This year was quite fun: a couple of my games made to EA - "Royal Booty Quest" and "Royal Merchant". Other projects are close to it.
My nearest plans: Royal Heroes DLC - probably something with Goblins or Amazons. I have art and game design. I just need to find time to build&test it. The biggest problem used to be SDK - it had no proper way to handle Steam DLCs. But that has been resolved today. So I do not have any more excuses to withhold a DLC. Another new feature for RH is an item quality - rare, common, epic, etc. I already tested it in Royal Merchant - it looks and works great.
'Royal Merchant' will have more features and content.
RBQ - New Heroes, New Enemies, New Timelines - along with fixes and QoL stuff. Also controller support in testing now.
'Royal Offense' - I can add a few more heroes and battles and maybe a building. If you d like that - just let me know.
'ConflictCraft' - is going to have a sequel. Everything is prepared - looking for a new level designer.
'Millennium Conflict' - will be released in 2019. It represents next chapter in ControlCraft series.
Another change will be the pricing. I'm going to increase prices for most of my games on Steam. Including Royal Booty Quest. It's important for RBQ. As I've learned it recently =) Since Steam can not profit from free games - it treats them differently. I guess it is ok. Or not. And I have no idea what will happen after the price change. That will happen in 2/2019. And it is not set in stone.
A new feature was added to SDK that I'm using - Linux Builds. In a few weeks expect Linux builds for my games. If you a Linux user and want to test my games - let me know.
Hey guys, Time to "reveal" my next project, that I'm currently working on as well. Of course, it is another "Royal" kind of game: Royal Booty Quest.
Inspired by "Slay the Spire" - it is pretty much the same - but with own heroes. And more heroes are in production. It has open data - so it is easy to make your own stuff without needed to know how to code.