
  • Chaos Double Barrel Heavy Lance Artillery reload time increased from 8 to 16
  • Chaos upgrade "Warp Powered" morale damage increased from 50 to 75
  • Chaos Cruiser Carnage cost decreased from 178 points to 174
  • Chaos Cruiser Devastation cost decreased from 193 points to 178
  • Chaos Battlecruiser Acheron cost decreased from 224 points to 216
  • Chaos Battlecruiser Hades cost decreased from 195 points to 190
  • Every Chaos Grand Cruiser speed increased from 160 to 170
  • Chaos Battleship Despoiler speed increased from 160 to 170

Ork
  • Ork Mega Kannon Artillery reload time increased from 12 to 14
  • Ork Double-Barrel Mega Kannon Artillery reload time increased from 12 to 14
  • Ork Escort Brute cost increased from 32 points to 33
  • Ork Escort Ravager cost increased from 27 points to 28
  • Ork Escort Savage cost increased from 28 points to 29
  • Ork Escort Onslaught cost increased from 29 points to 30
  • Ork Light Cruiser Basha OrdzDaka cost increased from 95 points to 98
  • Ork Light Cruiser Basha OrdzGargDaka cost increased from 100 points to 102
  • Ork Light Cruiser Basha Urd Unki cost increased from 122 points to 126
  • Ork Cruiser Killa cost increased from 138 points to 141
  • Ork Cruiser Killa Stompa cost increased from 133 points to 137
  • Ork Cruiser Terror cost increased from 162 points to 167
  • Ork Cruiser Terror Stompa cost increased from 157 points to 163
  • Ork Battlecruiser Hammer cost increased from 158 points to 162
  • Ork Battlecruiser Hammer Stompa cost increased from 153 points to 158
  • Ork Battlecruiser Hammer Smaka cost increased from 150 points to 154
  • Ork Battleship Deadnot cost increased from 196 points to 202
  • Ork Battleship Deadnot Urd Unki cost increased from 311 points to 322
  • Ork Battleship Deadnot OrdzGargDaka cost increased from 210 points to 214
  • "Fragile" ship attribute now raises the critical chance suffered by the ship by +50% instead of +100%
  • "Fragile" ship attribute now raises the ramming damage endured by the ship by +50%

Asuryani
  • Asuryani Light Cruiser Wraithship II cost decreased from 197 to 187
  • Asuryani Light Cruiser Wraithship IV cost decreased from 197 to 187
  • Asuryani Cruiser Dragonship II cost decreased from 276 to 256
  • Asuryani Cruiser Dragonship IV cost decreased from 268 to 248
  • Asuryani Battlecruiser Phoenixship cost decreased from 352 to 332

Necron
  • Reactive Hull" attribute now cancels light critical effects every 30s instead of every 60s

Tyranid
  • Tyranid Double-Barrel Pyro-acid Artillery reload time increased from 5.5 to 6
  • Tyranid Heavy Pyro-acid Artillery reload time increased from 5.5 to 6
  • Tyranid Light Pyro-acid Artillery reload time increased from 5.5 to 6
  • Tyranid Pyro-acid Battery reload time increased from 5.5 to 6
  • Tyranid Super Heavy Pyro-acid Artillery reload time increased from 5.5 to 6
  • Tyranid Double-Barrel Pyro-acid Artillery accuracy decreased from "efficient accuracy" to "poor accuracy"
  • Tyranid Heavy Pyro-acid Artillery accuracy decreased from "efficient accuracy" to "poor accuracy"
  • Tyranid Light Pyro-acid Artillery accuracy decreased from "efficient accuracy" to "poor accuracy"
  • Tyranid Pyro-acid Battery accuracy decreased from "efficient accuracy" to "poor accuracy"
  • Tyranid Super Heavy Pyro-acid Artillery accuracy decreased from "efficient accuracy" to "poor accuracy"
  • Tyranid Escort Caustic Drone cost increased from 29 to 32
  • Tyranid Escort Strangler Drone cost increased from 27 to 30
  • Tyranid Escort Bio Plasma Drone cost increased from 29 to 33
  • Tyranid Escort Corrosive Vanguard cost increased from 33 to 37
  • Tyranid Escort Strangler Vanguard cost increased from 34 to 38
  • Tyranid Escort Corrosive Kraken cost increased from 44 to 48
  • Tyranid Escort Clutch Kraken cost increased from 38 to 43
  • Tyranid Escort Bio Projectile Kraken cost increased from 30 to 37
  • Tyranid Battleship Hiveship cost increased from 320 to 337
  • Tyranid Battleship Bio Tentacles Hiveship cost increased from 305 to 323
  • Tyranid Battleship Acid Infestation Hiveship cost increased from 371 to 392
  • Tyranid Battleship Bio Acid Hiveship cost increased from 317 to 336
  • Reduced Predator instinct Tyranid upgrade decreased from 50% to 20%

Tau
  • Tau upgrade "Experimental Thruster Manifold" now raises the speed of Tau Line ships to +15 instead of +25
  • Tau Protector Transport ship speed increased from 160 to 170
  • Tau Protector Escort Castellan speed increased from 200 to 210
  • Tau Protector Escort Warden speed increased from 200 to 210
  • Tau Protector Light Cruiser Il'Porrui "Emissary" Dal'Yth speed increased from 160 to 170
  • Tau Protector Light Cruiser Il'Porrui "Emissary" Bork'An speed increased from 160 to 170
  • Tau Protector Light Cruiser Il'Porrui "Emissary" Sa'Cea speed increased from 160 to 170
  • Tau Protector Cruiser Lar'Shi'Vre "Protector" T'Olku speed increased from 160 to 170
  • Tau Protector Cruiser Lar'Shi'Vre "Protector" Vior'La speed increased from 160 to 170
  • Tau Protector Battleship Or'Es El'Leath "Custodian" speed increased from 160 to 170
  • Tau Merchant Escort Orca speed increased from 160 to 170
  • Tau Merchant Escort Messenger speed increased from 200 to 210
  • Tau Merchant Escort Defender speed increased from 160 to 170
  • Tau Merchant Light Cruiser Il'Fannor Ke'Lshan speed increased from 120 to 130
  • Tau Merchant Light Cruiser Il'Fannor Dal'Yth speed increased from 120 to 130
  • Tau Merchant Cruiser Lar'Shi Vash'Ya speed increased from 160 to 170
  • Tau Merchant Cruiser Lar'Shi Tolku speed increased from 160 to 170
  • Tau Merchant Battleship Gal'Leath Vash'Ya speed increased from 120 to 130
  • Tau Merchant Battleship Gal'Leath Bor'Kan speed increased from 120 to 130
  • Tau Auxiliary Escort Nicassar speed increased from 160 to 170
  • Tau Auxiliary Cruiser Demiurg Bastion speed increased from 160 to 170
  • Tau Auxiliary Battleship Demiurg Stronghold speed increased from 120 to 130
  • Tau Auxiliary Battleship Kroot Warsphere speed increased from 120 to 130
  • Tau Railgun Battery Weapon damage increased from 8 to 10
  • Tau Railgun Artillery damage increased from 4 to 5
  • Tau Light Ion Cannon Battery Weapon damage increased from 8 to 10
  • Tau Ion Cannon Turret damage increased from 4 to 5
  • Tau Ion Cannon Coaxial damage increased from 4 to 5
  • Tau Ion Cannon Artillery damage increased from 4 to 5
  • Tau Heavy Railgun Coaxial damage increased from 4 to 5
  • Tau Heavy Railgun Battery Weapon damage increased from 16 to 19
  • Tau Heavy Railgun Artillery damage increased from 16 to 19
  • Tau Heavy Ion Cannon Coaxial damage increased from 4 to 5
  • Tau Double-Barrel super heavy Railgun damage increased from 8 to 10
  • Tau Double-Barrel Railgun turret damage increased from 4 to 5
  • Tau Double-Barrel Light Railgun Turret damage increased from 3 to 4
  • Tau Double-Barrel Light Railgun Artillery damage increased from 3 to 4
  • Tau Double-Barrel Heavy Railgun Turret damage increased from 8 to 10
  • Tau Double-Barrel Heavy Railgun Coaxial damage increased from 4 to 5
  • Tau Double-Barrel Heavy Railgun Artillery damage increased from 12 to 14
  • Tau Double-Barrel Defensive Heavy Railgun Turret damage increased from 12 to 14
  • Tau Merchant Cruiser Lar'Shi Vash'Ya cost decreased from 200 to 190
  • Tau Merchant Cruiser Lar'Shi Tolku cost decreased from 210 to 200

RETAKES / ADDS / FIXES
  • Rework of the Invasions spawn probability and occurrence based on the player’s level
  • Tutorials (Prologue and Campaign) are not mandatory anymore to have access to all the campaigns
  • Replaced 'Attuned Lenses' with 'XV-46 Vanguard Battlesuit' - Manta bombers deal 1 assault action upon bombing
  • Fixed ShadowField bug when generator was in critical status
  • Rework of the Seeker Turrets upgrade: now applies to all Battleships
  • Rework of the Identification range upgrade: The ships that leave the range after an identification are marked and still visible
  • Reworked the fragile attribute: +50% crits taken instead of +100%
  • Corsairs take +50% ramming damage
  • Reworked Starpulse: Moved from Hull to Deck
  • Reworked the Tentacle skill: now applies a “marked” status to the targeted ship
  • Added new order column in stat unit + skill scanner on Emperor and Oberon
  • AI Action "Repair fleet" cost increased from 3 to 4
  • AI Action "Build defenses" cost increased from 4 to 5
  • AI Action "Assault trigger" cost increased from 4 to 5
  • Added a sound when the Impaler spawns
  • Chaos Blackstone Fortress Chaos Campaign cost has been reduced from 1035 to 517points
  • Improvement on the feedback regarding Regen (Hull + Troop & Upkeep not met)
  • Rework: Daemonic ritual can now be launched on target in "no casualties step" (green troop step)
  • Added: At least 1 Battleplan is now spawned in the end (victory) of a scripted mission that requires Battleplans in order to be achieved.
  • Modification of the number of battles waged for each ship level:
    • lvl 2: from 2 to 3 Battles
    • lvl 3: from 5 to 7 Battles
    • lvl 4: from 9 to 12 Battles

Battlefleet Gothic: Armada 2

It's hard to find any straight-up good guys in the Warhammer 40,000 universe, but Chaos are clearly the most evil of the whole bunch. Today, Battlefleet Gothic: Armada 2's Chaos Campaign expansion launches into the inky, war-ravaged blackness of the far future, and alongside it comes a fleet of free updates for the base game.

The expansion adds a brand new story charting the rise of Malos Vrykan, whose job it is to spread the influence and general unpleasantness of the Dark Gods throughout the galaxy. Chaos has its own unique map mechanics, and the new story provides a look at what habitable space would look like if Chaos gets its way. Plus, you get to pilot evil massive space cathedrals.

What's particularly nice, though, are the free upgrades coming to the base game's campaigns. Now you'll be able to field larger fleets, swap ships between them, and pursue secondary objectives. Tindalos has also added in new economy options and given enemy AI the ability to use faction-specific super powers. It's fleshing out an already meaty game, which you can read about in Tom Senior's review.

The expansion is available on Steam for $12.99/€12.99, and will unlock later today.

Battlefleet Gothic: Armada 2 - Jellyfoosh


Serve the Dark Gods! The massive Chaos Campaign Expansion for Battlefleet Gothic: Armada 2 is available today!

Battlefleet Gothic: Armada 2 gets a Titan-size shipment filled with dozens of hours of new content today with the new Chaos Campaign Expansion and its no less dramatic Campaign Update. Adding to its already impressive roster of three grand campaigns, this Expansion adds the Chaos faction as a playable campaign, letting you conquer all of the Aegis Ocularis for the glory of the four Chaos Gods. Use their powers and boons to crush the Imperium and their hapless allies as you claim glory for yourself and Abaddon the Despoiler - watch today’s Launch Trailer for just a taste of what’s to come.

https://www.youtube.com/watch?v=cP9oTL2uYFU
Releasing at the same time as the Chaos Campaign will be the no less major Campaign Update. Free to all players, this update enriches every campaign with additional secondary objectives on each map, diversifying gameplay significantly. This is further expanded by new campaign settings, letting you customise every aspect of the campaign to fit your various playstyles, with massively variable difficulty. This includes larger fleets, economy options, or disabling certain features for a more narrative-focused experience. Find out more in our Community Update.

The expansion will offer incredible value on dozens of hours of new content, a whole new story, new missions, new campaign mechanics and much more. The Chaos Campaign Expansion is the largest update yet for Battlefleet Gothic: Armada 2, only possible thanks to the dedication and continued feedback from all of you. Get it today on Steam for $12.99 / €12.99, with the free Campaign Update also launching today for all players.



The Chaos Campaign Expansion and Campaign Update will be available later today, around 19:00 CEST. The Chaos Campaign Expansion is $12.99 / €12.99, and downloadable on Steam.

Please continue to share your suggestions - we carefully read our Steam community hub and official forum. You can also join our Discord to meet fellow players and get the latest news from the team: https://discord.gg/fqpAG2D
Battlefleet Gothic: Armada 2 - chaton


Battlefleet Gothic: Armada 2 is getting bigger, better, and more spectacular with the new Chaos Campaign Expansion. A week from its release, we’re delighted to share a first look into the twisted destiny of Word Bearer Malos Vrykan with 5 brand new screenshots.



Releasing on June 24 for €12.99/$12.99, this Expansion arrives alongside a free update filled with updates to the game’s single-player offerings and delivers the most requested new feature of the game: a fully playable Chaos Grand Campaign, letting you take the role of the galaxy’s worst nightmares as they raze the galaxy. Part one and two of our three-part Community Update Series give an overview of the premise and mechanics of the new Campaign, and the final part will go through the features coming in the free update.



Releasing with the Chaos Campaign will be the no less major Campaign Update. Free to all players, this update enriches every campaign with additional secondary objectives on each map, diversifying gameplay significantly. Other much-requested features include larger fleets and the ability to switch ships between them, economy options, faction-specific super-abilities for enemy AI, and disabling certain features for a more narrative-focused experience.



The Expansion will offer incredible value on dozens of hours of new content, a whole new story, new missions, new campaign mechanics and much more. The Chaos Campaign Expansion is the largest update yet for Battlefleet Gothic: Armada 2, only possible thanks to the dedication and continued feedback of the community.

The Battlefleet Gothic: Armada 2 Chaos Campaign Expansion releases June 24 via Steam and can be purchased for €12.99/$12.99. The Campaign Update will release simultaneously and be available for free to all players.

https://store.steampowered.com/app/1032370/Battlefleet_Gothic_Armada_2__Chaos_Campaign_Expansion/
Battlefleet Gothic: Armada 2 - Jellyfoosh


Good Day, Admirals!

The Chaos Expansion approaches, and with it, our next free update. The paid expansion and free update both arrive on the same day, June 24.

In our previous two blog posts, we covered the story and the mechanics of the new Chaos Campaign. In today’s Community Update, we look at the changes coming in the free update, which brings improvements to all the campaigns - Imperium, Necron, Tyranid, and Chaos.

Improved Fleet Management

  • You’ve asked for it, we’ve worked on it, it’s here – you can now swap ships between fleets! Although some restrictions apply depending on sub-factions, you will be free to tailor your fleet to your own destructive tastes.



  • Dismantle entire fleets (or individual ships) as you please, leaving room to create a brand new one. Doing this will dismiss the admiral and give you back a portion of their value. No more will Admirals be sent off to their confused and sudden doom in order to be replaced.
  • As you level, you will now be able to pick your Admirals’ skills. The first skill will be locked, but the rest are yours to choose.
  • Your Admirals will now have access to level 4 Admiral upgrades with new effects, such as an extra galaxy map movement point, increased troop regeneration, or improvements to the evolution of Points of Interest.

More Variety

  • Six new Secondary Objectives (from the first Battlefleet Gothic: Armada) have been introduced to regular missions. One secondary mission will appear in every battle, and completing them will award you various things, such as battleplans, extra movement points, and more.



  • In-depth Campaign Options allow you to set up a new campaign in far more detail than previously, such as tweaking the AI, determining leadership points, or the ability to cancel invasions entirely. You can select which of the secondary missions you want to see in your campaign, if any, and even adjust a ton of economy options.
    If you want to share your exact preset with others, you will be able to do that too! This new feature makes the campaign deeply customizable, but keep in mind that the settings can’t be changed after launching the campaign.



  • AI Ultimate Power
    Allow the enemy to thrive with impunity at your own peril! If certain conditions are met, the enemy AI’s faction-specific Ultimate Power will be triggered. Most of these apply to a single system. Although new dialogue will give narrative context to each of these, a Waaagh! never needs context, if you ask us.
    • Aegis of the Imperial Fist: The Phalanx joins the battle.
    • Chaos Portal: Chaos threat level in the sector rises 10 points.
    • Waaagh!: Ork Fleets have their max fleet capacity doubled.
    • The Seventh Path: Aeldari threat level rises by 1 in every sector, and if left unchecked too often, will trigger an invasion in every sector.
    • Hive Hunger: Tyranids devour an entire system, removing every attribute of its planets.
    • Dolmen Gate: Necrons will perform an invasion in the sector every turn.

Quality of Life Improvements
  • Battleplans can now completely cancel an invasion.
  • The Advanced System Panel gives you a better view of all the systems and allows you to conveniently upgrade your points of interest from a single menu.



We hope you’ve enjoyed this look at the major features coming in the update, and that you’re itching to get your fleet into glorious battle. This post is by no means an exhaustive list, as the update will include numerous further tweaks and of course, balancing. The full patch notes for the update will be available on launch day, June 24.

Tindalos & Focus Home Interactive
Battlefleet Gothic: Armada 2 - Jellyfoosh


Admirals!

In celebration of the upcoming Chaos Campaign Expansion, we're excited to announce the Massive Fleets Tournament!

With only four players going head to head in the Massive Fleets mode, this is both the smallest and most massive tournament yet!

Participants
Our four Admirals are four of the best BFG2 players in the world:

Jamodon - Necron
7x BS Cairn
1x LC Khopesh
6x ES Jackal

Carcer - Adeptus Astartes
3x T Macragges Honour
1x BS Battle Barge MK. I
2x BS Battle Barge MK. II
5x ES Nova
1x ES Gladius

Solaire - Chaos
1x T Vengeful spirit
3x T Blackstone fortress
4x ES Iconoclast

Imperates - Ork
1x T Space Hulk
9x BS Deadnot Ordzgargdaka
4x C Big Roks
7x ES Onslaught
4x ES Savage

To commentate the three matches, we're proud to welcome AirsickHydra and Enter Elysium.

Schedule and Tournament Structure
Match One: June 21 16:00 CEST
Imperates vs. Jamodon

Match Two: June 22 19:00 CEST
Solaire vs. Carcer

Match Three: June 23 19:00 CEST
?? vs. ??

The matches are not shown live, but you can view them as soon as they are published by keeping an eye on our Youtube and Twitter accounts.

Thank you, and may the best Admiral win!
Battlefleet Gothic: Armada 2 - Jellyfoosh
Admirals!

Last week we introduced you to Malos Vrykan and Arkrist Vane, the new characters in the Chaos Campaign. Now, we dive into the mechanics that you will encounter in the Expansion. The separate free update arriving with the Expansion will bring improvements to the campaigns across the board, and we’ll take a look at these next week in a final blog post.

Chaos Resources

Corruption: This is the main currency in the campaign, and works similarly to what you’ve seen in previous campaigns. You’ll use it to build and repair ships, build defensive structures, etc.

Gift of Chaos: As you conquer systems, it is prudent to pay tribute to the Gods of Chaos, as pleasing them will earn you their Gifts of Chaos. The Gift of each God is unique, and the power conveyed significant.



Spending a Gift of Chaos will apply the respective God’s curse to a system of your choosing, as follows (exact numbers are not specified since they are subject to change prior to launch):

Khorne’s Anger: Khorne inflames the dormant rage within your enemy into uncontrollable fury. Taunts an enemy fleet and forces it to perform an assault on a random adjacent system (it will only attack enemy fleets, not its allies).

Nurgle’s Rot: Nurgle’s atrophic influence worms its way into the enemy fleet. Reduces the Fleet Power of the fleet in an enemy system.

Slaanesh’s Slavery: Slaanesh undermines the resolve of your enemy with false whispered promises. A random enemy fleet must move to an adjacent allied system.

Tzeentch’s Shifting: Tzeentch pulls the threads of fate and creates an invasion in the selected system.

Marked Fleets: Gifts of Chaos can also be spent to hire a Marked Chaos Fleet, which have four additional skills and four upgrades. Each fleet and its admiral is different depending on the God, which is reflected in the skills and upgrades they have. For example, a fleet marked by Khorne can have the Khorne Berserkers Upgrade, increasing the critical assault chance of boarding actions by 20%.

Due to the power of these fleets, it’s important to pick wisely, depending on what your strategy is... or what God you favour.



Earning Gifts of Chaos

Pleasing the Chaos Gods will grant you their Gift of Chaos. How you do this is up to you. Captured planets can be offered up to the God of your choosing. You can:

  • Ruin the system for Khorne
  • Enslave the system for Slaanesh
  • Torment the system for Tzeentch
  • Contaminate the system for Nurgle

Performing each of these actions significantly raises the cost of upgrading the planet. Upon making the offering, the God in question will grant you their Gift. The number of Gifts you receive depends on the bonuses and penalties of each planet. Certain bonuses provide extra gifts, while penalties never provide any Gifts. It’s up to you to decide whether upgrading your planets faster is more important than offering it to the Gods.



Secondary Missions

After reaching renown rank 3, secondary missions will start to appear in battle. If you accomplish these missions, you receive Gifts of Chaos. Only one secondary objective may appear in each battle.

Khorne: Blood For The Blood God!
The player must kill X troops on enemy ships.

Nurgle: Infectus Mission
The player has to deal X ramming damage to enemy ships.

Slaanesh: Dark Ritual
A selected player’s vessel (not an Admiral) must not suffer any boarding action.

Tzeentch: Veiled Portal
Defend a Chaos Portal throughout the entire mission. The Veiled Portal is a unit that can be targeted by enemy ships.

We hope you enjoyed this taste of the basics of the major new features in the Chaos Campaign! Further changes, including balancing, will arrive in the free Update. Look out for the blog post covering these changes next week! Please keep in mind that the details of the features described are subject to potential change prior to launch.

Thank you,
Tindalos & Focus Home Interactive

...

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