Wild Terra Online - guniball


New mechanics and items:
- The new mechanic Strange pointers. Now different pointers appear in different game zones, if you successfully learn this, you can get a pointer to a godsend or an iron / thozorium deposit. Also, instead of a pointer, you can get a piece of the map.
- There are 3 new godsends, it can be found by learning pointers.
- There are 2 new deposits of iron and one deposit of thozorium, you can find it by learning pointers.

- Now in general chat, you can write messages as emotions. It will be written in italics and highlighted in a different color. You can write an emotion by putting an " at the beginning and end of a message.

- Avatars. Now you can set the avatar image for your character through the Stats window.
Your avatar is visible in the guild list, friends list, and in the group window. Avatars can be obtained in various ways: for completing quests, found in treasures, received for various events, or bought in a store for gold.

- A chest with avatars has added to the game store. In it, you can find a random avatar from all currently available avatars in the game.

- Friend list. Now it is possible to add players to the "Friends List". When adding a player, he will receive a confirmation request. If you do not want to be added as a friend, there is a separate option for this.

- Now you can set the pointer to the current location of the player. This feature has been added to the "Guild Window" and "Friends List". IMPORTANT! The pointer is not updated when the player moves, it only shows the location at the time of its addition!

- Added "Injury" system. Injuries are divided into three types: Wounds, Bruises, Fractures. Different types of weapons can cause different types of injuries, all effects from injuries remain on the player until healed. A weapon can cause either a specific injury or random injury, this will be additionally indicated in the description of a weapon. Also now you can break the player’s jaw with bare hands.
IMPORTANT! This is an experimental system and in the future, it will change and be finalized.

- Monsters and animals can now cause injury. Be careful!

- A new skill for the treatment of injuries and negative effects - “Healing”. A separate tab has appeared on the list of crafting. This is the first skill, the recipes for which will be mainly tied to intelligence. Most of the ingredients require a mortar and pestle, which a blacksmith can make. The list of recipes will expand significantly in the future.

- Bonuses. A negative “Pain” bonus has been added - when you take damage, you get it X% more, where X is the value of the pain parameter.
- Bonuses. Added a negative bonus "Slowing attack speed" - reduces the speed of your attack by X%.
- Bonuses. Added negative bonus "Stamina cost at a run" - increases stamina costs while running by X%.
- Bonuses. Added a negative bonus "Stamina Costs on Attack" - increases stamina costs for attack by X%.
- Bonuses. Added a positive bonus "Protection against poisons" - reduces the chance of getting poisoning by X%.
- Bonuses. Added a positive bonus "Protection against injuries" - reduces the chance of injury by X%.

- Poisons. A new kind of poison, "Vomiting poison" - you gradually lose satiety and one positive effect of food.

- Items. A new bottle of "Vomiting poison" for use on weapons.
- Items. New plates and pads for armor with protection against injuries and protection against poisons.

- Added 54 new daily quests. Now the game has 125 daily quests.

Changes and balance:
- Abilities. Increased Whirlwind strike radius from 75 to 125.
- Abilities. Increased Push strike damage from 110 to 125.
- Abilities. Increased cooldown of Suppression strike from 9 to 10 sec.
- Abilities. The parameters of the Stone Crusher have been changed. Increased cooldown from 12 to 15 seconds, increased stamina costs from 8 to 10, increased damage from 10 to 25%.
- Abilities. Rapid-fire parameters changed. Stamina cost increased from 16 to 20. Damage reduced from 100 to 90%, 0% crit chance for each shot.
- Abilities. Changed the parameters Barrage. Increased cooldown from 8 to 10 seconds. Damage increased from 140 to 200%.
- Abilities. Increased duration of the Protection (Shield) effect from 4 to 6 seconds.

- Weapons. All long-range weapons now have the "Range" option. Range = 1 cell in width, in grid mode ('G' key).
- Weapons. Hunting Bow has a 10% crit chance.
- Weapons. For Short Bow, a critical chance reduced from 20% to 10%.
- Weapons. For Composite and Thozorium Bows, crit damage has been reduced from 200 to 175% and crit chance from 20% to 15%.
- Weapons. Increased flight speed for a sling shell. Added stun effect. Reduced crit damage from 250 to 200%.
- Weapons. Spear flight speed increased.
- Weapons. Cursed Knife now ignores 20% of armor.
- Weapons. Reduced chance of triggering the effect of poisoned weapons from 25% to 20%.
- Weapons. Ritual weapons can now be repaired using any repair kits. You can also apply poison from a jar to this.
- Weapons. You can apply poison on a Cursed weapon.

- Equipment. Witch’s Cap and Pumpkin Helmet cannot be upgraded with plates and pads.

- Items. Increased the number of Unbaked bricks in one stack from 20 to 50.
- Items. Increased the number of Bricks in one stack from 20 to 50.
- Items. Increased the number of glue in one stack from 20 to 50.
- Items. Increased the number of Bones in one stack from 25 to 50.
- Items. Increased the number of Bones for the production of bone meal from 4 to 5.

- Curses. The Cursed Soul now stays forever until you remove this effect.

- Bonuses. The name of the bonus "Defense" has changed, now it is called "Armor".
- Chests. Changed rewards in bronze, iron, and steel chests. Now from these chests, you can get not only unique mounts, but also improvements for weapons and armor, poisons, spices, good food and much more.
- Godsends. In all godsends, the loot is slightly changed and the chance to get it

Bugfix:
- Fixed calculation of speed with a bonus on dexterity and on items with a bonus to speed.
- Fixed a bug when players received an old scroll of premium for completing some quests.
- Fixed a bug when a player who made a transfer from another server was not removed from the guild list.
- Fixed a bug when a character who was deleted or moved to another server remained in the list of "access to the dominium" of other players.
- Fixed a bug with re-getting completed quests, after re-login to the game.
- Fixed a bug with the appearance Guards of Treasures in the territory of the dominiums.
Wild Terra Online - guniball
IMPORTANT! This is a test version of the patch, made specifically for test servers and for checking all changes and finding bugs. This is not the final version of the patch which will eventually be installed on the main server!

New mechanics and items:
- Avatars. Now you can set the avatar image for your character through the Stats window.
Your avatar is visible in the guild list, friends list, and in the group window. Avatars can be obtained in various ways: for completing quests, found in treasures, received for various events, or bought in a store for gold.
On the test server, you can see all avatars via chat commands:
/avatar wildterra
/avatar yusuf

- Friend list. Now it is possible to add players to the "Friends List". When adding a player, he will receive a confirmation request.

- Now you can set the pointer to the current location of the player. This feature has been added to the "Guild Window" and "Friends List". IMPORTANT! The pointer is not updated when the player moves, it only shows the location at the time of its addition!

- Added "Injury" system. Injuries are divided into three types: Wounds, Bruises, Fractures. Different types of weapons can cause different types of injuries, all effects from injuries remain on the player until healed. A weapon can cause either a specific injury or random injury, this will be additionally indicated in the description of a weapon. Also now you can break the player’s jaw with bare hands.
IMPORTANT! This is an experimental system and in the future, it will change and be finalized.

- A new skill for the treatment of injuries and negative effects - “Healing”. A separate tab has appeared on the list of crafting. This is the first skill, the recipes for which will be mainly tied to intelligence. Most of the ingredients require a mortar and pestle, which a blacksmith can make. The list of recipes will expand significantly in the future.

- Bonuses. A negative “Pain” bonus has been added - when you take damage, you get it X% more, where X is the value of the pain parameter.
- Bonuses. Added a negative bonus "Slowing attack speed" - reduces the speed of your attack by X%.
- Bonuses. Added negative bonus "Stamina cost at a run" - increases stamina costs while running by X%.
- Bonuses. Added a negative bonus "Stamina Costs on Attack" - increases stamina costs for attack by X%.
- Bonuses. Added a positive bonus "Protection against poisons" - reduces the chance of getting poisoning by X%.
- Bonuses. Added a positive bonus "Protection against injuries" - reduces the chance of injury by X%.

- Poisons. A new kind of poison, "Vomiting poison" - you gradually lose satiety and one positive effect of food.

- Items. A new bottle of "Vomiting poison" for use on weapons.
- Items. New plates and pads for armor with protection against injuries and protection against poisons.

- Added 54 new daily quests. Now the game has 125 daily quests.

Changes and balance:
- Abilities. Increased Whirlwind strike radius from 75 to 125.
- Abilities. Increased Push strike damage from 110 to 125.
- Abilities. Increased cooldown of Suppression strike from 9 to 10 sec.
- Abilities. The parameters of the Stone Crusher have been changed. Increased cooldown from 12 to 15 seconds, increased stamina costs from 8 to 10, increased damage from 10 to 25%.
- Abilities. Rapid-fire parameters changed. Stamina cost increased from 16 to 20. Damage reduced from 100 to 90%, 0% crit chance for each shot.
- Abilities. Changed the parameters Barrage. Increased cooldown from 8 to 10 seconds. Damage increased from 140 to 200%.
- Abilities. Increased duration of the Protection (Shield) effect from 4 to 6 seconds.

- Weapons. All long-range weapons now have the "Range" option. Range = 1 cell in width, in grid mode ('G' key).
- Weapons. Hunting Bow has a 10% crit chance.
- Weapons. For Short Bow, a critical chance reduced from 20% to 10%.
- Weapons. For Composite and Thozorium Bows, crit damage has been reduced from 200 to 175% and crit chance from 20% to 15%.
- Weapons. Increased flight speed for a sling shell. Added stun effect. Reduced crit damage from 250 to 200%.
- Weapons. Spear flight speed increased.
- Weapons. Cursed Knife now ignores 20% of armor.
- Weapons. Reduced chance of triggering the effect of poisoned weapons from 25% to 20%.

- Outfit. Witch’s Cap and Pumpkin Helmet cannot be upgraded with plates and pads.
- Curses. The Cursed Soul now stays forever until you remove this effect.

Bugfix:
- Fixed calculation of speed with a bonus on dexterity and on items with a bonus to speed.
- Fixed a bug when players received an old scroll of premium for completing some quests.
- Fixed a bug when a player who made a transfer from another server was not removed from the guild list.
- Fixed a bug when a character who was deleted or moved to another server remained in the list of "access to the dominium" of other players.
- Fixed a bug with re-getting completed quests, after re-login to the game.
- Fixed a bug with the appearance Guards of Treasures in the dominiums territory.
Wild Terra Online - guniball


We have prepared many innovations and changes that will be included in the next major update. We plan to release it this week. Some of the innovations:

- New daily quests.
- Two new chains of weekly quests (farmer, hunter) and finalization of the current ones.
- Friend list.
- Avatars. Will be displayed in the guild list, friend list, group window.
- New injury system. There will be several negative effects, as now from poison or a curse, but associated with injuries and fractures. For example, a blunt weapon will have a chance to hang a fracture, swords and axes will have a chance to hang a laceration, etc.
- A new skill “Healing”.
- Slightly enhances sling and throwing characteristics to make them more attractive to use with the shield.
- Update loot in locked chests, Ritual and Draemetr.
- New types of armor decoration.
- A new system for researching objects using Cartography.

We hope you'll enjoy these changes. Follow the news, share your opinion with us and other players.
Wild Terra Online - guniball
Wild Terra Online - guniball


Already in the in-game store.
Wild Terra Online - guniball

Everything described hereafter - still in development or exists only in the plans. Remember that a lot can change and the dates may be delayed. We will do everything to make changes better and timely.

We are working on a major update that will bring a number of new mechanics and content to the game.
- New daily quests.
- Two new chains of weekly quests (farmer, hunter) and correction of the current ones.
- Friend list.
- Avatars. Will be displayed in the guild list, friend list and group window.
- In-game mail. Players will be able to write letters to each other and send items.
- New injury system. There will be several negative effects associated with injuries and fractures. For example: a blunt weapon will have a chance to inflict a "fracture", swords and axes will have a chance to make a "laceration", etc.
- A slight reinforcement of sling and throwing spears to make them more attractive for use with a shield.
- Flags and emblems.
Jul 31
Wild Terra Online - guniball
- Fixed a bug with recovery from the "Rest" effect.
- Fixed a bug with a Ritual when a Draemeter did not appear.
- Fixed a bug with Thozorium arrows in the Ritual rewards.

Important! If you have thozorium arrows with the "true" quantity, you need to move this item inside the inventory and the quantity will change to 50.

We are preparing a major update, wait for details about our plans.
Wild Terra Online - guniball
- Now guards return to their place if players try to lead them far. These changes relate to guards of: Mines with iron ore, Crystal of Warp, All kinds of treasures, Ritual.
Important! This is an experimental mechanic that requires tests, in the future, it may need to be refined or redone.

Changes and fixes:
- Stables. Increased number of cells by 5.
- Treasure maps. Crafting no longer requires intelligence.
- Thozorium arrows. Reduced the ignorance of absorption from 50% to 30%.
- Cursed dagger. Reduced chance to curse the target from 20% to 10%.
- Fixed a bug when the effect of poison was applied by common arrows.
- Fixed a bug with repeating quests from the chain of weekly quests when leaving the game.
Wild Terra Online - guniball


Unlike Warp Scroll, with this displacement, the improvement of your element will ALWAYS be successful! Hurry, the offer is limited.
Wild Terra Online - guniball


Let’s celebrate the 13th anniversary of Juvty Worlds together.

Log in to Wild Terra until June 30th and get 3 days of Premium! These scroll is issued only on one server, be careful when you first enter the game.
13% discount on Pandora’s Boxes only until July 1st! We remind you that Pandora's Boxes are available for purchase only until July 1st, hurry up!

Pandora's box can contain anything!
Opening it, you get only one thing, but it can be absolutely any of all existing in the game (from more than 750 items)! If a thing has a quality, then it will be equal to 150%. If a thing has a quantity, it will be equal to 1.

Opening Pandora's Box, you can find in it, for example:
A legendary cursed weapon or Barghest Mount or Thozorium Pickaxe (quality 150%) or Improve Scroll: Melee Weapon, but you can also get one Stick or one Carrot or even another Pandora's Box, as lucky. In the boxes there are also the rarest things that cannot be obtained in another way: Demonic chests, equipment from festive events, award items and much more!

Good luck with the boxes!
...

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