Warcube - Haven Made
WARCUBE MOBILE EDITION


Heyyyy friends! So I've been really inspired lately by some super fun mobile games with shady gameplay and lots of loot boxes! I hope you'll enjoy the direction I've decided to take Warcube with this latest update. It's gone live officially since April 1st in beta testing.

I've heard from people that this is the REAL way to make money with game development! ;)



1. Open crates to get gold!

2. Use the gold to upgrade your peasants!

3. Get peasants to grow your castle!




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v

Happy Latepril Fools!
Come on guys, I'm totally kidding :P

But seriously, enjoy the update, just having some fun with it this week! Then I'll be swapping it back to the prior update ;)

I'm still working hard on Warcube, just been going through a TON of bug fixing. I recently upgraded to a new version in the game engine I'm using (Unity) to use a bunch of cool features to speed up development, unfortunately it broke quite a bit, but hey! Totally going to be worth it! :D

If you'd like to go back to playing the regular version of Warcube, just swap to the beta branch :D
https://partner.steamgames.com/doc/store/application/branches

Hope everyone has been doing more than well!

-craigz

Warcube - Haven Made


Happy Holidays!

I hope everyone has been eyeing a game or two for the Steam winter sale, I know I have! ;) Warcube itself will be 25% off it's current price!

This will be the BEST time to pick up the game if you're looking for a great deal. Development has been moving forward with some exciting things in the works, moving into spring I feel confident bumping up the price to match with the level of development that's been done this past year and a half (once arena mode get's patched up ːsteamsadː).

Once again, thank you EVERYONE for all the great support both on here as well as Discord, you've been an unending source of happiness, bug finds, and great ideas for as long as I've known you!

Enjoy your next week, and don't be a stranger!

-craigz


Warcube - craigz


VIDEO DEVLOG
https://www.youtube.com/watch?v=0iOdmDSupuY

GIFLOG
Full of all sorts of fun little sneak peeks, mainly from this update! :D


***MAC BUILD IS USUALLY A DAY LATE, MESSAGE ME IF IT'S LATER THAN THAT***

I'm super pumped to introduce the BATTLE EDITOR! I've been having a blast building it, and better yet, playing it :D It's been a very busy past month, inbetween building this editor I've ALSO been planning out our next move :) our year of living rural has come to an end, and we're now scoping out where to move to next. Just wanted to say thank you again for all your support, Warcube is going strong thanks to YOU! :)

Also, just a little sneak peek! Warcube's base price will be going up soon, nothing too drastic, but I feel the development has progressed enough that I feel comfortable that it's worth more, I'll probably do a sale soon, so keep an eye out for any friends that haven't gotten it yet ;)

0.4.0 - 10/17/2018
-----



BATTLE EDITOR
Okay so really everything under here deals with the battle editor, so just enjoy the GIFS :P


Scroll to increase unit block size
Still placing units by hand? BOOORING. Place a row or two!


Change Biomes
Use the menu at the far right to change biomes, currently theres:
  • Highlands
  • Snowdrift
  • Desert
  • Island


Water you waiting for?
Just add water in the scene options, raise and lower the height to find interesting playing fields :D


Snap what you got
Use the snapping editor (top left) to place things at nice intervals.


Then Lock it
You can also lock certain groups of objects so they don't get deleted. Just click the matching icon for them on the top left. For instance,if you place walls, and only want to delete your 100 archers ON them, but the not walls... just lock your environment.


Unit Orders
Clicking on units will cycle through their orders: Attack, Guard, Hold Position.


Slow/Fast Motion
Slow down or speed up the battle, and get rad views like this :P spawning in as the player is totally optional!


Sigh
A battle from the air, such beauty :P


Check out the #Latest-Update-Discussion on Discord and let me know what you think!

--> discord.gg/Warcube

Bottom Paragraph!
Thanks for reading, or looking in general, I really enjoy putting these together so I hope you get something out of it :) thanks for all the support, I really mean it! Let me know any sort of fun traps/units/things you want to see in the editor next! :D

PSSST!
I've been experimenting with adding faces... thoughts?


ːsteamhappyː

-craigz

Warcube - craigz


VIDEO DEVLOG
https://www.youtube.com/watch?v=OWurgEFDqCE&index=1&list=PLPu_-jYYmkck5vpImRr_E20mFmUsw9bt_


New Beta Locations!
There's 3 new beta locations, all at varying degrees of done-ness :) if you can't tell already, my goal is loosely block in locations for a whole area of the map. One thing that I've found difficult with the Old Kingdom area, is how every few locations I'd create some new feature for the game, and suddenly certain locations are obsolete, or need a redesign :/ I'm hoping that by iteratively completing zones of the map, this will make that less jarring AND allow for better early feedback :D



Beta Feedback Info!
If you're not sure how to enable Beta Location mode, check it out HERE! and be sure to send me feedback either through the feedback towers, on DISCORD or via the online feedback form here!

***MAC BUILD IS USUALLY A DAY LATE, MESSAGE ME IF IT'S LATER THAN THAT***


Well what to say :) it's officially been a year since I moved to where we are now (literally the middle of nowhere). It's been a year of ups and downs, living rural has been a lot of fun when its warm out, but when its cold and you've got a kid thats learning to walk... not so much :P this update is a little late because I've also been prepping my portfolio for another move somewhere, though we're not quite sure where yet ><

0.3.2v0 - 08/27/2018
-----



New Update Cards!
Shoutout to Dartel for mocking these up a couple months back :D I think they're super slick :) I've got a video codec bug to fix, then after that should be rockin! :D



Siege Ladders
Now you can build siege ladders! They're not the most expensive (or sturdy). But if you mass 'em, then you can probably get some units up on the walls :D



Siege Bridges
Also introducing siege bridges! Perfect for moats or detached towers :)



DEBUG
  • MAP - fixed flycam to now aim with MMB, little wonky still ;)


  • MAP, army units clip through map.
  • CAM, clipping with tall structures + buildings.
  • Arena Mode under construction again

Check out the #Latest-Update-Discussion on Discord and let me know what you think!

--> discord.gg/Warcube

Cool GIF I took of the late rendering process for the Viking Village Icon I thought you guys would like :D


Bottom Paragraph!
Well, its been a bittersweet past couple weeks for me. Realizing that it's been a year since we moved here has been strange. I guess I just realize how MUCH can get done in a year, as well as how little sometimes? But I know thats life :) and there's been some weeks where I feel SO busy and gotten a ton done, and other weeks where I've ALSO been very busy... but feel restless by the end of it feeling like I haven't accomplished anything. Thanks for sticking with me, and helping improve this little game :) it's been a blast :D

ːsteamhappyː

-craigz

Warcube - craigz


For those who just want GIFS

New Beta Locations!

  • Fort Dumbshaf, got a content update, new set decorating!
  • Fort Rotand,
  • Port Dellic
  • Castle Bridjorn

VIDEO DEVLOG
https://youtu.be/iqrJ2lVNX1o
Beta Feedback Info!
If you're not sure how to enable Beta Location mode, check it out HERE! and be sure to send me feedback either through the feedback towers, on DISCORD or via the online feedback form here!

***MAC BUILD IS USUALLY A DAY LATE, MESSAGE ME IF IT'S LATER THAN THAT***


Check out the #Latest-Update-Discussion on Discord and let me know what you think!

--> discord.gg/Warcube


So as you can probably tell this Steam post is MUCH different than past ones (a lot less words and bullet points and sadly... GIFS).

These posts used to take me pretty long to write, and some of the feedback I got was that people didnt really care much about the bullet points. SO I've cut all those out and swapped them for a video... and thats pretty much it? But I'm not sold on it... so PLEASE tell me what you like best, or maybe some other games who's posts you like to look at? Or even if you prefer reading this somewhere else! (just Discord etc)

Questions for you
1. Is this new format s a good change?
2. Is there something from the old posts that you want to see again? Bug fixes/lists and their finders? GIFS?
3. Did you watch any of the update video or just kinda look at it and go... meh? I really want to make these posts fun to look at and easy to take in, so any advice you have, I'm all ears :D

ːsteamhappyː

-craigz

Warcube - craigz


VIDEO DEVLOG
https://youtu.be/Tgdq31ArOgk


Tactical Build Menu!
Introducing the Tactical Build menu! :D press and hold 'T' to open the tactical build menu. From here you can call in troops, place structures and I'm still trying to figure out what the 3rd thing should be :P




I gotta say... this tactical build menu is REALLY bringing the game into a new direction. One that I'm pumped to say is super in line with what I hope the game to be, and after playing with it, I hope you'll think so TOO! :D there's some issues to work out with it, but give it a play and let me know what you think! :D

Here's my big questions
  • What would be some other fun things to build? Traps? Ladders? Trampolines?
  • I'm thinking there should be another resource that you build things with. How does something like 'supplies' sound? Trying to stay away from having to collect things like wood, stone, rope separately, and instead just have one type of resource :)
  • There needs to be a way to place larger blocks of troops, I'm thinking of making the scroll wheel toggle the size of the 'army block' you can place? (1 troop, 4 troops, 10 troops, 20 etc)
  • The menu has 3 button categories, and I'm still trying to figure out what to do with the last one (it's a flag icon right now. My first thought was have it be special 'Troop Commands', like calling for a volley of arrows or a trebuchet strike etc. Which I think would be rad :D OR I'm thinking of splitting up the build category into offensive things and defensive things (traps vs barriers etc)



Beta Feedback Info!
If you're not sure how to enable Beta Location mode, check it out HERE! and be sure to send me feedback either through the feedback towers, on DISCORD or via the online feedback form here!

***MAC BUILD IS USUALLY A DAY LATE, MESSAGE ME IF IT'S LATER THAN THAT***

0.3.0v2 - 07/23/2018
-----



New Beta Locations!

  • Fort Dumbshaf, first Neldic area! :D
  • River Merchant, officially a new merchant, still working on some good shop item ;)
  • Bawwa Gate (?)

Interactive Mantlet
Now you can build an interactive mantlet (siege shield), use the horizontal input commands to rotate it, and press the modifier key (usually 'E') to duck into cover :D





Mo0r improvements
  • exiting locations from within locations will actually move your position on the map.
  • added railings to Cutthroat Quarry.
  • added health bars to multiple emplacements.
  • started using integration sprites for input descriptions in text!
  • added back in audio to new text boxes
  • battlebar on battles... derp derp.


  • FX, made fog less thicc @GrimWolf
  • MAP, removed some trees in rivers @Festivized Hat
  • MAP, added extra killbox.
  • MAP, camping freezes inputs @Festivized Hat @Acerobby
  • MAP, made Hacklunds Junkyard under construction again @Seshien
  • CAM, Camera rotation freezing @Festivized Hat
  • LVL, Callow Creek, towers now count units towards liberation count. @Festivized Hat
  • LVL, Wendar, added more entrances!
  • UNIT, Pirate gunman's bullets should now arc a LOT less... and they're less accurate :P
  • UNIT, Fixed units created through the tactical menu being gone... forever D: @Festivized Hat

DEBUG
  • MAP - can reset individual locations from within the location menu now.
  • MAP/LEVEL - press "/" to bring up the debug menu.
  • Press '*' on the the keypad to bring up a level input list. I'll post their keys soon.


  • MAP, army units clip through map.
  • CAM, clipping with tall structures + buildings.
  • Arena Mode under construction again


Sadly no special code this time :( hopefully I'll add one in one of the miniupdates :D let me know if you have any good ideas ;D

Check out the #Latest-Update-Discussion on Discord and let me know what you think!

--> discord.gg/Warcube

Bottom Paragraph!
Thanks again for scrolling all the way down here to read the hidden paragraph :P I'm super excited for everyone to play this update :D I think its going to drastically change the way the game plays, and for the better :) let me know some ideas of things you think should be in the build menu or improvements to it! I really am kind of stuck haha :D

ːsteamhappyː

-craigz

Warcube - craigz



New World Map
I know, you're probably sick of seeing new world maps ;) but let me tell you! After countless sketches, book raiding and 146 chrome tabs later... I present to you what I believe is a MUCH better map for the world of Warcube! :D What it also means is that some of the other factions will ultimately have to have their own islands in the future. But after lots of research I've found this is probably the best option. Not only is it more realistic, but it also helps with being able to really solidify faction culture and consolidate the game a little more :) Definitely let me know what you think about it!

**YOU WILL PROBABLY HAVE TO RESET YOUR MAP UNITS, PRESS ESCAPE ON THE MAP, CLICK THE DEBUG MENU, THEN RESET MAP UNITS**



Beta Feedback Info!
If you're not sure how to enable Beta Location mode, check it out HERE! and be sure to send me feedback either through the feedback towers, on DISCORD or via the online feedback form here!


Apart from the new map, there's quite a few other fun things in the works :D I'm almost ready to have people start testing out Old Home Castle (siege) as well as a new Squad menu :) it should hopefully change the way the game is played a bit in a new and exciting way :D

***MAC BUILD IS USUALLY A DAY LATE, MESSAGE ME IF IT'S LATER THAN THAT***

0.2.5v1 - 07/06/2018
-----


Rally Point
From the tactics menu (~) you can now set a rally point for you reinforcements :)





New Warling Houses
I've been working on some new Warling styled houses, first creating a big kit to pull from :) check out some of the works in progress from Old Home Castle! Let me know what you think!







And from the top of Old Home Castle ;D



Mo0r improvements
  • Versioning, updated my silly versioning to something that makes more sense! :P
  • AI, units now detect other enemy units when they walk into range, even if they were focusing on a different one originally.
  • Quite a few other things that I forgot to document :/


  • LVL, Rebelwood, fixed door not turning on interior.
  • LVL, Jerrys Gate, first enemy waves have lower health @Wolfgrim1
  • LVL, Mac the Merchant, updated text display in actual selling location.
  • Quite a few other things that I forgot to document :/

DEBUG
  • MAP - can reset individual locations from within the location menu now.
  • MAP - tap 'H' to get a readout of all your props current states and locations!
  • MAP/LEVEL - press "/" to bring up the debug menu.
  • Press '*' on the the keypad to bring up a level input list. I'll post their keys soon.


  • MAP, army units clip through map.
  • CAM, clipping with tall structures + buildings.
  • Arena Mode under construction again


razzledazzle

Check out the #Latest-Update-Discussion on Discord and let me know what you think!

--> discord.gg/Warcube

Bottom Paragraph!
Happy Canada and America Independence days to everyone in this area of the world, and for everyone else, I hope you had a week that just happened to be a little better than usual ;D Definitely let me know about any holidays that are important or have a cool story in your country (no matter which one!) and I'd love to see if I could work out a special update for them :) I'm actually having family come in this weekend, so I'll be celebrating then :) I hope you were all able to find some fun games to pickup during the Steam Summer Sale :) just another friendly reminder, no matter WHAT games you play, remember to rate the ones you enjoy, it really matters :)

Have some fun with the secret code weapon ;D

https://imgur.com/a/EdnlAq5

ːsteamhappyː

-craigz

Warcube - craigz



Belendir's Crown + Archer Update!
Introducing Belendir's Crown. A fort deep within Warling territory that was pivotal in delaying the Redkin invasion. Captain Belendir, a famous marksman, was said to have held off the enemy with his small contingent of forces for 6 days, only falling when the entire garrison had run out of ammo.



Beta Feedback Info!
If you're not sure how to enable Beta Location mode, check it out HERE! and be sure to send me feedback either through the feedback towers, on DISCORD or via the online feedback form here!


Nice to finally wrap up one of the new locations! There's a couple more coming soon too :) I've also been hard at work on siege mode, and will hope to have people testing it out soon(tm)! :P

***MAC BUILD IS USUALLY A DAY LATE, MESSAGE ME IF IT'S LATER THAN THAT***

0.2.3v4 - 06/22/2018
-----


New Location!
'Belendir's Crown' - formerly Hillcamp now out of Beta! :D



Improved Archers!

Archers are now much better at their jobs :P with improved accuracy, and the ability to now arc their projectiles :D this was all made by possible by the incredibly talented Ryan DowlingSoka, so be sure to say thanks to him on Twitter :D https://twitter.com/ryandowlingsoka



Chiefs/Captains

Introducing captains! Or errr... chiefs? I don't know, tell me what you think they should be called :P basically, kill these units and their surrounding units will be thrown into a panic. Super fun to watch :D



New Dialogue Boxes!

So I'm just starting to role these out, and will need to swap lots of the older ones. Using these will allow me to start also doing localization AND I think will just overall be better moving forward. You can press 'F' when in range to continue to the next page, or 'V' to go back :)





Platforming Elements
Introducing a new sort of platforming element! I'm calling them flipboards right now, but if you have a better name/idea for how they should look, definitely give a shout :) you can find them in the new location somewhere special ;)



Enemy Alarm Sounders!

Enemies will now try and sound an alarm when they spot you! (if ones nearby)



Barracks Doors
In Saltpeat village you'll find a new type of enemy alarm spawner! It's a barracks door! :D these will constantly spawn units until destroyed :)



Mo0r improvements
  • Versioning, updated my silly versioning to something that makes more sense! :P
  • PLAYER, are now invincible during cinematics.
  • Hill Camp, NPC with dialogue + end cinematic and more set decorating.
  • GUI, added exit confirmation to main screen instead of auto-exit @Myriad @Dartel
  • AI, units that dont see you and are melee attacked will now turn to fight you! @everyone
  • Dynamic Battle, added grass.
  • Input, any button now skips intro cinematic.
  • Quest Manager, I started working on a quest manager, nothing visual to see yet, but soon! It's working on stuff behind the scenes ;)
  • Experience System, I blocked in an exp system, nothing fancy yet, but you can track your exp in the character menu!
  • Early Access Intro, now tracking things behind the scenes ;)


  • Saltpeat Village, fixed looping objective on death @Dartel @Myriad @Hat
  • St. Bollickus, fixed strange mausoleum door business :/ @Shermy
  • Personal Message Intro, fixed typo. @megzmissing/being clipped @Dartel @Hat @Myriad @Shermy
  • Archive, removed legacy video sign in Jerry's Gate.
  • Archive, removed map tutorial, getting outdated.
  • Shields, fixed units not being able to see you through them. @Dartel
  • Fire, *think* I fixed ever looping fire glitch that would occasionally crash the game D:
  • Input, fixed pressing the tactics key to freezing intro camera animation.

DEBUG
  • MAP - can reset individual locations from within the location menu now.
  • MAP - tap 'H' to get a readout of all your props current states and locations!
  • MAP - prop reset *should* now work if your props were floating in Oblivion


  • MAP, army units clip through map.
  • CAM, clipping with tall structures + buildings.
  • Arena Mode under construction again


hatter

Check out the #Latest-Update-Discussion on Discord and let me know what you think!

--> discord.gg/Warcube

Bottom Paragraph!
Well! I can't believe its already this late in June, time has been absolutely flying. I told myself I wanted to have siege mode completed by this time, and so part of me is definitely disappointed it isnt yet xD but I know I just need to keep working hard, keep adding new locations and features, fix bugs like crazy, and eventually it'll all get done :D thanks for all your patience and encouragement, it really means a ton to me :) and remember! If you still haven't rated the game, that's one of the BEST things you can do to help the game get better visibility on Steam :) so tell your friends to pick it up while it's on sale! :D

Also I got a new haircut, so uhh... I'll be wearing a hat for bit :P

https://imgur.com/a/EdnlAq5

ːsteamhappyː

-craigz

Warcube - craigz


Introducing...
Cloud Support! Woohoo! What year is it?! 2013??

No but seriously, now you can take your Warcube save between computers, and I think even platforms?

Give a shout if you have any issues :)


I'm busy at work for the next actual game update, expect to hear more next week! And I hope everyone is off to a great weekend :D

ːsteamhappyː

-craigz

Warcube - craigz



Fire & Fun!
Well friends! Here's a fun little mini-update while lots of the Beta Locations are in the final stretch! :) featuring brand new fire system where you can:
  • Light sticks/torches on fire.
  • Light certain wood props on fire.
  • Light fires/log stacks with lit torches
  • Light enemies on fire, and they'll light OTHERS on fire.
  • Light explosive barrels on fire.

I also started working on sort of destruction system for walls, I'm not sure how big/in depth it'll be. But right now you can knock down certain trees onto them :D Check out Rebelwood Camp to see it in action!



Beta Feedback Info!
If you're not sure how to enable Beta Location mode, check it out HERE! and be sure to send me feedback either through the feedback towers, on DISCORD or via the online feedback form here!


I've been cranking along with the Beta locations and it's been a LOT more fun than just working on them one at a time :) I feel overall they're more fun, and also they'll get released in batches, which is pretty cool :D (rather than just 1 new location every few weeks etc). I've also been devoting a lot of time to working on siege mode, and things are coming a long nicely :D



***MAC BUILD IS USUALLY A DAY LATE, MESSAGE ME IF IT'S LATER THAN THAT***

0.0.22.v1 - 06/01/2018
-----


Fire System
You can light your simple stick on fire AND other props as well! (wood ones that is)



You can also light previously unlit fires/log stacks, I still need to go through some of the older levels and get the fire system up to date though :)



Also pretty fun, is that you can drag props into the fire too! Here I was seeing if I could light the barrel on fire and put it out with the water... I was a little too late xP





Cinematics!
I started getting more comfortable with some new cinematics tools! So get ready for some ridiculousness :P



New archers coming soon!
My friend Ryan DowlingSoka is making the archers look fantastic! I'll be integrating this new system soon, should make archers MUCH more useful. Be sure to follow him on Twitter for some other cool stuff :D



Mo0r improvements
  • CAM, sped up tactical cam panning
  • CAM, pulled tactical cam back farther
  • LVL, Hill Camp [BETA], improved cinematic, added rope tie to sword bridge, make rock divits more distinct, added WIP back entry way near rolling stones, added chief, added ladders.
  • LVL, Saltpeat Village [BETA], blocked in some units, added alternate way in with mining camp/allies, started work on a barracks door (spawn until destroy).
  • LVL, Swellow Village [BETA], added alternate way in (logging camp), added environment hint for moat crossing, added more units, blocked in explosive ambush raft with allies.
  • LVL, Highlands Battleground, armies face direction of eachother, fixed some navmesh issues with ruins placement.
  • LVL, Ally Training Camp [BETA], blocked in a combat arena area, made horse track bigger.
  • LVL, Rebelwood Camp [BETA], added falling log entrance.
  • LVL, The Pit [BETA], added more enemies, refined camp positions, added poison antidotes.
  • LVL, Mercenary Camp [BETA], improved interaction with purchasing units, working on unit database.


  • LVL, Jerrys Gate, added sword and bow to the location once completed.
  • Unit, Skeletal Unit has proper proxy now when far away @Hat
  • GUI, *hopefully* fixed character inventory screen with items missing/being clipped @Dartel @Hat @Myriad @Shermy
  • UNIT, fixed nemesis system with units attacking from crazy distances!
  • UNIT, fixed invincible shields @Hat
  • LVL, Training Grounds, added water back @Hat

DEBUG
  • MAP - can reset individual locations from within the location menu now.
  • MAP - tap 'H' to get a readout of all your props current states and locations!
  • MAP - prop reset *should* now work if your props were floating in Oblivion


  • GUI, ammo when swapping units on hand isnt accurate
  • MAP, army units clip through map.
  • CAM, clipping with tall structures + buildings.
  • Arena Mode under construction again


pyro

Check out the #Latest-Update-Discussion on Discord and let me know what you think!

--> discord.gg/Warcube

Bottom Paragraph!
HA! I thoroughly enjoyed the fun we were able to have in the comments for the last post :D makes me feel like there's this hidden club, and you can tell who's part of it and who isnt :P I've been having fun working siege mode and am pretty excited to get people playing it soon, though the more I play it, the more I realize how cool it'd be to do some of those mechanics on OTHER locations as well, rather than just big city sieges :/ you'll know what I mean soon :) on that note, let me know what your favorite siege engine is in the comments :D (and gosh, go rate the game already if you haven't :P)

https://imgur.com/a/EdnlAq5

ːsteamhappyː

-craigz

...

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