At last, all mechanics and designs are in place! Here's a few new GIFs showing new mechanics and big enemies.
Spiker enemy crawls on walls and ceiling
Cryo remnant miniboss
Voltaic remnant variation
Defense remnant variation
Stationary warpers will spawn enemies if you're nearby!
Gravity discharge wave will come on periodically, so keep to safe areas or localized stabilizers. There's even a "Portable" one.
Safeguard sneak peak!
Check out older news posts about new area I haven't showed here!
Thank you for your patience, as always! My team for last year is basically only me and development time took a hit, unfortunately. But rest assured, with your support game is being made and plan is unchanged: make it the best game it can be!
Anomaly is shaping up to be a cool unique area, so bear with me as I add sounds and polish it up for release for all to enjoy.
Remember to check twitter for more frequent updates: @antonkudin and be sure to join the game discord for discussions about game's mechanics, story or anything else!
Its time to get a peek beyond those gates. Heres a few WIP mechanics and enemies of the expanded Anomaly.
New MagWalls that allow you to walk on walls!
They're movable! Get ready to solve some placement puzzles ;]
Gravity wells got a fancy upgrade too
New enemy, some kind of anomalous spawn! It can conjure up gravity a vortex!
This one will fly, crawl on walls, have varying attacks. Beware!
Maybe just let them duke it out!
Thats it for now! Keep an eye out for update coming later! Remember to check twitter for more frequent updates: @antonkudin and be sure to join the game discord for discussions about game's mechanics, story or anything else!
MegaSphere update with new areas, enemies and mechanics is now available!
Watch new trailer:
Explore two new areas for the game, meet allies and enemies, use new suit functions, solve puzzles and navigate dynamic mazes. And watch your energy bar!
Also in this update
Improvements to 'Suit restoration' objectives and beginning of the game Updates to movement mechanics New health mechanics Visual and performance improvements with new rendering technique and SSAO Frequency locating feature via interface tab Bug fixes and other improvements
Please report any issues you find in the forums. Thank you for being a supporter of the game!
Here's something for the players who want to get into early builds!
New TURMS area is finally is out in development branch (pinned post explains how to switch). New mechanics, visuals and area design in place, with final polish coming later (expect some missing/temporary sounds and dialogs).
To access new content directly: start up the game, select 'New game' and switch to 'Hacks' tab. From there, top backup will load you up right before TURMS area, as you and Novikov are about to board it from Habitation.
Several sequent backups are shortcuts throughout the new area (its pretty big), in case you get lost or stuck.
Interface and radar functionality Expanding on Interface tab, updated interface tab lets you locate certain objects in the world, when you discover their frequency or complete a research: Backup stations, Layout terminals etc.
New procedural challenge maze rooms
Most update content is done, hope you'll like it!
PS. If you're eager to try the new content and willing to help, follow me on twitter: @antonkudin, I'll be looking for testers in a few days time.