Spaera - BlazingTedd
2016 has come close to an end, and we hope everyone has been enjoying the holiday season. With upcoming features such as the tutorial, a training mode, finishing up the story mode, and game mechanics tweaks, 2017 is going to be a big year for us as we target getting Spaera to full release.

This patch is going to be the first of a series of game mechanics changes to address some issues and concerns we have to the current pacing and overall feel of the game. Please be patient with us during the process, as the game will often be a bit broken in terms of character balance. The main feedback we are looking for right now is your thoughts on whether the new mechanics look and feel fun.

Changes

Chain Multipliers
Previously, while clearing and making fancy chains feel good, they have not been very rewarding. In particular, they don't do anything more than doing multiple small, separate clears, yet take more time and thinking to set up.

At the moment, a line is sent to the opponent for every 12 blocks you clear. Chain Multipliers increase the number of blocks counted by 0.5x for every additional chain.

For example, a 3-clear cascaded into a 8-clear, and then into an 11-clear would count as:

1 * 3 = 3
1.5 * 8 = 12
2 * 11 = 22

For a total of 37 blocks being counted, resulting in 3 lines for attacking. Compared to the previous patch, this would've been counted as 22 blocks and only added 1 line to the opponent.

Row Tweaks
One of the concerns we have is that matches are lasting too long when a player is at the top. Even though we like having comeback potential in matches, we'd like to make them less frequent. In order to do this, we are planning to tweak the patterns of lines added to opponents, and for this patch, we are making the patterns a bit more random as a start.

UI Polishing and Minor Changes
We've brushed up some of the UIs and changed the wording on the text of XX blocks cleared to XX hits to represent how much damage the player is actually doing after multipliers.

We are looking to further tune our UI to make it more clear as to how many more blocks are needed to send a line, and what the exact multiplier is for a certain clear.

Bug Fixes
  • Fixed bug where the game crashes after playing a certain number of matches.
  • Fixed bug where using a Rafael spell would sometimes make deck pieces disappear.
  • Fixed clearing animation bugs involving Rafael's Skyward Cadenza.
  • Fixed bug where acquiring an Orb via the Orb meter did not trigger an orb acquired sound effect.
  • Fixed a bug where sending to a Private Match invite to a player on the Title Screen would put the inviter's game in a weird state that prevents the player from playing online.
  • Misc. bug fixes.

Known Issues
  • Non-English Steam Names are not showing up since international font isn't supported yet
    There is currently a temporary fix to strip the foreign characters away from the name, but we do intend to support the display of foreign characters.

  • The Spaera Client still needs some performance tweaks.
    While we've made improvements on performance, performance improvement is always something we feel we can do better. If you are seeing performance issues and/or sluggishness, please let us know.

  • Panic text sometimes goes behind the board if it shows up during a magic spell.

  • There are still some unexpected graphical glitches here and there.
    We fixed even more of them this patch, but if you still see any glitches, please report them. We'd like to make sure we don't miss any of them!

As always, if new bugs are found, Please report them to the Steam Spaera Discussion Page!

And one more thing
Keep an eye out for your orbs! Rumor has it that a certain someone has begun to show up and snatch orbs from players!

Thanks to @MrSmileAlot for the Tsubaki art!
Nov 9, 2016
Spaera - BlazingTedd
Greetings!

For this patch, our focus has been on bug fixes, tuning the clear animation, and laying down the foundation for a tutorial mode and possibly a training mode in the future. We are aiming to get a simple tutorial mode up in the next few weeks to help welcome new players to the game.

Changes
Single Player and Versus P1 controls have been merged. The original scheme has become cumbersome, and especially with the conflict checking between Single Player and Versus P1 controls.

The original intent was to try to address the scenario where a player has a keyboard setup that uses the whole keyboard, but would likely use only a portion of the keyboard if it were to be shared in Versus play. Having separate settings would allow the player to play the two different modes without adjusting controls.

However, the implementation shouldn't have checked for conflicts between controls as mentioned above, and the player shouldn't need to rebind joysticks like what niconico said. So we are going to merge Single Player and Versus P1 controls back into just a Player 1 mapping.

Bug Fixes
  • Fixed bug where the music can momentarily stop in the middle of the game.
  • Fixed bug where the music stops when two Rafaels both use Lingering Intermezzo.
  • Fixed bug where the indicators for duration-based spells do not disappear if they were ended via an activation of another spell.
  • Fixed animation bug where blocks drop incorrectly when a horizontal explosion clears bricks.
  • Fixed a bug where the client fails to connect to the server if the username contains the '|' character.
  • Partially fixed bug where move descriptions on the Character Select Scene fail to appear if you're playing on the right side in an Online Match.
  • Fixed misc. server-related bugs.

Known Issues
  • Non-English Steam Names are not showing up since international font isn't supported yet
    If an opponent leaves an Online Match due to being invited to a Private Match, you may get stuck. Please restart the client if this happens

  • The Spaera Client still needs some performance tweaks and can get sluggish over time.
    If this becomes an issue, please restart the client to fix it for now.

  • Panic text sometimes goes behind the board if it shows up during a magic spell.

  • There are still some unexpected graphical glitches here and there.
    We fixed a few of them in this patch, but if you still see glitches old or new, please report them. We'd like to make sure we don't miss any of them!

As always, if new bugs are found, Please report them to the Steam Spaera Discussion Page!

Spaera - BlazingTedd
As part of the incoming patch update, we will be taking down the server for about an hour on Tuesday 11/8 at 11:00 PM PST.

The new patch will include various bug fixes, increased server stability, and animation tweaks. Full patch notes to come later!
Oct 26, 2016
Spaera - BlazingTedd
The large influx of users from Humble has helped us surface some bugs that require hotfixing. Keep them coming to Help@blazingorb.com!

Hot Fixes
  • Improved Resolution Handling
    The current system isn't 100% ideal yet, as we learn to wrestle with our new Engine. For now, the system should be able to pick up supported resolutions and handle them appropriately. If you are noticing blurry graphics in full screen mode, try setting a higher resolution in the options before changing to full screen.

  • Minor Network Tweaks
    We've found some network socket related bugs both on the client and server side that we've ironed out. More Network Stability... Yay!

  • Added Graphics
    As early testers and early early access folks know, some of the game's assets are still placeholders. We continue to add the assets back in every patch.

Known Issues
  • Previously saved options will be reverted to the default settings
    Apologies for the inconvenience, but this is a side-effect from the changing of the format for controls and options.

  • Non-English Steam Names are not showing up since international font isn't supported yet
    If an opponent leaves an Online Match due to being invited to a Private Match, you may get stuck. Please restart the client if this happens

  • The Spaera Client still needs some performance tweaks and can get sluggish over time.
    If this becomes an issue, please restart the client to fix it for now.

  • There are still some unexpected graphical glitches here and there.
If new bugs are found, Please report them to the Steam Spaera Discussion Page!

Oct 24, 2016
Spaera - BlazingTedd
We are on our 4th patch cycle since the Early Access Release! Thank you all for being patient with us as we continue to improve Spaera!

Balance Changes
  • Setter's "Setter Cannon" is Now a Level 2 Spell and"Blast Hurricane" is Now a Level 3 Spell
    We wanted Setter Z to have more attacking options so we decided to try moving his offensives spells into the lower tier.

  • Setter's "Setter Cannon" duration is reduced from 3 turns to 2
    As part of the change above, Setter Cannon's duration has been reduced to fit in terms of power as a Level 2 Spell.

  • Setter Z's "Blast Knuckle" slow effect reduced from previous patch
    Last patch we changed the way Blast Knuckle worked by having it also reduce the base drop speed. It was a bit overpowered so we reduced the slow effect.

  • Harland's "Gas To Solid" Spell buffed to fill the whole bottom row
    This is a change we've wanted to do for a while as a slight buff to Harland. It's not a game changer but the bonus attack blocks from the clear is welcomed.

New Stuff
  • Character Specific Confirm Drop Particle Effects
    Those who were part of Spaera's Beta1 probably remembers this little subtle spell effect. Each character has their own special particle effects when using Confirm Drop!

  • New UI Assets Updated
    As we get closer and closer to a final release, placeholder UI elements are getting properly populated and replaced!

Bug Fixes
  • Resolution Change Bug Fixes
  • Screen Transition Bug Fixes

Known Issues
  • Previously saved options will be reverted to the default settings
    Apologies for the inconvenience, but this is a side-effect from the changing of the format for controls and options.

  • Non-English Steam Names are not showing up since international font isn't supported yet
    If an opponent leaves an Online Match due to being invited to a Private Match, you may get stuck. Please restart the client if this happens

  • The Spaera Client still needs some performance tweaks and can get sluggish over time.
    If this becomes an issue, please restart the client to fix it for now.

  • There are still some unexpected graphical glitches here and there.
If new bugs are found, Please report them to the Steam Spaera Discussion Page!

Spaera - BlazingOrb
For this patch, we revamped the control customization feature from the feedback we received last patch. Because of this change, control settings from previous versions will be reset. Other changes in this patch included network optimizations and misc. bug fixes.

Control customization should now support almost all controller types. If you experience problems, please calibrate or remap your controller in options. And if that still doesn't solve the problem, please let us know!

Spaera - BlazingOrb
We are on our third patch cycle since the Early Access Release! Thank you all for being patient with us as we continue to improve Spaera!

Balance Changes
  • Rafael's Lingering Intermezzo duration reduced from 7 turns to 5 turns
    As with the rate of gaining meter, Rafael's Lingering Intermezzo is capable of stringing into another Lingering Intermezzo, making it more powerful than it's supposed to be.

  • Setter Z's Blast Knuckle now slows down your drop speed
    We increased the effects of Setter Z's Blast Knuckle as it seemed to be a bit ineffective as a control ability.

  • Blocks required to build 1 magic meter increased from 70 to 85

Menus and Options
  • Full Screen and Resolution Selection
    There are now options inside the options screen to switch to Full Screen Mode and select your desired resolution.

  • Joystick Customization and Versus Mode Key Customization
    You are now able to customize your joystick buttons as well as customize your keys for Versus Mode. We are seeing some issues with certain controller, but if you seeing any issues, please let us know with the controller model and operating system version.

Bug Fixes
  • Network stability fixes
  • UI navigation fixes

Known Issues
  • Previously saved options will be reverted to the default settings
    Apologies for the inconvenience, but this is a side-effect from the changing of the format for controls and options.

  • Non-English Steam Names are not showing up since international font isn't supported yet
    If an opponent leaves an Online Match due to being invited to a Private Match, you may get stuck. Please restart the client if this happens

  • The Spaera Client still needs some performance tweaks and can get sluggish over time.
    If this becomes an issue, please restart the client to fix it for now.

  • There are still some unexpected graphical glitches here and there.
If new bugs are found, Please report them to the Steam Spaera Discussion Page!

Sep 20, 2016
Spaera - BlazingOrb

In this patch, we are adding the Leaderboards screen along with a few bug fixes.

Leaderboards
Still a work in progress, it currently has two screens:
  1. The top players on the Leaderboard

    Currently only a handful of players are shown here, but expect to see this page being paginated in the future.

  2. Your position on the Leaderboards and players near your rank

    This is also looking very vanilla at the moment, and we still need to add highlighting to indicate the row you're at.
What to expect in the future
In the future, we will likely rename the button to something such as Social, and where you can look at your stats, as well as the stats of your friends, and players you've recently played against.


CPU Difficulty


So far, our CPU has made quite a few enemies out of players. It's been terrorizing newcomers who are still getting acquainted with the system, while it feels too weak to more advanced players.

Before we add a difficulty toggle, which should happen in the coming weeks, we've decided to make the CPU play slower to welcome our new players.

What's Next
Next up, our focus is to get Joystick Button customization functional, and as well as key customization for Versus Mode. We originally wanted to get them in for this patch, but we decided that we'd prefer to get the update out first with the leaderboards, instead of delaying the patch.

We will also be making some balance changes for the next patch.

In the future, we are thinking of setting up a poll for folks to vote on which features they want implemented first. But in the meantime, please let us know in the comments or in the Discord chat if you have any ideas or features you'd like to see sooner than later!
Sep 13, 2016
Spaera - BlazingTedd
Welcome to the Spaera Community!

For us personally, it's been a very long journey getting to this point, but at the same time, things are just getting started!

Spaera is a game that's at its best when played against friends, so we hope this community will really grow helping each other through tips and discussions about strategy and match ups.

If you're unfamiliar with how to play the game, please check out our simple guide on our website, which we are planning to build upon. Alternatively, start asking questions - from Beta testing, we already have some awesome folks that are very friendly willing to help new players out!


Current Known Issues / Missing Features

  • Online Private match invites can only be accepted right now when you're not in an online match In the future, we'd like to either give users the option to accept even if they are already in a match, or at the very least give them a notification that a friend wants to play with them.
  • Tsubaki and Leon are not playable yet We are still tuning them, and hopefully we can get them back into action soon.
  • Story mode is incomplete As of now, story mode is only a single player mode where you play against the CPU of increasing difficulty. Throughout Early Access, we will be tuning the difficulty, adding more difficulty settings, a boss fight, and ending scenes for each character.
  • Placeholder assets If some of the buttons look out of place in terms of location and style, they probably are! Even though they look not as aesthetically pleasing as we like them, we wanted to make sure the functionality is available to use.
  • Memory Leaks We are aware that this build currently has performance issues when played over a long period of time, and it's something near the top of our list right now to fix.
  • Graphical Glitches There are some weirdness and glitches during the abilities of some characters.
  • Joystick Compatibility and Customization Joystick key customization is currently disabled, and we've been gathering feedback that certain joysticks are not working properly. If you encounter joystick problems, please let us know what joystick you're using!
  • Cloud saves This is something we're currently testing and hopefully enabling soon.


If you find any bugs or things you feel can be improved upon, don't hesitate to let us know!
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