It has been some time since the last proper post, so let's catch up on what happened recently and talk about the upcoming 1.0.4 update!
Version 1.0.4 + Recent progress
The next major CrossCode update to version 1.0.4 is getting close!
Most content has been finished, however, a lot of texts still needs to be translated which is why we might not be able to make the release in April. However, it will definitely still happen in the first half of May. Sorry for the delay!
And when it releases, here is what you can expect:
The Arena in Rhombus Square has finally opened and comes with 3 different cups: The Rookie Solo & Team Cup and the Dungeon Boss Cup!
New equipment and decorative add-on rewards you can get through the arena!
2 new quests complete with new boss fights
A new repeatable Turret Defense challenge mode
Several small NPCs hidden throughout CrossWorlds here and there
In here a few impression on all those new features!
The lively arena lobby!
The arena cup menu with a list of challenges!
Your battle will be rated depending on your performance with 4 types of medals!
Medals will be rewarded with Arena coins that you can exchange for new equipment and new decorative Add-Ons, such as this Menacing aura!
And finally: more quests! Some of them will take you to very peculiar places!
The next major feature we'll focus on, other than of course more quests, is now the New Game+ mode!
We haven't really spoken much about this New Game+ and a lot of things are still rather open. However, something you can expect is a very flexible feature that allows you to configure your next playthrough in different ways. You can choose to keep your level, equipment and brush through the game with ease, or go for a challenge and fight harder versions of the enemies and bosses with or without your end game stats & equipment. That's the idea at least! More details will follow.
The Post Game DLC is still on our list but it's very early in development. That's also why we still can't promise any release date just yet. It will happen, but it's also important to us that we don't rush it so you don't get a half-baked extension.
CrossCode won an Award!
Now here is something we really should have written quite some time ago, but we actually WON THAT SXSW AWARD!
Cross-Code won the Most-Fulfilling Community-Funded Game Award!
This was only possible thanks to the help of all of you voting for the game! Thank you so much!
Also: That photo might suggest otherwise, but that Award was not affiliated with Microsoft or Xbox. But while we're at it we might as well mention that CrossCode for Xbox One has been announced as well for 2019!
Shout out for an upcoming Action-RPG
Kingdom of Night is an 80s Action RPG which is sorta like Diablo meets Earthbound! Check out there trailer:
Since we finally managed to release a game, we thought now is a good time to visit one of the big events for game developers. So we'll be at GDC in San Francisco this year! If anybody else is in the area and wants to meet up, let us know (Twitter or E-Mail works best)!
Hello everyball! It's time for another CrossCode update! Version 1.0.3 adds a couple new quests, more NPC dialogs and a few small details here and there.
With this version we fulfill our long-standing promise to finally conclude "A Promise is a Promise" quest line! And here it is, complete with a new boss fight and a fair bit of plot development! Have a look around Rhombus Square and you might spot D'kar in a new building you can enter!
In other news: The Last Minute Heroes guild headquarters is finally open to everyone! And they even have a quest for you! However, you'll actually find that one in Sapphire Ridge towards the end of the game. Check out the bulletin board in the Cave Inn!
More NPC Dialogs + More
All the NPC dialogs of the recent contest have been implemented, so now you can finally find out what they have to say!
You might also notice that a new consumable item is dropped by the Moon bugs in Sapphire Ridge - you'll also find it in the Backer Store of Rookie Harbor.
And finally, if you'd like to see Lea acting out a very, very dated meme, try the new Caramelldansen bonus code.
Now the time as come to tackle the big features! We recently started with the implementation of the Arena in Rhombus Square, which will include a multitude of combat challenges including of course a boss rush mode! We'll post a few more details about it soon. For now, have a WIP screenshot of the Cup selection menu:
Another feature we'll work on next is the New Game+ mode that will allow you to replay the game with certain aspects changed. What aspects exactly? More about this in the next blog post!
Both the Arena and New Game+ modes are part of our new milestone for version 1.0.4 that we hope to release in April 2019. Of course, it will also come with more quests, NPCs and other things.
We don't really have any special update for the occasion this year, but in case anyone didn't see it yet, there is still a matching seasonal quest hidden in CrossCode!
Enter the Bonus Code Holiday-Man at the title screen and give this particular NPC in Bergen Village a visit!
NPC Contest: We got your entries!
The NPC Contest has ended over a week ago and we got a total of exactly 100 entries! What a neat number! And there are quite a lot of great dialogs among them, too. Now we actually will need a bit more time to determine the winners, since we won't simply draw them randomly, but need to review all the dialogs (by several team members) to find the Top 5 and Top 20 of all submissions. Given that many team member will be busy over the holidays this will likely take a bit longer. We'll make sure to announce the results at the beginning of next year!
The next Update
Yes, we're still working on CrossCode though admittedly work has been going somewhat slower as we got closer to the holidays. However, we plan to pick up the pace again next year and we'll start with another update in mid to end January that will feature a couple new quests including the finale of the A Promise is a Promise quest line! After that, we'll finally focus on the arena and the long promised New Game+ mode.
Anyway, that's all! We wish everyone a good time, a nice celebration and all the best for the coming year!
We have another quick update for you, since today we release a little DLC to the public and also we'd like to have a word about a Switch version.
Ninja Skin DLC released
The Ninja DLC is now available on Steam! Use it to give Lea a stealthy ninja outfit. You can see it when moving around, during battle, and even in the menu screen!
I mean, she already runs like a ninja, so it was obvious we had to add this skin eventually.
Some background: The Ninja skin was one of the rewards for our Indiegogo backers and has been available for them for a few months already. We decided to release it on Steam a bit later, to keep it exclusive for our backers at least for some time.
About that Switch version
For quite some time now we've received a number of requests from people asking us to port CrossCode to one particular platform.
Everyday single day.
Yes, we heard you. You want to play CrossCode on your Switch. We get where you're coming from. Our game has been inspired by so many Nintendo classics, so it would feel right at home on the Switch. And obviously, it would be amazing to play CrossCode on the go.
However, the reality is this: porting CrossCode to Switch is really difficult. As some of you might be aware, CrossCode is written in HTML5 which you cannot run natively on the Switch (just like most consoles). This means a LOT of things have to be reprogrammed/rewritten. And this is especially challenging on the Switch which doesn't provide the hardware capabilities of other current-gen consoles. That's why we still can't make any promise!
Now... We've given this answer many, many times. But who knows, maybe it's too technical and that's why people just won't stop asking so we'll simplify it a bit:
Sorry but CrossCode will be coming to Switch when Hedgehags learn to fly.
Anyway, this is now our answer to all those Switch requests for the time being! You can keep asking if you want (and you probably will). The answer will be the same.
The year 2018 is coming to a close, but before it ends we have a little competition for you! Also, we won an award!
NPC Dialog Contest
You may have noticed that CrossCode is filled to the brim with NPCs! You may also have noticed that a lot of them... just stand there and don't even say anything. With this competition we plan to change this!
How to participate:
Find a single NPC or a group of NPCs in the game that are missing dialog
Write a fitting dialog in English! Make sure to specify if it's a Regular Dialog or Xeno Dialog (more: read below)
The 5 best submissions will win a physical CrossCode Soundtrack sponsored by First Press Games! The 20 best submissions will be implemented into the game with an optional credits entry!
There are two ways to write dialogs: Regular Dialog: The player needs to explicitly interact with the NPC to start the conversation. This fits best for single NPCs
Xeno Dialogs: Speech bubbles will appear over the NPCs when you move close to them. Those work best for group of NPCs that talk with each other independent of the player.
Optionally, you can also switch from a "Xeno Dialog" to a "Regular Dialog". This usually happens, when Lea wants to comment on something the NPCs are talking about. This usually happens during one specific sentence of the Xeno dialog, so make sure to mention which one it is!
How Dialogs are evaluated
There are a lot of criteria we will judge dialogs by. Apart from the more abstract "we just like it", here are a few of them you should definitely consider:
Does the dialog fit into the setting of CrossCode?
Are known character involved in the conversation (e.g. Lea or Emilie) acting in-character?
Is it entertaining or otherwise interesting to read?
Is it original and not redundant with another dialog already in the game?
Does it have a proper length? NPCs dialogs should not be too long. About 10 sentences at most. Try to keep it short!
Does it have proper spelling and grammar? (Small mistakes are fine, we make them ourselves all the time as well)
When it includes references to other games, shows, characters outside of CrossCode, are those references subtle enough so we don't get into trouble?
Is it safe-for-work? I mean yeah... it's just text. But you never know!
Some other rules
By submitting your dialog, you give us permission to use your dialog, as submitted or in a modified form as well as translated versions of your dialog, in future versions of CrossCode without further compensation.
...this should all be pretty obvious, but just to be sure!
CrossCode Christmas Giveaway
In addition to the NPC Dialog Contest there is also another "CrossCode Giveaway" raffle, held by our very generous community member streetclaw! You can win CrossCode Game + Soundtrack Keys for Steam and even a complete Foil Cards Set!
...time to dig up that old image again! Today we release CrossCode version 1.0.2 adding support for Steam Achievements and Trading Cards + a few smaller content additions.
Finally they're here! Steam Achievements have been added and will be automatically synchronized with your trophies once you start the updated game. That means you'll likely get a lot of achievements at once.
Note that only trophies marked with this symbol give you achievements!
Steam Trading Cards
Next we also finally added Steam Trading cards! There are a total of 7 Cards as well as 9 emoticons and 3 backgrounds! Happy collecting!
Apart from all these Steam related features, we also added the usual bunch of bug fixes and also a few content additions!
The plaza of the Last Minute Heroes HQ can be entered and it includes the first few statues! The interior is still closed off, but it will open up with the next update.
There are a few more NPCs in CrossWorlds including a new cameo guest role somewhere in Bergen village.
The new stat "Time played with Assist Mode" was added to the Statistics menu.
And that's all for now! Meanwhile, we're already working on new quests as well as the arena of Rhombus Square. Expect more updates in the following months!
CrossCode reached version 1.0 about one month ago. During the last month we've been mostly busy with the aftermath of the release. That means we fixed bugs. A lot of them. Now, 10 Hotfix releases later, we finally have the time to focus on new content and features again. And today we release the first bunch of them with version 1.0.1!
Version 1.0.1: New Features
CrossCode is a game designed with challenge in mind for both combat and puzzles. However, not all players appreciate this higher difficulty and for some the game becomes downright inaccessible because of it.
That's why version 1.0.1 introduces the Assist Mode that allows you to tweak the difficulty of the game in a detailed manner. If combat is too fast and enemies too hard hitting for you, you can downscale attack frequency and received damage respectively. And if the timed puzzled are too annoying for you to solve, you can downscale the speed / increase the duration of puzzle elements to simplify the execution.
Apart from this, version 1.0.1 also comes with the following features:
The "Screen shake" option is now properly applied on all screen shake effects of the game
A new guest role character showed up in Rhombus Square! There might be more in the future
The new Ninja Skin has been properly implemented. For now the skin is only available to some of our Indiegogo backers (it was a special Perk), but we plan to also release it as a small DLC for everyone later this year
And in case you missed it: you can now view your progress for each trophy in the trophy menu
NW.js and Steam Beta Branch changes
We released CrossCode 1.0 using the new NW.js version, but as a lot of players experienced crash issues we quickly downgraded to the old version again, offering the new version through the nwjs_new beta branch. Through a number of Hotfixes we managed to reduce the amount of crashes, which is why we decided to now use the new NW.js version by default as it runs better for most players. Instead, we now offer the nwjs_old BETA branch to switch back to the old version in case the new one still doesn't run well for you.
Next we will finally focus on properly implementing Steam Achievements which will be directly connected to your Trophies. That means if you already collected all your Trophies they will be automatically synchronized with Steam Achievements once you start up the game. That's at least the plan.
Another feature we want to look at soon will be Steam Trading Cards. We're still figuring out how to get the right artworks.
And beyond that, there is still the list of promised End Game content:
The final "A Promise is a Promise Quest"
More Parkour Quests, also featuring new mechanics
The Arena in Rhombus Square that will come with more combat challenges and a "Boss Rush" mode
Several new NPCs, Quests and Enemies that we will design together with our Indiegogo backers
The Last-Minute Hero Guild
A New Game+ Mode
All of this content will be released with free updates over the next few months. We will try to get a good part of it done this year, but it's possible that some of these features may have to wait until early 2019.
The Post Game Episode
Those of you that already finished the game might be aware that we hinted to a potential extension of the story. Originally, we planned to end the game at this point. However, since CrossCode has been pretty successful for quite a while already and there is still an abundance of stupid ideas™, it'd be honestly weird to just end things like this.
That's why we plan to start working on the Post Game Episode after we have finished all the End Game content. We hope to released it as a DLC sometime in 2019!