It’s been an exceptionally busy month for ASYLUM and it’s not over yet. Things are progressing fast and we’re happy to report that we’re just about to wrap up a big playable chunk of the game — in near final form, truly polished and ready for public consumption. Exciting times ahead, and the momentum on Steam keeps getting better! We’re now nearing 14.000 wishlists, mere days after we reached 10.000. Wow, just wow!
EVERY DETAIL COUNTS
Most work on the project now amounts to adding interactive stuff and implementing the remaining puzzles. It’s taking time, though, because we’re going out of our way to add as many details as possible. We plan to reward your observation as you unlock the mysteries concealed by the dreadful Hanwell Mental Institute.
For instance, we created a full maintenance schedule for our janitor, complete with an easter egg for fans of Scratches:
If you pay attention, you’ll find that every element in the game is very consistent with each other. There’s a huge timeline of events and intertwining storylines leading to a big finale you won’t forget, and every detail counts. We really can’t wait to share our monstrous baby with you!
We also added a crosshair to the game. Yes, we wanted to avoid it because it breaks the immersion, but it doesn’t hurt as much as we expected and greatly improves the gameplay. Don’t worry, ASYLUM is still a classic adventure game and you don’t need to shoot zombies! Inmates maybe, but not zombies.
Please note the mouth-watering atmosphere complete with subtle fog. And yes, there are tons of items you can pick and investigate in great detail.
Of course there's been more progress on this front and we're happy to report that its interface and overall presentation of the game are pretty much done. We'll need to do testing and tweaks but it's already playing smoothly. Yay!
CHOOSE YOUR OWN HORROR!
We also had a bit of fun doing promo materials:
Funnily, a lot of people asked where they could buy the book. We wish!
ABOUT THE VOICE ACTING
Regarding our previous update where we showed a glimpse of the dialogue system, we want to clarify that there will be voice acting in the game. We just haven’t recorded voices yet, but that’s planned.
As for the eternal question (is ASYLUM ever going to be released?), we must quote Jerry Dandrige:
Thank you for your continued support and patience, and have a spooky weekend!
Greetings, dear followers! We trust you're enjoying your weekend. There was a huge deal of positive reactions to our latest progress update —especially that glimpse of our dialogue system— so we decided to share more:
That's right, this is exactly what happens when you enter the foreboding Hanwell Mental Institute! It's finally possible to complete a first big chunk of the game, conversations included, which is a big milestone for us. While we haven't recorded voice overs yet, this should give you a good idea of what it feels like interacting with denizens of the asylum.
And since we're here, let us show you a glimpse from one of the most menacing rooms in the game:
"Feature complete" is a crucial milestone meaning all the systems intervening in the game (exploration, inventory, dialogues, menu, etc.) are ready. A quick lowdown of the stuff we did and improved since our latest gameplay video include:
Revised cursors and hotspots. The hands are smaller and detecting spots is now ultra smooth and sexy. No more annoying red outline (we listened to you).
Incredibly awesome menu system and very die... diaie... diegait... DIEGETIC. Wait till you see how our achievements work — completing them will be super fun for Steam users!
We’re finally able to have a proper conversation with the denizens of the asylum. And it looks good! And feels good! Our context-based dialogue system is unlike anything you have experienced in adventure games.
3D inventory and journal, including 3D pencil. So immersive, so fancy. Much 3D.
Too many visual effects and tweaks to mention here.
Surely many other things we’re forgetting. And obviously a huge deal of playable content!
Talk to the hand... err, about the hand
We had many users complaining about the hand icons and saying they ruin the immersion. On the other hand (see what we did there?), just as well many users prefer their "classic" feel. Please, let us know your thoughts based on what you're seeing on this video, either in the comments or our discussion forums, as we're studying alternatives: https://steamcommunity.com/app/230210/discussions
Attention, fans of Scratches! The day is coming: ASYLUM, the epic follow-up you've been waiting for, has found a new home on Steam. It's an intricate, chilling, and thought-provoking adventure inspired by H. P. Lovecraft, Hammer Films and twisted Euro Horror from the 80’s: