Sword of the Stars II: Enhanced Edition - castewar
Critical Fixes: - FIxed end turn CTD from Suulka getting destroyed by encounter - Fixed node line end turn CTD - Fixed destroyed node line end turn CTD - Fixed CTD when trying to build a bore ship for a fleet already on a mission - Optimized LOA pathing to reduce turntimes - Fixed lag entering empire manager
Other Fixes: - Fixed government actions stacking when changing tax rate - Fixed missing Loa combat - Fixed AI not filling fleets with ships from reserve - Improve AI to prevent them from going into debt - Fixed Loa not redesigning ships with remaining loa cubes - Fixed modules not loading weapon battle riders (eg: boarding pods) - Fixed Loa and Zuul AI slow boating - Fixed paramilitary training - Fixed Zuul devourer node speed - Fixed missing event images - Fix plagues not killing civilians - Spawn Swarm Queen in asteroid belt closest to entry point, then spawn at regular desired location the next turn - Fixed relocate mission not cancelling if the target system becomes unable to support incoming fleet(s) during transit - AI now selects the best fleet for combat, as opposed to just picking the fleet with the most health
Other Fixes - Fixed Loa gate spawning in center of sun - Fixed missing Tarka images - Fixed duplicate colony morale items in the tool tip list - Fixed not able to start diplomacy once you encounter a Loa gate - Fixed handful of text strings
Critical Fixes - Fixed post combat CTD - Fixed end turn CTD - Fixed Zuul trying to be peaceful too early on in the game - Fixed not able to accelerate time when there are only planets - Fixed not able to intercept Loa gates - Optimizations for node-using factions (Human, Zuul, and Loa)
Other Fixes - Fixed Loa having accelerator gates in their fleet composition - Fixed slave disks being listed as assault shuttles - Fixed Loa not expanding fully - Fixed AI invading then returning without combat - Zuul node lines no longer collapse when a bore ship fleet is transiting the line - Fix Hiver not advancing when no systems in range - Fixed AI humans not using node lines
New Maps - 3 Brawl - Brushfire - Command School
OST DLC - Soundtrack now includes FLAC track files as well as MP3
2.0.24917.6 Critical Fixes - Fixed end of turn game freeze
Other Fixes - Fixed case where "Random System" used as system name - Fixed case where AI would prefer initial ship designs - Fixed protectorate treaties adding to player support costs - Fixed economy value in empire manager not showing correct value
Other changes and additions: - AI will now retreat fleets that are badly damaged in combat
The SotS2 Super-list changelog can be found here; http://www.kerberos-productions.com/forums/viewtopic.php?f=37&t=25704
Sword of the Stars: The Pit is a fun, fast, light-hearted turn-based RPG, where the tradition of Rogue and other old school dungeon-diving games meets the sci-fi Sword of the Stars universe, where the question to ask isn't "Did you make it to the end?" so much as "How far did you make it before the monsters got you?"
Be brave, press on for the sake of your planet, and when all else fails, go out in a blaze of glory!
2.0.24759.1 Critical fixes: - AI decision-making tuned. - Fixed an end turn CTD - UI now handles its memory much better - Fixed CTD caused by crit hits list - Fixed CTD on completion of reserves transfer - Fixed a combat CTD
Other fixes: - Fixed Liir_Zuul battle cruiser not launching assault shuttles - Fixed Liir getting battle cruiser sections on cruisers - Fixed database handling of unicode characters - Fixed not getting research project for super novas - Fixed issue where ship toolip would not show up in starmap - Fixed frequency of supernovas - Fixed node cannons not firing when moving - Fixed subverted drones attacking friendly ships after docking - Fixed swarm queen not firing - Fixed group list not showing up when using the number group select in combat - Fixed new fleets not being able to deploy on the turn they were created
Other changes and additions: - Loa fleets now presented with an option to slowboat when deploying missions - Can now deploy fleets on missions that are returning home or patrolling - Can now order planets in planet manager - Selecting a fleet from the fleet list while in the starmap now dulls out stars outside of that fleet's range - Many strings exposed for localization - Can now cycle systems in the build screen - Open localization added. Russia, German, French strings added (DE/FR 80% complete) - Change language option added to Launcher app. Game defaults to region, but drop-down will allow change of language.
Known issues: - Old Savegames will continue to use old AI algorithms. - Turn times may be slightly longer as we continue to optimize new AI algorithms.
2.0.24645.1 Critical fixes: - Fixed combat CTD. - Fixed destroyed system CTD. - Fixed CTD in build screen. - Fixed Loa CTD when doing NPG gate mission from destroyed planet.
Other fixes: - Fixed able to set missile to PD. - Fixed selected groups ignoring combat planes to which they are set. - Fixed "stop" speech event. - Fixed "defeated pirate base" being spammed 3x when it is defeated. - Fixed AI colonizing hostile systems. - Fixed case where AI would have a fleet with no command ship. - Fixed issue that would cause too many locust scouts. - Fixed case where randoms could be flagged as neutral. - Fixed VN Pyramids not firing at planet. - Fixed Loa not spawning next to their gates. - Fixed AI not launching battlecruisers and battleships. - Fixed AI not launching riders in some cases. - Fixed Loa not properly removing cubes for ship damages. - Fixed ships flying into locust moons.
Other changes and additions: - Fixed various strings. - Windowed fullscreen support. - Revamped post-combat screen. - "C" button in chat now connects/disconnects from chat. - Double pressing 1-0 will focus on the ship group instead of whenever you press the button. - Starmap now remembers if fleet/planet tab was last selected. - Added a hot key to exit accelerated time.
2.0.24413.1 Critical fixes: - Fixed Locust end turn CTD - Fixed crash transferring ships to new fleet - Fixed crash deleting invoices as Loa - Fixed Neutron Star CTD
Other fixes: - Optimized transitions to starmap - Fixed bug allowing Zuul to see Loa paths - Fixed issue with AM burst torpedo - Fixed Loa SDB's not appearing in defense manager - Fixed bug that would allow biosphere to go below 0 - Fixed ship production cost not displaying correct value in some places - Fixed bug where Loa production costs were not being calculated correctly for armor selections - Fixed bug that would cause polysilicate alloys to be impossible to select in design screen - Fixed bug that would allow Loa to continue researching while in debt - Fixed Loa audio not changing volume - Fixed Loa not dropping gate in origin system when on NPG mission - Fixed bug that would cause Loa to build gates in wrong order - Fixed bug causing caravan fleets to consume CE at target system - Fixed bug where Loa would not use cheapest command design when creating fleet - Fixed bug locking players out of espionage
Other changes and additions: - Exposed singleplayer empire colors for modders - Global Chat now needs to be enabled in the options menu - Tuning of Loa ship costs
2.0.24320.2 Critical fixes: - Fixed CTD when loa system destroyed - Fixed endturn CTD caused by locust scout - fixed gardener waypoint CTD - Fixed rare mission CTD - Fixed suulka repair CTD - Fixed CTD entering battlemanager - Fixed CTD entering research screen
Other fixes: - Fixed NPG moving in autoresolve combats - Fixed not being able to scrap stations - Fixed being able to edit accelerator fleets and scrap the NPG - Fixed loa fleets not including production cost bonuses when forming ships - Fixed loa construct station ui not presenting composition selector when manually placing station - Supernovas will now follow max number of GM's rules - Fixed issue where Deploy NPG fleets could get stuck in space - Fixed bug causing loa to secretly pay corruption expenses
1.1.24320.1 Critical fixes: - Fixed SotSverse map - Fixed crash related to station memory augmentation modules - Fixed crash related to large Loa habitation module
Other fixes: - Fixed Loa Music not playing - Fixed issue with Burst Torpedo range - Adjusted Loa gate limits - Fixed Loa Neutrino Wave cannon - Fixed missing Loa boarding icons - Fixed fleet composer not appearing when creating fleet - Fixed some issues with Loa deceleration/boosting - Fixed modules not being visible - Fixed freighter message appearing for newly built colonizers - Fixed issues where drones would create anomalous cubes - Fixed some speech issues - Fixed some missing text strings