Planet Nomads - 501idni
Hello Nomads,

We have just released 0.9.7.7 to the public official (ie. non-beta) branch.

For clarity, here is the summary of changes made since last official release:

0.9.7.7
  • updated Unity engine to 2018.2.20
  • fixed typing of weird characters with function keys on Linux
  • decreased weather change frequency
  • fixed bugs with FOV in vehicles
  • fixed invisible UI parts with non-native rendering

0.9.7.6
  • dehydration no longer affects your temperature shield
  • changed frozen and heated vignette effect progression
  • fixed intro with dynamic resolution enabled

0.9.7.5
  • added thermometer to HUD
  • fine tuning of some weather aspects (temperature values, rain sound volume)
  • fixed black screen when using non-native resolution rendering
Planet Nomads - 501idni
Hello Nomads,

We have released a new update - 0.9.7.7. We've built it with Unity 2018..2.20 engine which finally solved troubles with keyboard on Linux machines. Also we've made some tweaks of weather and FOV of cameras.

Full list of changes:
  • updated Unity engine to 2018.2.20
  • fixed typing of weird characters with function keys on Linux
  • decreased weather change frequency
  • fixed bugs with FOV in vehicles
  • fixed invisible UI parts with non-native rendering
Planet Nomads - 501idni
Hello Nomads,

We've just released a little update with small tweaks:
  • dehydration no longer affects your temperature shield
  • changed frozen and heated vignette effect progression
  • fixed intro with dynamic resolution enabled
Planet Nomads - 501idni
Hello Nomads,

We have just released an update into Experimental branch. We wanted to fix some weather-related issues before dig fully into next big update. We were able to add the thermometer into the game UI as well.



This update should be released publicly into stable branch in few days if there will be no other issues.

Here is the list of changes:
  • added thermometer to HUD
  • fine tuning of some weather aspects (temperature values, rain sound volume)
  • fixed black screen when using non-native resolution rendering
Planet Nomads - 501idni
Hello Nomads and Welcome to 2019!

We have just set up Steam Cloud Save features to Planet Nomads, so you are able to backup/transfer your saves between your computers or in case of reinstall.

It is well tested steam feature, but if you encounter some troubles, don't hesitate to write us in bugs discussion subforum.
Planet Nomads - 501idni
Hello Nomads,

It finally seems that 0.9.7.3 release is free from all errors, so we've released it for everyone now. This is probably the last release this year, so I want to wish you a Merry Christmas and we all are looking foward to see what we could do with Planet Nomads in 2019!

For those, who did not try our experimental builds, here is the complete list of previous changes:
  • 0.9.7.0
    • new game mode: Free Roam - you can play with your inventories without worrying about thirst, hunger, radiation etc.

    User Experience & Survival Tweaks:
    • added new weather types and improved look of old ones
    • color visualisation and new screen effects for survival attributes
    • directional indicator of damage source
    • "take it all" button in Containers and Automatic Miners
    • allowed direct using/equipping of items from black box Container
    • improved weapon beam, new weapon batteries
    • "bees" - improved attack behaviour and nest appearance
    • enabled animal aggressivity on Medium difficulty
    • changed appearance of toggles (aka "check boxes") in UI
    • grouping Joy notifications by type
    • logging Joy notifications in the Journal
    • added descriptions to block / item radial menus

    Other changes:
    • hidden unavailable blocks in Block Catalog
    • improved brakes and added parking brake to wheeled vehicles

    Bugs and optimizations:
    • fixed game freeze / crash on finishing blueprint during sleeping
    • optimized merge of box colliders for better performance and less physical glitches
    • fixed non-working automatic switch on Solar Beacon
    • fixed corrupted water surface on higher quality settings
    • narrowed camera near plane (reduced weapon/wall see throughs)
    • fixed Craneballs logo quality on splash screen
    • improved Sandy Engine compatibility with legacy Linux distributions
    • fixed water and fog graphical glitches on MacOS

  • 0.9.7.1
    • fixed bugs in collider optimization
    • fixed missing container connections after building a blueprint
    • fixed shader in Planet Map
    • fixed sun making flares through ship walls in the tutorial
    • better quality of sun textures
    • modified vignette textures gradation
    • suppressed an error during downloading blueprints
    • tuned shadow quality for better shadows in middle distance

  • 0.9.7.2
    • finished new weather types
    • different Suit appearance for each armor tier
    • modified Suit survival attributes
    • special Kickstarter-exclusive Suit for our Unique Nomad backers
    • some main character animations changes
    • increased maximum Air Blade altitude
    • increased brake efficiency of small vehicles
    • added immediate reversal of wheels after braking
    • survival screen effects tuning
    • fixed bug that caused empty Block Catalog
    • fixed bugs in notifications display and logging
    • fixed errors from Steam Workshop

  • 0.9.7.3
    • reduced the impact of weather to hot/cold survival attributes
    • linux: built Sandy Engine against older libraries to support not so recent distributions
Planet Nomads - 501idni
Hello Nomads,

This is (I hope) the last experimental release before pushing 0.9.7 to the public.

We have temporarily reduced the difficulty of survival in bad weather and cold and hot biomes. We realized from your feedback that it is hard to be there without proper tools, that we do not have ready for you yet.

In the near future you will enjoy the thermometer, heating/cooling block and some further changes of temperature with day/night, in water etc.

Here is the usual list of changes:
  • reduced the impact of weather to hot/cold survival attributes
  • linux: built Sandy Engine against older libraries to support not so recent distributions
Planet Nomads - 501idni
Hello Nomads,

The third iteration of the new release is in Experimental branch, finally bringing earlier mentioned new weather types.

There are also new Suit designs differentiated according to armor tier. We have also added a Kickstarter-exclusive suit design for our backers, and will send them info how to use it once it will be finally released to the public.

We are still working on balancing the temperature influence on survival, changing temperature with day and night and will add a Thermometer to the UI soon.

Here is the complete list of changes:
  • finished new weather types
  • different Suit appearance for each armor tier
  • modified Suit survival attributes
  • special Kickstarter-exclusive Suit for our Unique Nomad backers
  • some main character animations changes
  • increased maximum Air Blade altitude
  • increased brake efficiency of small vehicles
  • added immediate reversal of wheels after braking
  • survival screen effects tuning
  • fixed bug that caused empty Block Catalog
  • fixed bugs in notifications display and logging
  • fixed errors from Steam Workshop
Planet Nomads - 501idni
Hello Nomads,

Sorry for confusing you, we didn't release new weather types in the last update. Neither in this one, sorry. We have to do some last finishing touches, expect it in following days.

This time we bring bring you some small bugfixes, mainly in collider optimization routines.

Here is the complete list of changes:
  • fixed bugs in collider optimization
  • fixed missing container connections after building a blueprint
  • fixed shader in Planet Map
  • fixed sun making flares through ship walls in the tutorial
  • better quality of sun textures
  • modified vignette textures gradation
  • suppressed an error during downloading blueprints
  • tuned shadow quality for better shadows in middle distance
Planet Nomads - 501idni
Hello Nomads,

We have just introduced an Experimental Branch with new features planned to be officially released during the following week. If you are brave enough and want to test new (maybe buggy) features, you can opt-in using beta releases in the Steam client (sorry, not available in other stores yet).

You can open your old saves in experimental, but there might be errors trying opening saves created or overwritten in experimental release (0.9.7.1) in older releases including default stable version (0.9.6.1) of the game. So please be careful and make backups.

There are few known bugs, please do not report them:
  • some colliders are missing/wrongly calculated during optimization, mainly after game save/load
  • attributes like hunger or thirst is not affected in Free Roam mode, but decreased during the intro sequence

Here is the list of changes:
    • new game mode: Free Roam - you can play with your inventories without worrying about thirst, hunger, radiation etc.
    User Experience & Survival Tweaks:
    • added new weather types and improved look of old ones
    • color visualisation and new screen effects for survival attributes
    • directional indicator of damage source
    • "take it all" button in Containers and Automatic Miners
    • allowed direct using/equipping of items from black box Container
    • improved weapon beam, new weapon batteries
    • "bees" - improved attack behaviour and nest appearance
    • enabled animal aggressivity on Medium difficulty
    • changed appearance of toggles (aka "check boxes") in UI
    • grouping Joy notifications by type
    • logging Joy notifications in the Journal
    • added descriptions to block / item radial menus
    Other changes:
    • hidden unavailable blocks in Block Catalog
    • improved brakes and added parking brake to wheeled vehicles
    Bugs and optimizations:
    • fixed game freeze / crash on finishing blueprint during sleeping
    • optimized merge of box colliders for better performance and less physical glitches
    • fixed non-working automatic switch on Solar Beacon
    • fixed corrupted water surface on higher quality settings
    • narrowed camera near plane (reduced weapon/wall see throughs)
    • fixed Craneballs logo quality on splash screen
    • improved Sandy Engine compatibility with legacy Linux distributions
    • fixed water and fog graphical glitches on MacOS
...

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