We are proud to announce that "Battle Cry of Freedom", our first standalone game, is in full development. It will place players into a team-based multiplayer ranged and melee combat experience set during the American Civil War. Featuring massive multiplayer battles, a realistic combat system, completely destructible environments, and up to date graphics, “Battle Cry of Freedom” will provide well balanced gameplay as well as a wide variety of historically accurate maps.
Battle Cry of Freedom is a crowd-funded project. As we are a small team who are working full time on this project, we need your help in acquiring the funds needed to create this game. Head over here to donate and receive various rewards such as early access, boxed editions and the ability to apply your ideas into the game with exclusive access to suggestion boards and more! Here; http://www.fsegames.eu/donations.php
New features: - Added Litovskiy Ulanskiy Polk, Lithuanian Lancer Regiment, to Russia. - Added new swords for British Musicians and 95th Rifles, Austrian Infantry and Jägers. - Added new wall scene props for mappers - in desert and wood styles. - Added more destruction stages for some walls (that are commonly used in custom siege maps) and improved their textures. - Added new French Officers pants. - Pioneer earthworks can now be removed by using the shovel in alternate mode (accessible by press X). - Added the top ten community maps from the mapping contest. - Released full source code for modders.
General Changes - Remade all equipment for Russia: Cartridge bags, belts, etc. - Remade Austrian battle flags. - Players are now forced to walk when surrendering. - Improved textures of British and Austrian saddles.
Balance changes - Reduced the length of the bayonet slightly. - Increased the length of all cavalry swords. - Made the readying animation for the upper stab slower. - Upper stab chamber attacks are now not blockable anymore just like the lower stab. - People getting bumped by a horse now stay on the ground a bit longer before getting up. - Removed the damage a rider would receive when his horse dies. - Horses dont rear up anymore when hit by a bayonet to their front. - Reduced the amount of bullets and damage of the Musketoon.
Bug Fixes - Fixed an exploit that allowed players to spawn objects on the map. - Fixed an exploit that allowed players to spawn with multiple firearms. - Fixed an exploit that allowed players to spawn naked. - Fixed a bug that made upper stabs unblockable when in crouch-mode - Fixed a bug that when a rocket launcher is picked up whilst someone is using it the player using it would get stuck. - Fixed small historical errors on Russian uniforms. - Fixed the mirrored banners above players. - Fixed stones not spawning near the walls that got destroyed. - Fixed some upside down texture errors on roofs. - Fixed some cases where you would not be able to spawn explosion crates. - Removed riding skill from pioneers. - Fixed several specular and normal map issues.
To show appreciation to our fellow contestants we would like you to take your time and select three of your favourite maps by voting in the above poll. It takes hours or days for a level designer to complete his scene and it would only take you a few minutes to vote!
New features: - You can now surrender to the enemy by pressing P on your keyboard (configurable). - Added the ability to change your 3rd person field of view, use the plus and minus buttons on your numpad. - Added a new map: Fort Hohenfels
General changes - Redone the hit detection and damage calculation of the bayonet upper stab. It should now have the exact same code as the lower stab, but still need a different block direction.
Balance changes - Changed default build points for sappers from 25 to 40 per team. - Decreased the range of the bayonet slightly for balance reasons. - Increased the speed of rifle melee slightly to reduce the damage speed bonus. - Reduced the damage of the rifle melee. - Increased the speed of all heavy horses. - Reduced the sword damage slightly to balance the new horse speed. - Knifes and other peasant weapons can now deal stab damage without bouncing off. - Removed the stab ability from the farming serp. - Rebalanced the sword weights. - Increased the lance range. - Decreased the stab speed of lance slightly to give it more speed damage bonus and a larger hit area once released. - Removed the stun that a swordsman would receive when blocking an upper stab.
Bug Fixes - Fixed an issue that caused the client round timer in Siege mode to not correspond with the server. - Fixed an exploit that let you hit people on the floor above you in a building. - Resolved an issue with the Austrian Cuirassier trumpeter not having any hands. - Fixed a bug that made birds spawn underground in random maps. - Fixed that when you get hit whilst playing the piano/organ you didn't stop producing music. - Russian Jäger Sergeant is now correctly named Sergeant. - Russian Jäger Sergeant now has bullets.
Bug Fixes - Admin chat no longer switches between universal and inter-admin when using the letters I or U in a message. - Fixed a problem where some horses changed colour when your distance to them changed. - Players hit by a firearm now properly play a bullet hit body sound. - Fixed problems with defender lives counter in Siege mode. - Fixed issues where the respawn counter did not get displayed, or did not disappear after spawning. - The French translation no longer causes crashes when accepting a duel. - You can now construct a fence when building upon other scene props. - The server console no longer returns a wrong input error when you set a variable to the same as its current value. - Map placed rocket launchers now respawn the next round when picked up, as they should. - Fixed a bug that caused certain destructible objects to be possible to walk through the next round if destroyed. - Fixed all the missing strings from the German and French translations. - Bots in Commander Battle should (hopefully) charge now when a player disconnects. - Fixed teleport problems with the siege gamemode, when the fort wall gets hit. - Low damage melee hits will now only generate thump sounds and no blood splash sounds. - In the Duel gamemode, you will now no longer regain health when you kill a horse. - Particle and sound effects placed by mappers will now always emit their effects, as they should.
Performance - Rewrote siege spawn code to greatly improve performance on the server CPU. - Further improved the performance when having bonuses enabled. - Improved client side frames per second with explosions and destruction. - Reduced the long wait when a new map is loaded on the server. - Generally improved overall server and client performance and reduced lag. - Reduced overall memory usage and reduced startup loading time slightly.
Game Balance - Russian Jägers can now choose to use a cavalry musket instead of the rifle. - Lowered the cannon accuracy slightly. - Doubled the health for doors. - Increased the damage for all swords.
General Changes - Added a new map: Hungarian Plain - Various updates to maps, fixing bugs and improving performance. - Round time in Battle mode now starts after the first player has spawned, to allow slower clients to spawn within the 30 sec spawn window. - Made Toggle Walk a configurable game key, in the place of the Warband native zoom key. - Equipped the Russian Jäger NCO with a firearm. - Added a full Russian translation. - Added preview images for Fort Boyd and Fort Lyon in the admin panel. - Stray horses will now not run away anymore, unless they take damage. - Added anti-cheat protection for the zoom exploit. - Added an icon on the Conquest flag selection map, showing your current position. - The player beacon icon is now located a bit above the player. - Changed the maximal defender lives that admins can set for siege from 5 to 10. - Added a Open/close caption to the doors.
Common: - Troop AI for choosing weapon for different situations has been updated. - Ranged troop AI not being able to choose a target under certain circumstances bug has been fixed. - New operations for modders. - Some fixes and operation enhancements for modders.
Single player: - Town economies are now more balanced. - Several other bug fixes.
Multiplayer: - Two new multiplayer maps have been added: Canyon and Desert Town. - HTTP communication has been rewritten due to connection issues reported by players.
Bug Fixes - Fixed that destructible scene props didn't refill their health after a round is over client side - Fixed the huge lag spike at end of a siege or battle round - Map placed artillery pieces limbered by a player no longer disappear the next round - Remade the collision mesh for the barrels - Non-dedicated servers now show up on the server list - Fixed an issue that caused occasional lag spikes in siege mode - Made player selection for admin tools work on non-dedicated servers - Fixed teleport scripts not working sometimes - Fixed a crash when opening the pioneer build window when using French localisation - Fixed that doors in siege mode had much too low health at map start - Fixed a bug that allowed doors to be destroyed multiple times - Destroyed doors can no longer be opened or closed - Fixed an issue that caused no hit sounds or particles to be generated from the first cannonball hit against certain house walls - Fixed that when changing checkboxes in the admin panel the screen would not fully update - When spawning with cannons is enabled but spawn with rockets is disabled you are now able to choose your cannon type - Fixed that in siege your defender lives didn't drop client side when you died - Fixed a bug where riflemen/cavalry class limits wouldn't let people join a regiment if 100% of the team's skirmishers/cavalry was in that regiment - Prussian Hussars are no longer better than the hussars of other factions in Commander Battle
Performance - Cannons and rockets that are player spawned are automatically removed after they are not used for 4 minutes in respawn modes, to limit the amount of cannons and rockets in the map for performance reasons - Improved performance on server to client network data for explosions - Improved performance on cannon aiming scripts - Now (hopefully) really fixed performance issues with bonuses
Game Balance - Default rocket limit is now 5% of the team instead of 10% - Cuirassiers now have additional body armour and same health as everyone else - Increased sword skill slightly for all sword cavalry - Decreased the weight of all flags to make flag bearers move faster
Features - Added a new dedicated server command: max_num_bots #set the max number of total bots the server is allowed to spawn (50-500) to allow less powerful servers to run commander battles without problems. Also changeable in the Admin Panel. - Added two new siege maps: Fort Lyon and Fort Boyd - Added Intern-admin chat that is only visible to admins. Colour is pink.
General Changes - Added the missing backpack bottle to the Russian Foot Guard - Admin tools such as Slay, Freeze and Beacon now only show alive players - Replaced the Japanese "Rising sun" flag with the regular Japanese flag - Re-organised the Admin Panel to have the less used things at the end - Redone the French translation to be more French - Updated various maps to fix some issues
Additionally, checkout the just launched Napoleonic Wars DLC for Mount & Blade: Warband! This multiplayer expansion features the final years of the French Empires struggle to remain the dominant power of Western Europe in the early 19th century. Experience the thrill of Napoleonic warfare first hand - Take part in the invasion of Russia or fight the French at Waterloo from the front line!