Automatically turn off SSAO when in VR mode. Added a warning to levels that need Full Speed. Added a warning to levels that are Extreme ( vertigo, angled surfaces, platforming). Added fps counter to Main Menu. Removed VR toggle when VR mode is enabled.
Why is the game like this? Well, we started with DK2 a couple of years ago. The game was almost finished at the point Vive started putting out their Devkits, and we have only acquired the Vive Pre quite recently. The game was designed for freedom of movement and gamepad control. The teleportation mechanic was simply not around when we were making the game.
So long story short, this was our first VR game, we will continue adding some features and fixes within reason, but purely because it was designed for a completely different system than what Tracked Controls and Teleport assume, we get a lot of challenges of how we would handle some of the levels, which one simply cannot clear with a basic teleport mechanic. Coupled/decoupled head may be added. At the moment you can find your center by looking down at your belly.
Bear with us, or get the refund, we respect that. I hope there are people who enjoy full traditional movement systems out there as well?
With the launch of both headsets, and aware that only a small percentage of players will have access to VR units for the immediate future, we employ a Dlc model to keep it clear that Kumoon is playable without a headmounted display.
The base game includes a demo of VR mode, containing the tutorial and one level from each difficulty in the game, easy, medium and hard. Aiming is done with headtracking in first person, with freedom of movement.
The game is very dynamic, and controlling the robot should be handled gently if you are not comfortable with artificial movement in VR. Remember to use the speed toggle.
We are proud to be in the first wave of VR gaming in the 21st century. Shout out goes to FIVR, the Finnish Virtual Reality Association!
DK2 is confirmed working. Next we are correcting the Vive rendering, and we should be good to go soon all around, and can start considering whether we should give the robot some waldo grip units for fun. ːHappyBotBotː