Based on your feedback we feel the game is ready for going full release, so here's the thing: Super VR Trainer will be transitioning to full release on March the 13th!
When we released on early access, we wanted to gather your feedback and try to make a better game with you, so we launched Super VR Trainer with a really discounted price. Almost 1.000 of you supported the game before it went final, so thanks a lot for your support.
So, before going full release, we'll increase Super VR Trainer price to $19.99.
First of all, we're so sorry for these months of silence! Our day job has kept us busier than expected but after a long hiatus we're back with a new update!
This is the biggest update up to the date, so we're going to split it into sections. Take a deep breath!
Update to the latest versions of Unity and The Lab Renderer which means more stable and smooth gameplay. We have enabled Single Pass rendering (which didn't work before) so the general framerate should be better!
We also updated CurvedUI so the problems with the external camera should be fixed. We're eager to watch your mixed reality videos!
The game now uses SteamVR_LoadLevel, which means transitions between games and scenes will be smoother and without hiccups.
Updated most of the game texts from Unity's GUI text with Text Mesh Pro. Text are now sharper and better looking than ever!
Added some haptic feedback for the UI buttons (aka vibration).
We're updating the audio and sounds so they are all 3D using the spatializer audio system.
FIX: Bullets will no longer traspase walls
New waves featuring new enemies: - Cyborg Ninja - Robot Spider - Drones
Slow Motion powerup: Kill enough enemies, fill the slowmo meter on your blade handle and press grip to activate it!
Press the dpad button and select your blade's color! Untouch the dpad to close the selector.
Added a simple but effective tutorial before the game starts. An image is worth 1000 words!
Adjusted some obstacles so you have to crouch to avoid them!
Use your personal music in game! Copy some music file (mp3/ogg suported) to the "music" folder on the game's path (e.g. C:\Program Files\Steam\steamapps\common\Super VR Trainer\music)
During the game, press the grip buttons for the boombox to show up. There you can change the song as well as adjust the bloom effect sensitivity.
New gun sound.
New waves featuring new enemies: - The Fat Ogre - Zombie Dogs - The Spider
Better gameplay balancing
Next piece preview.
Lastly a sad note: we decided to remove the Halloween game for performance reasons. We'll try to bring it back ASAP.
We hope you enjoy this update as much as we enjoyed making it!
What do you think about the new features? Let us know with a comment!
Special thanks to slackvr666 and gamerhoofster-pony who provided great feedback! We take our players comments really seriously so we started implementing a few of their suggestions right away and we'll work on adding more.
New turbo mode. It's unlocked for each game after playing that game 10 times. It makes everything go... mmmm... faster!
Light Blade Trainer
Now you start looking at the door directly.
You can turn off your light blade!
Those storm troop got smarter! They won't block each other and now they aim better!
New aiming method: You can now aim using both controllers, so it's more precise and realistic!
New bow model
New arrow model
We lowered the requirements for a couple achievements.
Better feedback when the slowmo and boost are available again. The controllers will vibrate for a moment when they are ready to go!
When the slowmo/boost is in use, the controller will vibrate.