DEFCON - contact@rockpapershotgun.com (Alec Meer)

An entirely objective ranking of the 50 best PC strategy games ever made, now freshened up to include everything from 2017 and 2018. From intricate, global-scale wargames to the tight thrills of guerrilla squads, the broad expanse of the genre contains something for everyone, and we’ve gathered the best of the best.

The vast majority are available to buy digitally, a few are free to download and play forever. They’re all brilliant.

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Sid Meier's Civilization® IV - contact@rockpapershotgun.com (Adam Smith)

Sid [Meier] didn t know he was inventing a genre back in 91 – if he had he might have been a lot more careful. He was just making it up as he went along.

That s how genres begin. By mistake. Somebody creates a set of rules and systems for the needs of a particular game, and then either people adopt and adapt those rules. Soren Johnson, creator of Offworld Trading Company and lead designer of Civilization IV, is working on a new game called Ten Crowns and after spending almost an hour talking with him at GDC, I get the impression he s going to be very careful indeed. Not cautious, because I expect some bold reinvention of 4X strategy fundamentals, but careful in his treatment of a genre that we both agree needs to escape its own past.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

Secret gamegent man

You might well cheer the demise of GameSpy Technologies, but an awful lot of games will lose official online multiplayer support when the service shuts down on May 31. Publishers scour the battlefield running triage measuring pulses peeling eyelids shining lights flexing smashed bones jabbing fingers in wounds licking blood. “We’ve got a live one here!” they cry occasionally and haul the game up on their shoulder, but all too often stand up, brush themselves down, then step over the grasping bloodied hand as they quietly walk away.

2K Games shall save Borderlands, Civilization III, Civ IV, and Civ IV: Colonization, the publisher has confirmed, along with their expansions. A dozen of its less popular games will be less lucky.

… [visit site to read more]

Dec 30, 2011
Sid Meier's Civilization IV: Colonization - contact@rockpapershotgun.com (Alec Meer)

In 2008, I took it upon myself to return to and finally finish a game that had hung over me for 14 years – the original Civilization sequel, Sid Meier’s Colonization (the old one, not the underwhelming Civ 4-based remake from a couple of years back). Here’s what happened.>

This one’s about closure. Despite playing it zealously for weeks on end back in 1994, I didn’t ever complete a game of Sid Meier’s Colonization, a sequel of sorts to the first Civilization. Powered by Brian Reynolds as much as it was Meier, it’s a turn-based strategy tale of establishing colonies in the New World or Americas, and eventually winning independence from their avaricious motherland. My copy silently, immediately and cruelly crashed to a DOS prompt whenever I finally bested my imperial oppressors, denying me the ending sequence and sense of victory I so richly deserved. Disheartened, I duly forgot about the game for a decade and a half, but lately it flitted across my brain by chance, and a curious longing awoke within me. I need to win my colonies their independence at last. I need to know what happens. I don’t care how brief or stupid or hilariously low-tech it is. I need to know. (more…)

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