A new update is out, bringing some more or less cosmetic changes.
It's hard to see some bugs that are long time in game. We are looking on it 8 hours a day and cannot see it. Thanks to a discussion with ymrich, we've worked a little bit on 2D/3D trees switching and also dynamic lights flashing according to distance or grass tufts dis/appearing less visibly.
Here is the full list of changes:
realtime lights - disabling changed to gradual dimming with distance, the actual light distance same as shadow distance settings
improved switching between 2D/3D trees
fixed flashing of 2D trees on chunk load
fixed appearance of some 2D trees (wrong texture - color)
soft circular blend of 3D grass
removed Map rotation to first POI on initialization (map open or filter change)
fixed "escape vehicle where entered" functionality
We've just released the 126.96.36.199 update. It brings some performance gain on Linux with new libc - Sandy engine is faster there. But should be still compatible with old distros. However, we recommend using current distributions for best performance.
List of changes:
added secondary SandyEngine binary build for Linux (newer one for better performance, older one for compatibility)
We've just released a new Update for Planet Nomads - version 188.8.131.52. The game in now built in updated version of Unity engine. From our testing it could gain a little FPS increase. We are waiting for your feedback, especially if you encounter any new bugs. Thanks.
This time, in the Experimental brach, we're evaluating one of our long awaited features - Custom Keybinding. We've added the keybinding option to most of active blocks, you can find it in the Terminal and also in the Radial menu (if there was a room). We are still unsure if it is a beginner feature and should be available from the Radial menu or if it is just for experienced players and should be only in the Terminal.
Now how it works: In the Terminal (pressing the Use "E" key while pointing on the Terminal block or the Terminal "T" while in cockpit of the craft with working terminal) you bring a list of active blocks, and you can click on the keybinding icon (or in the Radial Menu of a block just click the icon). You can now select the binding action from the list and click override to ignore the default bound keys and then bind a new one.
This way, you can for example make each wheel react to different keys. We've also added binding actions for many other blocks, like switchboxes, lights, doors etc., so you can control them directly from the cockpit. Hope you have enough keys on your keyboards :D. You can of course map same key to different actions of different blocks.
To gain more use from keybinding, we've decided to stress the physics engine a little bit more, and add Motors to Joint blocks (Rotor & Hinge) so you can control each joint separately and unleash your creativity and make more obscure machines. Just bind keys, unlock the joint, set speed and enable the motor. But be warned, physics can be very unpredictable in case of collisions...
Here is the usual list of changes:
added Custom Keybinding to most blocks (available in Terminal and Radial Menu)
added optional Motor to Joints (Hinge & Rotor)
fixed issues after teleporting back from the ship to planet in story end-game
Our contest on the occasion of 50th anniversary of Apollo 11 mission has ended and we've released the new update (version 184.108.40.206) that hides it's assets from the main menu. You can also see the results in our blog post.
We've also added some recent bug fixes to the build.
Here is the list of changes:
Removed Apollo 11 related backgrounds and menu button (you can still play our Lunar Lander minimicro game by entering the apollo11 cheat in console in the main menu).
Changed switching resolutions in main menu options - removed the refresh rates from the list, as system ignored it anyway. It automatically selects best refresh rate but it displayed wrong values (like 23Hz) sometimes. Also added console command "setresolution" for testing purposes.
Added refresh of all hotbars (not only the visible one) in case of dropping item etc.
These days we celebrate the 50th Anniversary of the Apollo 11 and we have a special update for this occasion. We also have a creative contest for you, if you want to participate and maybe win some Planet Nomads themed goods, look at our blog post.
The update also includes bugfixes from previous experimental release as follows:
reworked automatic miner - changed displayed probabilities to amount per hour, fixed mining computations
reworked libsqlite in Sandy engine (fixes save/load bugs mainly on Linux)
increased area for spawning Terry's ship (should decrease the probability of spawning it under water)
Magnetic Hever - added possibility to build it on another buildings / vehicles
fixed light artifacts on sky
removed advanced settings effect on oxygen (fixes troubles under water on Easy and Hard settings)