Dec 20, 2018
Mount & Blade: Warband - Napoleonic Wars - Callum
Mount & Blade: Warband - Napoleonic Wars - FSE_Vincenzo
Battle Cry of Freedom announced! Check it out here: http://www.fsegames.eu/

We are proud to announce that "Battle Cry of Freedom", our first standalone game, is in full development. It will place players into a team-based multiplayer ranged and melee combat experience set during the American Civil War. Featuring massive multiplayer battles, a realistic combat system, completely destructible environments, and up to date graphics, “Battle Cry of Freedom” will provide well balanced gameplay as well as a wide variety of historically accurate maps.

You can read more about “Battle Cry of Freedom” on our homepage and forums, here:
http://www.fsegames.eu/


Battle Cry of Freedom is a crowd-funded project. As we are a small team who are working full time on this project, we need your help in acquiring the funds needed to create this game.
Head over here to donate and receive various rewards such as early access, boxed editions and the ability to apply your ideas into the game with exclusive access to suggestion boards and more! Here;
http://www.fsegames.eu/donations.php
Mount & Blade: Warband - Napoleonic Wars - Valve
Changelog 1.006

New features:
- Added “Litovskiy Ulanskiy Polk”, Lithuanian Lancer Regiment, to Russia.
- Added new swords for British Musicians and 95th Rifles, Austrian Infantry and Jägers.
- Added new wall scene props for mappers - in desert and wood styles.
- Added more destruction stages for some walls (that are commonly used in custom siege maps) and improved their textures.
- Added new French Officers pants.
- Pioneer earthworks can now be removed by using the shovel in alternate mode (accessible by press X).
- Added the top ten community maps from the mapping contest.
- Released full source code for modders.

General Changes
- Remade all equipment for Russia: Cartridge bags, belts, etc.
- Remade Austrian battle flags.
- Players are now forced to walk when surrendering.
- Improved textures of British and Austrian saddles.

Balance changes
- Reduced the length of the bayonet slightly.
- Increased the length of all cavalry swords.
- Made the readying animation for the upper stab slower.
- Upper stab chamber attacks are now not blockable anymore just like the lower stab.
- People getting bumped by a horse now stay on the ground a bit longer before getting up.
- Removed the damage a rider would receive when his horse dies.
- Horses don’t rear up anymore when hit by a bayonet to their front.
- Reduced the amount of bullets and damage of the Musketoon.

Bug Fixes
- Fixed an exploit that allowed players to spawn objects on the map.
- Fixed an exploit that allowed players to spawn with multiple firearms.
- Fixed an exploit that allowed players to spawn naked.
- Fixed a bug that made upper stabs unblockable when in crouch-mode
- Fixed a bug that when a rocket launcher is picked up whilst someone is using it the player using it would get stuck.
- Fixed small historical errors on Russian uniforms.
- Fixed the mirrored banners above players.
- Fixed stones not spawning near the walls that got destroyed.
- Fixed some upside down texture errors on roofs.
- Fixed some cases where you would not be able to spawn explosion crates.
- Removed riding skill from pioneers.
- Fixed several specular and normal map issues.

Mount & Blade: Warband - Napoleonic Wars - FSE_Vincenzo
http://forums.taleworlds.com/index.php/topic,245565.0.html

To show appreciation to our fellow contestants we would like you to take your time and select three of your favourite maps by voting in the above poll. It takes hours or days for a level designer to complete his scene and it would only take you a few minutes to vote!

Remember kids, VOTE OR DIE!
http://www.youtube.com/watch?v=pMGu4pbivkY
Mount & Blade: Warband - Napoleonic Wars - FSE_Vincenzo
http://forums.taleworlds.com/index.php/topic,236514.0.html

Go to the link and Submit your maps, get them added in the next patch!

You also get a chance to win great prizes!
Mount & Blade: Warband - Napoleonic Wars - Valve
Changelog 1.005

New features:
- You can now surrender to the enemy by pressing P on your keyboard (configurable).
- Added the ability to change your 3rd person field of view, use the plus and minus buttons on your numpad.
- Added a new map: Fort Hohenfels

General changes
- Redone the hit detection and damage calculation of the bayonet upper stab. It should now have the exact same code as the lower stab, but still need a different block direction.

Balance changes
- Changed default build points for sappers from 25 to 40 per team.
- Decreased the range of the bayonet slightly for balance reasons.
- Increased the speed of rifle melee slightly to reduce the damage speed bonus.
- Reduced the damage of the rifle melee.
- Increased the speed of all heavy horses.
- Reduced the sword damage slightly to balance the new horse speed.
- Knifes and other peasant weapons can now deal stab damage without bouncing off.
- Removed the stab ability from the farming serp.
- Rebalanced the sword weights.
- Increased the lance range.
- Decreased the stab speed of lance slightly to give it more speed damage bonus and a larger hit area once released.
- Removed the stun that a swordsman would receive when blocking an upper stab.

Bug Fixes
- Fixed an issue that caused the client round timer in Siege mode to not correspond with the server.
- Fixed an exploit that let you hit people on the floor above you in a building.
- Resolved an issue with the Austrian Cuirassier trumpeter not having any hands.
- Fixed a bug that made birds spawn underground in random maps.
- Fixed that when you get hit whilst playing the piano/organ you didn't stop producing music.
- Russian Jäger Sergeant is now correctly named “Sergeant”.
- Russian Jäger Sergeant now has bullets.

Mount & Blade: Warband - Napoleonic Wars - FSE_Vincenzo
Play against the Devs, Both Taleworlds as Flying Squirrel Entertainment!
Join the NW_Developers_Event server!
Mount & Blade: Warband - Napoleonic Wars - Valve
Changelog 1.004

Bug Fixes
- Admin chat no longer switches between universal and inter-admin when using the letters “I” or “U” in a message.
- Fixed a problem where some horses changed colour when your distance to them changed.
- Players hit by a firearm now properly play a bullet hit body sound.
- Fixed problems with defender lives counter in Siege mode.
- Fixed issues where the respawn counter did not get displayed, or did not disappear after spawning.
- The French translation no longer causes crashes when accepting a duel.
- You can now construct a fence when building upon other scene props.
- The server console no longer returns a wrong input error when you set a variable to the same as its current value.
- Map placed rocket launchers now respawn the next round when picked up, as they should.
- Fixed a bug that caused certain destructible objects to be possible to walk through the next round if destroyed.
- Fixed all the missing strings from the German and French translations.
- Bots in Commander Battle should (hopefully) charge now when a player disconnects.
- Fixed teleport problems with the siege gamemode, when the fort wall gets hit.
- Low damage melee hits will now only generate “thump” sounds and no blood splash sounds.
- In the Duel gamemode, you will now no longer regain health when you kill a horse.
- Particle and sound effects placed by mappers will now always emit their effects, as they should.

Performance
- Rewrote siege spawn code to greatly improve performance on the server CPU.
- Further improved the performance when having bonuses enabled.
- Improved client side frames per second with explosions and destruction.
- Reduced the long wait when a new map is loaded on the server.
- Generally improved overall server and client performance and reduced lag.
- Reduced overall memory usage and reduced startup loading time slightly.

Game Balance
- Russian Jägers can now choose to use a cavalry musket instead of the rifle.
- Lowered the cannon accuracy slightly.
- Doubled the health for doors.
- Increased the damage for all swords.

General Changes
- Added a new map: Hungarian Plain
- Various updates to maps, fixing bugs and improving performance.
- Round time in Battle mode now starts after the first player has spawned, to allow slower clients to spawn within the 30 sec spawn window.
- Made Toggle Walk a configurable game key, in the place of the Warband native zoom key.
- Equipped the Russian Jäger NCO with a firearm.
- Added a full Russian translation.
- Added preview images for Fort Boyd and Fort Lyon in the admin panel.
- Stray horses will now not run away anymore, unless they take damage.
- Added anti-cheat protection for the zoom exploit.
- Added an icon on the Conquest flag selection map, showing your current position.
- The player beacon icon is now located a bit above the player.
- Changed the maximal defender lives that admins can set for siege from 5 to 10.
- Added a Open/close caption to the doors.

...

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