Fixed an Issue where available multiplayer matches were not accessible via Quick match. Fixed bug that allowed input during Loading screen. Added Asian languages: Chinese, Japanese, Korean. Fixed a network issue in the beach landing level.
Fixed issue when adding multiple players. Fixed issue when leaving a lobby. fixed issue where the game wasn't applying the right video settings. Added the disappeared front layer cars in the main menu. Fixed minor issues in the key configuration window.
- Fixed some minor UI issues such as missing characters for the weapon-wheel. - Fixed several small potential crashes. - Slightly reworked keybinding a previously assigned key. This should no longer block out all input. - Forced a reload of the players keybindings at the start of the game to ensure all relevant bindings are assigned to the current controller. - Forced setting the resolution to the current desktop at first launch to prevent issues with GGC2 starting in a 1x1 window. - Many small additions to mainly Asian localisation have been made.
We recommend resetting your keybindings to default to ensure an optimal experience.
- Fixed weird lag that some people experienced even though their frame-rate was good. - Monitors that run on 144Hz, 120Hz, 75Hz, 165Hz, 244Hz, ... should now feel a lot smoother. - Fixed issues with the level transitions in online co-op that were responsible for infinite loading screen, dropped connections and player units not spawning. - Fixed issue where cycling to the next and previous weapon would not always respond properly on Keyboard/Mouse. - Better performance when killing a lot of enemies simultaneous, resulting in less frame dips. Remember that turning "High Physics" off in the settings menu will also give less frame dips. - Added hint in first level for gamepad users on how to make their character turn direction (it's the Right Stick). - Added hint in a late level to prevent people from being stuck. - Fixed an occurrence that caused the game to have 2 cursors (one yellow dot and one mouse pointer). If it still happens, let us know in the forums. - AI Director now no longer spawns enemies on roofs they fall off. - AI Director now less eager to spawn a lot of simultaneous abominations (= the biggest zombies).
- Cross region play is now functional. This was what caused the error "Failed to join match". - Continue no longer starts you at the start of the level if the level starts with a cutscene. - VSync is now set correctly at the start of the game based on the current setting. - Next and previous weapon can now be assigned when using a controller. - Infinite loading screens now have a timeout.
So you wanted more guns, more gore and - especially - more cannoli? We’ve got your back! Crazy Monkey Studios is beyond excited to announce that our newest game Guns, Gore & Cannoli 2 is coming to Steam on March 2, 2018. That should give you just enough time to start dusting off those Tommy guns. Because you sure as hell are going to need them.