Age of Gladiators - Creative Storm Entertainment
Hey all, I'm pleased to report that the store page for Age of Gladiators II: Rome is now live!

Please feel free to visit, discuss, and follow at the link below:
Store Page


Age of Gladiators - Creative Storm Entertainment


Some early screenshots of some of the arenas below!

Please note that the armors are being added to game next week, so all gladiators in the screenshots are in their non-armored garb.






More to come!

Also the store page for Age of Gladiators II: Rome will be up in the next week or so where people can see more screenshots and a trailer. Will let everyone know when it's live.

Still aiming for a July release for the game!
Age of Gladiators - Creative Storm Entertainment


I have attached some in-game screenshots for Age of Gladiators II: Rome. Still a work in progress as will be adding additional 2D graphics on the screens to spruce things up, but this gives you a general idea of the layouts and UI!









Arena and combat screenshots will be coming soon!
Age of Gladiators - Creative Storm Entertainment


Just a quick update to let everyone know I am hard at work still on Age of Gladiators II: Rome!

Some things in the works right now:

  • Arenas: These are being designed as we speak. As the player progresses through the various cities, the arenas they fight in will be come grander, until finally reaching the Coliseum itself!
  • 3D Models: Gladiators will come from three regions in the game (Italia, Gaul, Africa) and will have their own ethnic abilities. The preliminary looks at the models as they are being design right now are fantastic; much more detailed. Looking forward to showing more.
  • Armor: Once the models are complete, armor will be worked on next. I'm going for six armor sets to start (two light, two medium, two heavy). The armor sets themselves will match much of what we have seen in artwork and movies featuring gladiators to-date.
  • Weapons: Weapons are finished and will be in-game shortly.
  • Animals: I just coded in the beasts (lions, tigers, wolves, bears) today. Like the first game, this will allow players to send their gladiators against either human or beast opponents.



  • 2D Boss/Gladiator Portraits: These have been completed (see above for a few examples) and are now in-game. I decided to go with an art style for bosses and gladiators closer to the first game, with both gladiators and bosses having a unique face and personality.
  • UI: The UI is being designed right now as well and should be completed in the next couple weeks. It won't take me long to implement that in the game so that I can start showing people how the management (non-combat) side of things will look.
  • Coding: The game backend is almost entirely coded now and is being tested as we speak. The majority of what's left at this point is just putting in the above art elements and then more testing!

I'm really excited to start showing you some screenshots very shortly!

Age of Gladiators - Creative Storm Entertainment
Greetings! This is the first update announcement for Age of Gladiators II: Rome.

I have been hard at work coding the new game itself, but now that the artwork is starting to come in, I have something to finally show you. You will find below some early-phase portraits of a few of the bosses that you'll be encountering - though the final versions will be more polished and will have slight changes to them (the pipe will be removed from the top-left character, for example).

I wanted the artist to make them look a combination of untrustworthy, nasty, insane, ruthless, vain, and calculating. I don't know about you, but I would say mission accomplished so far!

Age of Gladiators II: Rome will have the same city progression as the first iteration; though fame will also play a part in the ability to progress to new cities. Which means you'll be seeing and dealing with these people a lot...


Age of Gladiators - Creative Storm Entertainment
The Age of Gladiators community has been amazing. As I announced a few weeks back, as a thank you toward fans of the first Age of Gladiators game, I have released the Age of Gladiators franchise bundle:

Age of Gladiators: Franchise Bundle

What If I Already Own The First Game?

How Steam bundles work is you only pay for the games in the bundle that you don't already own. So that means previous owners of the first Age of Gladiators will not be required to re-purchase the game again - which translates effectively into a 10% Direct Discount toward Age of Gladiators II!

I hope you enjoy the new game!
Age of Gladiators - Creative Storm Entertainment
Age of Gladiators II is finally ready!

I hope very much that you all enjoy the game. You will find that it is a lot more complex than the first Age of Gladiators - I took many of the suggestions from the players of the first game and implement them with this one. Ultimately, it was my intention to build a living, breathing gladiator league of the future - I hope that I was able to achieve this for you.

Thank you everyone for all of your support! It has and continues to mean the world.

Age of Gladiators - Creative Storm Entertainment
Just a quick update to let everyone know we will be launching in a few hours! It's been a heck of a grind, but I'm now very excited about the release. Will keep everyone posted with another update once I've hit the green launch button.

Age of Gladiators - Creative Storm Entertainment
Thought I would take a moment to provide a brief overview of the new combat system in Age of Gladiators II.



Combat Dynamics

The number of combatants that are possible for each match are as follows:
  • 1 vs 1
  • 2 vs 2
  • 3 vs 3
For the 2 vs 2 and 3 vs 3 battles, group tactics should be considered and there are many approaches an owner can take toward this.

Perhaps having one of your gladiators engaging in crowd control through the use of special equipment (weapons jammers, sensory scramblers) is one way of approaching a battle. Or perhaps utilizing a gladiator that constantly heals using special equipment (trauma injectors, nano-leeches), stims (vitality and stamina), and species abilities (Karthaarn with fast coagulating blood).

Or maybe you simply want to roll in three damage-dealing heavies with no special capabilities, that is an option as well!

Action Points

Each gladiator has a specific number of Action Points based on their physical attributes and armor. A gladiator can either boost their Action Points through species abilities (the Skeel with their Hyper ability), combat stims (speed and aggression modifiers), or special equipment (adrenal boosters).
Action Points allow a gladiator to move, take actions, and attack. Once a gladiator’s Action Points are done, they cannot do anything more for that turn.



Hit Points

Each gladiator also has a set number of Hit Points. Once they lose all their Hit Points, they are defeated. The chance of them being killed is determined by their opponents killer instinct. The higher the killer instinct, the higher the chance the losing gladiator will die.

As with Action Points, Hit Points are determined by a gladiators physical attributes as well as the armor they are wearing. Hit Points can also be boosted with combat stims (vitality and stamina) during battle.



Hit Chance & Damage

A gladiator can issue either melee or ranged damage during battle depending on the weapon they have been issued before combat. The amount of damage is determined primarily by the gladiators physical attributes – ranged damage is determined by Vision and Aim while melee damage is determined by Strength and Coordination. The weapon equipped by the gladiator also contributes to their overall damage as well.

Hit Chance is determined also by a gladiator’s physical attributes (Aim and Perception for ranged, Coordination and Reflexes for melee.) A gladiator’s equipped weapon will also carry bonuses boosting the overall hit chance of a gladiator as well.

As with the previous combat stats, both ranged/melee damage and ranged/melee hit chances can also be boosted through the use of combat stims.

One thing I did away with is misses. I don't think anyone likes to see their fighter keep swinging and missing, especially when they are at point-blank range. So what I did instead was add glancing blows in place of missing - each attack will do some damage, just not the full or critical amount if attacker doesn't squarely hit their target.



Initiative

Initiative determines which gladiators move first. Initiative is determined by gladiators physical attributes, as well as their overall morale. Initiative can also be boosted at the beginning of battle through the percentage of the fight purse you choose to share with your gladiator.

It’s critical to gain the first turn in battle, so make sure you keep a close eye on your squad’s initiative before committing them to the arena.

Combat View

The combat system has two views isometric and birds-eye. You can select which one you like while in the arena.



Arenas

There are currently four arenas in the game, but I intend to release more in the coming months!
Age of Gladiators - Creative Storm Entertainment
The Age of Gladiators community has been amazing. As a thank you toward fans of the first Age of Gladiators game, I have released a bundle of both Age of Gladiators and Age of Gladiators II at a 10% Discount.

The bundle can be found here!
Age of Gladiators: Franchise Bundle


What If I Already Own The First Game?

How Steam bundles work is you only pay for the games in the bundle that you don't already own. So that means previous owners of the first Age of Gladiators will not be required to re-purchase the game again - which translates effectively into a 10% Direct Discount toward Age of Gladiators II!

Will keep you all posted!



...

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