-Fixed repeated UAC prompts on launch for some users -Fixed crash when rendering specific cursors on Windows 10 April update -Fixed issue with Virtual Desktop being stuck running in Steam after closing the app through the SteamVR Dashboard -Return to Desktop functionality is now disabled by default -Other stability improvements
- Added a "Use Virtual Audio Driver" option (enabled by default). Uncheck this if you don't want Virtual Desktop to mess with the audio playback device. Unchecking the option might prevent you from using Positional Audio - Fixed Transparency screen option to use additive blending on Windows 10 Creators Update or later (since alpha blending is no longer possible) - Transparency now also applies to UI overlay when viewing 360 photos or videos
- Fixed crash when renaming photo or video file - Fixed crash when audio options change and there's no connected monitor - Fixed Virtual Desktop Service startup issues - Fixed crash at startup on some Windows 7 machines - Fixed crash at startup when the speech runtime installation is corrupt
- Fixed performance problems introduced in 1.13 with hybrid laptops and multi-GPU configurations - Fixed darker colors issue on rotated monitors - Now preventing Supersampling from exceeding 8K x 8K (if users also supersample in SteamVR)
Virtual Desktop now features an Audio tab where you can easily toggle Positional Audio and select the desired speaker configuration through a drop-down (Stereo, Quadraphonic, 5.1 Surround or 7.1 Surround); you no longer need to fiddle in the Windows audio dialogs to get the feature to work.
A configurable shortcut to toggle Positional Audio has also been added to the Bindings tab.
From the Audio tab, you can also change individual speaker volumes and tweak the frequency response through an equalizer. You can pick from existing presets or customize it yourself.
Dedicated Audio Driver
This new version includes a dedicated audio driver which prevents sounds from going into your regular desktop speakers. This driver also allows Positional Audio to work on all VR headsets (not just the Rift).
New Positional Audio Implementation
The previous positional audio implementation wasn't using HRTFs and was rather simplistic. This new implementation greatly enhances the sound quality and surround experience. It also works on Windows 7. You can try it out yourself with multi-channel audio experiences (this example only works with the Microsoft Edge browser).
VR180 Photos Support
The photos tab can now display 180° photos taken with recently released VR180 cameras. A distance slider is included to let you adjust pictures that appear too close. The same distance slider has been added to the Videos tab for 180 videos.
Optional Touch Input
The controller interaction with the desktop has always been through simulated Touch Input on Windows 8 and 10. This allows multi-touch gestures such as pinch-to-zoom or swipe-to-scroll. Unfortunately some applications (such as Discord) or sometimes Windows doesn't work quite well in touch mode so there is now an option called "Use Touch Input" under Input Options which can be disabled if you experience such issues. When disabled, the controllers will perform regular mouse clicks instead.
- Fixed "Unable to connect to Virtual Desktop Service" issues. - Fixed click offset issue on Virtual Desktop window when using multiple monitors with different scaling options after installing Windows 10 April Update. The bug in Windows is still present and might affect other windows so disabling touch input might be required if you experience issues. - Fixed issue with clicks not working when HP Touch Point software is installed - Fixed videos being stuck in Software Decoding mode when they refuse to play - Improved startup time when users have multiple purchased environments in their library - Stability improvements
The video player now has 3 decoding options: DXVA 2.0 (the old method), Direct3D 11 (the new option) and Software (which forces the use of installed codecs). If you have a powerful GPU, you can select the Direct3D 11 option to offload more work to the GPU and improve playback smoothness with high resolution videos. The original method (DXVA 2.0) is still recommended for most users.
Note: If you are on the latest Windows 10 Fall Creators Update, make sure to download the HEVC Video Extension to get the best hardware decoding performance. It used to be part of Windows but is now a separate download.
There is now an option to show or hide controller contacts on the screen.
- Fixed service installation issues caused by anti-viruses on some machines - Fixed crash when a 360 photo or video was renamed - Fixed issue with UI re-appearing when controllers were fading-out - Voice commands will no longer cause tab changes in video compact mode - Improved photo and video thumbnail generation speeds - Other stability improvements
As always, let me know if you experience any issues. Enjoy!
Today's beta update adds functionality to the Photos and Videos tab as well as a few requested features and bug fixes.
The Videos tab now displays thumbnails of the files in your 360 Videos folder and lets you play them with a single click. You can sort them by name, size, date or recently played. Videos can be marked as hidden. You can also toggle stereoscopic 3D with videos like you can with photos.
You can now sort your photos by name, date or size.
You can now bind a key or button to toggle dimmed lights in Model environments.
- Video settings are now properly saved/restored across sessions - Dashboard mouse buttons now follow SteamVR's input system - Portrait orientation fixes in Dashboard - Stability improvements
Note: Virtual Desktop now uses .NET 4.7.1 instead of 4.5.1 and should install it as needed on your next launch. If the update gets stuck in the Steam download queue, simply uninstall and re-install Virtual Desktop.
Model environments such as the Home Theater and Home Cinema now support cylindrical and quad layers (with Rift) to render the desktop. This provides the maximum image quality even when Supersampling, MSAA and Environment Mip Mapping are disabled. The Environment Editor has a new option to enable it in user-created environments.
Monitor Orientation Support
All monitors, connected to any GPU should now render correctly in any orientation (Portrait, Landscape, etc.). Previously, some monitors appeared washed out, transparent or would cause the application to crash.
Fixed issue with fullscreen games appearing frozen after Fall Creators update
Fixed 360 video cube projection appearing black in the Mirror Window
Fixed Play with Virtual Desktop contextual command
Fixed multiple crashes
I've been working hard on fixing some bugs that have been around for a while but that I couldn't easily reproduce. The app should feel more stable with each update. Thanks again for reporting any issues you encounter!
Today’s update is huge. Probably one of the biggest to date. Let’s go into the details!
You can now grab the screen and move it around by holding one grip. Holding both grips will let you resize it as it did in the past. Reset Orientation will also reset the screen’s position. By default, the screen will stay leveled with the horizon; check the Allow Rotation option to allow it to roll. You can rotate or tilt 360 videos by using the same technique: point at the video, hold one grip and drag the video around, up or down.
There is now an option to enable Positional Audio. This is particularly cool with theater environments. If your speakers are configured as a 5.1 or 7.1 setup, sound will be positioned around you. This currently only works with Rift.
New YouTube 360 Projection support
YouTube recently changed the projection of their 360 videos. The Videos tab now has a Cube projection which lets you watch them properly.
Improved Controller Support
Interacting with your desktop using the controllers is now much easier and less frustrating. Clicking or double clicking on buttons/links will feel more reliable. Configurable laser beams are now visible. Interaction with the screen in Model environments is also more accurate.
You can now tweak the amount of supersampling used in Virtual Desktop. This can help run Virtual Desktop on lower end machines or reduce the GPU usage when playing games. Note that with Rift, this doesn’t affect the screen’s image quality as it is using Cylindrical Layers but it does affect the quality of environments or the screen in Model environments.
Xbox Controller Improvements
You can now use your Xbox controller to interact with your desktop with Vive and WMR headsets (in addition to Rift). You can also move/tilt the screen or 360 videos by holding the bumpers and using the left thumb stick.
Remembering Video Settings
All the video settings (mode, projection, FOV, tilt, rotation, etc.) are now saved per video.
Improved Dynamic Lighting
Model environments will now have more realistic dynamic lighting based on the content of what you are watching. The Home Theater environment will also turn off the lights automatically when watching movies.
Fixed “Failed to Initialize VR Headset” errors with Dash on the Public Test channel
Fixed “No monitors found” error with Dash on the Public Test channel
Fixed Start with Windows option to correctly be checked on restarts
Fixed Full SBS to work properly in Model environments with fixed screens
Fixed cursor rendering in SBS modes
Fixed black screen issue on some systems with HDR monitors
Fixed issue where it wasn't possible to override keyboard bindings
Fixed rendering of mouse cursor in some games
Let me know in the comments if you experience any issues with this update. Enjoy!