Less than a week before the Epic Splash Tournament #3. Prepare your skills, we implemented new easier AI. Entrance is free, but you will have to drink at the bar. The three winners of the tournament will get a Steam key of the game and the winner will get a special price. You can pre-subscribe here:
We will record the matches and put them online on Youtube after the tournament such that you can see it all. If you are interested in organising your own tournament of Splash Blast Panic, you can send us a mail at: firstname.lastname@example.org Leading to the tournament, we are doing a social media campaign to show off the different features and mechanics of the game.
GENEVA GAMING CONVENTION 2017 We are organising a tournament on Saturday the 23th of September. Like last year, the finals will be on the scene. Join us and win Steam keys and special prizes. More infos after Pax West.
NEXT EVENTS We will be at several events in the next months:
August 24th, Epic Splash Tournament #3, QWERTZ, Lausanne, Switzerland August 25th-28th, Numerik Games, Yverdon-les-bains, Switzerland September 1st-4th, Pax West, Seattle, Washington, USA September 22th-24th, Geneva Gaming Convention, Geneva, Switzerland October 20th-2th, Zurich Game Show, Zurich, Switzerland
So reserve the dates, we will be happy to meet you there.
Refactoring the Freeze, Super attacks now completely stop the action Correcting bugs with the collisions Adding the new voices when grabing items Working on the Unlink Team Versus Speed up the Game Options loading Correct bug with the super prep animation with the Random Char selection
The big refactor of the beginning of August will help us a lot for the Online Multiplayer. We hope we can start the closed beta in September with a basic online mulitplayer mode working without items or super attacks.
THE NAP IS NEVER OVER! Hey listen! Come on, wake up! No success. The koala will not wake up. But he can still put up a fight! His Super attack involves bubbles, A LOT of bubbles. You can control it by turning left or right and create a shmup-like pattern of bubbles. tWith the Koala, we completed our lineup of characters for the alpha phase. We will now focus on adding some weapons, levels, adding skins to characters and work on the online multiplayer and the arcade mode.
A NEW SPIKY ITEM! Since we implemented the stomp mechanic, pro players have been using it extensively. But now, you can counter it. Grab the spike helmet and use the jetpack burst to attack your enemies from the bottom. Warning though, the spike helmet breaks at the first stomp on it and you still have the recoil of the collision.
NEXT EVENTS We will be at several events in the next months: August 25th-28th, Numerik Games, Yverdon-les-bains, Switzerland September 22th-24th, Geneva Gaming Convention, Geneva, Switzerland October 20th-2th, Zurich Game Show, Zurich, Switzerland So reserve the dates, we will be happy to meet you there.
MINOR FIXES -Optimize the game by putting an option to record the stats, by default not doing it -Correct rematch bug -Refactor the Fmod sound layer adding stereo effect and adding nice music transitions -Correct expo mode bug -Update to Spine 3.6 -Adding the Spike Helmet We have still a long way to go with online multiplayer in the next months, but we will also continue to work on the local multiplayer to add new characters, new items, new maps.
Here she is, ready to bring chaos on the battlefield, bow to Mechanica. She had her own level, but now she joins the fight. Her super is similar to the Robot, but expect a devastating preview of chaos. Each of her sentinels will attack a player randomly, going slowly to its direction, but the main difference compared to the robots is that for each sentinels, they choose randomly from the whole weapons arsenal of the game (you remember that laser canon? Yes, you guessed right, it can be used by the Mechanica's sentinels).
Minor fixes -Adding colors to the stomp explosion. -Adding a little shadow under the player to the ground or moving platform -Correcting minor bug with collision reflection -Correcting minor design issues on Gamble Rumble with the platforms and the pipes -Changing the design of the Hunter super attack by flipping him compare to his original flip and by shrinking his canon opening. -Changing the design of the Punch Gun for a more opened canon. -Correcting the suicide attack bug on an empty bubble
We have still a long way to go with online multiplayer in the next months, but we will also continue to work on the local multiplayer to add new characters, new items, new maps.
What a crazy tournament it was. Veterans players like newcomers competed hard to get those waterguns! With 22 participants, this PolyLAN was one of the biggest tournament of Splash Blast Panic and we want to thank all the participants. In the veterans, we saw players like Pandadmin, Zipeout, Tadyblitz, or Psykotik, but also last PolyLAN vice-champion Wyti and last PolyLAN champion Gion. Because of that, the level was already so high in Quater Finals and so good players already finished their tournament there. The A-Final between Gion and Winter was so intense. Winter as Shin and Gion as the Cat, they competed hard for the Nerf Super Soaker Beach Blast. Wyti fought hard against the newcomer Tatallios, but managed to dominate him in the B-Final. The results are: 1. Winter 2. Gion 3. Wyti 4. Tatallios 5. MetaHG 6. JuUust 7. Blackout 8. Psykotik
Minor fixes: -Adding more colors to the jetpack clouds helping the player to see where they are. -We refactor the collision between players. -We buffed the basic Water bullet effect. -We nerfed the stomp in Team Versus, for team to focus more on the tactical side rather than the stomp festival that we usually see. -Correct bubble bug in Team Versus when your teammate died -Correct slow-motion bug in Team Versus when your teammate died -Player name in-game on top of the player character We have still a long way to go with online multiplayer in the next months, but we will also continue to work on the local multiplayer to add new characters, new items, new maps.
The bi-annual LAN organised at EPFL, Lausanne, is our regular opportunity to prepare a competitive tournament. Since Fall 2015, we have been recording the high-level and tense matches. One of the most crazy match of Splash Blast Panic was played during a PolyLAN tournament. We are really looking forward to see you compete and even play with you! Of course, we are preparing some nice prizes for the winners. As a novelty, we are also organising a 2v2 tournament in Linked Team Versus. Prove us who is the best team and challenge the developers.
Minor fixes Adding colors to the jetpack clouds helping the player to see where they are. AI have been buffed. Our goal is to arrive to the best AI and then prepare some different levels of AI for the release. Try to beat the AI with their intelligent Super handling. The stomp is quicker, more skills involved. Update to new Unity version with better graphics and performance We have still a long way to go with online multiplayer in the next months, but we will also continue to work on the local multiplayer to add new characters, new items, new maps.
First post! We are finally on Steam. After the Ludicious festival, we focused our efforts on stabilising the new Character Selection Menu system. Stomp the podium to set your character as ready. Team Versus and Free For All modes are available. In this new menu, you will be able to stomp and shoot your opponents when you selected a character. No need for clumsy explanation while you already play a round. Learn the controls before even choosing a level. The game is now more stable and enjoyable. We are now ready for the Game Developers Conference in San Francisco from March 1st to 3rd! We are very happy to show the game to game developers from all around the world and we are pretty confident in the work we put in it. We will be part of the bigger #SwissGames delegation so don't hesitate to check their games too!