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Brothers Colin and Connor McGuire wanted a Left 4 Dead movie... so they made one.
The home project took them the better part of two years, including 3000 hours of editing. The final product is about the length of an "hour" long television show, clocking in around 40 minutes, and looks at least as good as several TV shows I've seen.
Attentive horror fans may have spotted the bilious Boomer and other Left 4 Dead monsters snuck into Joss Whedon's delightful scare 'em up movie The Cabin in the Woods, but L4D's involvement was once supposed to be far greater. Director Drew Goddard has revealed that a CitW expansion was planned for Left 4 Dead 2, but sadly got scrapped. Plainly, this post contains spoilers for the film, which you really should see if you haven't.
"We actually were going to do a downloadable L4D2 expansion pack, where you'd fight in the Cabin world, but then MGM went bankrupt so the delay squashed it," Goddard said in an 'Ask Me Anything' on Reddit. "But the people at Valve were still cool enough to let us use some of their monsters to fill the cubes in the background (I had a lot of cubes to fill.)"
He added, "By the way -- the game was gonna be amazing. You were gonna be able to play in both the upstairs 'Cabin in the Woods' world and the downstairs 'facility' world with all the monsters. Believe me, I HATE all video games based on movies, they always suck, but porting Cabin into Left For Dead felt like the right fit. It pains me that it didn't happen."
Here's the scene where the Left 4 Dead monsties appear:
Talking today in a Reddit IAmA, the film's director Drew Goddard said we almost got a lot more than that: If MGM hadn't gone bankrupt, we would've gotten a downloadable Left 4 Dead expansion pack based on the movie.
Cabin In The Woods Spoilers Follow.
We actually were going to do a downloadable L4D2 expansion pack, where you'd fight in the Cabin world, but then MGM went bankrupt so the delay squashed it. But the people at Valve were still cool enough to let us use some of their monsters to fill the cubes in the background (I had a lot of cubes to fill.)
By the way — the game was gonna be amazing. You were gonna be able to play in both the upstairs "Cabin in the Woods" world and the downstairs "facility" world with all the monsters. Believe me, I HATE all video games based on movies, they always suck, but porting Cabin into Left For Dead felt like the right fit. It pains me that it didn't happen.
I already think that Cabin in the Woods had a lot of fun playing with video game tropes, so it hurts my heart that we almost got to take a four-player run not only through the cabin but through the monster-filled facility underneath. I wonder if there would have been a merman? Or if Sigourney Weaver would have been the final girl-boss?
I guess now we'll never know. But we can always imagine.
Yesterday, you probably read the first part of my chat with Valve’s Erik Wolpaw and Double Fine’s Anna Kipnis. If not, it’s right here- but FOR A LIMITED TIME ONLY. By which I mean until the Internet ceases to exist, which, you know, could happen someday. Anyway, in today’s installment, we branch out a bit from yesterday’s story-centric beat. Valve’s newfound love of wearable computing, virtual reality, heaps behind-the-scenes info on Portal, crowd-sourcing, and more are all on the docket. OK, there wasn’t actually any sort of docket involved. I’m not entirely sure why I said that.>
It all began one sunny, seemingly inauspicious afternoon in a Starbucks. It also ended there – but, you know, later. Ragged and bone-weary from three days of wading through PAX’s diseased hordes, Valve’s Erik Wolpaw, Double Fine’s Anna Kipnis, and I huddled around one last vestige of civilized humanity: a table. Then we spent nearly an hour talking about this year’s sudden upsurge in crazy-interesting videogame stories, because it seemed like the thing to do at the time. It isn’t anymore, but – if you’ll believe it – it was considered cool back then. Those were the days. Anyway, here’s part one. If you behave yourself, you might get part two tomorrow. And maybe a cookie. But probably not.>
Skin Pack #2 is out for the Xbox 360 version of Minecraft today. It'll run you 160 Microsoft Points and come with the following skins, via Microsoft:
1. Enderman Man – Minecraft
2. Pig Man – Minecraft
3. Sheep Man – Minecraft
4. Naked Sheep Man – Minecraft
5. Spider Man – Minecraft
6. General Akamoto – Skulls of the Shogun
7. Otus – Owlboy
8. Meat Boy – Super Meat Boy
9. Agent Cobalt- Cobalt
10. Zapp – Gamma Bros
11. Buzz – Gamma Bros
12. Glorg – Glorg
13. The Player – Retro City Rampage
14. Spelunky Guy – Spelunky
15. Green Knight – Castle Crashers
16. Orange Knight – Castle Crashers
17. Blue Knight – Castle Crashers
18. Red Knight – Castle Crashers
19. Marcus Fenix – Gears of War 3
20. Skorge – Gears of War
21. Anya Stroud – Gears of War
22. Damon Baird – Gears of War: Judgment
23. Joanna Dark – Perfect Dark
24. Joanna Dark (dress) – Perfect Dark
25. Joanna Dark – Perfect Dark Zero
26. Elvis – Perfect Dark
27. Juno – Jet Force Gemini
28. Vela – Jet Force Gemini
29. Lupus – Jet Force Gemini
30. Horstachio – Viva Piñata
31. Pretztail – Viva Piñata
32. Fizzlybear – Viva Piñata
33. Bill – Left4Dead
34. Louis – Left4Dead
35. Francis – Left4Dead
36. Zoey – Left4Dead
37. Hunter – Left4Dead
38. Boomer – Left4Dead
39. Witch – Left4Dead
40. Agent Level 5 – Crackdown 2
I like the sound of Meat Boy. And Elf.