Armored Warfare - Silentstalker
Commander!

The April’s Fools day is near and it’s time to get crazy – but rest assured, the bonuses and offers are very serious indeed, so strap in for an insane ride!



Between March 28 and April 4, 2019, the following items will be available:
  • April’s Fools Bonuses
  • Two April’s Fools Gift with Decals and free Loot Crates
  • Skinless Marder 2 available to all Marder 2 Smash owners for free
  • Offer: Type 99A2-140 in Blueprint Loot Crate in Web Shop
  • Offer: Armata 152 in Blueprint Loot Crate in Web Shop
  • Offer: BM Oplot in Loot Crate in Web Shop
  • Offer: April’s Fools Marder 2 skin on MyLoot
Sounds like a handful, doesn’t it? Let’s break it down one by one, starting with...


April’s Fools Bonuses and Gift


For the duration of this event, the following bonuses will be available:
  • 300% Experience income bonus (x4) for the first victory of the day for the Global Operations mode
  • 50% Commander Experience income bonus for all modes
You can also pick up two April’s Fools gifts on MyLoot in the Chest section of the web page. The first of these gifts contains:
  • Crazy Clown decal
  • Insane Jester decal
The second of these gifts contains:
  • 3 Armata 152 Loot Crates
  • 3 Type 99A2-140 Loot Crates
  • 3 BM Oplot Loot Crates
Please scroll down below for more information about these crates. We hope that you’ll enjoy them.



But that’s not the only free thing that’s coming. We’re pleased to announce that, during this event, the owners of the Marder 2 Smash vehicle will receive a long-awaited skinless version of it for free with the Smash color scheme being available as a skin option. Additionally, we are introducing a special April’s Fools skin of the Marder. Let’s talk a bit about that.


Marder 2 April’s Fools


A special April’s Fools skin is now available, clad in the garish colors that all sorts of jesters and fools have been using since the dawn of time. But make no mistake – you’ll be the one to have the last laugh since the vehicle that carries it, the Tier 8 Marder 2 AFV, is amongst the deadliest on the battlefield. With its 44 tons, it’s one of the heaviest and toughest AFVs around. Unlike many other AFVs of its Tier, it is not armed with guided missiles, relying instead on its extremely powerful 50mm autocannon.






Type 99A2-140


You’ve asked for it to return and here it is – in a brand new Loot Crate with blueprints!

The Type 99A2-140 is an experimental version of the most advanced Chinese Main Battle Tank in existence – the Type 99A. Unlike its production counterpart, however, it is not armed with a 120mm smoothbore, but massive 140mm smoothbore cannon. This is a theoretical upgrade to the vehicle – while the People’s Republic of China was considering upgrading the firepower of its Main Battle Tanks to face latest western and Russian MBT models, a 140mm gun was never installed on this chassis and was only mentioned in passing by certain Chinese sources. Now, however, your enemies will have the opportunity to experience what such a vehicle with you in command would be like to face in battle!



In Armored Warfare, the Type 99A2-140 is a rather unique Tier 10 Premium Main Battle Tank. It is essentially a version of the progression Type 99A2 Tier 10 MBT with one difference – the 140mm gun, trading its rate of fire for penetration and single shell damage. It is very fast and mobile (with its maximum speed being well over 90 km/h), protected by ERA and APS both and capable of using an acceleration-boosting active ability that pushes its engine far beyond the limits of common Main Battle Tanks. If used right, the vehicle is extremely deadly and one of the best Tier 10 MBTs on the battlefields of Armored Warfare. During this offer, the vehicle is available as a part of a new Loot Crate.

This Loot Crate contains mostly Type 99A2-140 blueprint pieces. You need to assemble one hundred of these pieces (that will appear in your Inventory upon the crate opening) to receive the Type 99A2-140. Each crate drops one of the following items:
  • Type 99A2-140 Tier 10 Premium Main Battle Tank (rare drop)
  • 1 to 99 blueprint pieces
  • Temporary 3-day version of a random Tier 6 or higher Premium vehicle
  • A part of a Special Type 99A2-140 Loot Crate (collect 10 to receive a Special Type 99A2-140 Loot Crate – Special Loot Crates are enhanced versions of the standard Loot Crates, offering more drops and higher chances to receive better items)
  • An extra Type 99A2-140 Loot Crate
If a player already has the same Premium vehicle the Loot Crate dropped a temporary version of in his or her inventory, he or she will receive 125 Gold instead. Parts of a Special Loot Crate can be sold for 85 Gold and a full Special Loot Crate can be sold for 850 Gold.

The Loot Crate is available by purchasing it in our Web Shop in the following bundles:
  • 2 Loot Crates (5% discount)
  • 5 Loot Crates (10% discount)
  • 11 Loot Crates (15% discount)
  • 23 Loot Crates (25% discount)
  • 50 Loot Crates (37% discount)





Armata 152


Another highly requested tank is the Armata 152 – it too makes an appearance today in a blueprint Loot Crate.

It is a version of the T-14 Armata, armed with larger cannon. One of the upgrades considered for the T-14 Armata was the increase of its caliber to 152mm in order to absolutely, positively destroy anything with the first shot. The 2A83 smoothbore is a behemoth of a gun, designed in the last days of the Soviet empire for the next generation of super-tanks. It’s massive, heavy and quite costly to produce, but, most importantly, it was never truly needed to deal with the western MBTs since the standard 125mm guns were (and still are) up to the task. That is why it never found its way on any Soviet MBT with even the standard T-14 Armata being armed with an improved 125mm cannon. You can, however, experience its awesome firepower in Armored Warfare! Learn more about it in a dedicated article.



In Armored Warfare, the T-14 Armata 152 is a Tier 10 Premium Main Battle Tank. While not firing as fast as its 125mm counterpart, the 152mm rounds do enormous damage, often eliminating weaker opponents with a single shot. And then there’s the platform itself – the Armata, the most modern Main Battle Tank in the world. Earn it and use it to dominate!

This Loot Crate works in an identical way as the Type 99A2-140 one does and is available in our Web Shop in the following bundles:
  • 2 Loot Crates (5% discount)
  • 5 Loot Crates (10% discount)
  • 11 Loot Crates (15% discount)
  • 23 Loot Crates (25% discount)
  • 50 Loot Crates (37% discount)



BM Oplot


And last but not least, we have the BM Oplot Loot Crate with a random chance of dropping the vehicle itself.

The BM Oplot is a heavily upgraded T-84 Ukrainian Main Battle Tank, which is based on an older design called T-80UD. It is currently the best tank the Ukrainian military industry can offer. You can read more about its history in our dedicated article.



In Armored Warfare, the BM Oplot is a Tier 9 Premium Main Battle Tank with a playstyle similar to the T-80U. Power-wise, it’s roughly on par with the T-90MS of the same Tier, but it has a very unique ability. Its advanced Duplet armor consists of several ERA layers, making it able to negate more than one HEAT shell impact. It takes several precise hits aimed at the same location to break through it, making it a very resistant vehicle on the battlefield.

You can obtain the Oplot from the Oplot Loot Crate that we are introducing in our Web Shop.

This Loot Crate has a chance of dropping the BM Oplot as well as plenty of other goodies. Additionally, there is a rule in place – the more you open, the higher the higher the chance of an Oplot drop per crate, making it a virtual certainty at one point.

This Loot Crate has can be obtained in our Web Shop in the following bundles:
  • 2 Loot Crates
  • 5 Loot Crates (5% discount)
  • 11 Loot Crates (11% discount)
  • 23 Loot Crates (20% discount)
  • 50 Loot Crates (30% discount)
Apart from a chance to receive the ultimate rare drop – the BM Oplot Tier 9 Premium Main Battle Tank, each Loot Crate contains a number of goodies. In fact, you are guaranteed to receive items of at least the value of the Loot Crate!




Please note:
  • This offer starts on March 28 at 16:00 CET (8 AM PDT)
  • This offer ends on April 4 at 16:00 CEST (7 AM PDT)
  • The Loot Crate offers are not available to players located in the Netherlands and the Kingdom of Belgium
Enjoy the offer and see you on the battlefield!
Armored Warfare - Silentstalker
On the 28th of March 2019, starting from 8:00 CET (27th of March, 11 PM PST), the server will not be available for 4 hours due to the application of Update 0.28.5337.



List of Update 0.28.5337 Changes
 
  • Fixed an issue where incorrect PvE maps were shown in the HQ window
  • Added the option to disable replay recording altogether to the Gameplay Settings window (including the last battle replay)
  • Improved the Armor Viewer shell penetration calculations to better represent actual combat situations
  • Improved smokescreen visual effect – the smoke grenade explosions now expand correctly away from the firing vehicle
  • Solved the issue of reverse steering inversion – going forward, the vehicle will steer normally, in reverse, the vehicle will steer according to player inversion settings
  • Marder 2 Smash was converted to a skin – all its owners now have access to a skin-less version of the vehicle with the option of mounting the Smash skin in the Customization window
  • Improved the Mysterious Stranger base skill of Alisa Korhonen – before, all her ATGMs had 3 meter splash zone regardless of Tier, which was changed to scale from 3 to 5 meters depending on vehicle Tier
  • Buffed the Ioannis Sanna Napalm II skill – its fire duration bonus was increased from 14 to 28 percent
  • Buffed the Ioannis Sanna Firestarter skills, providing a bonus chance to set your enemies on fire (Firestarter I chance bonus increased from 25 to 28 percent, Firestarter III from 75 to 84 percent)
  • Added the fire chance value to engine module description
  • Fixed an issue where, upon spotting an enemy, the enemy’s health bar did not correspond to his real health value
  • Fixed an issue with the incorrect appearance of a Battalion Ranked Battle daily bonus
  • Fixed an issue where a Global Operations Contract Missions requiring your platoon to die no more than three times would fail if a player died but once
  • Fixed the Arabian Nights Diplomat achievement description – to obtain it, you have to capture one of the bases of choice (Fedor’s or Magnus’s) but also to protect all your allies
  • Fixed the destroyed vehicle model of Object 430
  • Introduced some minor optimizations for 32-bit systems
  • Fixed an issue that caused black textures on Intel HD 4000 (or lower) integrated graphic chips
Armored Warfare - Silentstalker
In our previous article, we’ve discussed the past of Char Leclerc in the form of an upcoming Tier 7 progression vehicle, the Leclerc Prototype and, today, it’s finally the right time to take a look at the real deal you’ve all been waiting for – the Tier 9 Leclerc MBT and its present.



The story of the Leclerc prototype stage ended when France decided to adopt the tank in very large numbers and gave it its name. The idea was to build at least 1400 of them in order to make the French army more than capable to fight off any potential Soviet incursion.

But, of course, we all know how that story ended. The Soviet Union collapsed, which led in the early 1990s to a series of massive military budget cuts pretty much everywhere in NATO, including France. The initial production of the Leclerc tank started between 1991 and 1992, but the first four essentially pre-production vehicles (referred to as Tranche 1) were never issued to any operational units and were used for testing and publicity stunts only. Numerous displays were organized for journalists and general public both, but the truth was that, behind the scenes, dark clouds were gathering around the Leclerc program.

In 1991, the French army began a lengthy and arduous process of reorganization, which was mostly another term for a major reduction in numbers. This in turn meant that not that many Leclerc tanks would be needed for the restructured French armored units. The original request for 1400 tanks was reduced several times, which started a rather nasty cycle.

You see, designing and testing a new tank is expensive – very, very expensive. These massive costs have to be included in the final price of each produced vehicle. Naturally, if you produce fewer tanks, the unit cost goes way up. And when you have an extremely high price per unit, the public starts asking some uncomfortable questions. The politicians then pick up on that and start looking into reducing the costs of the program even further, usually by the means of reducing the procurement even further – and so on and so forth. Long story short, the original number was reduced several times until it reached the number four hundred (to be delivered by 2002), three times less than was originally intended, leaving the tank with one of the highest price tags per unit on the market.

That is not to say that the price was unwarranted. The Leclerc was – and is – an excellent tank. With its 56-57 tons (depending on configuration) it is quite light for the levels of protection it offers – the turret especially is quite resistant and the values only grew during the tank’s production. The protection is enhanced by the inclusion of GALIX smoke grenade launchers.

It is also highly mobile, powered by a 1500hp Wärtsilä V8X SACM 16.47 liter supercharged diesel engine, allowing it to go as fast as 72 km/h with the acceleration from 0 to 32 km/h taking 5 to 6 seconds. The transmission is 4-speed automatic one called SESM ESM 500. Interestingly enough, even with just one reverse gear, the maximum reverse speed is 32 km/h.

The tank is armed with a French GIAT CN 120-26 120mm smoothbore cannon that is loaded automatically from a Creusot-Loire band-type autoloader from a bustle-mounted ammo compartment. Its maximum rate of fire is 12 rounds per minute. The vehicle carries 40 rounds of ammunition, 22 of which are ready in the autoloader rack (the other 18 are located in a drum in the front of the vehicle, next to the driver). The inclusion of the autoloader allows for a crew of only 3 men, 2 of who sit in the turret. The turret is electrically operated and can traverse with the rate of 40 degrees per second. The gun itself can elevate to +15 degrees, depress to -8 degrees and is, of course, fully stabilized with a MRS and a thermal shroud.



The Leclerc can use many types of ammunition, including the following:
  • OFL 120 F2 APFSDS (kinetic round with the muzzle velocity of 1780 m/s, 640mm of penetration, depleted uranium core)
  • OECC 120 F1A HEAT-MP (general purpose HEAT round with the muzzle velocity of 1100 m/s, approximately 450mm of penetration)
  • OE 120 F1 HE round
Other interesting ammunition types were also developed, including:
  • Procipac APFSDS-T experimental depleted uranium round with improved penetration, capable of taking out any armored target on the battlefield, including the heaviest tanks
  • Polynege MPM long-range EFP guided round that can be fired indirectly at ranges between 2 and 8 kilometers. It climbs to 600m at about 3 km and then it starts to descend and lands on the top of the target (while being guided by GPS/IR/semiactive laser)
These rounds were, however, developed fairly recently and were not available for the initial version of the Leclerc – but we’ll get to that. The FCS includes:
  • HL-60 gunner sights (with a thermal imager)
  • HL-58 laser rangefinder
The commander has HL-70 panoramic sights at his disposal and a battlefield management system.

Overall, the Leclerc started as a cutting edge piece of technology with some of the most advanced electronics available. That’s how it went to production.

The production can be generally split into three series and each series is split into multiple batches (commonly called Tranches). The four pre-production vehicles are generally referred to as Tranche 1 with the real production starting with Series 1, Tranche 2. It’s worth noting that the Series are sometimes also referred to (in English) as Blocks and roman numerals, so Block I Leclerc refers to the same thing as a Series 1 one.

The Series 1 Leclercs were produced between 1992 and 1996 (the French army officially accepted the first production tank on January 14, 1992) with 132 built for France. This series consisted of 5 Tranches (Tranche 1 being the pre-production vehicles and Tranche 2 being another 17 mostly trial vehicles), which included several enhancements to the armor layout, turret and other components.



The Series 2 Leclercs were produced between 1997 and 2003 and included several major changes and improvements with the goal of improving the lethality of this now decade-old tank as well as its ability to operate abroad, especially in harsh, hot climates. It consisted of 3 Tranches of 178 vehicles in total. The improvements included:
  • Turret air conditioning and improved final drive cooling in order to make them operable in extreme heat (these were successfully tested in Qatar in a 54 degrees Celsius desert)
  • General turret shape changes due to the installation of additional transport containers
  • Improved digital data sharing systems and electronics
  • Improved side armor plates
  • The old gunner’s Athos thermal imager was replaced by a new second-generation Iris one in 2009
  • This series was also retrofitted with the ICONE battlefield management system
You can now see that at the end of this series, a decade after the launch of the initial production, France only had like three hundred tanks – that’s approximately 30 tanks delivered per year, which isn’t much (in comparison, the JSMC plant in Lima, Ohio, currently plans to overhaul 34 Abrams tanks per month to zero hour condition). So what happened here?



Three things essentially – first, there was the budget cuts and ensuing delays that happened after the execution of the military reduction plans we mentioned before. Things got discussed; plans changed... the usual politics business. It wasn’t a good decade for any western military (or any other one for the matter).

The second thing that happened was a major contract for the United Arab Emirates that ordered over four hundred Leclercs of different variants (including training vehicles and ARVs) to be delivered over the course of seven years. A portion of GIAT resources was redirected to complete the massive contract as soon as possible – it was extremely politically important for France to keep its UAE ties intact and their customers happy. We’ll get to that deal a bit later.

But sometimes, there’s another thing to be considered – as strange as that might sound, the slow (or at least slower than it could be) delivery speed of armored vehicles is sometimes intended. Like we mentioned before, putting your own armored vehicles into production is extremely expensive – almost ludicrously so and these expenses are only getting higher (this cost spiral is actually a well-known problem in the military aviation industry but naturally affects other branches as well). Gone are the days when anyone could build a tank in a shed with only a bunch of riveters for help.

But, there are things even more expensive than producing a tank – for example, stopping a production and then restarting it later. Such a process takes a lot of time because many of the skilled workers required for it would have left in the meanwhile.

In such cases, we are getting into a territory of truly absurd costs to the point where it is more viable to actually produce vehicles slower than possible just to keep the company running and the people occupied. Even this way the upkeep costs are absolutely staggering (like many would-be domestic tank producers found out the hard way) and with so few being able to afford such development and production, the current trends include the use of universal tried and true components. But let us return to the story of the Leclerc.



The final Series 3 is sometimes referred to as Series XXI (as in, a Leclerc for the 21st century) or Block II+ and consisted of 96 tanks from two Tranches produced between 2003 and 2007, bringing the total amount of the Leclercs produced for France to 406. This series included some truly major combat value improvements, including:
  • New set of composite armor that includes titanium and ERA inlays, making it extremely durable and protecting the vehicle even against tandem warheads
  • HL-120 panoramic commander sights with an Iris thermal imager
  • Improved power output from the tank’s electric generator to power all the additional systems
  • IFF indicator system by Thales
  • ICONE battlefield management system
And that was it for the production French Leclercs. It ended in 2007 with the production line being shut down in 2008. GIAT claims the production can be restarted at any time, but given the costs of such an endeavor (as described above), it’s unlikely that more new Leclercs will ever be produced. Secondary GIAT facilities are, however, currently overhauling the older Series 1 and Series 2 Leclercs to Series 3 standard with the rate of approximately 10 vehicles per year.

Currently, of the four hundred Leclercs delivered, approximately 200 are still in active service, the rest has likely been mothballed due to various budget cuts. As for its use, the Leclerc has seen some in the French service during several peacekeeping missions (including Kosovo and Lebanon) – without serious incident

Let us, however, return to the UAE deal for a while because it produced an interesting variant that is partially included in the Armored Warfare version of the Leclerc – the Tropicalized Leclerc (or Leclerc Tropicalisé). This was the version produced for the UAE between 1994 and 2000 with 388 combat tanks delivered (as well as four dozen other versions). The biggest difference between this tank and the French Leclerc is the engine – the sheiks opted for a more universal power plant, the German MTU 883 1.500hp V12 diesel coupled with Renk HSWL 295TM automatic transmission. The decision was likely influenced by the fact that MTU has close ties to the UAE.



This combination is known under the name of EuroPowerPack and is offered as a universal solution for multiple tanks (including the Challenger 2, the Leclerc and the Merkavas). It’s a fairly compact power pack that takes less space than other engines of this output category. Its inclusion, however, meant that the engine compartment of the Leclerc had to be re-designed and these tanks are easily recognized by their different engine decks.

Other changes included:
  • New cooling and air-filtration systems along with more powerful air conditioner
  • Additional armored skirts
  • Additional diesel APU
  • Improved HL-80 commander sights with a laser range finder and thermal imager
  • Battlefield management system called FINDERS
  • Improved stowage baskets
These modified Leclercs took part in the recent Saudi intervention in Yemen in 2015. None of these tanks were allegedly completely destroyed, although several were heavily damaged by mines, RPGs and ATGMs. As tanks go, the Leclercs proved to be very rugged during the fighting and generally outmatched the obsolete Soviet equipment present in this theater of war completely, as expected of this expensive but effective piece of military hardware.

The Emirates paid more than 2.6 billion Euros for the whole arms deal which recently came under scrutiny when a significant piece of evidence was unearthed by the Speigel magazine, hinting at massive bribes for German officials due to the fact that Germany is generally very reluctant to sell military hardware to countries that are known to be at odds with human rights. Either way, the engine export was swiftly approved.

The end of Leclerc mass-production in France did not, however, mean that GIAT stayed idle. Over the course of the last decade, several upgrade programs were devised for it. The upgrade is the Leclerc AZUR.



AZUR stands for “Action en Zone Urbaine” and, as its name suggests, it’s – much like the Challenger Streetfighter for example – a special kit for urban warfare by Nexter. It was first introduced in 2006 and was exported to UAE in 2011 to upgrade some of their Leclercs (which took part in the abovementioned intervention into Yemen). The biggest change is the addition of ERA tiles covering the hull sides and the slat (cage) armor that covers the vulnerable rear of the tank. This system increased the weight of the vehicle to 59 tons.

Its other elements include:
  • RCWS (with AANF1 machinegun) on top of the turret
  • Elevated panoramic sights allowing for quick view of the entire surroundings of the tank
  • IFF system
  • Additional protection of engine exhaust and intake against burning liquids
  • Additional boxes instead of extra fuel tanks for ammo or spare part transportation
  • Communications device for communication with nearby infantry with 200 meter range
  • Additional APU outlet
  • New GALIX NL or ALR grenade launchers
  • Firing alarm for nearby troops
  • Protected headlights
Overall, it’s a very potent upgrade for the Leclerc, but it is also quite expensive, which is why it wasn’t really purchased in any large numbers. It’s worth noting that the AZUR was also, early in development, envisaged with an undisclosed hard-kill APS by SAGEM, although this plan did not proceed beyond a small scale mock-up stage. What did proceed, on the other hand, was the introduction of GALIX soft-kill APS, which is an integration of the new GALIX smoke grenade launchers with a laser warning system. If the vehicle is illuminated by an ATGM laser, the launchers will automatically fire smoke in its direction, disrupting the guidance system.

As for the future – the French plan to keep the Leclerc operational at least until 2040. The newest model called Leclerc XLR (sometimes also called Leclerc Rénové) was unveiled in 2016 and is a part of the Scorpion general upgrade program. In French, it stands for “Synergie du COntact Renforcé par la Polyvalence et l'InfovalorisatiON” – but, like with the Mephisto, someone just probably really wanted the program to be called Scorpion.

The existing service Leclercs are all supposed to be upgraded to the XLR standard between 2020 and 2028. The main goal is the integration of the tank to the French C4ISTAR real-time battlefield management system by stuffing it with the best electronics available (including new computer core, digital radios, new color displays etc.).

Other improvements will include:
  • ERA kit and slat armor comparable to the AZUR – the key is the improvement to the survivability in urban environments
  • IED jammers
  • New programmable ammunition
  • New 7.62mm RCWS
  • GALIX soft-kill APS
And several more items, ensuring that the tank will not become obsolete for the near future.



In Armored Warfare, the Char Leclerc will be a Tier 9 progression Main Battle Tank. Much like the Tier 7 Leclerc Prototype, it will be a compact, reasonably well-protected and mobile MBT – a well-rounded machine. The protection will be possible to enhance with an upgrade in the form of the AZUR kit:
  • The sides will be protected by ERA
  • The rear will be protected by a sturdy set of cage armor
But that’s not all. The vehicle will also feature two separate modules – the GALIX soft-kill APS and the Trophy hard-kill APS. Both modules will be possible to install at once, making the tank one of the few dual APS vehicles in the game. The armor itself, however, will not be very thick around the areas not protected by the AZUR kit, making the vehicle roughly comparable to the Leopard 2A5.

The mobility will be fairly good in its basic form thanks to its 1.500hp engine but it’s the firepower where the vehicle will truly shine thanks to the introduction of special upgraded rounds (Procipac APFSDS and M3M programmable HE) with some rather unique properties as well as generally high penetration values and excellent gun depression.



Like the other vehicles of the French branch, the Leclerc will feature a lot of choices. It will be configurable into two rather distinctive roles:
  • Urban combat – in this configuration, the tank will excel in mobility and protection, but lack in long-range firepower, making it suitable for close-range combat in city environments
  • Sharpshooter – in this configuration, the tank will become a sniper in its class, akin to the Leopard 2 MBT, making it an excellent (if fragile) fire support vehicle at mid-to-long distances
Of course, you will not be limited to these specific roles – you will be free to configure it as you wish to fit the play style you prefer. Apart from the alternative module choices that you are already familiar with from the other vehicles of this branch, you will also be able to choose one of three active abilities:
  • Engine Overdrive (increasing the vehicle’s mobility at the cost of stealth)
  • Rapid Fire (increasing the vehicle’s short-range rate of fire)
  • Sharpshooter (increasing the vehicle’s accuracy and rate of fire at the cost of mobility)
In summary, this tank will be perhaps the most universal MBT in the game and will be capable of fulfilling multiple battlefield roles depending on your wishes.

We hope that you will enjoy it and will see you on the battlefield!
Armored Warfare - Silentstalker
Commanders!

The Battalion Ranked Battles have begun and it’s time to find out who the last week’s best Battalions of Armored Warfare are.



The first weekend of Ranked Battles was dominated by CIS region battalions:
  • First place: Orlandinos Family ([ORL]) – 1.800 rating
  • Second place: Team Retribution ([RETR]) – 1.477 rating
  • Third place: Боги_Олимпа ([BAYAN]) – 1.402 rating
The highest ranked western battalion is SRY at the fifth place (1.160 rating), followed by HYPE (ranked eighth, 894 rating). The west has some catching up to do – but the battle has only just begun!

The members of the Top 3 battalions will be rewarded with 1.000 Gold each. Will this week’s ranking be any different? We’ll find out next Monday.

See you then!
Armored Warfare - Silentstalker
Commanders!

Today, the world celebrates the World Water Day to commemorate the importance of water to all of mankind. In the broken world of Armored Warfare, much of the fighting takes place over the access to bodies of water because without it, all life perishes and even the best-trained militaries in the world grind to a halt in a matter of days.



From March 22 to March 26, 2019, you can also pick up a Water Day gift on MyLoot in the Chest section of the web page. This gift contains:
  • 1 day of Premium Time
  • Water Drop decal
  • Sun decal
  • Ladybug decal
  • Paper Boat decal









Please note:
  • This event starts on March 22, 16:00 CET (8 AM PST)
  • This event ends on March 26, 16:00 CET (8 AM PST)
We hope that you will enjoy this event and will see you on the battlefield!
Armored Warfare - Silentstalker
Commanders!

We are pleased to announce that the long-awaited Ranked Battles 10 versus 10 Battalion PvP mode is now available daily between 16:55 CET and 22:00 CET (5:55 AM to 1 PM PST).



To enter the mode:
  • Select a Tier 9 or Tier 10 vehicle while being in a Battalion
  • On the HQ screen, select the Battalion Operations button
  • Select the Ranked Battle button
To make things even more interesting, we’ve prepared a special event for you.

For the next four weeks, each Monday, we will be rewarding all active members of the top three ranked Battalions with 1.000 Gold. And that’s a prize worth fighting for!

Follow us on Facebook to learn more.

We’ll see you on the battlefield!
Armored Warfare - Silentstalker
Update: Maintenance extended to 18:30 CET. We will be issuing a compensation of 1 day of Premium Time via MyLoot as soon as the maintenance is over.
Armored Warfare - Silentstalker
Commanders!

Any video game has players that dedicate their time to making awesome videos, captivating livestreams to share their passion with the world. That includes our games! Are you just setting out, been doing it for a while, or are you a master of the craft? Whatever your level of skill, we have a place for you in our esteemed Content Creator Program!



We provide support to help you cultivate your channel, grow your audience via promotion and hey, who doesn’t love some official giveaways?

Joining the Content Creator team gives you access to the following;
  • An internal Community Discord where you can have a direct line of contact with the CM's and other Content Creators!
  • We occasionally give our Content Creators some free stuff, for your own personal use!
  • Shout-outs on Social Media platforms for your streams and videos, just @ us in the Internal Discord.
  • The ability to do giveaways; never be shy to ask, but always have a plan ready! For example; 1000 Subscriber Milestone/Special Event.
What we expect from Content Creators:
  • Content! But do it on your own time. Let us know when you go live, when you'll be away from game and such! Keep us updated.
  • Have fun! As you create content, I'm sure you're passionate about it. Don't see it is a job, have fun with it.
  • Updates! We like to keep up to date with how you're doing, how your channel is doing. Let us know if you have any issues.
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Armored Warfare - Silentstalker
On the 21st of March 2019, starting from 8:00 CET (20th of March, 11 PM PST), the server will not be available for 4 hours due to the application of Update 0.28.5322.



List of Update 0.28.5322 Changes
 
  • We are changing the way one of the new Retrofits – the Active Thermal Camera one – works. Instead of reducing any bonuses that provide extra protection against enemy Thermal Imager modules (such as the Armata’s Improved Cooling System), this Retrofit now reduces any camouflage bonuses provided by foliage to your vehicle
  • Fixed an issue where tanks would appear in battle with black only textures
  • Fixed an issue that caused tracers to disappear when firing at short distances
  • The St. Patrick’s green base color can now be used for all environments
Armored Warfare - Silentstalker
Gameplay Mechanisms


New Dealer

Francine De Laroche is bringing an entire line of French and Italian vehicles to Armored Warfare with the following new vehicles being available:
  • AMX-50 Tier 3 MBT
  • AMX-30B2 and AMX-30B2 Brenus Tier 4 MBTs
  • AMX-40 Tier 5 MBT
  • AMX-13 DCA Tier 5 AFV
  • C-13 TUA Tier 6 TD
You can learn more in our dedicated article.

Ranked Battles and New Contract Missions

A new mode called Ranked Battles is available for Armored Warfare Battalions. In this mode, Battalions can increase their ranking by fighting other Battalions in order to receive better Battalion contract missions with more valuable rewards. You can read more about this mode in our dedicated article.

The introduction of the Ranked Battles mode is closely tied to the Battalion Contract system. The mode itself does not offer any special rewards – instead, your Battalion ranking influences what kind of rewards you will receive for completing the Battalion Contracts. There will be four groups of Battalion Contract ranks with their own reward bonuses. The lowest Contract rank will be the equivalent of the current rewards. As your Battalion progresses through the ranks, the Contracts:
  • Become shorter
  • Receive a reward multiplier (2x, 3x and 4x)
  • Receive longer rental periods of the T-14 Armata Hades tank (new Contract reward)
The T-14 Armata Hades is a Tier 10 Premium MBT, which, apart from its unique Hades camouflage, will have the choice between the 125mm gun and the 152mm gun.

We are also introducing special Battalion Contract Missions that can be completed by playing the Ranked Battles mode. In order to complete it, you will have to win 10 times in the mode while keeping your personal rating above the value of 3. This mission resets once per 7 days. Please note that this mission can also be completed in exchange for Gold.

Additionally, a special personal Ranked Battles-related mission will be available to the players with personal rating of 25 (which is the highest value possible). This mission only requires one Ranked Battles victory in exchange for a reward based on the abovementioned Contract rank with the top prize being 500 Gold. It will be available once per 7 days.

Enhanced Visual Effects

In order to increase player immersion, we've added a camera shake effect to the game whenever a gun is fired as well as upon enemy shell impact on your vehicle. This feature can, however, be disabled in the game Settings in the Gameplay tab.

https://www.youtube.com/watch?v=HcjrJX9vgnc

Another effect that we are adding is the one of improved tracers. Yours and enemy fire is now much easier to spot.

Loot Crate Temporary Vehicle Changes

Based on player feedback, we are changing the way temporary vehicle drops from Loot Crates (such as the recent AFT-10 one) work. Instead of each dropped temporary vehicle just activating immediately, these vehicles will move to the Goods section of player Inventory, where they will wait for their manual activation by a player. In case the player owns the permanent version of such a vehicle already, he or she will receive 125 Gold instead.

Results Tab Overhaul

We've significantly overhauled the way battle rewards are displayed. Team screens now display Experience without the Tier multiplier – in other words, they only show player performance and his or her contribution to victory, making the result tables represent the actual results and contributions better. This change will not affect final battle rewards, but will affect medals and missions that require players to end up on top in Experience gained.

We have also added the Experience statistics to the vehicle statistics window, allowing players not only to evaluate how effective they are with a specific vehicle, but also see their average net Experience per battle

General Changes
  • Fixed the issue that sometimes caused all players in the battle (including your own team) to appear red (as hostiles)
  • Changed the interaction between ATGMs and smoke – if a cloud of smoke is located between the launching vehicle and the missile, the missile receives a penalty to controllability and obtains more missile noise (this effect stacks with soft-kill APS but does not apply if the smoke is 50 meters or closer to the launching vehicle)
  • Changed the way HESH shells work in general – armor angle now affects the shell's penetration more
  • Fixed a large number of issues causing many MBTs and some LTs to be impenetrable when firing at their hull bottom
  • Fixed a number of roof armor issues that caused unintended ricochets
  • Bonuses affecting shell type switching speed now only work if a clip or a Ready Rack is fully loaded with the actual value of the bonus increasing with clip or Ready Rack size
  • We are changing the way the HEAT shell "jet" penetration loss works – earlier, the penetration of this jet dropped by 80 percent at most per two meters of distance passed, now it drops by 50 percent at most per one meter of distance from the initial point of impact
  • AP shells of 105mm or below are now capable of ricocheting off a target properly instead of getting destroyed
  • HE splash can now damage even the player who fired the HE shell
  • The last battle is now always recorded as a replay even with the Replay feature disabled
  • Reverse steering inversion can now be switched on independently for tracked and wheeled vehicles in the game's settings
  • Heroic PvP Battalion Contract Missions can now be re-rolled for Gold
  • Heroic GLOPS Battalion Contract Mission that required your platoon members to not die even once now allows for up to three deaths per platoon, but also requires you to kill at least 15 enemies instead of 10
  • Improved the reward bonuses for Hardcore and Heroic Special Operations
  • Improved the models of various types of glass surfaces and lights (headlights etc.) for many vehicles
  • If players obtained a skin after the launch of Update 0.27 that automatically unlocked certain modules for the skinned vehicle and had those modules purchased at that point, they will receive their price back as a compensation

Vehicles


ATGM Vehicle Rebalance

This large set of changes concerns vehicles, whose gameplay is based on ATGMs launched from dedicated launchers (gun-launched ATGMs are excluded). With the APS buffs of the recent updates, these vehicles such as the VBL INGWE or the Wiesel TOW have lost their traditional role and began to underperform. For more details, please visit our dedicated article.

We are also updating the interaction between ATGMs and smoke as well as other mechanics. You can read more in another developer diary.

Tier 9 and 10 Armor Rebalance

In order to prepare the Tier 9 and Tier 10 vehicles for the competitive environment of Battalion Ranked Battles, we've changed the way spaced armor works on these vehicles with the intent making the armor on these Tiers more predictable and consistent. The armor thickness of most external modules was improved but, on the other hand, their effective armor value does not increase with decreasing impact angle and shells cannot ricochet from them. Additionally, we've made the Tier 10 vehicles slightly more vulnerable to HEAT shells and ATGMs.

Abrams Armor Rebalance

We've rebalanced the armor of the entire Tier 7 to Tier 10 M1 Abrams vehicle series. Until now, the armor was not improving correctly over the course of Tiers, leading to excessively poor protection, especially for the high-Tier variants. We've improved the armor progression so that the tanks become sufficiently competitive.

AFT-10
  • ATGM penetration increased from 1280mm to 1400mm
  • ATGM controllability improved
AMX-10P PAC 90
  • This vehicle was moved to Francine De Laroche's vehicle pool
AMX 10 RCR
  • This vehicle was moved to Francine De Laroche's vehicle pool
B1 Draco

We are standardizing the 76mm shells damage to one value (for this vehicle, 250 points of damage per shot). In order to keep the vehicle's firepower the same regarding the change above, we are introducing the following changes:
  • Rate of fire increased to 100 rounds per minute
  • Clip reload time reduced to 16 seconds
  • Turret traverse rate increased to 50 deg/s
  • This vehicle has a unique twin feed automatic loading system that allows for rapid shell type switches. In order to translate that fact into the game, switching to a different shell type while having a fully loaded autoloader clip now takes less time
Furthermore:
  • Fixed an issue that caused the Draco HE shells to not deal extra damage to enemy modules
  • Rebalanced the vehicle's gun accuracy and stabilization values in order to make it fit better its Tank Destroyer class – the Draco is now more accurate but bleeds more accuracy when moving
BM Oplot
  • Improved this vehicle's ERA layout for better protection
BMP and BMD Series
  • Fixed an issue concerning several vehicles of the series where guided missiles would fly over the vehicles instead of into them when using automatic aiming due to their vehicle center point being set too high
BMP-3M Dragun 125
  • Reload time reduced from 7.5 to 5.5 seconds
Challenger 1 FALCON
  • This vehicle has a unique twin feed automatic loading system that allows for rapid shell type switches. In order to translate that fact into the game, switching to a different shell type while having a fully loaded autoloader clip now only takes 4 to 4.5 seconds
  • Due to the fact that this vehicle's ammo rack is located in an unmanned turret, ammunition fire now deals reduced damage
Challenger 2
  • Fixed the incorrect (excessively thick) armor on several spots, including the driver's hatch, in the vehicle's upgraded armor configuration
Challenger 2 ATDU
  • PISH shell's penetration now drops less upon penetrating spaced armor
C1 Ariete
  • Significantly improved the vehicle's visual model
  • Improved the vehicle model's animations
  • Improved the vehicle's armor
  • Reduced the thickness of this vehicle's side screens
CRAB
  • Made the vehicle easier to control at high speeds
ERC-90 F4
  • Made the vehicle easier to control at low speeds
Expeditionary Tank
  • Added a new "Thermal Imager" module, improving the vehicle's spotting abilities against targets hidden behind bushes
FV107 Scimitar
  • Magazine reload time unified to 1.7s regardless of shell type
  • HE shell damage increased from 16 to 30
FV438 Swingfire
  • Reduced the camouflage penalty from firing ATGMs
FV721 Fox
  • Reduced the camouflage penalty from firing ATGMs
  • Significantly improved the vehicle's visual model
  • Fixed the vehicle's destroyed model
IT-1
  • Replaced the Silent Running active ability with Engine Overdrive
K1A1
  • Fixed the engine parameters in order to correspond to its real life engine type
  • Fixed an issue that caused its skin to become impossible to remove
K21 XC-8
  • Reload time reduced from 5 to 4.2 seconds
  • Fixed an issue where its DM12A2 HEAT shell did not deal the intended bonus damage to enemy modules
Kampfpanzer-70

This vehicle received an advanced adjustable suspension, allowing it to tilt its hull in order to provide better gun elevation and depression as well as to switch to a lowered mode. Activating the suspension as an active ability switches to the lowered mode and changes the properties of the tank as such:
  • Camouflage factor improved by 5 percent
  • Aiming time improved by 20 percent
  • View range reduced by 10 meters
  • Acceleration reduced by 20 percent
Furthermore:
  • Added an "Improved Ready Racks" module that reduces reload times in order to match its reload time to that of the M551 Sheridan
Kornet-EM
  • Its 9M133-1 1200mm penetration ATGM was replaced by a 1300mm penetration ATGM called 9M133-2
  • The vehicle can now launch two missiles at the same time ("double tap" feature) as long as the mode with both launchers opened is active – please note, however, that this triggers a lengthy reload before another such double launch can be performed (the delay between these double ATGM launches is 2s)
  • Fixed an issue where the 9M133-2 ATGM did not have a tandem warhead
  • Made the vehicle easier to control at high speeds
LAV-150
  • Rate of fire unified to 400 regardless of shell type
  • HE shell damage reduced from 30 to 25
LAV-300
  • Made the vehicle easier to control at low speeds
LAV-600
  • Made the vehicle easier to control at low speeds
Leopard 1
  • Reload time reduced by 12 percent
Leopard 1A5
  • Reload time reduced by 12 percent
Leopard 2AV

We've rebalanced this vehicle's 105mm and 120mm gun to fit other guns of its Tier and class. Therefore:
  • 105mm damage reduced to 425
  • 105mm reload time reduced to 8.9 seconds
  • 120mm damage reduced to 508
  • 120mm reload time reduced to 11.3 seconds
We fixed an issue where various types of shells had different aiming time values.

Leopard 2 Series (Leopard 2, 2A5, 2A6, 2AX)
  • We fixed an issue where various types of shells had different aiming time values.
M1 Abrams
  • Stock shell damage reduced to 420
  • Reload time reduced from 9.9 to 8.2 seconds
M1A1 AIM
  • Removed the HESH trait from this vehicle's Garage description
M1134
  • Changed the name of the top-attack TOW missiles to BGM-71F-6 TOW-2B Aero in order to make them more recognizable from the standard TOW missiles
M551 Sheridan
  • Replaced the accuracy-increasing module with one that improves its gun stabilization (accuracy on the move)
M60A2 Starship
  • Added an "Improved Ready Racks" module that reduces reload times in order to match its reload time to that of the M551 Sheridan
M60A3 Patton
  • Reload time reduced from 9 to 8 seconds
M8 Buford
  • Optimized this vehicle's armor in order to remove strange situations where shells fired against seemingly vulnerable flanks of these vehicle would just ricochet off
  • Reload time reduced from 5.5 to 4.5 seconds
M8 Thunderbolt II
  • Optimized this vehicle's armor in order to remove strange situations where shells fired against seemingly vulnerable flanks of these vehicle would just ricochet off
  • Reload time reduced from 5.5 to 4.5 seconds
MBT-70

This vehicle received an advanced adjustable suspension, allowing it to tilt its hull in order to provide better gun elevation and depression as well as to switch to a lowered mode. Activating the suspension as an active ability switches to the lowered mode and changes the properties of the tank as such:
  • Camouflage factor improved by 5 percent
  • Aiming time improved by 20 percent
  • View range reduced by 10 meters
  • Acceleration reduced by 20 percent
Furthermore:
  • Added an "Improved Ready Racks" module that reduces reload times in order to match its reload time to that of the M551 Sheridan
NM142
  • Changed the name of the top-attack TOW missiles to BGM-71F-6 TOW-2B Aero in order to make them more recognizable from the standard TOW missiles
  • Fixed an issue where the missiles would not launch from the launcher, but from an incorrect spot
Object 430
  • The model in the game was incorrectly sized (too small), its size was therefore corrected
Object 640 "Black Eagle"
  • Improved the tank's hull traverse rate to 41 deg/s
  • Improved the tank's turret traverse rate from 38 to 45 deg/s
  • Fixed a tiny issue with this tank's side armor, allowing it to be penetrated where it was not intended
OF-40
  • This vehicle was moved to Francine De Laroche's vehicle pool
  • Reload time reduced by 12 percent
  • The damage of all its shells increased by 20
  • Significantly improved this vehicle's visual model
  • Corrected a number of issues with this vehicle's armor
OT-64 Cobra
  • Increased the amount of 30mm rounds carried to 900
  • Increased the amount of ATMGs carried to 50
PL-01
  • This vehicle has a unique twin feed automatic loading system that allows for rapid shell type switches. In order to translate that fact into the game, switching to a different shell type while having a fully loaded autoloader clip now only takes 4 to 4.5 seconds
  • Rate of fire within one clip increased from 22 to 28 rounds per minute
  • Due to the fact that this vehicle's ammo rack is located in an unmanned turret, ammunition fire now deals reduced damage
  • The collision model of this vehicle now corresponds to the visual one
PTL-02
  • Reload time reduced from 6.2 to 4.75 seconds
PTZ-89
  • Reload time reduced from 7.2 to 5.6 seconds
RDF/LT
  • Added a new "Improved Autoloader" module, reducing the reload time to 3.87 seconds
  • Added a new "Thermal Imager" module, improving the vehicle's spotting abilities against targets hidden behind bushes
  • Improved the view range from 415 to 430 meters
  • Standardized the 76mm shells to one value (for this vehicle, 230 damage per shot)
  • In order to keep the vehicle's firepower the same regarding the change above, we are changing the reload time to 3.05 seconds
  • Improved the overall accuracy as well as the accuracy on the move of this vehicle (the basic accuracy value is now 0.124)
  • Improved the amount of shells carried from 54 to 108
Rooikat
  • Standardized the 76mm shells to one value (for this vehicle, 230 damage per shot)
  • In order to keep the vehicle's firepower the same regarding the change above, we are changing the reload time to 3.24 seconds
Rosomak M1
  • Fixed a visual issue where the ATGM launcher would appear as loaded even though the missiles were fired already
Sabre
  • Reduced the camouflage penalty from firing ATGMs
Scorpion Kastet
  • Fixed an issue that caused its turret to be treated as an unmanned one
Sphinx
  • HE shell penetration reduced from 60mm to 13mm
  • Reduced the module damage value for its AP shells, increased the module damage value for its HE shells
Sprut-SD
  • Reload time reduced from 7 to 5.4 seconds
ST1
  • Stock shell damage reduced from 510 to 500
  • Replaced the "Thermal Imager" module, improving the vehicle's spotting abilities against targets hidden behind bushes, with another module that improves the aiming speed of the gun
  • Reload time reduced from 6.2 to 4.5 seconds
Stingray 1
  • Optimized this vehicle's armor in order to remove strange situations where shells fired against seemingly vulnerable flanks of these vehicle would just ricochet off
Stingray 2
  • Optimized this vehicle's armor in order to remove strange situations where shells fired against seemingly vulnerable flanks of these vehicle would just ricochet off
T-14 Armata

With the balance changes introduced to the APS mechanics in previous updates, this vehicle became overpowered. We are therefore introducing the following changes:
  • Upper frontal plate reduced from 330mm to 300mm
  • Upper side of the lower frontal plate reduced from 650mm to 375mm
  • Rear armor reduced to 15mm
On the other hand:
  • This vehicle now has an "Armored Crew Capsule" module, reducing the initial pre-adjustment damage taken by crew by 50 percent
T-14 Armata 152

With the balance changes introduced to the APS mechanics in previous updates, this vehicle became overpowered. We are therefore introducing the following changes:
  • Upper frontal plate reduced from 330mm to 300mm
  • Upper side of the lower frontal plate reduced from 650mm to 375mm
  • Rear armor reduced to 15mm
Furthermore, to address the matter of its excessive performance, we are introducing the following changes:
  • Reduced the tank's turret traverse rate from 39 to 35 deg/s
  • Reduced this vehicle's overall accuracy
  • Reduced this vehicle's accuracy on the move (gun stabilization)
  • Reduced its HE shell penetration from 70 to 51mm
On the other hand:
  • This vehicle now has an "Armored Crew Capsule" module, reducing the initial pre-adjustment damage taken by crew by 50 percent
T-15
  • This vehicle now has an "Armored Crew Capsule" module, reducing the initial pre-adjustment damage taken by crew by 50 percent
  • The vehicle can now launch two missiles at the same time ("double tap" feature) – please note, however, that this triggers a lengthy reload before another such double launch can be performed (the delay between these double launches is 5 seconds)
  • Rear armor reduced to 15mm
T-64A Mod. 1976
  • Reload time increased from 9.64s to 10s
  • Stock AP shell damage increased from 495 to 500
  • Improved AP shell damage increased from 510 to 520
  • HEAT shell damage increased from 520 to 530
T-72 Ural
  • Reload time increased from 9.67s to 9.75s
  • Stock AP shell damage increased from 480 to 520
  • Improved AP shell damage increased from 495 to 540
  • HE shell damage increased from 500 to 540
  • HEAT shell damage increased from 500 to 550
T-72A
  • Reload time reduced from 9.9s to 9.8s
  • Stock AP shell damage increased from 520 to 540
  • Improved AP shell damage decreased from 530 to 560
  • HEAT shell damage increased from 540 to 570
  • HE shell damage increased from 540 to 560
T-72B3
  • Reduced the thickness of this vehicle's frontal side armor plates to 75mm
Taifun II
  • Added an "Improved Ready Racks" module that reduces reload time to 6.4 seconds
Type 99A2
  • Reduced this tank's hull traverse rate with an improved engine to 41 deg/s
Type 99A2-140
  • Reduced the tank's turret traverse rate from 46 to 40 deg/s
VBL
  • Made the vehicle easier to control at high speeds
Vickers VFM Mk.5
  • Added a new "Thermal Imager" module, improving the vehicle's spotting abilities against targets hidden behind bushes
  • Added an "Improved Ready Racks" module that reduces reload time to 6.39 seconds
VT-5
  • Accuracy improved from 0.1084 to 0.084
  • Improved the vehicle's accuracy on the move (gun stabilization)
  • BTA2 shell penetration increased from 620mm to 660mm and its muzzle velocity increased from 1428 m/s to 1540 m/s
  • Reload time reduced from 4.65 to 3.85 seconds
WPB Anders
  • This vehicle has a unique twin feed automatic loading system that allows for rapid shell type switches. In order to translate that fact into the game, switching to a different shell type while having a fully loaded autoloader clip now only takes 4 to 4.5 seconds
  • Rate of fire within one clip increased from 22 to 28 rounds per minute
  • Due to the fact that this vehicle's ammo rack is located in an unmanned turret, ammunition fire now deals reduced damage
  • Significantly reduced the chance for engine damage to cause a fire
WWO Wilk
  • Reload time reduced from 5 to 4.2 seconds
Wilk XC-8
  • Reload time reduced from 5 to 4.2 seconds
  • Stock PELE round damage reduced from 690 to 650

Player versus Player

  • Roughneck – fixed an issue where the collision models of storage tanks were larger than the visual ones
  • Salzburg – removed the stones in sector F9 that were possible to drive through

Global Operations

  • Added a whole set of new Achievements to the mode (please check the Dossier for a full list)
  • Fixed an issue where killing a single player multiple times did not reflect properly in the detailed post-battle debriefing window
  • Desert Crossing – jumping from the aircraft carrier into the dock water will now always destroy your vehicle instead of making it stuck
  • Fixed an issue where allied bunkers sometimes lacked a health bar or did not appear on your mini-map correctly

Player versus Environment


New Special Operations

We are introducing two new Special Operations missions to Armored Warfare – the third and the fourth part of the Arabian Nights story arc. In the third part of the Special Operation, your task will be to transport a valuable prisoner to a ship with the support of an allied fleet. The following achievements will be available in this mission:
  • Saracen 3
  • Retrospect
  • Not a Scratch
In the fourth part of the Special Operation, you will be fighting the main antagonist of the story arc and storming his base with the support of allied vehicles and aircraft. The following achievements will be available in this mission:
  • Saracen 4
  • End of Story
  • Diplomat
  • Top of the Heap
  • Quick and Quiet
And, finally, for completing all the seasonal achievements, you can obtain the ultimate Arabian Triumph achievement.

Other changes:
  • All players in a platoon now see the actual PvE map in rotation correctly
  • Fixed an issue where some AI opponents were not firing at your team at all
  • Arabian Nights Special Operation 1 – fixed an issue that allowed players to drive through a fallen tower in sector D6
  • Arabian Nights Special Operation 1 – fixed an issue where vehicle wheels and tires were hanging in the air
  • Arabian Nights Special Operation 2 – fixed an issue that prevented some objects from appearing on low graphics settings
  • Arabian Nights Special Operation 2 – fixed an issue where some objects in the C7 sector lacked collision models
  • Black Sea Incursion Special Operation 4 – fixed an issue where the AI opponents would do nothing during this battle

User Interface

  • We've overhauled the Battalion User Interface and added more information to it, including the rank of a Battalion
  • We've changed the way mode selection works on the HQ screen
  • Overhauled the platoon window appearance
  • Overhauled the whisper (private chat) window – it's now possible to write to multiple separate people in one window at once
  • Reduced the Inventory screen loading time
  • Improved the game's performance in Dealer windows
  • Tier 1-2 and Tier 3-10 waiting times now appear correctly in the queue window
  • Added the information to the Field Rebuild Kit and Field Maintenance Kit descriptions regarding the fact that these kits also repair modules and heal crew
  • Added the information about the work of smoke dischargers and thermal imagers to their description

Issues and Corrections

  • Fixed an issue that caused the screen to go black after the conclusion of a battle
  • Fixed a PvE issue where some enemy vehicles marked green by the penetration indicator could not be penetrated at all
  • Fixed an issue that sometimes made your team appear as enemies in battle
  • Fixed an issue where firing an APFSDS shell at enemy roadwheels under steep angles, the penetration marker would appear as red
  • Fixed an issue where Alisa's Mysterious Stranger ability was capable of damaging Alisa's own tank as well as allies instead of just enemies
  • Fixed an issue where the Shark series of vehicles had an incorrect color
  • Fixed the description of the Counter Attack Commander skill
  • Fixed the armor of APS modules on a large number of in-game vehicles
  • Alabino Proving Grounds – flags no longer stop shells
  • Fixed several smaller UI issues
...

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