Jun 5, 2018
Ultimate General: Civil War - DARTIS
Hello Generals,

Thanks to your reports we found two more glitches that we quickly fixed which are the following:

Ultimate General: Civil War v1.11 rev.22986
  • Steam Achievements fixed. Previous patch caused a temporary issue which we addressed and now achievements should be working.
  • Battle of Shiloh Confederate version - timer issue fix. In very rare circumstances, depending on speed of time, the battle would follow to the next day, even though you captured Pittsburg Landing. Please note that you have to secure the objective fully (Green tick will appear) or else the objective will not be considered captured.

Thank you all for the ongoing feedback!

Official forum: Link
Steam forum: Link

Enjoy!

The Game-Labs Team
May 18, 2018
Ultimate General: Civil War - DARTIS
Hello Generals,

We would like to inform you that a small update became available, addressing mainly a small bug related with a supply perk. We fixed it thanks to your feedback and added a few more improvements. Take a look what is included in our official blog or below:

Ultimate General: Civil War v1.10 rev.17781
  • Fixed the Generals' "Strategy" perk. Previously it was applying only inside the General's radius and not "Passively" as indicated.
  • Fixed a small fortification bug in Battle of Chancellorsville.
  • Fixed issue in strength balance in Battle of 1st Manassas. Previously the local forces of player and AI were maximized (could reach 2,950 strength) and player forces played insignificant role in the battle.
  • Fixed a timer issue in Battle of Shiloh South Player version. The timer expired but battle did not end until the end of day.
  • Player reinforcements in Battle "Stay Alert" delay more to make the battle more challenging.
  • AI will keep more effective distance from player, thus it will protect its flanks better and attempt to flank more often.
  • AI will concentrate more effectively its forces against player's weak points.

Your continuous feedback always helps. Share it in our forums:

Official forum: Link
Steam forum: Link

Enjoy!

The Game-Labs Team
Ultimate General: Civil War - Valve
Today's Deal: Save 50% on Ultimate General: Civil War!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Thursday at 10AM Pacific Time
Ultimate General: Civil War - DARTIS
Generals, we need your attention!

The game has just received a new update which makes it complete. The language translation of the newest custom battles text has been added and AI has received various improvements to become an even more challenging opponent, who will relentlessly attack your weak points and will create symmetrical and realistic fire lines around your flanks.

You can read about the patch in our official blog or below:

Ultimate General: Civil War v1.09 rev. 21114
  • Further AI improvement (Flanking behaviour, Defense readiness, Territorial awareness, Line making).
  • Significant improvement of AI pressure to keep its placeholders/objectives.
  • Reduce of about 20% morale staying power of skirmishers. They will still be useful for delaying or hit and run tactics but not so exploitable from player. Popping up skirmishers everywhere to defeat the AI should not be a win option for player. Additionally AI pushing back easily player's infantry with skirmishers should not happen to an annoying level as before.
  • Added the last text translations for newest custom battles.

We would like to remind that Ultimate General: Civil War has received 9 small or big patches after its full release on 14/7/2017. With this latest patch we consider the game finalized in its main content and we move forwards in full speed for new projects of Ultimate General series. However, we will continuously monitor your feedback shared in our forums and will support the game for as long as needed:

Official forum: Link
Steam forum: Link

Enjoy!

The Game-Labs Team
Oct 15, 2017
Ultimate General: Civil War - DARTIS
Generals, another hotfix patch has been launched. Please deploy your forces to check it out. The content is the following:

Ultimate General: Civil War v1.08 rev. 20726
  • AI generic improvements so that it provides even more challenge and chases its goals more persistently. 
  • Fixed timer  in the Battle of Stones river (Confederates) that did not allow the battle to end properly.
  • Fixed a minor bug in Battle of Chancellorsville that created issues in fortifications of last day.

Your feedback and suggestions can be shared in our forums:

Official forum: Link
Steam forum: Link

Enjoy!

The Game-Labs Team
Oct 4, 2017
Ultimate General: Civil War - DARTIS
Generals,

A small but important hotfix has just become available. It includes the following:

Ultimate General: Civil War v1.07 rev. 20646
  • Repairs on Chancellorsville Battle Timers that could make impossible to end the battle in some cases.
  • AI Territorial Awareness enhance. The AI will act more cautiously, expanding its forces widely and countering flanking threats more effectively.

Please continue to share your very helpful feedback at the below links:

Official forum: Link
Steam forum: Link

Enjoy!

The Game-Labs Team
Ultimate General: Civil War - DARTIS
Hello again Generals,

We are happy that you enjoy the game and wish that our new update is going to increase your gameplay satisfaction. First of all, we have added four new custom battles based on the historical battles of Chickamauga, Spotsylvania Court House, Cold Harbor and Shiloh. Among several balances, fixes and improvements we have included language support for the Japanese and Korean players. Let's read what the new patch has to offer in more detail.

Ultimate General: Civil War v1.06 rev. 20596

New Battles

Added 4 custom battles raising the number of custom battles to 16. The new battles are:
  • "Chickamauga, Day 1": What if General Bragg attacked more aggressively on September 18th at the Battle of Chickamauga? Could Rosecrans defend more actively and prevent the Confederates from passing the river passages?
  • "Laurel Hill": During the Battle of Spotsylvania Courthouse, the Union attempts to storm the lightly defended Confederate trenches at Laurel Hill. General Ewell rushes to reinforce the Rebel lines before they are overrun.
  • "Cold Harbor - CSA Right Flank": It is June 3, 1864, the third day of the Battle of Cold Harbor. Grant prepares to launch an all-out attack upon Lee's right flank. The Confederates are heavily outnumbered but possess strong ground and have built the strongest fortifications ever seen in the war.
  • "Hornet's Nest": The element of surprise is lost for the Confederates at Shiloh, yet there is still chance to attack and destroy the Union army. Grant is using the temporary delay to organize a stronger defense at Hornet's Nest.


In the new custom battle "Cold Harbor, CSA Right Flank" you fight on the wide area of Confederate right flank with maximum forces for both sides

AI
  • AI slight balances that will make big positive differences to all aspects of AI behaviour. The AI should be in its best state ever.

Balances/Fixes
  • 12Pdr Whitworth is enhanced at long range fire so it will make significant impact when firing from distance.
  • Laurel Hill's campaign battle objectives are now less strict. Player will have to keep not all objectives as before but at least two important.
  • Enhanced possible Union AI strength ratio for the Battle of 1st Manassas. Union forces could be very few compared to player's making AI hesitant to attack.
  • Enhance of possible AI strength ratio to keep interest high at mid campaign (based on feedback) and not have boring battles vs crippled AI armies. Battles affected are:
  • Antietam for Confederate AI , Fredericksburg for both AI sides, Chancellorsville for Confederate AI, Gettysburg for both AI sides.
  • AI will be affected the same from previous defeats but will allocate more troops to counter your army, if there are available.
  • Fixed timer issues in Battle of Stones River. Battle could be interrupted wrongly sometimes, cancelling player's capturing of critical objectives.
  • Fixed timer issues in Battle of Chancellorsville. Battle could be interrupted wrongly sometimes, cancelling player's capturing of critical objectives.
  • Fixed timer issues in Battle of Shiloh and prolonged battle end time allowing player to employ more careful tactics.
  • Replaced wrong portrait of General Grant with a face more look-alike.
  • Fixed wrong display of Victory Text Message after a defeat in Washington.


The new custom battle "Chickamauga, Day 1" finds a small Union force defending a large territory vs superior Confederate forces. Bragg could end the battle on this day if he attacked boldly... can you?

Languages
  • Added support for the Korean and Japanese languages. Please note that the new battles will have some missing translations that will be added as soon as possible.

We are always grateful for your feedback and suggestions that you can share in our forums:

Official forum: Link
Steam forum: Link

Enjoy!

The Game-Labs Team
Ultimate General: Civil War - Valve
Today's Deal: Save 33% on Ultimate General: Civil War!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Monday at 10AM Pacific Time
Ultimate General: Civil War - DARTIS
Hello Generals,

We hope you had -or you are still having- great summer holidays. We would like to add something to your enjoyment by offering a new game update. Two new custom battles and various game improvements are included. Have a look below:

Ultimate General: Civil War v1.05 rev. 20460

New
  • New Custom Battle "Culp's Hill": On the night of July 2nd the Confederates attack Culp's Hill and Cemetery Hill. The Union will be greatly challenged in this major speculative engagement.
  • New Custom Battle "Stony Ridge": What if Major General Pope was more cautious and instead of attacking piecemeal, he made a more coordinated assault on August 29 at 2nd Battle of Bull Run? You will find out in this new custom battle.

AI
  • AI fine tunes to become even more responsive to threats. The AI should evaluate better the territorial needs for reinforcing with sufficient units, especially when in defense.


The new custom battle "Culp's Hill"

Balances/Fixes
  • Fixed issues that resulted in overpowered merged units that were created by player. Players used to exploit merged divisions to inflict more casualties to the AI but now this should not happen.
  • Skirmishers are slightly less resistant in rifle fire morale shocks. This way they cannot be overpowered and exploitable by players as before, but their role will continue to be significant.
  • Cannons further rebalance as per feedback. Cannons affected are:
    - Reduced slightly short distance/canister damage for 10 Pdr Parrot and 24Pdr Howitzer.
    - Balanced better the long range damage for 10 Pdr Tredegar, 12Pdr WhitWorth, 14Pdr James, 6Pdr Wiard Rifle, 20Pdr Parrot (Addressing underpowered or overpowered cases).
    *Thanks* to our volunteer tester "The Soldier" for his help on this subject and his great guide that you can read here: http://steamcommunity.com/sharedfiles/filedetails/?id=1105446690
  • Fixed Confederate Militia Division that was equipped with old muskets in custom battle "Hardin Pike". Now they will have standard Springfield rifles.
  • Balanced better the AI strength for Gettysburg Campaign version so that there will be more chances to be one of the most decisive and difficult battles you will fight. In lower difficulty levels it was possible to win rather easily, even on the 1st day.
  • In Battle of 2nd Bull Run (North Campaign version) the player forces will arrive not all together on the 1st day for the vanguard corps but gradually (and more realistically), so the battle will have more chances to be fought historically through out all possible phases.
  • Increased Battle End Timer limit for battles of Mansfield and Battle of Saunders Farm to allow player using more cautious tactics if needed.
  • Fixed major issue with custom battle "Potomac River" that made most units unavailable for Confederate player.

Your ongoing feedback helps us to offer more improvements. Please share it at the below links:

Official forum: Link
Steam forum: Link

Enjoy!

The Game-Labs Team
Ultimate General: Civil War - contact@rockpapershotgun.com (Tim Stone)

Ultimate General: Civil War has travelled a fair-old distance since I Early Accessed it late last year. Game-Labs’ spectacular sprite slaughterhouse is now bigger, better, and even more approachable. I like it a lot, but not quite enough to pin a prestigious RPS Recommended rosette on its breast. (more…)

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