Dimension Drive - Dajimba


Hi all,

We hope you are having fun with Dimension Drive since we launched it. We have kept working on improving it and here is the second update of 2018.

This update does not bring many changes to the game but it bring the game to a wider audience. The game is now localized into Japanese, Korean and Traditional Chinese. So, from here we welcome the new players from these territories!

Besides the languages added, here's a list of other changes:
  • Fix bug: Pulse canon evolved not working on final boss
  • Fix bug: Start up stability ( Sometimes not loading game's textures)
  • Fix bug: Languages typos and grammar
  • Added Japanese, Korean and Traditional Chinese localization

Please share your feedback in Steam, your comments in the forums or just join us in our official Discord channel: discord.gg/2awesomestudio
Dimension Drive - aeonphyxius


Hi all,

We hope you are having fun with Dimension Drive since we launched it. We have kept working on improving it and here is the first update of 2018.

So, what does this update bring? Check below the full list but one important change is the rank system. We've worked on improving the system and making it more competitive (and fair). Have a look:



We use data cubes, drive cores, energy warnings and now we also take into account the percentage destruction you achieve on a level. Playing to get an S rank in every level is now a real challenge, we hope you enjoy it!

New features included in this update:
  • New rank system
  • Collision warning improved (see animation at the top)
  • Improved graphics to better separate foreground from background
  • New logo
  • Bug fixing

Please share your feedback in Steam, your comments in the forums or just join us in our official Discord channel: discord.gg/2awesomestudio
Dimension Drive - aeonphyxius
Dear all,

First of all we want to wish you all a happy holidays. Here at 2Awesome Studio we are already in "holiday mode"



But before leaving to visit our families, eat and drink a lot, sing Christmas songs and open our presents (we have been really good this year :) ) We wanted to publish one more update. So... here it goes:

  • We have enabled achievements. You might notice that the first time you open Dimension Drive, some achievements will be unlocked (depending on your progress).
  • Fixed bug of B button on Linux
  • Fixed bug on not saving properly the Datacubes after finishing a level
  • Fixed localization errors

Enjoy and happy 2018 to everyone !!!!
Dimension Drive - aeonphyxius
Dear all,

The day has come, we are official exiting Early access to full release.



After more than 3 years of hard work, we are proudly releasing Dimension Drive. It has been a though journey, we had our ups and downs, our fare share of bumpy roads and heavy winds that made us the team that we are today. It has been a blast working with our community during the early access phase to improve Dimension Drive, and we definitely will continue to do so, as more updates and improvements are to come.



New features included during the Early Access period available today for everyone:
  • Full voice acting on intro and ending cutscenes
  • Full story has been included
  • Several weapons available
  • New mirror mode (once you finish the game once)
  • Improved visuals
  • Keyboard bindings
  • Wolrd 3 levels
  • 4 Datacubes per level ( 1 secret)
  • V.E.R.A ( library and enemy database )
  • Optimization for slower computers
  • Energy system using drops once you kill enemies
  • Trading cards
  • Score system improved
  • Bug fixing... lots of them actually :)

We really hope that you enjoy Dimension Drive as much as we enjoyed making it. Please share your reviews in Steam, your comments in the forums or just join us in our official Discord channel: discord.gg/dimensiondrive
Dimension Drive - Dajimba


Check out the full launch trailer here:
https://www.youtube.com/watch?v=B114iOGn2Qw

Thanks to everybody that has been playing the game from Kickstarter to Early Access! It's been a long ready but we are finally ready.

Note: On launch day the leaderboards will be reset (your save game will still work).
Dimension Drive - Dajimba
Hello everyone !



We are back from summer with good news:

This is the last update in the public branch before launch. We are launching next month!

This update contains all the story for worlds 1 and 2 finalized. We've changed also the movement control. If you play with a joystick now it uses analog movement so you can have a bit more precision. It's subtle but it's there.

Finally, this is the most important part, we have unlocked the Mirror Dimension levels. Each level now has the regular version and the mirror variant. Give them a go and let us know what you think.

Obviously, there's a new and final biweekly to play. We did 12 biweekly levels during Early Access! That's the same amount of levels the campaign has to give you an idea of how much work went into it. Hope you enjoyed them.

Here's version 0.8.4.8 full changelog:

  • Full story unlocked for worlds 1 and 2.
  • Analog movement.
  • Mirror dimension levels.
  • Obviously, a new biweekly multiverse level.

As usual remember that we will be watching all our official channels for your feedback. If you find any nasty bug that you want ironed out for release let us know ;)

Steam Forums
Dimension Drive Early Access development roadmap
Discord Server

Have fun!
Dimension Drive - Dajimba
Hello everyone !



That's right, we have a new boss at the end of world 2. Hope you enjoy (killing) it! We have also improved all the visuals to its final state before release. You really should play the whole game again to see the improvement (yes, we are proud :P ). There were a ton of changes (more than we can count) so we have listed only the main ones on the changelog below.

As we said in the last update we're going to do a small break for summer. We'll be back to our usual update cycle in September.

Here's version 0.8.3.0 full changelog:

  • New flow in levels.
  • Delete save slots.
  • New boss world 2
  • Visual upgrade in world 1 all levels.
  • Visual upgrade in world 2 all levels.
  • Power ups turn into crystals when already powerd up.
  • Obviously, a new biweekly multiverse level.

As usual remember that we will be watching all our official channels for your feedback.

Steam Forums
Dimension Drive Early Access development roadmap
Discord Server

Have fun!
Dimension Drive - Dajimba
Hello everyone !



We are in the final stages of development and our update schedule is going to change a bit due to that (and the summer break). We bring you a new update with another multiverse challenge level. This one also has 2 new enemies, you can find them in world 2. The one you see above these words is the Jumper, it teleports across dimensions and shots at you along a curve (be careful). The second one are the Pulse turrets that you can see below:



During the month of July we may push updates more frequently and during August we plan to have a break. We'll be back to our usual update cycle in September.

Here's version 0.8.2.0 full changelog (in case you really like to read this stuff):

  • Improved gameplay of world 2 levels.
  • Level 1-1 art updated.
  • Improved gameplay of level 1-3. Sprint area is longer and more challenging.
  • New respawn system for faster loading times in slow machines.
  • New Jumper enemies.
  • New Pulse turret enemies.
  • Inverse action changed to press instead of hold and moved to Y button.
  • Obviously, a new biweekly multiverse level.

As usual remember that we will be watching all our official channels for your feedback.

Steam Forums
Dimension Drive Early Access development roadmap
Discord Server

Have fun!
Dimension Drive - Dajimba
Hello everyone !



It's update time! New bi-weekly challenge and some other things thrown into the mix. This one will be quick, I promise. Apparently nobody likes to read long walls of text describing in detail every little thing we have changed or modified in every part of the levels. Like we don't need to explain that we have added cool intros to the bosses in several levels. Also writing about a new boss fight in level 2-1 is probably boring so ... just go play it. It's good (crossing fingers here)!

Here's version 0.8.6.0 full changelog (in case you really like to read this stuff):

  • Improved gameplay of world 2 levels.
  • New MK3 laser turrets.
  • New MK3 Tracker enemies.
  • New MK3 Vyper boss fight.
  • New boss intro for levels 1-1, 1-2, 1-3, 2-1, 2-2 and 2-3
  • Obviously, a new biweekly multiverse level.

As usual remember that we will be watching all our official channels for your feedback.

Steam Forums
Dimension Drive Early Access development roadmap
Discord Server

Have fun!

PS: We were 1 day late, the Steam Summer Sale got in the way...
Dimension Drive - Dajimba
Hello everyone !



We are here again with a new udpate of Dimension Drive. This time we bring you a version of the game where World 1 levels are almost at 99.9% of where we want them to be when we do the full release. All levels in World 1 have been tweaked to improve the gameplay, we hope you like it. Moreover, some new enemies have been added, including some new laser turrets.

Besides this we have done some changes to how the abilities are unlocked and used. Now once you unlock an ability it will become available for all levels (including previous ones). Data cubes have been repositioned taking this into account so you may need some abilities now to pick them up.

Finally, that cool image in the top? That's how the entrance for all bosses and minibosses will be done.

Here's version 0.8.5.0 full changelog:

  • World 1 levels gameplay improved.
  • New MK2 laser turrets.
  • New MK2 Tracker enemies.
  • New MK2 Blade enemies.
  • World 2 levels rebuilt from scratch to improve perfomance.
  • New boss intro system (available in boss world 1).
  • Score is now multiplied by the difficulty level (higher difficulty settings will provide higher score chances)
  • Checkpoints have been removed in WTF mode.
  • Obviously, a new biweekly multiverse level.

We have also fixed the following bugs:
  • #394 - Weird Boss Bug, World 2_1
  • #377 - Re-arrange levels on world 1 selector screen

Finally, we want to apologize. We have realized that some of you were not receiving updates of the game via Steam. We made a mistake on Steam's backend configuration that was preventing some players to access updates. If this was your case we are really sorry, we hope from now on you enjoy the rest of the biweekly updates and levels.
If this was your case, please contact us, we would like to try to make it up to you. Please use one of the official channels.

SORRY


As usual remember that we will be watching all our official channels for your feedback.

Steam Forums
Dimension Drive Early Access development roadmap
Discord Server

Have fun!
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