Jul 13
Tvori - Dima
Hey, here's a bunch of fixes since the last update:

— Reuploaded tutorial videos inside Tvori. Those videos that should appear when you click on (?) icon in VR. The previous update missed the videos.

— Fixed inability to change the size of drawing/painting strokes on Vive.

— Fixed bugs with visualization of the animation path. Now paths should always draw correctly for body parts and parented objects.

— Fixed a bug where it was impossible to set keys for a character root in keyframe animation.

— When recording in real-time, the duration of Timeline increases automatically.

— Time constraints won't affect Timeline playback in the animation record mode.

— Visualization of the field of view of cameras should be less distracting now as it appears only when you're manipulating the field of view slider on the camera.

— Other minor improvements and fixes.
Tvori - Dima
Gizmos. With this update, we introduce new object gizmos. New gizmos will help in moving, rotating, and scaling objects along the axes. Also, the gizmos will help in animation because all the manipulations with gizmos in record mode will be saved as animations.

Video References. We improved video import and made it easier to use videos on scenes as references when animating in key-frame mode.

Context Menu. With improved context menus, now it should be clearer how to set materials to objects. And it's now possible to set a material to the whole selection of objects.

Added a toon-style material.

Timeline. It's easier to change the duration of the timeline now.

Characters. We fixed some of the inconveniences related to character animation: bugs with body parts selection and the size of visual cues.

Sphere selection is more predictable in its selection choice now. It works with the same logic as the regular, one-hand selection.
Animation path. We fixed a bug of collapsing key points in animation paths.

Export to OBJ. Aside from FBX, you can export static objects to OBJ format now.

Cameras. Improved the way how cameras get selected for connecting with the timeline. Now it's possible to visualize Tvori's UI with a camera through the context menu. So you can send us photos of bugs made with virtual cameras :-)

If you want to capture your screen—to make a video about your creative process or stream it to Twitch—with these hotkeys you can set a smooth, high-quality video from your point of view as well as jump between virtual cameras on a scene.
Tvori - Dima
Here's what has been improved:

— Import of videos. You can import videos now! Put videos on scenes and use them as references when animating. Videos are synced with the timeline, so they will play along with your animations.

— Fixed the bug that prevented imported models from loading on the scenes.

— Photos on scenes. Photos made with cameras could be accessed through the import shelf and saved on a scene.

— Undo/Redo buttons. They're now accessible at all times on controllers. To undo Up/Down on Oculus's Stick or Swipe Left/Right on Vive's Touchpad.

— Improved selection when working with grouped objects.

— Context menu. It supports sub-menus now. For example, to change a material, open a context menu (press A/X button on Oculus Touch or Touchpad on Vive), then press Set Material->Unlit.

— Object Linking is improved. To link an object to another object, call the context menu, press and hold on "Link to" button and move the controller a target object.

— Import shelf. Improved the way how files and folders are monitoring and updating.

— The screen is now fading in when something is loading.

— And other minor fixes and improvements.

Animation. In the upcoming updates, we plan to improve the process of animation. We've got a large list with bugs, interface improvements, and functionality requests.

Scene creation. We are working on new functionality and tweaks that are going to make scene creation more comfortable.
Tvori - Dima


With this large update, we introduce a bunch of new features which were requested the most by our users—artists, animators, directors, all kinds of storytellers and fellow believers in Virtual Reality content creation.

Tvori was initially designed and developed to enable anyone to create stories and art in VR, the first version of Tvori released in 2016, following with more major updates in 2017. With a focus on the simplicity and speed of creation, we introduced an intuitive and friendly user interface, where users learn by doing. This simple and direct approach led Tvori to the forefront of real-time animation in VR, giving our users a way to bring characters to life.

Though we will keep pushing to further improve our real-time animation mode, we strive to improve Tvori for multiple workflows, so in addition to real-time animation, we are introducing Keyframe Animation with 3D curves editing. This highly requested feature will give our more advanced users more control over object and character motion, allowing for smooth and precise animation. So, you can now switch between the two modes to suit your personal workflow!

Asset importing was another among the most requested updates by our users. Tvori now supports the import of 3D models, (.OBJ format), images (.jpeg, .png formats), and sounds (.wav, .mp3, .ogg). In the beta build of Tvori, we have added import of FBX and gLTF as well as skinned meshes, allowing you to start the animation of your skinned mesh straight after importing via an auto-rigging system, an update to be released in the near future. You can also record a video inside Tvori by means of our camera system and export 2D video and screenshots.

Another significant update is all about working with sounds—you can import custom sounds and tracks, but what is probably even more exciting for our team is you can now create sounds inside Tvori using a microphone inside a VR headset. Also, you can work with sound on the timeline and in space, creating a draft sound design for a story, or add character voicing during the previz stage in Tvori and replace with final sound in production.

Many of our users asked for customization options when animating their puppets, so we added assets to the internal library to decorate and customize the default puppet. You can now create unique characters by selecting an object from the library or importing any accessory you want. Also, you can now separately color every part of the puppet, or even replace parts of the body with any other object by using the context menu binding tool.

The above two features—working with sound and character customization—enable users to create their stories all within VR without needing to remove the headset, allowing to concentrate on the creation process. Together with the import of custom models, sounds and images, coupled with the ability to replace draft audio recorded in Tvori with the final sound, our users have more freedom than ever before to create unique content in VR!

As Tvori continues to progress, we see the goal of all future updates and enhancements to enable the production process all from within VR—from pre-visualization to a final output, integrating Tvori into the full production pipeline. Tvori can be used at any stage of idea prototyping and further on in combination with modeling tools such as Google Blocks, Masterpiece VR, or Oculus Medium, create finalized content by using those assets with the animation tools of Tvori.

To assist in helping our users become more familiar with the new updates going forward, we launched a tutorial page on our website at www.tvori.co/tutorials. You can also play video tutorials inside Tvori when you see a question mark “?” next to an object, and press it with your controller.

We believe that the future it is not far away when any animated story, cartoon or film can be created in VR from the beginning to the end. This is more and more becoming a reality, thus we continue forward on our mission to inspire people to share their ideas, dreams, and stories in VR with Tvori!
Jun 22, 2017
Tvori - Dima
We just pushed an update with a full support of Oculus Touch.

If you encounter any problem with Oculus Rift or Touch, please, leave a comment here or write us at hello@tvori.co

May 19, 2017
Tvori - Dima

We've just pushed an update that fixes nasty crashes on loading, saving and when making photos.

Sorry for those!

If you still experience crashes, please, write us here or at hello@tvori.co

Tvori team
May 5, 2017
Tvori - Dima

For this update, we focused on fixing critical problems that most of our early users have encountered. Bugs in object movement, selection, and animation; difficulties in moving on a scene freely, accessing props and tools; inability to save and export video from cameras. We fixed all of those as well as improved most of the inner systems and design.

It became much easier to create scenes and animations. Here's what you can do in Tvori now:

Have a menu with tools and saves accessible from both controllers. The menu is not attached to either of the controllers and can be used with a single hand.
(video — opening the menu and choosing one of the tools there, flipping the menu)

Save and load freely by using saving orbs from the menu. Preview saves by looking inside them. Load example scenes from the first orbs in the menu.
(video — loading and saving process)

Have all the tools close at hand. All the tools spawned from the menu are staying relative to a tracking area, so all of the movements relative to a scene won't affect tools' positions and you won't lose them.

Movement and Scale
Move around, rotate, and scale using controllers. Teleport on surfaces with a human scale.

Scale objects, group them and turn snapping on to be more precise.

Object Shelf
Access props and tools from anywhere on the scene. We replaced shelves attached to the table with a podium-like shelf that is compact enough and near to us at all times.

Video and Photos
Export video from cameras at 1080p up to 120FPS, and photos at 8K resolution.

Animation System
Animate tools' parameters, such as cameras’ fields of views, light projectors’ colors, and so on.

Change the duration for each camera and viewing area. Change recording speed. For example, you can record at 0.25 speed to be more accurate when animating fast paced scenes. Switch between multiple cameras and viewing areas.

Play Area
Place viewers in the needed positions, rotation and scale on a scene during the play.

Palette and Colors
Take any HUE color with a single movement. We took a regular circular digital palette and added a dimension to it making it easier to access HUE colors just by moving the controller in the palette's volume.
Paint props by grabbing a color from a palette and moving it to a prop you want to apply that color.

Have light projectors and bulbs on a scene with adjustable colors, intensity, and size.

Character Animation
Have a rigged character, set poses, animate it in real-time.

What is next for Tvori
We will try to listen more and help people to create great content. For example, many ask for the ability to import and export. Write to us what you want to see in future versions at hello@tvori.co
Community Announcements - Dima
New stuff is available in the testing branch. To switch to the testing branch, right-click on Tvori in your Steam library; select Properties; select the Betas tab; save.

We will try to push it to the default branch soon along with a list of new features and improved functionality.
Community Announcements - Dima

We opened a testing branch of Tvori on Steam. It includes:
  • Ability to save videos from cameras
  • New object shelf for accessing props and tools
  • Viewing areas for setting up viewing positions during the play
  • New type of color palette
  • Improved animation and saving systems
  • Fixed numerous bugs
To switch to the testing branch, right-click on Tvori in your Steam library; select Properties; select the Betas tab; save.

After finishing up the updated things, we are going to release them to the default branch.
Sep 10, 2016
Community Announcements - Dima
We released Tvori on August 25. In the past two weeks, we were dealing with a company formation stuff, getting married, moving to a new office, procrastinating. Now all the non-development things are almost dealt with and we are about to go back on track with the development. We promise to be more responsive and update you with new and improved features.

Here's our development board.

We're just getting started!

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