Armored Warfare - Silentstalker
On the 26th of June 2019, starting from 8:00 CEST (25th of June, 11 PM PDT), the server will not be available for 2 hours due to the application of Update 0.29.5575.



List of Update 0.29.5575 Changes
 
  • Added a number of assets connected to the Age of Rage June 27 launch
Armored Warfare - Silentstalker
Commanders!

We are happy to announce that the European-themed Moscow Calling season is now available!

https://www.youtube.com/watch?v=0H98B3RaERQ

From new Special Operations to fixes and a brand-new Garage, this season has it all. Here’s what’s new in Update 0.29:


New Special Operation


During your adventures in the desert and in the far north, you’ve dealt a crippling blow to Clayburn Industries. With the main driving force behind its expansion, CEO Sebastian Grimm, out of the picture, its resistance crumbles everywhere as, all around the world, its assets are being seized by the ISD. A great summit is called to Moscow to broker peace with the largest corporations on the planet once and for all and you, as a key actor of the events of the last two years, are invited...



Another story arc begins with the conclusion of Magnus Holter’s campaign with his quest for vengeance complete during the final mission of the Arabian Nights season. A new enemy has emerged from the shadows and you’re in for the fight of your lives.

Four new missions as well as a number of epic achievements and customization options (including decals, avatars and a new camouflage set) await you in this perhaps the most epic Armored Warfare experience to date.










Moscow PvP Map


A new large urban PvP map awaits you, based on one of the largest boulevards in Moscow. No-one sleeps on this rainy night as various armored vehicles slug it out in pale streetlight under the gaze of the rich and privileged watching the action below from their high-rise apartments surrounding the area.



Despite its city setting, the map is fairly open with wide streets offering a lot of room to maneuver. Some areas such as tunnels and various construction sites do, however, provide plenty of cover, making the map suitable for all kinds of vehicles.
















Endgame


One of the main focuses for this season is giving the players more things to do. Apart from the upcoming Battle Path campaign, we’re working on a number of activities and improvements, such as:
  • War Games mode, a special training exercise on the PvE map
  • New Contract Missions with improved rewards, including the ZUBR PSP Tier 7 Premium Tank Destroyer
You can read more about these features in our article. For more details, please also visit the patchnotes below. Please note that:
  • The War Games mode will become available approximately two weeks after the launch of this Update, alternating with the old Special Operations during weekends
  • The Mastery system and Level 3 retrofits, also described in the article, will also arrive during the Moscow Calling season, but at a later date



Economy Improvements


We’ve prepared a number of changes for both the PvE and PvP modes, aimed at increasing your income across the board. We have tweaked the reward rules significantly as well – in PvE, it’s now much more important to complete the objectives of each mission rather than to just kill everything in sight – completing objectives will grant you progressively larger rewards as you advance through missions. You can read more about them in our dedicated article.



Additionally, we’ve prepared two changes for your convenience and based on your feedback:
  • Premium Time now grants 100 percent Credit income instead of the earlier 50 percent
  • K1A1 upgrade modules can now be purchased directly for Experience in order to upgrade your vehicle properly

Gameplay Mechanics Improvements


And last but most definitely not least, we’ll be introducing a very large number of various bug fixes and mechanics enhancements. These include:
  • Commander progression improvements
  • Ricochet mechanic improvements
  • New daily bonuses
  • Improved wheeled vehicle steering
  • Improved Armor Viewer accuracy
And many others. For more details, please visit the Moscow Calling patchnotes below.


List of Moscow Calling changes



Gameplay Mechanisms


New Special Operation

Four epic Special Operation missions await you, starting with a peace summit that takes place in the Russian capital of Moscow. These will, of course, come with new achievements:
  • Moscow Resident (four stages to this one)
  • No Slowing Down
  • Magnus Defense
  • Tower Defense
  • Bomber
  • Quick Robbery
  • Not a Problem
  • Before They React
  • Emergency Service
A secret achievement will be present as well along with some proper rewards for your feats, which include camouflages and more.

War Games

We are introducing a series of new PvE modes that will challenge your skill and the ability of your group to work as a team, starting with Labyrinth. In this mode, you will race against time to capture randomly appearing bases – but that's just the beginning. In the Moscow Calling season, it will appear periodically along with older Special Operations. You can read more about the mode in our dedicated article.

Improved Visuals

A number of visual effects were overhauled to look significantly better. These include:
  • Penetrations, non-penetrations and ricochets
  • Vehicle interaction with stone, concrete, metallic and wooden objects
  • Tracer rounds
  • Mud and dust from beneath the wheels and tracks
  • Exhaust smoke
  • Fuel and ammunition fires
And, last but not least, we've significantly improved the visual quality of Garage models (including those in the SD client).

Economy Improvements

We've prepared a number of reward changes for both PvP and PvE – the mechanics behind them are described in a dedicated article but the important part is – you'll earn more.

Commander Improvements

We are improving the Commander system by making it possible to train all your commanders to Rank 15 along with some other changes such as the ability to purchase a Commander Experience bundle for Gold or the ability to level up your Commanders directly for Reputation above Rank 10. You can read more about the improvements in our dedicated article.

New Player Daily Bonus

New players have now the option to purchase a special item bundle intended to make the start of their mercenary career even more comfortable. Additionally, for a month, the owners of this bundle will receive daily gifts.

Updated Contract Campaign

We added a new series of contracts and missions with the main prize being the ZUBR PSP Tier 8 Premium Tank Destroyer. You can read more about the campaign in our dedicated article.

As for the ZUBR, you can learn more about it in our preview.

ATGM Improvements

We've changed the way ATGMs get launched. Before, upon launch, they "slowed down" and only gradually accelerated to their full speed. Now, they accelerate quicker and feel more natural.

Additionally, the maximum velocity of gun-launched ATGMs was increased to 300-320 m/s and some TOW missiles received an upgrade in agility and velocity (this change concerns the following vehicles: M1134, M2A3 Bradley, ZBL-08).

HE and HEAT Impact Overhaul

We've overhauled the way HE and HEAT shells interact with armor at extreme angles. They do no longer automatically detonate when the impact angle is above 85 degrees even when the armor is really thin (overmatch rules do no longer apply) with the chance to not detonate increasing from 87 degrees onwards to approximately 50 percent. As a result:
  • Firing these shells at heavily armored tanks from extreme angles will not work even with the strongest projectiles
  • Lightly armored targets (with roughly 20-40mm of armor or less, the value can depend on a projectile) will still be susceptible to ATGMs even at extreme angles
However, firing at anything at extreme angles (87 degrees or more) is now quite unreliable with a chance of the shell not detonating and is definitely not encouraged.

Ricochet Overhaul

We've overhauled the way ricochets work – as a result, thin armor will ricochet shells off less often and thick armor will ricochet them more often.

Furthermore, earlier on, ricochets would happen from 70 degrees (0 percent chance) to 72 degrees (100 percent chance) – now, they will happen from 67 degrees to 73 degrees for APFSDS shells that still nominally have the ricochet value of 70 degrees. As an example – when an APFSDS shell standard impacts armor (not thin enough to trigger the overmatch mechanic but thin enough to guarantee penetration) under the angle of 71.5 degrees, the chance to ricochet will be:

Ricochet Chance = (71.5-67)/6 = 75 percent (ergo, the chance to penetrate is actually 25 percent)

General Changes
  • Fixed the reverse steering issue (yes, we had to put this one first, that's how important it is)
  • Premium Account credit income bonus is increased from 50 percent to 100 percent
  • Killing friendly players who are marked as team killers no longer carries any penalty – it also does not cause your team to lose points in Global Operations
  • Added a new set of Pirate flags
  • Players who wait in a queue for a longer time will receive a special bonus to compensate for the waiting time
  • Assist kill now only counts for the player who dealt the most damage towards the destroyed target instead of the previous top three
  • Fixed an Armor Inspector issue where penetration chance was on multiple occasions not displayed correctly – the color now corresponds to the actual chance to penetrate
  • The Armor Inspector ricochet value is also displayed correctly now
  • The Ioannis Sanna commander skills that increase the chance to set enemy vehicles on fire now work correctly
  • Battalion Contract Missions that require you to accumulate Experience for killing, damage and fire support had their requirements changed to spotting damage dealing, fire support or kills directly (with an additional multiplier when playing against other players in PvP)
  • Improved the prize pool for the Battalion Contracts feature – apart from receiving a temporary version of a Hades vehicle, eligible players will now also receive a blueprint part for its permanent version, 10 Experimental Field Kit PvE consumables and three special 12-hour boost tokens that prevent players from losing one rank in Ranked Battles – see the PvP section of patchnotes for more details
  • Battalion Contracts now have a bonus available that increases the contract progress for completing a Heroic Mission (regardless of in which mode) ten times. This bonus is used for up to 20 mission completions per week, but the basic contract progress for completing a Heroic Mission was reduced from 40 to 4 points
  • Battalion Contract Mission cooldown now starts from receiving the missions rather than from completing it
  • You can now purchase a 12-hour Platinum quality booster token in the Garage for 300 Gold along with some other boosters as well
  • Engine revving sound can now be heard even in the first person mode
  • Removed the artificial 30 FPS inactive window cap that was applied whenever the game window was not active and not minimized at the same time
  • Tier 1 and Tier 2 PvP battles no longer count for the purposes of Dossier statistics
  • Improved the mechanics behind GPU autodetection and recommended settings to better tune your client to your PC's specifications
  • Improved a number of small graphics elements

Vehicles


General Changes
  • Reduced the kinetic shell penetration randomization value for the Chinese Type-series tanks and the VT-4 from the incorrect 15 percent to the correct value of 10 percent
  • The entire BMPT series suffered from an issue where the gun depression and elevation values in the first person (sniper) mode were different from those in the third person mode – this issue was fixed
  • Challenger 1 Fionn and Object 279 Banner Bearer can no longer use the Flag feature
  • The hull traverse speed of a number of vehicles did not correspond to their Garage value – this issue was now corrected
  • Added a new sound effect when using the Hydraulic Suspension active ability
  • Active Ability sounds work now correctly on the Alabino Proving Grounds map
  • Several vehicles (most notably the Centauro series) now have better crew hatch armor
  • Wheeled vehicles now tend to slide less in reverse
  • Fixed the issue where unlocked Tier 9 tokens appeared incorrectly on Tier 2 vehicles
Abrams AGDS
  • Replaced the Engine Overdrive active ability with one called Radar, working roughly the same as the one on the AMX-13 DCA – by activating your fire control radar, you will enhance your viewrange and the ability to detect targets even when they are hiding behind foliage, but at the cost of your own camouflage (the radar is also now animated)
  • Increased the vehicle's viewrange by 5 meters
AFT-10
  • Added an animation for the elevation and depression of the vehicle's optics module
Altay
  • HEAT shell damage is now unified with that of the Leopard 2A6 MBT
AMX-10 PAC 90
  • Changed the turret hatch armor – now, these do not receive damage from APFSDS shells but HE shells do full damage when they hit them
AMX-13 DCA
  • Fixed the activated radar sound in the first person (sniper) mode
AMX-30B2 Brenus
  • Improved the amount of kinetic shells carried from 20 to 27
Ariete
  • DM12A1 HEAT shell damage improved to 575 to match its performance on the Leopard vehicle series
  • Fixed an issue where targeting certain sections of hull side armor could make the penetration indicator appear grey instead of its correct color
ASCOD LT
  • Overhauled the Upgrade window – both turrets now have their corresponding shells appear correctly
BM Oplot
  • The shell impact visual effect now appears correctly on the vehicle's side plate instead of under it
BMD-2
  • Shells no longer pass through the ATGM launcher – however, hitting it will not deal any damage to the vehicle
  • Improved the visual quality of this vehicle (same goes for BMD-2M)
C13 TUA
  • The duration of the reload sound now corresponds to the actual reloading animation
Centauro 105
  • Improved the appearance of several visual elements
  • The rear turret mesh now acts as cage armor
Centauro 120
  • Improved the appearance of several visual elements
  • The rear turret mesh now acts as cage armor
Challenger 1
  • Improved this vehicle's model quality
Challenger 1 Falcon
  • DM12A1 HEAT shell damage improved to 575 to match its performance on the Leopard vehicle series
  • Improved this vehicle's model quality
Challenger 2 ATDU
  • Improved this vehicle's model quality
  • Fixed the vehicle's collision model to avoid component clipping
IS-7
  • Fixed the inconsistent frontal gun depression – the gun is now always able to depress to at least -6 degrees as long as it's within 90 degrees to each side of the vehicle's axis
K1A1
  • It is now possible to unlock this tank's upgrade modules for Experience. Surplus upgrade blueprint parts can be sold for Gold. Players who didn't manage to get their hands on all upgrades during the previous season will be able to do so for Experience.
Kornet-EM
  • Fixed the appearance of the Berlin Brigade camouflage on this vehicle
KPz 70
  • Fixed the appearance of its suspension when the vehicle is tilted and improved the suspension's animation
  • Fixed the burning engine visual effect
K21 XC-8
  • HEAT shell damage is now unified with that of the Leopard 2A6 MBT
KTO Rosomak
  • The Armor Inspector feature now correctly displays the Q-Net mesh armor
Leopard 2AX
  • Improved the thickness of a portion of upper frontal plate so that it would roughly match that of the Leopard 2A6
Leopard 2A6
  • Slightly reduced the thickness of a portion of upper frontal plate so that it would roughly much that of the Leopard 2AX
M1A2 Abrams
  • Improved its side hull armor
M1A2C Abrams
  • Improved its side hull armor
M8 Thunderbolt II
  • DM12A1 HEAT shell damage improved to 575 to match its performance on the Leopard vehicle series
  • DM12A1 HEAT shell penetration improved from 600mm to 700mm to match its performance on the Leopard vehicle series
M8 Thunderbolt II Hades
  • Improved its rate of fire to correspond to that of the progression version of the vehicle
MBT-70
  • Fixed the appearance of its suspension when the vehicle is tilted
Merkava Mk.3D Barak Zoher
  • Made the smokescreen deployed by its smoke grenade launcher wider
Merkava Mk.4M
  • Fixed an issue that caused the vehicle to be fully unlockable only be spending Reputation
  • Reduced the price of the Kevlar Spall Liner module
MT-LB S8
  • Minimum accuracy (when the aiming circle is the largest) improved by 10 percent
  • Maximum accuracy was reduced – this way the vehicle is even less accurate at longer distances but better when used as intended (decimating targets at close ranges while driving fast)
PT-85
  • Improved this vehicle's model quality
RDF/LT
  • Improved aiming time and accuracy on the move
  • Reduced the camouflage penalty for firing its gun
  • Fixed the visual model of this vehicle (gap between hull and turret)
Rosomak M1
  • The Armor Inspector feature now correctly displays the Q-Net mesh armor
T-15 Armata
  • This vehicle now has moving ATGM launchers that can elevate and depress from -5 to +20 degrees (this improvement should solve then majority of reported cases where T-15 ATGMs would behave in a strange way)
  • Fixed an issue where the autocannon firing effect was missing
T-55 Enigma
  • Improved the roadwheel mode
T-90A
  • Fixed this vehicle's turret armor to perform better
Type 99A2
  • Reload time decreased from 8.6s to 8s
Type 99A2-140
  • Weight increased to 59.2 tons
VFM Mk.5
  • Reload time reduced to 5.7s
  • Aiming time reduced to 1.9s
VBR
  • This vehicle's collision model now corresponds to the visual one correctly
VT-4
  • Fixed an issue where the aiming time and accuracy values of APFSDS shells different from those of its HE shells
Warrior MILAN
  • Fixed the issue where its ATGM was not launched from the correct spot
  • Fixed the shell descriptions
WPB Anders
  • DM12A1 HEAT shell damage improved to 575 to match its performance on the Leopard vehicle series

Player versus Player

  • Added a new PvP map Moscow to the map pool
  • Cold Strike: Fixed the collision models of several buildings
  • Salzburg: Fixed the incorrect interaction of shells and various fences
  • Battalion Ranked Battles: Added a new "Rank Insurance" boost token to the game – as long as this booster is active, you will always lose one rank less than you normally would (eg. for a battle that would make you lose one rank, you lose no rank). This token can be purchased at all times for Gold and fills one of the two booster slots available (the Premium slot can be used for free with this booster). Two variants are now available – a 15-min one and a 12-hour one
  • Battalion Ranked Battles: Technical victory (due to the enemy team absence) now counts towards player activity considerations
  • Slightly improved the appearance of map textures

Global Operations

  • When considering friendly fire client settings, the Wildcards that deal area damage (such as the bomber raid) now deal damage to both allies and enemies regardless of client friendly fire settings. Targeted damage Wildcards (such as the AC-130 Gunship one) deal damage only to enemies
  • Slightly improved the appearance of map textures
  • Fixed an issue where your APS would destroy the ATGMs launched by friendly bunkers

Player versus Environment

  • The harder PvE difficulty Hardcore is now only available from Tier 3 onwards
  • Significantly increased the APS cooldown for AI opponents
  • Players now see assists in the Battle Results window (Team tab) for all PvE missions
  • Fixed an issue where, upon changing difficulty by selecting different vehicle Tier and when attempting to enter an older Special Operation than the most recent one, players would start a wrong operation
  • Slightly improved the appearance of map textures
  • Black Sea Incursion, Special Operation 4: Fixed the smoke effect flickering

User Interface

  • Fixed an issue where tutorial tooltips would appear incorrectly in replays
  • Fixed an issue where Reputation bonuses would not appear correctly in a detailed battle results tab
  • Engine modules now have their reverse speed listed
  • Fixed the Active Ability timer in vehicle battle UI
  • HQ PvE mission icon now shows which map will the players enter with an image
  • The intensity of camera shaking now depends on hitpoints and damage
  • Fixed an issue where commander skill icons in the skill field and in the selected skill summary window would sometimes not appear to be the same
  • Fixed the description of the Tank Destroyer class ability to correspond to its real effect
  • It's now possible to transfer platoon leadership to another player via a right-click menu
  • Fixed an issue where the camera would get too close to a tank in the Garage when switching from the HQ window
  • Simply pressing Enter in query windows that require a positive or a negative answer now automatically answers the query with the positive option
  • Updated the way the mouse cursor looks in the Garage
  • APS module upgrade description now features a warning when the module is blocked
  • Commander Experience that is not available for upgrades now appears grey
  • The Disable Scroll Wheel setting in the game now works correctly

Issues and Corrections

  • Fixed several issues that caused the client to crash
  • Fixed a number of small graphics issues
  • Fixed several small UI issues
  • Fixed a rare issue where sometimes a vehicle with its entire crew killed would not get knocked out for as long as it was under constant autocannon fire
  • Fixed an issue that caused some players to not see their obtained Object 279 Mir in the Garage
  • Destroyed vehicle models no longer have red parts on them
  • Fixed an issue that, despite having semi-transparent foliage enabled in the Settings, caused some bushes to not appear transparent at all
  • Fixed an issue that caused motion blur to still appear with some settings even though the feature was disabled
  • Fixed an issue that, when switching the Garage setting from standard to simplified Garage while in battle, caused the screen to appear yellow when exiting the battle
  • Fixed an issue encountered by a handful of players where packs with multiple skins for one tank – in this case, the T-72B3 – would not award all the included skins correctly (any outstanding issues are resolved by this update)
  • Fixed an issue that caused it to become impossible to remove the reserve status from rented vehicles


See you on the battlefield!
Armored Warfare - Silentstalker
On the 25th of June 2019, starting from 8:00 CEST (24th of June, 11 PM PDT), the server will not be available for 4 hours due to the application of Update 0.29.



Please note that the content of this major update will be disclosed in a separate post.
Armored Warfare - Silentstalker
Commanders!

One of the most popular recent features in Armored Warfare is the introduction of new real-life-based camouflages. So far, we have the eleven of those, including the famous Berlin Brigade pattern or the Uralvagonzavod export camouflage.

Today, we’d like to ask you, though – which camouflages would you like to see in the game?

It’s simple, really – if you have your favorite military camouflage, please visit our dedicated discord channel and post its image there along with a short description, for example:

German, Leopard 2 PSO, Eurosatory 2006



After a week, we’ll take a look at the submissions, sort out the best ones and will let you decide on three of them by voting. These will then be introduced in the future (it might take a month or few though).

One small thing to keep in mind, though – we are already working on the next batch of camouflages, which will consist of the iconic French Leclerc pattern – so there is no need to propose it:



We are looking forward to your submissions.

See you on the battlefield!
Jun 20
Armored Warfare - Silentstalker
Commanders!

This week, we’ve prepared two bonuses for you to enjoy.



Between June 20 and June 27, 2019, the following bonuses will be available:
  • 400% Experience income bonus (x5) for the first victory of the day for the PvE mode
  • 100% bonus to Gold to Credit conversion
We hope that you will enjoy this event and will see you on the battlefield!
Armored Warfare - Silentstalker
Commanders!

Summer is almost upon us and, to celebrate the occasion, we’ve prepared two hot skins as well as six historical summer camouflages.

The following bundles are available between June 20 and June 27, 2019:


New Skins – Bad Bee and Fahrenheit


Two new skins are now available on MyLoot – one for the M1128 Stryker Tier 8 progression Tank Destroyer and one for the Magach 6B Tier 5 progression Main Battle Tank.

Bad Bee is special summer-themed skin for the Stryker. Combining colors yellow, black and the hexagonal pattern that is typically associated with bees, this striking paint job warns all potential predators that this angry vehicle is not to be messed with. Much like the animal that served as an inspiration for the livery, the Stryker is very useful and sure can sting!



Fahrenheit, on the other hand, clads your Magach 6B in a breathtaking fiery pattern that Ioannis Sanna would definitely get very excited about. The name comes, apart from the painted flames, from the large yellow number 451 used in the pattern – 451 degrees of Fahrenheit is the temperature that sets paper ablaze. So wake up, commanders, you’ve got a city to burn!






Camouflages


We’ve also prepared six historical camouflages for you that are based on real life Mediterranean countries’ patterns – two Greek ones, two Cypriot ones and two from Italy. You can read more about them in our dedicated article.

These camouflages are available:
Additionally, all six camouflages are available together on MyLoot with a massive discount!

Greek Camouflage 1



Greek Camouflage 2



Cypriot Camouflage 1



Cypriot Camouflage 2



Italian Camouflage 1



Italian Camouflage 2



Please note that each of these camouflages can be installed on any vehicle that has the camouflage customization feature available (any vehicle with the exception of vehicles with permanent skins) and that each of these camouflages can be used in all three environments.


Premium Vehicles


And last but not least, we’ve prepared special discounts, mid-sized bundles and large bundles for the Object 187 Tier 7 Premium Main Battle Tank.

The Object 187 was a Soviet era program, developed to improve upon the excellent but ageing T-72 Main Battle Tank. Several prototypes were built, featuring a number of advanced elements compared to the older Soviet tanks, such as the new long 125mm smoothbore gun with a typical muzzle brake. The result was an excellent MBT that was, however, never mass-produced due to the 1990s Russian military budget cuts – the Russian army chose a less advanced but cheaper T-90 instead. You can learn more about it in our dedicated article.



In Armored Warfare, the Object 187 is a typical Russian style Main Battle Tank – it’s suitable for an aggressive play style and is a good choice for the players who prefer to take on their opponents at close ranges.

Apart from the discounted standalone offer, it is available in the following bundles:

Improved Bundle with 35% discount, containing:
  • Object 187 Tier 7 Premium Main Battle Tank
  • 5 Gold Loot Crates
  • 5 Gold Battlefield Glory 12-hour Boost tokens
  • 15 Gold Crew Insignia tokens
  • 15 Gold Commander Insignia tokens
  • 15 Gold Reputation Insignia tokens
  • 15 Gold Credits Insignia tokens
  • 15 Gold Experience Insignia tokens
  • 1.500 Gold
Prime Bundle with 45% discount, containing:
  • Object 187 Tier 7 Premium Main Battle Tank
  • 20 Platinum Loot Crates
  • 20 Platinum Battlefield Glory 12-hour Boost tokens
  • 40 Platinum Crew Insignia tokens
  • 40 Platinum Commander Insignia tokens
  • 40 Platinum Reputation Insignia tokens
  • 40 Platinum Credits Insignia tokens
  • 40 Platinum Experience Insignia tokens
  • 3.000 Gold




Please note:
  • This offer starts on June 20 at 17:00 CEST (7 AM PDT, 18:00 MSK)
  • This offer ends on June 27 at 16:00 CEST (7 AM PDT, 17:00 MSK)
  • If you already owned a bundle vehicle, you will instead receive its Compensation Value in Gold instead
Enjoy the offer and see you on the battlefield!
Armored Warfare - Silentstalker
On the 20th of June 2019, starting from 8:00 CEST (19th of June, 11 PM PDT), the server will not be available for 4 hours due to the application of Update 0.28.5554.



List of Update 0.28.5554 Changes
 
  • Added a number of assets for upcoming events
Armored Warfare - Silentstalker
Commanders!

Today, we’d like to tell you a bit more about the plans for this summer. As you already know, we are working three big chunks of content that will be available in the near future – the Moscow Calling season, the Age of Rage Battle Path campaign and the rest of Francine De Laroche’s vehicle line featuring the long-awaited Leclerc MBTs. All three items will be available in the near future.



The first to come will be the launch of the Moscow Calling season. Unlike Arabian Nights, this season will consist of only one major content update, Update 0.29. We’ve unveiled the content of this season in our preview article and a Public Test Server session with this update is currently available along with the full list of changes. If all goes well, we’d like to launch the season on June 25, 2019 but, as always, this might change pending on your feedback.

As you might have noticed, the Moscow Calling list of contents does not contain the Age of Rage Battle Path. In order to provide you with a steady flow of things to do, we’ve decided to formally disconnect the launch of a new season with Battle Path campaigns. In other words, Battle Path campaigns will appear either alongside new seasons or independently between them. In this case, we’d like to launch the Age of Rage Battle Path shortly after the beginning of the new season. Currently, that date is set on June 27, 2019 although, since we are currently focusing on getting the new season out there, there may be some delays despite our best efforts.

And, last but not least, there’s the matter of the rest of Francine De Laroche’s Leclerc line that includes the following vehicles:
Along with the Mastery system, new commander and more retrofits. In order to ensure the best quality possible, we decided to launch this content during a special event that will take place in July.



The Age of Rage Battle Path, along with the Moscow Calling season, is scheduled to last approximately three months. We are, however, already working on what comes next – new Special Operations, new Battle Paths, progression vehicles and more. The second half of this year is going to be very exciting in Armored Warfare. We are looking forward to starting telling you more about all that in the future.

Stay tuned and we’ll see you on the battlefield!
Armored Warfare - Silentstalker
Commanders!

Another round of weekly discounts is here, this time with the Magach 7A Tier 6 Premium Israeli MBT!

The Magach 7A is an early M60 series American tank, upgraded by the Israelis to meet the requirements of the 1990s battlefield, especially to combat the threat of anti-tank guided missiles that had started to find their way into the hands of various terrorist groups in the late 1980s. The most distinctive upgrade is its box-shaped extra turret armor. While well-protected, the tank was quite lethargic when it came to its mobility due to the use of its old engine, a shortcoming that was only corrected in the final evolution step of the Magach series, the Magach 7C. You can read more about it in a dedicated article.



In Armored Warfare, the Magach 7A is a Tier 6 Premium Main Battle Tank. With its excellent gun accuracy and aiming time values, the Magach 7A is a good sniper for its class and is perfectly suitable for those players, who want to experience long-range combat but who also want to keep some level of protection and survivability instead of completely relying on mobility and camouflage. It’s a rather sluggish vehicle, but more than a match for anything that it encounters on the battlefield.

Aside from the discounted standalone offer, the following bundles are available between June 18 and June 20, 2019:

Improved Bundle with 33% discount, containing:
  • Magach 7A Tier 6 Premium Main Battle Tank
  • 5 Gold Loot Crates
  • 5 Gold Battlefield Glory 12-hour Boost tokens
  • 15 Gold Crew Insignia tokens
  • 15 Gold Commander Insignia tokens
  • 15 Gold Reputation Insignia tokens
  • 15 Gold Credits Insignia tokens
  • 15 Gold Experience Insignia tokens
  • 1.750 Gold
Prime Bundle with 51% discount, containing:
  • Magach 7A Tier 6 Premium Main Battle Tank
  • 10 Platinum Loot Crates
  • 10 Platinum Battlefield Glory 12-hour Boost tokens
  • 35 Platinum Crew Insignia tokens
  • 35 Platinum Commander Insignia tokens
  • 35 Platinum Reputation Insignia tokens
  • 35 Platinum Credits Insignia tokens
  • 35 Platinum Experience Insignia tokens
  • 3.500 Gold
 


Please note:
  • This offer starts on June 18, 16:00 CEST (17:00 MSK, 7 AM PDT)
  • This offer ends on June 20, 16:00 CEST (17:00 MSK, 7 AM PDT)
  • If you already owned a bundle vehicle, you will instead receive its Compensation Value in Gold instead
  • A small First Victory of the Day Experience bonus for the PvE mode will be active during this offer
We hope that you will enjoy this offer and will see you on the battlefield!
Armored Warfare - Silentstalker
Commanders!

Not so long ago, we introduced the Flag feature with the promise that we’d expand the pool of flags that was available at that time. Today, we’d like to invite you to become a part of that promise by letting you design three flags that will be introduced to the game and win amazing prizes in the process.



The rules are very easy. Submit your flag proposal to a dedicated Discord chat until July 2, 2019 while following the rules that are listed below.

The Community Management team will pick three best flags which will then be introduced to the game along with the name of the players who designed them.

Additionally, the best flag authors will win the following prizes:
  • First place: Flag feature unlock (worth 9.999 Gold), free access to the submitted flag and a Tier 10 or below Premium vehicle of the winner’s choosing
  • Second place: Flag feature unlock (worth 9.999 Gold), free access to the submitted flag and a Tier 9 or below Premium vehicle of the winner’s choosing
  • Third place: Flag feature unlock (worth 9.999 Gold), free access to the submitted flag and a Tier 8 or below Premium vehicle of the winner’s choosing
Please pay attention to the following rules:
  • This contest ends on July 2, 2019, at 16:00 CEST (17:00 MSK, 7 AM PDT)
  • Only one submission per user is allowed
  • The submissions must not use any copyrighted parts or assets and must be 100 percent created by the submitting user (yes, we will check)
  • The required format is a PNG file of at least 1024x512 pixel size (the flag image must not be of lower resolution, smaller images resized to 1024x512 will not be accepted)
  • The submission must not be in breach of Armored Warfare Terms of Service and of Discord rules – offensive and otherwise unacceptable submissions will be disqualified
  • My.com members of staff reserve the right to refuse any submission at their discretion
  • If the winners already have their flag feature unlocked, they will receive 9.999 Gold instead
  • Winners may, instead of receiving a Premium vehicle, choose to receive its price in Gold instead
  • The list of potential prizes excludes Hades vehicles and the Object 640 with Black Eagle camouflage
We hope that you will enjoy the contest and will see you on the battlefield!
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