SpiritSphere DX - Eendhoorn
https://youtu.be/AGMQz4O0U6I

The DX update is live! To celebrate the game is a massive 75% off! But if you owned SpiritSphere this update is of course FREE!

If you enjoy new features in the DX update, please leave a review or update your existing review!

The DX update includes
  • New character : Slime-san, from his self titled game from Fabraz!
  • New character : Dwarf
  • New 3 Player Boss Mode : Control an epic boss character in 2vs1 battle!
  • New Stage : Dojo
  • New Game Mode : Target Mode, for 1 or 2 players!
  • New Spheres to unlock
  • New character costumes to unlock
  • Revamped singleplayer mode with story elements
  • Jester : Join the game and annoy your friends! (allows up to 5 players)
  • Revamped graphics, music and much more!

Enjoy!
SpiritSphere DX - Eendhoorn
https://youtu.be/AGMQz4O0U6I

The DX version of SpiritSphere is making it's way to Steam in a free update!
You can already play this version by changing to the experimental branch (right click game in steam library > properties > betas , please report any bugs you come across!).

This updates includes
  • New character : Slime-san, from his self titled game from Fabraz!
  • New character : Dwarf
  • New 3 Player Boss Mode : Control an epic boss character in 2vs1 battle!
  • New Stage : Dojo
  • New Game Mode : Target Mode, for 1 or 2 players!
  • New Spheres to unlock
  • New character costumes to unlock
  • Revamped singleplayer mode with story elements
  • Jester : Join the game and annoy your friends! (allows up to 5 players)
  • Revamped graphics, music and much more!

Unfortunately your save file from the original version of SpiritSphere cannot be carried over, but if a SpiritSphere save file is detected, you can choose for all characters and stages to be unlocked right from the start!
SpiritSphere DX - Eendhoorn
https://www.youtube.com/watch?v=LsLFtU526ZM
Summer's here, you know what that means! Steam Summer Sale!
Grab SpiritSphere for -20% off, perfect to play during summer hangouts!

But that's not the only good news, I'm happy to announce that the enhanced version of SpiritSphere, SpiritSphere DX is releasing on Nintendo Switch July 2 2018!

Curious what's new? Check out the release trailer above!
To give you a short summary;
- New characters
- 3 player Boss Mode
- Target Mode
- Hand2Hand mode
- Reworked character and UI art
- More than 30 new character skins
- New Music
+ lots more!

Note that this content is exclusive to the Switch version for now, so if you have Nintendo Switch you might want to hold out just a little bit longer to get the game there!
SpiritSphere DX - Eendhoorn
It's that time of the year again, steam summer sale!
SpiritSphere will be just $2,95 until July 5th.

https://youtu.be/lglyUQCcLog
SpiritSphere DX - Eendhoorn
After 6 months of gathering feedback and adding content, SpiritSphere has transitioned from early-access to a full release!

To celebrate, the game is 40% off for the coming week.

so, what has changed?

  • 3 stages -> 7 stages
  • 3 characters -> 7 characters
  • max 2 players -> max 4 players
  • 4 spheres -> 11 spheres
  • 4 items -> 7 items
  • Added Squash mode!
  • character balancing
  • lots of bug fixes
  • much more!

With the new influx of players I expect some new bugs will pop up, and I have prepared myself to go into full bug-fixing mode!

Additionally I will also finish up localisation for Chinese, French and Japanese as soon as my translators send me their translations!

Spread the word guys, help me make SpiritSphere a success!

Quack!
SpiritSphere DX - Eendhoorn
https://youtu.be/j2FzdO-dGGA
The time has finally come, SpiritSphere is transitioning from early-access to a full release on January 24th! To celebrate, the game will receive a massive 40% discount for the first week after release.

Check out the new trailer to see all the new content that has been added to the game !

Thank you!
I want to thank everyone who supported the game and helped with playtesting, you guys are the best! The game has really improved a lot thanks to you.

I would really appreciate it if you guys could leave a review and/or spread the word about SpiritSphere, so we can make the launch as big as possible!

I'm still ironing out the last few things on the game, most notably localisation which will be completed just before, or just after the release.

Quack!
SpiritSphere DX - Eendhoorn
I've been continuing to work on some issues that you guys have been reporting, thanks again!
The changes from the experimental branch are now live in the default branch, so I've added those down below as well :)

General Fixes
  • The sphere will no longer get stuck in a infinite horizontal bounce
  • Locked characters, spheres and stages are now visible in the character selection screen blacked out to give an indication of how many things there are left to unlock
  • Optimized animated tiles, and possible crashes caused by high memory usage when playing the stage for an extended period of time (let me know if you still run into this!)
  • Fixed a bug where players 2, 3 and 4 could still select a different character and palette after confirming their character

Baphomet
  • Fixed a bug where baphomet his charged move would not shoot the sphere froward when the control stick is not pointing in a direction.

Kao
  • Fixed a bug where the flute would play twice when using the charged move

Fennel
  • Increased uncharged dash distance
  • Fixed graphical glitches caused by the dash smoke particles

Taya
  • Changed 4th palette option

Stages
  • The Volcano stage now spawns a rock once in a while which holds an item.
  • Fixed a bug in the Squash version of the Volcano stage where the AI would not approach the sphere on his turn.
  • The arena enemies in the Dungeon stage are removed when a game is complete, clearing up the stage for a rematch.

Items
  • Fixed a bug where the shrink tome would incorrectly scale the sphere when used by Kao
  • Changed the angles on which the shield would get damaged, making it a bit easier to destroy now

Multiplayer
  • Each multiplayer session now yields 25 coins

Singleplayer
  • The singleplayer campaign now has 3 difficulties; easy, normal and hard. The amount of coins scale with the difficulty you've chosen.
  • The AI will now use picked up items
  • There is now an indicator on your progress in the campaign
  • Made several small changes to the AI (let me know if it's better!)
  • Fixed a bug where the generated stages would not reset when exiting from a match via the pause menu.
  • Improved AI behavior for squash mode when it's not the AI's turn

Options
  • You can now set the BGM and SFX volume in the options menu
  • The tutorial now has background music

Spheres
  • Fixed a bug where some of the newly added spheres would not be unlocked properly
  • Increased drop rate of some of the rarer spheres, making it a bit easier to collect them all
  • Fixed a bug where the ghost sphere would make the menu unresponsive
  • Fixed a bug where the additional spheres created by the double sphere would not be cleared when a point is scored

Localisation
Prepared all new content for localisation. I expect to receive translations just before or just after release. Until then some languages are missing translations and no text may appear, sorry!
SpiritSphere DX - Eendhoorn
The response to the Mega Update was very positive, thanks everyone! You also gave a lot of good feedback and insights, and have putting all of that right back into the game.

General Fixes
  • The sphere will no longer get stuck in a infinite horizontal bounce
  • Locked characters, spheres and stages are now visible in the character selection screen blacked out to give an indication of how many things there are left to unlock

Baphomet
  • Fixed a bug where baphomet his charged move would not shoot the sphere froward when the control stick is not pointing in a direction.

Stages
  • The Volcano stage now spawns a rock once in a while which holds an item.
  • Fixed a bug in the Squash version of the Volcano stage where the AI would not approach the sphere on his turn.
  • The arena enemies in the Dungeon stage are removed when a game is complete, clearing up the stage for a rematch.

Items
  • Fixed a bug where the shrink tome would incorrectly scale the sphere when used by Kao
  • Changed the angles on which the shield would get damaged, making it a bit easier to destroy now

Multiplayer
  • Each multiplayer session now yields 25 coins

Singleplayer
  • The singleplayer campaign now has 3 difficulties; easy, normal and hard. The amount of coins scale with the difficulty you've chosen.
  • The AI will now use picked up items
  • There is now an indicator on your progress in the campaign
  • Made several small changes to the AI (let me know if it's better!)
  • Fixed a bug where the generated stages would not reset when exciting from a match via the pause menu.

Options
  • You can now set the BGM and SFX volume in the options menu
  • The tutorial now has background music

Spheres
  • Fixed a bug where some of the newly added spheres would not be unlocked properly
  • Increased drop rate of some of the rarer spheres, making it a bit easier to collect them all
  • Fixed a bug where the ghost sphere would make the menu unresponsive
  • Fixed a bug where the additional spheres created by the double sphere would not be cleared when a point is scored
SpiritSphere DX - Eendhoorn


Development on SpiritSphere has been going well, and instead of releasing multiple small updates I've decided to bundle everything into one mega update!

So what's new?

Characters

Taya



Just like her sister Lin, Taya is an all-around character character. Her standard attack is quite slow, but covers a wide area. She can make turns while dashing, which makes her very agile! And she is the only character with a ranged special attack, the fireball! Charge it up completely to fire a bigger projectile.

Baphomet



Baphomet is trying to get his hands on the SpiritSphere to fulfill his evil desires. He uses his cape to reflect the sphere back towards you, and can do so whilst moving! While his movement is quite slow, his dash is very long to compensate. And as a unique ability, he can actually hold the ball whilst charging his special move!

Stages

Ancient Arena



For those of you who did not try out the experimental branch; The Ancient Arena is a stage with a unique scoring mechanic. The goals are divided in different sections, score in the red zone for 2 points, and in the orange zone for a single point as usual.

Swamp



The swamp is quite wide stage, but features 2 barriers on each side of the playing field. Try not to get dizzy as the ball bounces between the barriers!

Church



The church is the lair of Baphomet, and is quite an epic scene! The stage is quite straight forward and features no stage hazards or items. Perfect for competitive play!

4 player mode

You can finally play the game with 4 players in a frantic team-battle now. It can become quite a chaos, but the 4 player mode is the most fun way to play SpiritSphere in my opinion. Be sure to take roles on who guards the goal and who's on the offense!

Squash mode

The Squash Mode is an new game mode with entirely different rules from regular SpiritSphere matches. Players take turn in hitting the sphere against the wall. When the sphere hits the back wall during your turn, or your touch the sphere in your opponents turn you lose a point!
It's completely different from the regular mode, and once the sphere speeds up matches can become incredibly frantic.

Items

Bombs

The bombs are a throwable item that explode on landing. It stuns your opponent for quite a long time and creates a perfect opening to score a point.

shrink spell
When the sphere is under influence of the shrink spell it will shrink whenever it moves towards your opponent and will grow whenever it moves towards you. In short, ease to hit for you, but hard to hit for your opponent!

Singleplayer

While SpiritSphere is primarily a multiplayer game, I've spiced up the singleplayer mode too make it a bit more versatile.
- Improved stage and opponent randomization
- Added squash matches
- Added a minigame, good to earn coins!

Spheres

I've added a few spheres;
- Coin sphere : A sphere to drops coins every few hits, perfect for farming gold!
- Item Sphere : A sphere that drops items every few hits, things can get very crazy when using this sphere. Perfect for a "party" mode kind of match!
- Fire sphere: The sphere shoots a fireball towards your opponent's side of the field whenever you hit it.
- Potato : The potato speeds up whenever it bounces off the edges of the stage, making it quite unpredictable!

Tutorial

I've noticed that some new players often overlooked techniques like the dash and the charged move, so I've added a small tutorial when you start up the game for the first time. If you want to check out the tutorial again, it's in the options menu!

Achievements
I've added a whole bunch of achievements, and there are now 15 in total. Some achievements are unobtainable if you use cheats, so be careful about that! Clearing your savegame through the options menu should make it possible for you to acquire them again.

fixes

On some setups, the environment would have visible lines between each tile. I'm glad to say I finally managed to fix this!
The UI might still suffer from this issue. But a new update to my development software might fix this soon!


Word on savegames: With all these changes, it's possible for some users that their savegame won't load correctly, resulting in lost progress. Unfortunately there is nothing to be done about this.

Phew, that should cover all of it. It seems like the game is nearing completion
I hope you'll have fun with all the new features!


Let me know what you think in the discussions what you think of all the new features!

Quak!
SpiritSphere DX - Eendhoorn
I wanted to let you guys know what I've been working on recently;



I've completed all the animation for Taya, the latest character!
The technical side is coming along nicely as well, I need to do some play-tests before I can make the final decision on her moveset.

In other news, SpiritSphere is getting a mobile version!



I want to see if I can give players who own the steam version something extra, but I'm not sure if that's possible on the technical side yet.

I've also been working on the final stage, but you will have to wait for the release trailer to get a glimpse of that!

I hope I can finalize Taya soon so you guys can play as her, she's really fun!

Quack!
...

Search news
Archive
2019
Sep   Aug   Jul   Jun   May   Apr  
Mar   Feb   Jan  
Archives By Year
2019   2018   2017   2016   2015  
2014   2013   2012   2011   2010  
2009   2008   2007   2006   2005  
2004   2003   2002