Another Brick in The Mall - The Quadsphere


Patch Notes

0.25.0
  • Added: Steam Trading Cards. Includes 8 cards, 6 badges, 8 emoticons and 4 profile backgrounds.
  • Added: The build objects UI now includes a search bar to quickly find or filter objects.
  • Added: New mechanic where characters are slowed when walking through crowded areas. This is especially punitive on pedestrian chokepoints (single doors, narrow corridors).
  • Added: New 'Import Mask' developer tool (press F1 to access). Imports walls and foundations work orders from a 512x288 mask.png file (located in the Steam game folder). White pixels are foundations, black pixels are walls, transparent pixels are ignored.
  • Fixed: A crash when assigning giant zones.
  • Fixed: A glitch with zone panels in ultrawide mode.

Translators can check the strings.xml changelog in this post:
https://steamcommunity.com/workshop/discussions/18446744073709551615/1644290549119560007/?appid=521150

If you have bugs to report, please post in the appropriate Discussions: http://steamcommunity.com/app/521150/discussions/1/

If you are experiencing crashes, please follow the instructions and post in this thread: https://steamcommunity.com/app/521150/discussions/1/282992646970591669/
Another Brick in The Mall - The Quadsphere


Patch Notes

0.24.0
  • Added: Reworked the tutorial layout, including an adviser character.
  • Added: Basic support for fullscreen ultrawide displays (probably glitchy).
  • Added: Hovering over zones in select mode when slightly zoomed out now displays a basic zone info panel.
  • Added: The customer/satisfaction panel now has a breakdown of dissatisfaction reasons.
  • Added: The info bar now includes statuses for research and marketing.

0.24.1

0.24.2
  • Added: An option to disable zone info panels in select mode (in Game options).
  • Changed: Counter queues can now extend beyond a business' assigned zone, which allows for more realistic food courts.

Translators can check the strings.xml changelog in this post:
https://steamcommunity.com/workshop/discussions/18446744073709551615/1679190184062430258/?appid=521150

If you have bugs to report, please post in the appropriate Discussions: http://steamcommunity.com/app/521150/discussions/1/

If you are experiencing crashes, please follow the instructions and post in this thread: https://steamcommunity.com/app/521150/discussions/1/282992646970591669/
Another Brick in The Mall - The Quadsphere

Patch Notes

0.23.0

0.23.1
  • Fixed: 'Open all businesses' achievement now unlocks properly.
  • Changed: Reduced the disk i/o usage.

Translators can check the strings.xml changelog in this post:
https://steamcommunity.com/workshop/discussions/18446744073709551615/1771511442683764704/?appid=521150

If you have bugs to report, please post in the appropriate Discussions: http://steamcommunity.com/app/521150/discussions/1/

If you are experiencing crashes, please follow the instructions and post in this thread: https://steamcommunity.com/app/521150/discussions/1/282992646970591669/
Another Brick in The Mall - The Quadsphere

Patch Notes

0.22.0
  • Added: The research screen now uses a diagram structure.
  • Added: Customers will now be visibly angry for a few seconds whenever their satisfaction is dropping.
  • Changed: The 'Research basics' project has been removed.
  • Fixed: Tooltips' alpha is now properly tied to framerate and slightly faster.

0.22.1
  • Added: Category and Specialty stores now have specific name rather than just 'store' (eg: Grocery store, Newsagent, Butcher shop, Bakery, etc...).
  • Added: An icon and tooltips for specialty stores on the demand screen.
  • Added: Product mods can now optionally provide a name for a specialty store. Look for <specialty_name> in the Modding guide.
  • Added: A 'Word of mouth' notification that pops every day at midnight to highlight the unbuilt category store, specialty store and non-retail business with the most demand. It also reminds players to research the 'Sales monitoring' project until they have done so.
  • Added: A warning/tooltip when checkout/order counters have an obstructed queue.
  • Added: A warning/tooltip when a storage is too small to have any capacity.
  • Added: A tooltip when underground parkings are under construction.
  • Fixed: Projects with missing prerequisites showing as completed in the tooltip.
  • Fixed: Shelves with a 2 products capacity (50 depletion rate) not showing the half-empty state.
  • Fixed: Localized modded product names not working.

0.22.2
  • Fixed: A bug where when building an underground parking, right-clicking would remove roadwork and withdraw the parking cost.

If all goes well, 0.23 with achievements will be out before the end of the month!

Translators can check the strings.xml changelog in this post:
https://steamcommunity.com/workshop/discussions/18446744073709551615/1839063537792351471/?appid=521150

If you have bugs to report, please post in the appropriate Discussions: http://steamcommunity.com/app/521150/discussions/1/

If you are experiencing crashes, please follow the instructions and post in this thread: https://steamcommunity.com/app/521150/discussions/1/282992646970591669/
Another Brick in The Mall - The Quadsphere

Patch Notes

0.21.0
  • Added: Underground parkings. Research and build underground parkings with 200 parking slots each.
  • Added: Floor tiles mods. In addition to modifying existing floor tiles, modders can now add extra floor tiles to the game.
    https://steamcommunity.com/sharedfiles/filedetails/?id=1551322851
    https://steamcommunity.com/sharedfiles/filedetails/?id=1645061903
  • Added: The game now creates a profile for Nvidia cards with optimal settings.
  • Fixed: Old saved games loading with the slowest time scale.
  • Fixed: Ability to cancel roadwork orders when out of money.
  • Fixed: Proper UI feedback when unable to build roadwork.
  • Fixed: Rounding error for various cost sandbox settings.

0.21.1
  • Added: Underground parkings are now constructed in 48 hours. The digital panel displays the percentage of completion.
  • Added: A notification when construction of an underground parking is complete.
  • Added: Improved the UI when placing an underground parking.
  • Changed: Removed car door sounds when cars are entering and leaving an underground parking.
  • Changed: Removing roadwork now happens instantly when the first cell order is complete to avoid various issues.

0.21.2
  • Fixed: Faulty 'parking full' notification.
  • Changed: Optimized memory fragmentation to reduce occurences of the black map bug.

Translators can check the strings.xml changelog in this post:
https://steamcommunity.com/workshop/discussions/18446744073709551615/1779388024829052857/?appid=521150

If you have bugs to report, please post in the appropriate Discussions: http://steamcommunity.com/app/521150/discussions/1/

If you are experiencing crashes, please follow the instructions and post in this thread: https://steamcommunity.com/app/521150/discussions/1/282992646970591669/
Another Brick in The Mall - The Quadsphere
Pushing this hotfix as it fixes a major flaw that caused a plethora of bugs and glitches. A big thank you to everyone who reported this and sent their savefiles, it helps a lot to debug such problems.
Please allow a minimum of 24 in-game hours for problems to resolve completely.

Patch Notes

0.20.4
  • Fixed: A major bug causing problems with cashiers, cooks and waiters at fine dining restaurants, bars and coffee shops, such as counters getting corrupted, customers not getting served, cashiers stacking on top of each other and other random problems and corruptions.

If you are using a Nvidia graphic card (GeForce) please follow the instructions in this thread for a major performance fix: https://steamcommunity.com/app/521150/discussions/1/1744479064001984249/

If you have bugs to report, please post in the appropriate Discussions: http://steamcommunity.com/app/521150/discussions/1/

If you are experiencing crashes, please follow the instructions and post in this thread: https://steamcommunity.com/app/521150/discussions/1/282992646970591669/
Another Brick in The Mall - The Quadsphere


Patch Notes

0.20.0

0.20.1
  • Added: You can now press F5 while in-game to reload mods. This makes testing and fine-tuning gameplay mods much easier.
  • Added: A gameplay mod variable to factorize the cost of objects.
  • Added: ATMs and trash cans now track usage and 'fullness' respectively (displayed when selected).
  • Added: Modded products can now have a 'only specialized' quality distribution.
  • Fixed: Scenario mods not being reset when starting a scenario without scenario mods.
  • Fixed(?): The map going black when zoomed out (37th attempt).

0.20.2
  • Added: New trait: Litterbug.
  • Fixed: Advanced scenario data not being dispatched properly.

Translators can check the strings.xml changelog in this post:
https://steamcommunity.com/workshop/discussions/18446744073709551615/2789318172113392123/?appid=521150

If you are using a Nvidia graphic card (GeForce) please follow the instructions in this thread for a major performance fix: https://steamcommunity.com/app/521150/discussions/1/1744479064001984249/

If you have bugs to report, please post in the appropriate Discussions: http://steamcommunity.com/app/521150/discussions/1/

If you are experiencing crashes, please follow the instructions and post in this thread: https://steamcommunity.com/app/521150/discussions/1/282992646970591669/
Dec 20, 2018
Another Brick in The Mall - The Quadsphere


New mod features didn't make it in time for this update, but the extended tutorial will hopefully improve the experience for new players. As always, your feedback and suggestions are much appreciated. Happy Holidays everyone!

If you are using a Nvidia graphic card (GeForce) please follow the instructions in this thread for a major performance fix: https://steamcommunity.com/app/521150/discussions/1/1744479064001984249/

Patch Notes

0.19.0
  • Added: Extended Tutorial. Adds trash handling and office setup steps.
  • Added: New Vanilla Products:
    • Sports Balls
    • Backpacks
    • Action Figures
    • Board Games
  • Added: You can now rotate the Fast Food Warmer and Soda Dispenser.
  • Changed: Tutorial texts now automatically generate line breaks to simplify translators' work.
  • Fixed: Mipmapping for roadwork tiles.
  • Fixed: Wall shadows around noon.
  • Fixed: VSync frame scale for high refresh rate monitors.

0.19.1
  • Added: Ability to sort the security guards by patrol on the shift planning screen.
  • Added: Ability to set a custom starting hour on the hire screen.
  • Changed: Fired employees will now occupy a slot in job candidates for 10 days instead of 30.
  • Changed: New toy products have boosted demand during the Christmas event.
  • Fixed: New products are now properly activated in old saves.
  • Fixed: Faulty stats at the beginning of scenarios.

Translators can check the strings.xml changelog in this post:
https://steamcommunity.com/workshop/discussions/18446744073709551615/1745605598719866337/?appid=521150

If you have bugs to report, please post in the appropriate Discussions: http://steamcommunity.com/app/521150/discussions/1/

If you are experiencing crashes, please follow the instructions and post in this thread: https://steamcommunity.com/app/521150/discussions/1/282992646970591669/
Nov 16, 2018
Another Brick in The Mall - The Quadsphere


Patch Notes

0.18.0
  • Added: Modding system. Foundations for a sustainable modding system with localization and dependencies. (You can manage your mods from the new game menu).
  • Added: Graphical mods. Patch existing art (sprites, tiles and UI) with custom art.
  • Added: New product sub-categories to accomodate future product mods.
  • Added: Interface to set a business' opening hours from the shift planning menu.
  • Changed: Moved the event timeline.
  • Changed: Mipmap settings to avoid tiles flickering.
  • Changed: Doubled the size of the sprites texture atlas to accomodate future content mods while maintaining performance.
  • Fixed: Faulty workforce graph.
  • Fixed: Some employees immediately going home in specific circumstances, making it look like they never showed up to work.

0.18.1
  • Added: Product mods. Let you add custom products to game's economy.
  • Added: Ability to delete and unsubscribe workshop items (malls, scenarios and mods) from the game.
  • Added: The game will now prompt you to subscribe to missing required mods when loading a game/scenario.
  • Added: Various tooltips on the manage mods menu.
  • Fixed: Scenario mods' preview images being dispatched incorrectly.
  • Fixed: Faulty tree shadows when zoomed out on high shadow settings.

0.18.2
  • Changed: Updated to latest Steam SDK.
  • Added: Mod dependencies are now displayed on the workshop page for uploaded malls.
  • Added: There is now a waiting message when uploading an item to the workshop.
  • Added: Various error messages for workshop related errors.
  • Fixed: Mods showing error strings when using a modded language.

0.18.3
  • Added: You can now enable mods in existing game saves. (F1 -> Manage Mods in-game) Please note that you cannot disable or reorder mods in-game. It is also advised to save your game before enabling content mods in case your game gets corrupted.
  • Fixed: Updated mods' settings are now correctly applied when loading a game.

0.18.4
  • Changed: The <Product> node has a new <codename> node to improve long-term compatibility (see Modding guide).
  • Fixed: Mod products' demand and price being set to zero.

0.18.5
  • Added: The 'Abandoned Mall' scenario is now integrated into the base game.
  • Added: An error message when attempting to share a game/scenario that references local mods.
  • Fixed: A crash when deleting a mod from the manage mod menu.
  • Fixed: Scenarios setting mod dependencies on the workshop.
  • Fixed: Improper line breaks for various scenario texts (you should reimport your texts in the scenario editor in case your scenario has that problem).

You can find and subscribe to mods on the workshop:
https://steamcommunity.com/workshop/browse/?appid=521150&requiredtags[]=Mod

If you want to create mods for the game, you should follow the instructions in this guide:
https://steamcommunity.com/sharedfiles/filedetails/?id=1551322851

Translators can check the strings.xml changelog in this post:
https://steamcommunity.com/workshop/discussions/18446744073709551615/1735468061777523521/?appid=521150

If you have bugs to report, please post in the appropriate Discussions: http://steamcommunity.com/app/521150/discussions/1/

If you are experiencing crashes, please follow the instructions and post in this thread: https://steamcommunity.com/app/521150/discussions/1/282992646970591669/
Another Brick in The Mall - The Quadsphere


Patch Notes

0.17.0
  • Added: Scenario Mode. Selectable from the 'New Game' menu.
  • Added: In-game Scenario Editor. Press F1 while in-game and press 'Edit Scenario'. (Press F1 again to turn off the debug overlay).
    https://steamcommunity.com/sharedfiles/filedetails/?id=1533945186
  • Added: A warning/prompt to update graphic driver when OpenGL fails to create a basic window.
  • Fixed: Problematic anchors for various objects including rotated checkout counters, cooking ranges, sinks, urinals, sculptures and fountains.
  • Fixed: Default break policies not being set correctly when creating a zone.

0.17.1
  • Added: New scenario objective types: roadwork and rats.
  • Added: Ability to set demand and prices for each product type in scenarios.
  • Fixed: Various sandbox settings not being applied correctly in scenarios.

0.17.2
  • Added: Sharing scenarios on the workshop.
  • Added: Your best 'star score' for scenarios is now saved and displayed on the new game menu.
  • Fixed: Buggy menu when going back to the main menu from a scenario.
  • Fixed: 'Research Basics' being set as an active research when starting a scenario.

0.17.3
  • Added: New Scenario: Abandoned Mall.
  • Added: Localization strings for the 2 base scenarios have been added to strings.xml.
  • Fixed: Various stats and variables not being reset properly when starting a scenario.

Translators can check the strings.xml changelog in this post:
https://steamcommunity.com/workshop/discussions/18446744073709551615/1735465524710061573/?appid=521150

If you have bugs to report, please post in the appropriate Discussions: http://steamcommunity.com/app/521150/discussions/1/

If you are experiencing crashes, please follow the instructions and post in this thread: https://steamcommunity.com/app/521150/discussions/1/282992646970591669/
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