Significant improvement to the net code to reduce latency and lag. Particularly for users that are far from the server! The game uses TCP much more efficiently to reduce waiting for ACKs. We will continue to optimize further.
New high level raid ‘Shadow Chambers’. It features a more efficient way to collect crafting materials for the unique Khopesh, new dungeon generator elements.
Dungeon generator upgrades. Some random dungeon will now spawn portal, mini-bosses, new puzzles. It will also generate new layout structures. More improvements to build on this in upcoming patches.
New early-access user contributed translations for French, Portuguese and Japanese. Updates to the existing translation.
Game will reload translation a bit better when switching. Some things will still require a restart however.
Many new housing tiles implemented into overworld houses.
Added some new housing tiles into crafting workbench.
Added new housing tiles to raids.
Added new housing tiles to some loot crates in overworld.
Housing tiles drop in larger stacks.
Implemented some new puzzle mechanics in a secret area.
Increase the drop rate of slime swords.
Updated the Bluevale castle (conditionally)
Multiple, new secret areas added in game.
A few secret, bonus dialogue / polish added.
Updated the end of the jester quest (which allows acquiring a new trophy)
2 New quests, extending the jester quest.
Setup dialogue for future quests, adventures.
Implemented some point and click-ish style objects into the game, to further expand secrets (basic at the moment)
Major progress in main story (not implemented yet)
Updated push block (no limit push block) image.
Updated lantern object to use a particle effect and light.
Fixed the Cactus’s that looked like they were spawning floor tiles.
Improved some buttons to resize better with translated words.
Fixed non-english characters showing up as two corrupted characters instead.
Fixed a bug where the cash shop would stop working.
Fixed a bug where you had to log off and back in to select a character.
Improved the transmog UI a bit to prevent accidentally using one.
Show a better error message when trying to buy gems without using the steam client.
Fix bug where sounds would play very quietly when the volume was off.
Early release of the translation feature. Featuring partial translations in Russian, Japanese, Swedish. Contribute on our Crowdin page.
Progress on the dungeon generator. Changes not yet released. Will go into the upcoming lv50 raid.
You can now refresh your rent after 6 hours instead of 7 days making it easier to top it off to the max 14 days.
Light progress on the alchemist class. This won’t be released for a good while as we prioritize bug and stability
Added farming & botting anti-measures by popular demand. These will only trigger if a player is farming heavily. Players will be asked to solve a simple CAPTCHA. We don’t expect regular (non-bot) players to hit this. Please let us know if it’s triggering for you accidentally.
Improved our offsite server backups. Can never be too careful :D
Added timestamp to chat messages on mouseover.
New NPC body/head/armor sprites added.
New tiles, check out the bluevale bars for some of them.
Updated the world map.
Housing Bench costs more copper in NPC shop and is removed from cash shop.
Added an icon above a player’s head when crafting.
Fixed transmog token consuming if you tried to use before assigning a costume to it. Now gives instruction on how to set them.
Added a 1280x800 resolution requested by users.
Fix a bug where reanimated monsters were not removed from the game properly causing lag.
Don’t remove instance NPCs right away to allow them to bere-animated. This should leave 30 to 60 seconds to re-animate them.
Fixed re-animate sometimes trying to respawn a monster in another map
Fixed a bug where changing the room assignment in a guild would clear the room trying to return the items to the player. Stuff placed in the guild house are now owned by the guild.
Fixed a bug where secret passwords (graveyard) would only work in local chat.
Fix a bug where house items you pick up would vanish when your inventory was full.
Fixed dressers not being able to hold items.
Fixed some more typos.
Fixed rent showing as overdue for members.
Fixed speed potion not applying correctly to yourself with a bad target.
Reworked how MF/XP is shared between party. Now only shared with nearby characters within the right level range. 5% XP/MF bonus given per member above 1. Parties should now be a bit more effective at finding loot vs. solo-ing.
Warp scroll can now drop from normal mobs as well but fairly rarely. They will mostly drop from bosses.
Re-enabled shrines and bosses, however they no longer block for now.
New password puzzle type (not in levels yet)
4 new secrets added, with puzzles
1 repeatable hidden dungeon & boss battle/pseudo overworld boss. (secret)
A way to acquire Khopesh Hilt, repeatably (secret)
Fix the party calculation split to properly disallow XP split for large level differences (9 levels)
Fixed a critical server crash due to the previous update. Sorry for the crashes today :(
Quest Fix: Cave Goodies movement speed bug (should fix itself on logout and in)
Fixed a fail state and tile error in Cave Goodies quest. Allowed the puzzle to be bypassed.
Disabled Draw Optimization for all Intel GPU. The Intel OGL driver was prone to crashes with it. This shouldn’t drop FPS on most map but will increase CPU usage for Intel users. This should fix a lot of stability problems howevers.
Fix guild house buying (again, other change didn’t get git push properly)
Trade window will now close when the other side dismisses it
Can now ignore trade from another player temporarily.
Added a new warp scroll for fast travel. Warp scroll will drop from bosses and will be added as quest rewards in upcoming quests.
Added a warp scroll pack to the cash shop: 100 gems for 20 scrolls.
Added the first craftable unique. It’s a one handed Poison Khopesh. It will require 100 rare shards to craft. Unlike the chaos sword, which requires one super lucky roll to drop, this item will require many more likely drops and thus will feature a smoother progression. This unique features a craftable upgrade as well (it will reroll the item however). It will begin to drop rarely in the Morhollow raid but will drop more frequently in the lv 50 raid. NOTE: The hilt cannot drop yet and will come in the next patch.
The level 50 raid is not ready this patch but we’re still working on it.
Several new quests added.
4 mini secrets.
1 big secret.
A warp island for the warp scrolls.
New world map markers.
Tutorial now points to the bluevale caves.
Nomad camp in the North, with some merchants and will hold a few simple quests. Also, has some returning quest characters - finally.
New unique quest weapon (it smells bad).
You can now repeat ‘The Bone Shaman And His Gem’.
Re-wrote parts of Brotherhood of the traveling pants.
Updated some skill icons
Fixed a bug with the follow quests (released earlier)
Now allocating 1g max java heap size. This will fix a lot of GC performance issues players were seeing when running a dungeon.
Fixed a bug with buying a guild hall when you had a guild recruiter.
Fix a case where some textures would reload and leak.
Fixed a bug where some attack overlays wouldn’t clear if the monster died during the attack.
Nametags for monsters and NPCs are no longer hidden. Only the player nametags will hide.
Fix a bug where the fog wouldn’t work on certain underground maps.
Update the poison damage description to be more clear.
Fixed a bug where some texture might of been loaded more than once.
Split the level cap into a soft and a hard level. Soft level cap remains at lv40 but players will be able to progress to lv50 (hard cap) at an exponentially slower rate. Players can thus progress a bit beyond the level cap instead of solely collecting gear. NOTE: Once the soft cap is moved other players will be able to catch up easily so be warned.
Added in a offensive language filter into the game. If players continue to use bad language mod may issue punishments like mute or worse.
New keybinding for ‘U’ that will bring up player statistics
Adjust Trade Window to close if the other player closes it, as well as an option to ignore trades for 15 minutes.
Add an option to ignore trade from a player (trade spamming)
Added a lot of map markers for the new full screen map
Redid some skill icons.
(Progression dungeon update changes pushed back)
Added a few new quest (3 or 4) including an adventure quest.
Group Tonic: Adjusted the heal amount as well as the size of the group heal
Fixed an issue where Dagger Rain was killing friendly NPCs
Fix more issues with the follow quests not working as intended