Feed and Grow: Fish - OldB1ood
Placodermi - Armored fish
This extinct, prehistoric class of jawed fish once dominated the oceans have been resurrected in this update.

Placoderms were in many ways very similar to sharks whose have been developing alongside placoderms. As air bladder was not yet evolved in their times, both of them required thick, not very movable pectoral fins that helped them to convert motion into sinking, rising or being upright.


Titanichthys - Great map
- largest placoderm that decided to go whale-filtering style

Armor on their head and thorax did not allow for very efficient gill movement, so they had to keep swimming to not drown. But unlike the naked sharks the armor also reduced their elasticity and streamlining making them very vulnerable to attacks from back. They had to face any attacker with their head, so they developed a large tail fin to counter the turning problem.


Coccosteus - Ocean map
- a very tiny placoderm - literary mini dunk would be ideal for aquariums

Most of placoderms turned their facial armor plates into thick ( not real ) teeth that were very effective at crushing / breaking through most of Devonian prey armor (mostly arthropods and other placoderms).


Dunkleosteus - before named 'Browurag'
The pop-star of placoderms

Game changes
  • Placoderms take heavily reduced damage from front and increased damage from back
  • Placoderm AI has been adjusted to face threat, instead of running away with slow speed
  • Snap passive now charges even without mouth open and increases bite speed.


Green Moray

-was hard to take a screen as they are not usually seen
Replaces old eel visually and gets a AI rework to hide in between rocks.
Still will need a better rework as in real life they have second pair of jaws to help them swallow prey, but that's on a list for Mosa's dentist as well.


Herbivores / Coral fish

Wachuma visual rework


Blu visual rework
  • All fish now instead of running straightforward from predator attempt to run away from it's way and mouth, so when the predator is too close they'll go behind him and then away.
  • Herb/Coral fish have now have way reduced speed but increased agility.


Barracuda

Replaces old eel visually and gets a heavy stats rework to appear more fast accelerating and streamline predator. Also they and Goliaths have been temporary removed from Great map.

Xiphactinus

Why not just throw in one of those kick-ass predators.


Sharks

Game changes
  • Now can not stay still but have to keep swimming - like placoderms
  • Shark AI now attacks bigger prey from back or side. 2x especially when attacking pacoderms.
  • Shark AI now attacks crabs / crustaceans prey from bottom.
  • Shark AI now does not let go, to utilize their passive.
  • Cartilaginous skeleton makes them way quicker to turn around than bony fish similar to their size.
  • Megalodon is now way bigger.
  • Other species and their cost have been adjusted.
  • Tiger sharks and Hammer heads now eat each other.
  • Great White (boss in ocean map) - now eats big chunks of meat instead of just big fish


Crustaceans

- all eyes in game are now shiny
  • Now take reduced damage from top and increased from bottom.
  • Trilobites received burrowing animation,
  • Crab AI now defend them selves way more effectively. ( scales with game difficulty )



Other changes

-new catfish model
  • New fluid like tail animations on most bigger fish.
  • TESTING FEEDBACK - under 30% HP after few seconds fish go into "wounded" state, they can't swim properly and turn bellies upwards. During this time they bait nearby predators.
  • Big fish now cost more but drop more meat.
  • Big meat now takes longer to break but gives more exp.
  • Some of the reworked fish don't have babies reworked.
  • Starfish like food now gives more exp.
  • Optimization - you can now bite at max only 10 objects.
  • Some of the reworked fish don't have babies reworked.
  • Ocean map is now available for testing on multiplayer.

Ocean Map
  • Heavily optimizations have been done, should yield at least +40% FPS
  • New rocks have been added for Morays to hide within. ( we will continue on updating the map visually in next updates )
  • Spawns have been replaced for balance.

Difficulty
  • Easy- AI has bigger reaction time, swims slower + more herbivore count
  • Normal- No significant changes
  • Hard- AI has less reaction time, defends better + more predator count
Feed and Grow: Fish - OldB1ood
New Multiplayer in Swamp map

Our 2 years old implementation of multiplayer was way too hard to maintain and too complicated to even just setup. So we've decided to create a new easier, simpler and more stable one.

The old one was so deeply connected with everything in game that we had no other choice than to just rewrite 80% of whole game logic code. (spaghetti code ) After constant three months of removing - fixing - implementing. Somewhat stable "release-ble" version is in our hands, ready for further debugging.

We have also improved our error reporting tool to send us the location the error occurred and the stacktrace so we can start fixing these pesky bugs.

The temporary solution we came with, seems to work well enough despite the latency and packet loss connectivity over the internet comes with.
btw piranhas are broken

Looking for feedback
We know that the current deathmatch mode is broken in it's essence, yet it's the most flexible mode for a "very" nice multiplayer experience. That's why we've added some sandbox-like server settings that let you guys set what fish should spawn, how many and at what price.

So please somehow ignore any game beaking bugs (restarting the game should fix most of them and we will start working on them as soon as we get the bug reports)

Finally go and try some of the entertaining modes which we will make into presets. For example try playing as swamp crabs, trying to jump over waterlilies while dodging predators underneath.


Other changes
Pike - Remake


Piranha - remake



Puffer fish - Remake


Megalodon


and some seals

Version 0.9.0a
-Fixed a unavailability to spawn in survival mode.

Version 0.9.0a1
-Adjusted size, strength, and behavior of Megalodon
-Added highlighting effect into Server Settings list of creatures for better orientation
-Added new Players online table into multiplayer games so you can see who's playing with you, what creature they are and at what level
-Added 15s Timeout message when attempting to connect to a server
Feed and Grow: Fish - OldB1ood
Great Map - new area Deep waters


NEW Creature - Ghost shark


NEW Creature - Narwhal


NEW Creature - Lantern fish


NEW Creature - Tomco fish


NEW Creature - Colossal crab


NEW Creature - Whale shark


Survival mode
  • Unlocked Browurag
  • Unlocked Barracuda

Other changes
  • Deathmatch mode can now be played on Great map.
  • Crab madness mode can now be played on Great map, currently with only 2 creatures - Colossal Crab and Megalograptus.
  • Added an option to hide attack indicator into controls settings. This should be usefull for taking screenshots where you don't want the indicator to be visible.

Bug fixes
  • Fixed a bug where water "fog" color wouldn't change when translating between cold/warm water.
  • Fixed a bug where two bosses wouldn't fight each other as they were inheriting code from base fish that forced to never fight a boss.
  • Fixed a graphical bug where above water surface the would would be enlighten wrongly when global illumination is turned on. Image effect ambient occlusion has been also removed from very distant objects.
  • Fixed a bug where your mouse cursor would disappear when opening a new map.


Looking forward to do next update!

*edit 0.8.7a - Fixed unavailability to select a fish in Crab madness mode ocean map
Feed and Grow: Fish - OldB1ood
Survival mode / Great Map

NEW Creature - Orca



NEW Creature - Beluga

NEW Creature - Penguin



NEW Boss - Sperm whale


Other changes
  • Adjusted stats on Black tip sharks to help them with competition to other fish.
  • Christmas event has been removed.
  • Adjusted several sound volumes.
  • Adjusted babies starting sizes.

Bug fixes
  • Fixed a bug where it would take coins from you and didn't give a fish.
  • Fixed a bug where it sound slider didn't have effect on random creature sounds.

Known Bugs
  • If camera leaves water once, then water/fog color does not change when moving from warm zone to cold zone, but you can still update it by leaving/entering water once again in that zone.
  • In cold zone outside of water is currently not being rendered properly if you have Global illumination turned on.


Looking forward to do next update!
Feed and Grow: Fish - OldB1ood


Hint
Ocean map -> Deathmatch
Feed and Grow: Fish - OldB1ood
Survival mode / Great Map
NEW Creature - Black-tip shark
We've spent so much time in aquariums with these guys, even made special eggs for them. Just to realize that they're viviparous. :D :D :D damn..

NEW Creature - Tuna
- they're too strong

Survival UNLOCKED - Goliath
One of our personal favorite fish. The ultimate satisfaction of swallowing fish alive. Yeah, we know it's not too much. But we've much more in behind the scenes, testing the content right now, it should be up really soon.


Other changes
  • Biboses make sounds now. We really like it, but aren't sure if you do so... in case you'd like this removed let us know. :() so do crabs, ichthyes and so on
  • [Survival mode] Being bigger than usual decreases your desire for hunger now.


Bug fixes
  • So many we can not even remember them all.
  • Other than that ^ - Fixed a bug when other fish swallowed a gold fish would give you +5 points.

We would like to thank all of you guys for your patience, we've been doing a lot of work on further updates.

As always, looking forward to next update!
Feed and Grow: Fish - OldB1ood
Survival mode / Great Map
UNLOCKED - Cuttlefish


NEW Creature - Chambered Nautilus

They still need a little more work on their AI extension, since they swim backwards making it difficult for them to position themselves around food to feast on.

Other changes
  • Unlocked new map area behind the ruins.
  • Increased amount of light in middle deep areas.
  • Creatures should now spawn more evenly, not in big groups.



Optimizations
  • Optimized average vertices being rendered on screen in Great Map from 500k to 350k.

Bug fixes
  • Fixed a bug - clients did not gain coins in multiplayer.
  • Fixed a bug that caused cuttlefish to flick colors even when not hypnotizing.
  • Fixed a bug - cuttlefish ink did not work properly.

Thanks,
looking forward to next update!
Feed and Grow: Fish - OldB1ood
Survival mode / Great Map
UNLOCKED - Sea turtles


UNLOCKED - Ichthyosaurus


Other major changes
  • Removed Lv. 15 cap.
  • Increased overall fish amount in Great Map to 2.5x from 1.3x.
  • Added need to breathe oxygen for reptiles.
  • Added an ( "2 / 3" ) kind of indicator of adult level when playing as baby.
  • AI now eats free food even if not very hungry.
  • Hunger speed has been once again reduced to 50%.
  • Your babies now eat any kind of food you bite in front of them. This way you can force them to grow faster.
  • Added new predator - Cuttlefish - it hypnoses it's prey and releases ink when threatened.
  • We've pushed the W.I.P. walls a bit revealing new drown ruins area.



Optimizations
  • Optimized texture memory in Great Map 980MB allocation has been reduced to +- 350MB. This also reduced size on disc from 1.0GB to 868MB despite new content has been added.
  • Optimized CPU and GPU performance in Great Map by culling out / disabling very distant simulation. This should boost up your FPS by additional +30% up to 60%. You may notice stacks of fish in early game that haven't been simulated yet. We'll fix that later.

Bug fixes
  • Fixed crashing when hosting a server.


Thanks for your patience.
We're looking forward to do more updates!
Feed and Grow: Fish - OldB1ood
Patch notes
Gameplay
  • Two new species are now playable in survival mode, Anglerfish and Mahi mahi.
    Both have custom babies models, textures and animations.
    - Especially baby mahi looks like a Milhouse for some reason.
  • Sea turtles and their babies have been added into Great map, currently they spawn in water on the beach - this will be fixed soon.
  • Jellyfish now deal damage on touch to anything that is not armored.
    ( for example crabs, turtles or browurags won't get sting )
  • Added an indicator of how many babies you have left with new ability(Q) to tell your own babies "Stay here" or "Follow me".
  • Amount of max eggs now depends on fish base size - smaller species have more eggs than big ones. ( It's just a temporary solution for now )
  • Hunger has been slowed down, and for very large fish even more.
  • In Survival mode, AI adult fish have chance to spawn with level range of (1-15) instead of a constant (7).
  • Ichtyosaurus now prefers to hunt near water level.
  • Increased jellyfish amount.
  • Increased overall fish amount in great map to 130% from 100%.
  • Increased overall food amount in great map to 750x from 500x.
  • Adjusted appetite for small fish to eat more. Also a proffered food has been set: coral babies prefer plancton, anglerfish babies spores and Mahi mahi babies prefer meat.

Graphics & Optimization
  • Optimized and improved terrain rendering in both far and near distance.
  • Optimized grass and sea weed rendering.
  • Added new tiny shells as terrain details in Great map.
  • Adjusted bloom sampling distance so no flickering happens around Anglerfish bait.

Others
  • Fixed a bug that gave an ability to mate while already being pregnant.
  • Reduced amount of hearths that go off while mating.
  • (Hot-bugfix Aug 8, 2017) - fixed disabled growing in Deathmatch mode.

To do list:
  • Anglerfish should be able to see way better in depth and get overwhelmed by sun near water surface.
  • Ichtyosaurus, Sea turtles and Mosasaurus should be able to walk on land to lay eggs.
  • Mushrooms should light without using Global Illumination.
  • More diverse food chain in deeper waters.

Known bugs:
  • Anglerfish sometimes take on cannibalism when too hungry and devour their own kind, we might keep this if it won't be too much game breaking.
  • Small predators, like Bibos, that can't swallow jellyfish whole bite them and end up dying.
  • Weird bug - sometimes adult fish join you, like if they were your babies refusing to go on

Thank you for your patience.
Stay tuned.
Feed and Grow: Fish - OldB1ood
Ooh the update...
We've been trying so hard to fulfill the Feed & Grow: Fish potential so we have became obsessed with the non-perfection. That has grown into such a scale, when we just could not push out an update. Each in-development commit has became overplayed in between us over dozens of hours. We've seen errors and bugs everywhere, no matter what it was.
It seemed non-perfect...

Everything could be improved in so many ways... Yet in the meantime we've realized that the game is meant to be enjoyed by both players and developers. srsly sry...

Finally the Update
In survival mode you spawn as an egg, hatch, fight your hunger, escape predators, survive, grow up, reproduce, Then take care of your young. As we don't want to make reproduction among all creatures generic and repetitive. Yet we want your feedback during the whole development. We've decided to complete the survival mode update by update.

In this first update you can play as 3 small coral fish species which have (Non-Gender -> kek) reproduction completed, other bigger / more complicated species will be implemented with upcoming updates.

This mode uses different in-game point system that does not reset to 0 when you close the game. You gain points by reaching maturity (lvl3) and by growing your offspring into maturity without dying.
Note* The more expensive your species are, the more points you gain.

Hatch!


Feed and Grow!


Make love!


Lay eggs!


Have babies!!


In the end
As always we're looking forward.

- Click on it!
...

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