Dead by Daylight - Patricia_BHVR


Got a question about dedicated servers? Read up on all the info here: https://deadbydaylight.com/en/news/dedicated-servers-status-update
Dead by Daylight - Patricia_BHVR
The Stranger Things Chapter is planned to release on all platforms on September 17th. Are you ready for it?
Dead by Daylight - Patricia_BHVR



The Stranger Things content is now available on the Player Test Build
Patch Notes 3.2.0A
https://forum.deadbydaylight.com/en/discussion/84930/patch-notes-3-2-0-ptb#latest
Dedicated servers will be disabled for the remainder of the PTB as we review the feedback. #DeadbyDaylight #DBD
Dead by Daylight - Patricia_BHVR
Dead by Daylight - contact@rockpapershotgun.com (Alice O'Connor)

Continuing to break down the walls separating horror series and build a crossover world of murder grander than Hollywood ever managed, Dead By Daylight will soon draft the kooky kids of Stranger Things. The next expansion for the 1v4 multiplayer horrorshow will introduce Nancy Wheeler and Steve Harrington as aspiring survivors, and the Demigorgon as a new baddie out to eat their faces. The nitty-gritty of how they’ll all play is under wraps for now, but I do look forward to seeing how developers Behaviour gamify Steve’s great hair into a character perk. Which they surely they will – how could they not?

(more…)

Dead by Daylight

Netflix has set up yet another collaboration for its hit show Stranger Things, with an update inspired by the show coming to Dead by Daylight next month.

Last month, we saw Stranger Things themed portals crop up in Fortnite in time for the release of the third season of the show. Now, in perhaps a more appropriately-themed game, we'll get to play as a much scarier version of the Demogorgon.

The update will feature the Demogorgon as a new killer, Nancy and Steve as new survivors, and even adds the Hawkins National Laboratory: The Underground Complex as a new map.

Read more

Dead by Daylight - Peanits_BHVR

The Developer Update for August 2019 is now available! Read up on all sorts of upcoming features, changes, and progress on known issues.

To find out more, click here: https://forum.deadbydaylight.com/en/discussion/80354/
Dead by Daylight - Peanits_BHVR
UI Adjustments

  • Fixed an issue that caused the Nightmare's action prompts to overlap by adding support for displaying prompts on multiples rows in the HUD to prevent current and future overlaps.
  • Slightly reduced the display size of item and offering icons to allow for more space in the HUD.
  • Updated The Huntress' Cold Wasteland Survivor outfit icons to properly reflect the texture color adjustment which was introduced in 3.1.0.


BUG FIXES

  • Fixed an issue that caused post-game bonus Bloodpoints not to visually appear on the score board.
  • Added more logging to help better help understand the issue that prevents Survivors from successfully escaping through the exits.
  • Fixed an issue that caused Survivors bodies to block auras.
  • Fixed an issue that allowed The Nightmare to place multiple Dream Snares at the same place.
  • Fixed an issue that caused Survivors to be able to see location indicators from Killer perks and powers.
  • Fixed an issue that caused location indicators from screams not to give an off-screen indicator.
  • Fixed an issue that caused Head On to deactivate on the perk owner if another Survivor exited a locker.
  • Fixed an issue that caused the Sloppy Butcher perk to affect the Snap Out Of It action.
  • Fixed an issue that caused permanent heavy bleeding when healing after the Wraith performed a Surprise attack using the Sloppy Butcher perk and the "Blind Warrior" - White add-on.
  • Fixed an issue that caused a loud noise notification to appear above the Madness bubble indicator when passively tiering up madness levels.
  • Fixed an issue that caused Survivors models to be visible in front of a bubble indicator (hooked, madness, etc).
  • Fixed an issue that caused Rite of The Ghost Face daily ritual to gain progress when stalking without leaning.
  • Fixed an issue that caused Survivors not to visually grab to alarm clock during the escape dream animation.
  • Fixed an issue that caused some fences to be missing in front or in the back of various houses in the Lampkin Lane map.
  • Fixed an issue that made it impossible to cleanse a totem between a pile of tires and a bush in the Badham Preschool maps.
  • Fixed an issue that could cause Survivors to become momentarily stuck in place when canceling cleansing a specific totem in front of recycling bins in the Badham Preschool maps.
  • Slightly adjusted the some totem placements that caused the interaction prompts not to always appear from all angles in the Badham Preschool maps.
  • Fixed an issue that caused an impassable gap between a telephone pole and a cement block in the Badham Preschool maps.
  • Fixed an issue that caused some fences in the Badham Preschool maps to have an invisible collision above them, blocking Killer projectiles.
  • Fixed an issue that caused some Killers not to smoothly vault from the front window of one of the houses in the Badham Preschool maps.
  • Fixed an issue that caused a specific crate asset around maze walls to disappear at a certain distance in the MacMillan Estate maps.
  • Fixed an issue that caused the hatch to spawn inside the ground on a specific tile in the Coal Tower map.
  • Fixed an issue that caused the tire stacks on the crane tile to disappear from a distance in the Autohaven Wrecker's maps.


ADDENDUM

BALANCE

  • The Pig: The movement speed curves for crouching and uncrouching have been adjusted to transition between normal speed and crouched speed more smoothly. The overall average speed while performing these interactions has been slightly increased. *Note: This change was introduced in 3.1.0 but was originally omitted from the patch notes.
Dead by Daylight - Peanits


People of the Fog,

The 3.1.0 update is now live on the Player Test Build. This update includes the Nightmare and Springwood reworks alongside various other changes. For more info and instructions on how to join the PTB, click here: https://forum.deadbydaylight.com/en/discussion/74473/

See you in the Fog...
The Dead by Daylight team
...

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