ARK: Survival Evolved - Jen
https://www.youtube.com/watch?v=YkbI36Kuazk
Beginning tomorrow, Tuesday April 16th until April 30th, survivors will be able to experience our annual Eggcellent Adventure event! During Eggcellent Adventure, survivors will be able to collect special "Bunny Eggs" across the ARK from wild Bunny Dodo's. These Bunny Eggs can paint or used in special Cooking Pot recipes to craft new holiday-themed item skins the Marshmallow Dodo Hat and Chocolate Bunny Club, as well as returning skins: Bunny Ears, a Bunny Costume for the Procoptodon, Knitted Chick Hat, and Egg Shell Hat!



Bunny Oviraptor's will also drop festive Dino Candy this year. Collect the candy and feed it to your tames for a special festive effect! To top it all off, wild creatures roaming the ARKs will also find themselves feeling eggcellent, sporting bright colours of Green, Magenta, Yellow, and Blue!



New Items:
cheat giveitem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_EasterDinoCandy.PrimalItemConsumable_EasterDinoCandy'" 1 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Armor/Skin/PrimalItemSkin_DinoMarshmallowHat.PrimalItemSkin_DinoMarshmallowHat'" 1 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Armor/Skin/PrimalItemSkin_MarshmallowHat.PrimalItemSkin_MarshmallowHat'" 1 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Armor/Skin/PrimalItemSkin_Club_ChocolateRabbit.PrimalItemSkin_Club_ChocolateRabbit'" 1 0 0

Existing Items:
cheat giveitem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Armor/Skin/PrimalItemSkin_DinoChickHat.PrimalItemSkin_DinoChickHat'" 1 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Armor/Skin/PrimalItemSkin_EasterChick.PrimalItemSkin_EasterChick'" 1 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Armor/Skin/PrimalItemSkin_DinoEasterEggHat.PrimalItemSkin_DinoEasterEggHat'" 1 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Armor/Skin/PrimalItemSkin_EasterEggHat.PrimalItemSkin_EasterEggHat'" 1 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Armor/Skin/PrimalItemSkin_BunnyHat.PrimalItemSkin_BunnyHat'" 1 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Armor/Leather/PrimalItemSkin_DinoBunnyHat.PrimalItemSkin_DinoBunnyHat'" 1 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Armor/Saddles/PrimalItemCostume_ProcopBunny.PrimalItemCostume_ProcopBunny'" 1 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Structures/Halloween/PrimalItemStructure_EasterEgg.PrimalItemStructure_EasterEgg'" 1 0 0



Eggcellent Adventure Patch Notes!

Eggcellent Adventure 4 (2019)!
- Auto Activates 4/16-4/30
- Not supported in Primitive Plus mode
- Wild Bunny Oviraptors
* 50% of wild Oviraptors (33% of wild Aberrant Dodos on Aberration) are Bunny Oviraptors
* Cannot be tamed
* NEW! Drop Easter Candy as they spread Easter joy!
* Feed your candy to your tame for a fun festive effect!
- Wild Bunny Dodos
50% of wild Dodos (33% of wild Aberrant Dodos on Aberration) are Bunny Dodos
* Cannot be tamed
* Drop Easter Eggs as they spread Easter joy!
- Easter Eggs
* Can be placed in the world and painted
- Easter Skins
* Craftable in the Cooking Pot from Easter Eggs
* Bunny Ears Skin
* Procoptodon Bunny Costume
* NEW! Marshmallow Dodo Hat
* NEW! Chocolate Bunny Club
* Egg Shell Hat
* Chick Hat
- Wild creatures have a chance to spawn with additional colors: Green, Magenta, Yellow, and Blue

Managarmr
- Drastically reduce frost breath range
- Freezing stops at approximately turret range
- Damage stops at approximately half turret range

Prim+
- Fixed inability to craft Primitive+ specific resources in the forge
- Fixed inability to harvest coal from obsidian
- Fixed inability to harvest beeswax
- Fixed problems with beehive functionality
- Cauldron/Industrial Cooker can now craft new kibble
- New kibble is now functional on dinos

Meshing
- Hole fixes across Aberration, Extinction, Island, Ragnarok, Scorched Earth, and The Center
- Iteration on metrics
- Desert Titan now requires line-of-sight to do melee or lightning damage

Environment
- Added bottom cap to mushroom trees on Aberration
- Fixed Aberration Surface Damage gaps
- Fixed issue with blue mushrooms not allowing Ankylo to harvest properly on Aberration
- Moved 4 spawn points to be out of potential geo on The Island
- Fixed location where player could become stuck on Extinction

Exploits
- Fixed exploit related to stacking physics impulses
- Fixed exploit related to Rockwell Tentacles
- Fixed exploit related to Tek Swords
- Fixed exploit related to Fish Baskets
- Prevented cryoing Karkinos while they are carrying something

Platform Saddle
- Enable platform build limits saddles PlatformSaddleBuildAreaBoundsMultiplier, can be used to increase this radius on unofficials
- Prevent platform Saddles counting towards the max turret limit

Taxidermy
- Now properly supports Weapons on Humans!
- Adjusted Desert Titan's dermis offset

Homestead
- Icon Iteration
- Fixed LODs for Tek Triangle Roof
- Setup colorization for Fence Foundation
- Setup colorization for Wood Railing

Kentrosaurus
- Added a hard clamp to damage reflection

Equus
- Fix preferred kibble

GPS Transponders    
- Fixed transponders disappearing
- Placed Transponder Node no longer scales up after restart

Mind Wipe    
- Updated description of Mind Wipe to reflect 24-hour cooldown 

Cryopods
- Cryosick dinos are no longer able to attack
- Now use players in-game name in the tribe log

Industrial Cooker    
- Now supports pulling water from any connected source
- Never auto-activates when connected to water

Extinction
- Removed GlobalCuddleFoodList Override array

Turrets
- Use FastTurretTargeting system automatically for anything moving faster than 300 cm/s

Sloped Wooden Wall
- Adjusted Left Sloped Wooden Wall to fit better with attaching to a normal wall

C4
- Can now place C4 near ORP protected structures, except near foundations

Dino Leash        
- Dino leashes no longer can be placed near enemy foundations

LOD iteration for
- Basilisk
- Flak Armor
- Ghillie Armor

Egg Painting Contest!



After you've managed to hunt down a Bunny Dodo or Bunny Oviraptor and find yourself an egg, place the egg down on the ground and take out your paint brush and dyes. You'll be able to paint select regions on the egg as well as free-hand paint it with the brush to paint any design on it. Be creative!

There will be multiple competitions with a prize to the winner of $100!

- PC Egg Painting
- Real-life Egg Painting

Players are expected to paint their own designs and downloading templates or images to use is not allowed.

In the real-life category, we're looking for you and your tribe mates to get together and paint some eggs in real life that somehow reflect the world of ARK! Screenshot or photo quality won't be taken into consideration but try to get a picture that best shows off your egg.

The entries will be judged by our community team. Submissions are limited to three eggs per survivor, so choose your best egg. You'll have the month of April to enter, with April 30th being the final day to enter. Submit your images in the thread linked below, and we look forward to seeing your creativity!

https://survivetheark.com/index.php?/articles.html/community-crunch-177-eggcellent-adventure-returns-tomorrow-r1176/

Update on Meshing...

“Meshing” is the common term used to reference a variety of exploits in the game that involves going under terrain or behind walls to access unintended areas.  While under the terrain, an exploiter may build bases, turrets, and a multitude of other things that prevent fair and fun gameplay for everyone.  There are many ways that a player can access these areas but one of the easiest and most common are holes in the mesh itself.  The term “collision” in games is what prevents players from being able to go through what would otherwise be hollow 3D objects. Some areas and objects have incorrect collision and provide easy access to areas behind terrain.  Other cases of meshing can happen as a result of items in the game or the gameplay functionality they allow.  Items like chairs, climbing picks, and platform saddles can be susceptible to exploits like meshing due to how they manipulate the player character.

Meshing has been a hot topic within the community for some time. Behind the scenes, we have been identifying these vulnerabilities by attacking them at different vantage points.  Our ideal goal is to prevent players from getting into the mesh in the first place.  We actively look for areas in maps where collision can be improved or tweaked to avoid the occurrence from someone purposefully or intentionally getting under the terrain.  We are happy to report that this upcoming patch (patch number) has considerable improvements in this area. Since prevention is the preferred method to tackle meshing, bugs in items that allow players to access areas behind terrain are a priority for the gameplay team.

Players in unintended areas are in violation of our Code of Conduct and it is something we take very seriously. The Enforcement Team has employed the use of new data and metrics in an effort to combat meshing and investigate each case thoroughly.  In many cases, they are preventing minor issues from becoming substantial ones. The mesh detection tool has provided the Enforcement Team with new data that enables them to act quickly and efficiently. If the mesh detection tool becomes more refined, we plan to integrate it on other platforms (like console) to reduce meshing exploits in a more automated fashion. The Enforcement Team has seen a noticeable drop in reports related to meshing because of these implementations and we feel we are making positive strides towards eliminating this issue as a whole. 

If you are aware of meshing or exploits that are happening on PC, please report them here by selecting Report Abuse and filling out a quick report:

https://support.survivetheark.com/hc/en-us/requests/new#

We will continue to keep you updated with any significant advancements on the topic. It is and has always been, an important topic for us.

Update on Recent Lost Characters...

Please see our recent announcement if you were affected by the recent rollback that occurred on the Official Server Network.  If you have not submitted your ticket yet, please do so here. The Customer Service team is still actively working through tickets.

https://survivetheark.com/index.php?/articles.html/update-regarding-recent-lost-characters-r1167/
ARK: Survival Evolved - ARK: Survival Evolved
Classic PvP Begins Tomorrow!



Last week, in conjunction with Snail Games, we announced a new game mode called “Classic PvP” as an exciting large-team competitive experience for ARK. As a studio, we want to explore fun, new ideas and we believe large group PvP has a lot of undiscovered potential. With Classic PvP we'll be looking for your help to suggest balance changes throughout the seasons, while we strive to make this mode fun and competitive for everyone. Over time, as the game mode receives its adjustments and tweaks, we will be connecting the isolated clusters to each other so that they form a more extensive network.

Although Aberration and Extinction aren’t available in Classic PvP, the development team is actively looking for opportunities to re-include the content into the mix with balance changes that are in line with the new Classic PvP game mode. While we hope to re-add this content to expand on Classic PvP, there is no specific timeline or timing on this.

The Classic PvP game mode will also serve as a test for new experiences to come, and we’re excited for all the possibilities it can lead to. To start, we'll be working with the community to actively seek out tribes and tribe leaders to be representatives in a new type of broadcasted competitive Classic PvP event. These representatives may be sponsored; therefore they must ensure that they’re upholding fundamental values within their tribe which promote clean and fair play. By doing so, they'll be playing a significant role in expanding ARK’s competitive PvP gameplay and helping us shape the future of large group PvP.

Look out for the launch of our Classic PvP servers tomorrow at 10 AM PST!

If you missed the Classic PvP details last week be sure to read up on them at the link below:
https://survivetheark.com/index.php?/articles.html/community-crunch-174-introducing-classic-pvp-r1131/

Undermeshing Concerns...

Last week it was made very clear by the community that meshing remains a critical issue in ARK. Without going into extreme technical detail, it is complicated to show our internal efforts to combat meshing, which is something we have continually been working on. Since it is such a hot topic, ARK developers have been more vocal on social media about ways we've tried to detect and circumvent those who do mesh. If it's one thing we know - players are ingenious and creative, which extends into how they approach meshing, and exploiting the game at large. Giving up too much of the internal working of changes we have made and continue to work on would compromise these efforts. With that said, here's what can be said definitively:

- We'll make an effort at being more transparent about what we’re doing in regards to preventing undermeshing partly by calling them out in the patch notes going forward
- We are actively seeking out people who use mesh exploits and banning them

As you might imagine, crafting a solution that handles all cases of meshing on all of our maps is challenging. Beyond fixing the sources of meshing, we're continually refining the methods we use to detect players under the mesh. We've made significant strides in this area recently by developing an approach that lets us know sooner than ever if someone is where they shouldn't be, which enables our Enforcement team to take action more quickly. We started issuing bans based on this new method on Friday and will continue to issue bans against anyone who intentionally meshes and exploits the game.

ARK: Eggcellent Adventure 4 Coming!



You’ve guessed it, Eggcellent Adventure is back later this month! And to encourage everyone to get into the festive spirit, we’ll be holding our egg painting competition again this year.

During the event: after you've managed to hunt down a Bunny Dodo or Bunny Oviraptor and find yourself an egg, place the egg down on the ground and take out your paint brush and dyes. You'll be able to paint select regions on the egg as well as free-hand paint it with the brush to paint any design on it. Be creative!

There will be multiple competitions with a prize to the winner of $100!

- PC Egg Painting
- Real-life Egg Painting

Players are expected to paint their own designs and downloading templates or images to use is not allowed.

In the real-life category, we're looking for you and your tribe mates to get together and paint some eggs in real life that somehow reflect the world of ARK! Screenshot or photo quality won't be taken into consideration but try to get a picture that best shows off your egg.

The entries will be judged by our community team. Submissions are limited to three eggs per survivor, so choose your best egg! You'll have the month of April to enter! Submit them in the provided thread later this month when the in-game event begins, and we'll pick a winner at the end of the month!

Conquest Server Backups!

Along with the closure of the Conquest servers, we’ve made backups of these server saves available at the link below for any players who wish to maintain their progress on their server.

https://survivetheark.com/index.php?/server-backups/

------

Be sure to read the weekly Community Crunch over on our website, survivetheark.com!
ARK: Survival Evolved - Jen
https://youtu.be/VdXku3-sxi4
It's finally arrived! We're beyond thrilled to be releasing Structure Plus (S+) and the long-awaited kibble rework (now packaged together as 'Homestead') to all of our survivors March 5th 2019!



If you can dream it, you can build it! Homestead includes the major elements of Structures Plus (S+), a player created Sponsored Mod by Orionsun. S+ has maintained a large following of users over an extended period of time, and its move to console has long been requested. We are particularly excited to finally be able to share this with our console survivors who will be using it for the very first time.



Here are the new building features included in Homestead:

- Dedicated bulk storage
- Triangle foundations, ceilings and roof pieces
- Four high walls
- Fence supports for level walls
- Flexible pipes and electrical cables
- Double doors
- Swappable variants for ramps/stairs
- New visual variants for existing structures





Along-side the update to structures we also have our kibble rework included in this patch! Previously the Kibble system worked like a tree, the egg of one creature being used in a kibble to tame the next creature in line. Often these kibbles didn’t make sense in terms of game progression and became more redundant with each new creature that was added to the game. Each creature now falls into one of six categories, and that creature’s egg can be used to tame any creature within that specific category. Instead of having 50+ different kibbles all requiring a different specific egg, it is drastically reduced to: Basic, Simple, Regular, Superior, Exceptional, and Extraordinary kibbles!



You can expect the Homestead update to hit your respective platform around 10am PST tomorrow starting with PC and concluding with PS4. We invite you to watch our Homestead trailer to see a preview of the variety of structures that are now possible. All of the builds featured in the trailer are player-created and you can find links to how to build the structures in the video description. It has been an amazing experience for us to see our dedicated players create things we could have never imagined! 



We hope these changes to ARK inspire survivors to turn their wooden shack on the beach into the fortress of their dreams!

Homestead patch notes:

S+
Variant System
- Added Structure variant system to cycle visuals for a structure

Structure Pickup
- Enabled pickup of the following structures:
            - Elevator Platforms
            - Elevator Tracks
            - Electric Generator
            - Grill
            - Industrial Forge
            - Industrial Grinder
            - Chem Bench
            - Fabricator
            - Tek Generator
            - Tek Replicator
            - Tek Transmitter
- Disabled pickup of Bee Hives
- Added ServerSettings ini config option StructurePickupHoldDuration to allow unofficials to configure (or disable by setting to 0) the quick-pickup hold duration
- Changed default for quick-pickup to 0.5 seconds (from 1 second)

Structure Additions
- Added 'Smooth' sidewall variants (like the stone foundation) to the stock square foundations [Adobe, Metal, Stone, Tek, Thatch, Wood]
- Triangle foundations [Adobe, Metal, Stone, Tek, Wood]
- Triangle ceilings [Adobe, Metal, Stone, Tek, Wood, Greenhouse]
- Triangle roofs [Adobe, Metal, Stone, Tek, Wood, Greenhouse]
- Large (4x height) walls [Adobe, Metal, Stone, Tek, Wood]
- Flexible pipes [Stone, Metal]
- Flexible electrical cables
- Stairs (with freely swappable ramp variant) [Adobe, Metal, Stone, Tek, Wood]
- Double door frames [Adobe, Metal, Stone, Tek, Wood]
- Double doors [Adobe, Metal, Stone, Tek, Wood]
- Tek Dedicated storage (Tek structure that allows storing a large amount of a single resource)
- Fence supports (allows you to build fences that are level along the top) [Adobe, Metal, Stone, Tek, Wood]

Kibble Rework

- Categorized Kibble
- Creatures prefer their category of Kibble or above
- Produced
            - Allosaurus - Superior
            - Ankylosaurus - Regular
            - Archaeopteryx - Simple
            - Argentavis - Superior
            - Baryonyx - Regular
            - Basilisk - Exceptional
            - Brontosaurus - Exceptional
            - Carbonemys - Regular
            - Carnotaur - Regular
            - Compy - Simple
            - Dilophosaur - Basic
            - Dimetrodon - Regular
            - Dimorphodon - Simple
            - Diplodocus - Regular
            - Dodo - Basic
            - Featherlight - Basic
            - Gallimimus - Simple
            - Giganotosaurus - Exceptional
            - Glowtail - Basic
            - Hesperornis - Extraordinary
            - Ichthyornis - Simple
            - Iguanodon - Simple
            - Kairuku - Basic
            - Kaprosuchus - Regular
            - Kentrosaurus - Regular
            - Lystrosaurus - Basic
            - Mantis - Superior
            - Megalania - Superior
            - Megalosaurus - Superior
            - Micro Raptor - Simple
            - Morellatops - Simple
            - Moschops - Superior
            - Oviraptor - Simple
            - Snow Owl - Superior
            - Pachycephalosaurus - Simple
            - Pachyrhinosaurus - Regular
            - Parasaur - Basic
            - Pegomastax - Simple
            - Pelagornis - Regular
            - Pteranodon - Simple
            - Pulmonoscorpius - Regular
            - Quetzalcoatlus - Exceptional
            - Raptor - Simple
            - Rex - Exceptional
            - Rock Drake - Extraordinary
            - Sarcosuchus - Regular
            - Spinosaur - Superior
            - Stegosaurus - Regular
            - Tapejera - Superior
            - Terror Bird - Regular
            - Therizinosaurus - Exceptional
            - Thorny Dragon - Regular
            - Titanboa - Superior
            - Triceratops - Simple
            - Troodon - Regular
            - Velonasaur - Regular
            - Vulture - Basic
            - Wyvern - Extraordinary
            - Yutyrannus - Exceptional

- Preferred
            - Allosaurus - Superior
            - Angler Fish - Regular
            - Ankylosaurus - Regular
            - Araneo - Simple
            - Archaeopteryx - Simple
            - Argentavis - Superior
            - Baryonyx - Regular
            - Basilosaurus - Exceptional
            - Beelzebufo - Regular
            - Brontosaurus - Exceptional
            - Carbonemys - Regular
            - Carnotaur - Regular
            - Castoroides - Superior
            - Daeodon - Superior
            - Dilophosaur - Basic
            - Dimetrodon - Regular
            - Dimorphodon - Simple
            - Diplocaulus - Simple
            - Diplodocus - Regular
            - Direbear - Superior
            - Direwolf - Superior
            - Dodo - Basic
            - Doedicurus - Regular
            - Dunkleosteus - Superior
            - Gallimimus - Simple
            - Gasbags - Superior
            - Giant Bee - Simple
            - Gigantopithecus - Regular
            - Giganotosaurus - Exceptional
            - Griffin - Extraordinary
            - Ichthyornis - Simple
            - Ichthyosaurus - Simple
            - Iguanodon - Simple
            - Kairuku - Basic
            - Kaprosuchus - Regular
            - Karkinos - Exceptional
            - Kentrosaurus - Regular
            - Lymantria - Regular
            - Mammoth - Superior
            - Managarmr - Exceptional
            - Megalania - Extraordinary
            - Megaloceros - Simple
            - Megalodon - Superior
            - Megalosaurus - Superior
            - Megatherium - Superior
            - Mesopithicus - Basic
            - Morellatops - Simple
            - Mosasaurus - Exceptional
            - Onyc - Simple
            - Snow Owl - Superior
            - Pachycephalosaurus - Simple
            - Paraceratherium - Superior
            - Parasaur - Basic
            - Pegomastax - Simple
            - Pelagornis - Regular
            - Phiomia - Basic
            - Plesiosaurus - Superior
            - Pteranodon - Regular
            - Pulmonoscorpius - Regular
            - Purlovia - Regular
            - Quetzalcoatlus - Exceptional
            - Raptor - Simple
            - Rex - Exceptional
            - Rock Elemental - Extraordinary
            - Sabertooth - Regular
            - Sarcosuchus - Regular
            - Spinosaur - Exceptional
            - Stegosaurus - Regular
            - Tapejera - Superior
            - Terror Bird - Regular
            - Therizinosaurus - Exceptional
            - Thorny Dragon - Regular
            - Thylacoleo - Extraordinary
            - Triceratops - Simple
            - Velonasaur - Regular
            - Woolly Rhino - Superior
            - Yutyrannus - Extraordinary

Exploits
- Fixed exploit related to water well
- Fixed exploit related to Titan downloads
- Fixed exploit related to Velonasaurs
- Fixed exploit related to Platform Saddles

Crashes
- Fixed crash related to shoulder pets
- Fixed crash related to Taxidermy

Managarmr
- Fixed issue with Managarmr breath causing flyers to teleport
- Fixed Managarmr's forward dash not triggering consistently when spamming it
- When Managarmr freezes a dino with a rider, the rider will no longer be dismounted but rather frozen for 1 second
- Character frozen visual effect should change more smoothly
- A player frozen either standing, crouching, or prone can no longer change that state
- Duration of frozen for player characters is now a function of health and armor rating
- Duration of frozen for player characters is significantly reduced overall
- Cheat spawning a dino should no longer cause you to get stuck on that dino - if it dies while being frozen by Managarmar Ice breath
- Reduced Managarmr ice breath damage ~25%
- Added new freeze immune icon

Environments
- Fixed buildable space outside of bounds
- Fixed multiple holes and meshing locations
- Moved Desert Titan player spawn point to an area inside the structure prevention zone
- Fixed climbable trees in Extinction

Kairuku
- Base affinity increased by 30% now that it has a preferred kibble

Ice Wyverns
- Fixed creature icon being blank

Item Stacks
- Fixed ConfigOverrideItemMaxQuantity issue with RawPrimeMeat

Giganotosaurus
- Increased damage required to enrage a giga by 55%

Corrupted Heart
- Fixed item to use correct icon

Mind Wipe
- Characters can be respeced once every 24 hours

UI
- Improved search filtering on inventory and crafting menus

Elevators
- Set Primitive Elevator Platforms and Tracks to be craftable by wood instead of requiring fungal wood

ARK Developer Stream Tomorrow!

https://www.twitch.tv/survivetheark

Tomorrow at 1 PM Pacific Time (March 5th), members of the ARK development team will be hosting a Developer Livestream on our Twitch channel!

Our Community-focused livestreams went over well with the community so we decided to restructure slightly to bring even more members of our team into the mix! We invite you to join us from our Seattle office as we discuss the latest developments with ARK.

In this stream we will be showcasing and discussing our biggest addition and change to the game: the Structures Plus and Kibble rework.



We'll also be answering questions from you--the community--in a live form Digest. We invite you to leave your ARK or development related questions in the comment section below and we will be selecting an assortment of your questions to answer live on stream.

The developers on-camera this stream will be:

Cedric: Host, Gameplay Programmer
Chris: Lead Programmer & Lead Designer
Colin: Senior Producer
Jen: Community Manager

We look forward to seeing you all on our Twitch channel tomorrow!

Mod Community Updates!

We're bringing in two new projects to the Sponsored Mod Program this month, and don't forget that we have already started another round of applications for the sponsored mod program. You'll be able to submit an application until April 5th. So polish up those design documents and send them in. We love seeing the amazing projects everyone is working on.

First up we have Additional Lighting by ReinerSCT. This mod adds a plethora of new lighting options of different colors, styles, and configurations. Ever wanted to make your own disco room, or set up a complex lighting system for your over-the-top castle? This mod will let you do it!

https://steamcommunity.com/sharedfiles/filedetails/?id=1380777369
We're also happy to bring in the Play as Dino mod by Finntastic. Does anybody else ever use the old mantra "Don't just hunt the raptor... Be the raptor"? No? Just me? Either way, with this mod you can! The author has a lot of cool systems being worked on for this mod and we're happy to provide some support for them.

https://steamcommunity.com/workshop/filedetails/?id=662773951

Happy Modding!
ARK: Survival Evolved - Jen
At 1 PM Pacific Time on March 5th, members of the ARK development team will be hosting a Developer Livestream on our Twitch channel!

Our Community-focused livestreams went over well with the community so we decided to restructure slightly to bring even more members of our team into the mix! We invite you to join us from our Seattle office as we discuss the latest developments with ARK.

In next weeks' stream we will be showcasing and discussing our biggest addition and change to the game: the Structures Plus and Kibble rework.



We'll also be allowing questions from you--the community--in a live form Digest. We invite you to leave your ARK or development related questions in the comment section below and we will be selecting an assortment of your questions to answer live on stream.

The developers on-camera this stream will be:

Cedric: Host, Gameplay Programmer
Chris: Lead Programmer & Lead Designer
Colin: Senior Producer
Jen: Community Manager

We look forward to seeing you all on our Twitch channel on March 5th!

Structures Plus (S+) & Kibble Rework Beta Closing!



This week is the final week to participate in the open Structures Plus and Kibble Rework beta before the testing period closes to the public. If you have not tried it out and/or given your feedback regarding the changes we invite you to do so! Please check out the post below for all of the information on how you can get involved in play testing this beta.

https://survivetheark.com/index.php?/articles.html/structures-plus-s-kibble-rework-beta-is-live-r1074/

Mod Sponsorship Applications Opening!

Get your mods ready, sponsorship program applications open again on Friday! We will also be announcing a couple of new sponsored projects next week!

We're making some adjustments to what has been our focus for sponsored projects. Going forward we will be looking at more small scope projects as well, instead of only the large scope projects like we have been up to this point. A result of this adjustment is that you will begin to see more projects with shorter-term sponsorship's making their way into the program and, by proxy, a somewhat higher rotation rate leading to more opportunities.

We want to encourage everyone, no matter the scale of your projects, to apply for sponsorship during each application period. Even if a project isn't selected during a given application period it helps me to keep a finger on the pulse of everyone that's interested in being sponsored and seeing how your projects and plans develop.
ARK: Survival Evolved - Jen


Currently on-going until February 18th, love will fill the air as we celebrate Valentine's Day!

The ARK will be placed under Cupid's loving spell. With this event, creatures have also been affected by Cupid's spell in the following ways:

- Red, Pink, and White colored wild creatures can be found wandering the ARKs searching for true loves kiss.
- When mating, creatures have a 25% chance to drop an item.  That item has a 50/50 chance to be one of the following:
- Valentines Chocolate: Restores full HP, or knocks 40% off a creatures taming bar.
- Valentines Candy: Gives your tame random dino colors when eaten.


All servers official and unofficial will also experience the following bonuses (auto-activated or can be toggled manually by running ActiveEvent=vday):

- Mate Boosted range increased by 2x
- Mating Speed and Mating Recovery increased by 3x
- Creature Maturing and Egg Incubation speed has been increased by 3x
- Baby Food Consumption has been decreased by 1/3


Survivors also have the opportunity to send out their own customs Valentine's Day card to their loved ones. Head over to http://playark.com/valentines and create your custom card! Be sure to send us a tweet with your image attached and the #MateBoosted, so that over the course of the week we can retweet your loving messages! 
ARK: Survival Evolved - Jen
Structures Plus (S+) & Kibble Rework Beta!

It is finally here! This is the first time we've done a public beta branch for ARK, so here is a lengthy but necessary introduction.

As a quick starting note: Before accessing a beta branch you should create a backup of any single player games, characters, or server files that you may have for ARK to prevent any corruption or loss of player data from occurring. When you’re done playing with the beta you’ll need to navigate back to the branch selection dialogue and opt-out of the beta (choose NONE). You cannot access your official server while on the beta because they are not the same version. Depending on your internet connection this process could take some time so if you’re doing anything time sensitive on your official server, be cautious of swapping!



How to access the beta:
From your Steam games library, right-click on ARK: Survival Evolved and choose Properties. From this new window you’ll click on BETAS at the top. Here is where you’ll swap between the beta version and the live version of the game. 

Choose the beta called qolbeta_public from the drop down list and then close the Properties window once the window says it has successfully accessed the beta. Your Steam client will begin to download the beta (at the time of this post, v290.103). 

Depending on your internet connection this process could take some time. You can tell you are successfully on the beta when [qolbeta_public] appears next to ARK: Survival Evolved on your Steam games list. 

Providing feedback:
In order for us to effectively analyze feedback from beta users we have set up two separate threads, one for Structures Plus related feedback and one for the Kibble changes. Please use these threads linked below when reporting issues, bugs, and feedback to us.

Feedback about Structures Plus changes:
https://survivetheark.com/index.php?/forums/topic/399606-structure-plus-beta-feedback/

Feedback about Kibble changes:
https://survivetheark.com/index.php?/forums/topic/399609-kibble-rework-beta-feedback/

Please see the first comment under this post for currently known issues. We will be taking your feedback into serious consideration regarding both of these changes. Once we're happy with where these features are at, we will be bringing them over to the PC main game.

Changes on the beta include:

Structures:

- Structure quick pickup time is now configurable in ini file (ServerSettings -> StructurePickupTimeAfterPlacement, default = 30)
- Added new ini config option to ignore the duration and always allow quick pickup (ServerSettings -> AlwaysAllowStructurePickup, default = false)
- Improved quick pickup HUD text to avoid overlapping other text, and duration is now formatted as a timestamp if over 60 seconds to support very long timers.
- Enabled structure quick pickup for ALL structures. For structures that previously had pickup disabled, they now auto-disable quick pickup as soon as the player interacts with the structure in any way (unless AlwaysAllowStructurePickup is set to true)

New structures/variants:

- 'Smooth' sidewall textures variants (like the stone foundation) to the stock square foundations [Adobe, Metal, Stone, Tek, Thatch, Wood]
- Triangle foundations [Adobe, Metal, Stone, Tek, Wood]
- Triangle ceilings [Adobe, Metal, Stone, Tek, Wood, Greenhouse]
- Triangle roofs [Adobe, Metal, Stone, Tek, Wood, Greenhouse]
- Large (4x height) walls [Adobe, Metal, Stone, Tek, Wood]
- Flexible pipe [Stone, Metal]
- Flexible electrical cable
- Stairs (with freely swappable ramp variant) [Adobe, Metal, Stone, Tek, Wood]
- Double door frames [Adobe, Metal, Stone, Tek, Wood]
- Double doors [Adobe, Metal, Stone, Tek, Wood]
- Dedicated storage (Tek structure that allows storing a large amount of a single resource)
- Fence supports (allows you to build fences that are level along the top) [Adobe, Metal, Stone, Tek, Wood]

The blueprint paths for the new structures are listed below so you can spawn them in for testing. You can also use creative mode for easier and faster building. With admin enabled you can type cheat gcm into the console (press Tab) to enable creative mode.

Triangle Foundations
cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Foundations/Triangle/Adobe/PrimalItemStructure_TriFoundation_Adobe.PrimalItemStructure_TriFoundation_Adobe'" 10 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Foundations/Triangle/Metal/PrimalItemStructure_TriFoundation_Metal.PrimalItemStructure_TriFoundation_Metal'" 10 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Foundations/Triangle/Stone/PrimalItemStructure_TriFoundation_Stone.PrimalItemStructure_TriFoundation_Stone'" 10 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Foundations/Triangle/Tek/PrimalItemStructure_TriFoundation_Tek.PrimalItemStructure_TriFoundation_Tek'" 10 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Foundations/Triangle/Wood/PrimalItemStructure_TriFoundation_Wood.PrimalItemStructure_TriFoundation_Wood'" 10 0 0

Triangle Ceilings
cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Ceilings/Triangle/Adobe/PrimalItemStructure_TriCeiling_Adobe.PrimalItemStructure_TriCeiling_Adobe'" 10 0 0
cheat giveitem "/Game/PrimalEarth/StructuresPlus/Structures/Ceilings/Triangle/Greenhouse/PrimalItemStructure_TriCeiling_Greenhouse.PrimalItemStructure_TriCeiling_Greenhouse'" 10 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Ceilings/Triangle/Metal/PrimalItemStructure_TriCeiling_Metal.PrimalItemStructure_TriCeiling_Meta'l" 10 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Ceilings/Triangle/Stone/PrimalItemStructure_TriCeiling_Stone.PrimalItemStructure_TriCeiling_Stone'" 10 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Ceilings/Triangle/Tek/PrimalItemStructure_TriCeiling_Tek.PrimalItemStructure_TriCeiling_Tek'" 10 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Ceilings/Triangle/Wood/PrimalItemStructure_TriCeiling_Wood.PrimalItemStructure_TriCeiling_Wood'" 10 0 0

Triangle Roofs
cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Roofs_Tri/Adobe/PrimalItemStructure_TriRoof_Adobe.PrimalItemStructure_TriRoof_Adobe'" 10 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Roofs_Tri/Greenhouse/PrimalItemStructure_TriRoof_Greenhouse.PrimalItemStructure_TriRoof_Greenhouse'" 10 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Roofs_Tri/Metal/PrimalItemStructure_TriRoof_Metal.PrimalItemStructure_TriRoof_Metal'" 10 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Roofs_Tri/Stone/PrimalItemStructure_TriRoof_Stone.PrimalItemStructure_TriRoof_Stone'" 10 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Roofs_Tri/Tek/PrimalItemStructure_TriRoof_Tek.PrimalItemStructure_TriRoof_Tek'" 10 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Roofs_Tri/Wood/PrimalItemStructure_TriRoof_Wood.PrimalItemStructure_TriRoof_Wood'" 10 0 0

Stairs
cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Ramps/Adobe/PrimalItemStructure_Ramp_Adobe.PrimalItemStructure_Ramp_Adobe'" 10 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Ramps/Metal/PrimalItemStructure_Ramp_Metal.PrimalItemStructure_Ramp_Metal'" 10 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Ramps/Stone/PrimalItemStructure_Ramp_Stone.PrimalItemStructure_Ramp_Stone'" 10 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Ramps/Tek/PrimalItemStructure_Ramp_Tek.PrimalItemStructure_Ramp_Tek'" 10 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Ramps/Wood/PrimalItemStructure_Ramp_Wood.PrimalItemStructure_Ramp_Wood'" 10 0 0

4x Height Walls
cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Walls_L/Adobe/PrimalItemStructure_LargeWall_Adobe.PrimalItemStructure_LargeWall_Adobe'" 10 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Walls_L/Metal/PrimalItemStructure_LargeWall_Metal.PrimalItemStructure_LargeWall_Metal'" 10 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Walls_L/Stone/PrimalItemStructure_LargeWall_Stone.PrimalItemStructure_LargeWall_Stone'" 10 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Walls_L/Tek/PrimalItemStructure_LargeWall_Tek.PrimalItemStructure_LargeWall_Tek'" 10 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Walls_L/Wood/PrimalItemStructure_LargeWall_Wood.PrimalItemStructure_LargeWall_Wood'" 10 0 0

Double Doorframes
cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Doorframes_Double/Adobe/PrimalItemStructure_DoubleDoorframe_Adobe.PrimalItemStructure_DoubleDoorframe_Adobe'" 10 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Doorframes_Double/Greenhouse/PrimalItemStructure_DoubleDoorframe_Greenhouse.PrimalItemStructure_DoubleDoorframe_Greenhouse'" 10 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Doorframes_Double/Metal/PrimalItemStructure_DoubleDoorframe_Metal.PrimalItemStructure_DoubleDoorframe_Metal'" 10 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Doorframes_Double/Stone/PrimalItemStructure_DoubleDoorframe_Stone.PrimalItemStructure_DoubleDoorframe_Stone'" 10 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Doorframes_Double/Tek/PrimalItemStructure_DoubleDoorframe_Tek.PrimalItemStructure_DoubleDoorframe_Tek'" 10 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/Doorframes_Double/Wood/PrimalItemStructure_DoubleDoorframe_Wood.PrimalItemStructure_DoubleDoorframe_Wood'" 10 0 0

Double Doors
cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Doors/Doors_Double/Adobe/PrimalItemStructure_DoubleDoor_Adobe.PrimalItemStructure_DoubleDoor_Adobe'" 10 0 0
cheat giveitem "/Game/PrimalEarth/StructuresPlus/Doors/Doors_Double/Greenhouse/PrimalItemStructure_DoubleDoor_Greenhouse.PrimalItemStructure_DoubleDoor_Greenhouse'" 10 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Doors/Doors_Double/Metal/PrimalItemStructure_DoubleDoor_Metal.PrimalItemStructure_DoubleDoor_Metal'" 10 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Doors/Doors_Double/Stone/PrimalItemStructure_DoubleDoor_Stone.PrimalItemStructure_DoubleDoor_Stone'" 10 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Doors/Doors_Double/Tek/PrimalItemStructure_DoubleDoor_Tek.PrimalItemStructure_DoubleDoor_Tek'" 10 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Doors/Doors_Double/Wood/PrimalItemStructure_DoubleDoor_Wood.PrimalItemStructure_DoubleDoor_Wood'" 10 0 0

Fence Supports
cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/FenceSupports/Adobe/PrimalItemStructure_FenceSupport_Adobe.PrimalItemStructure_FenceSupport_Adobe'" 10 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/FenceSupports/Metal/PrimalItemStructure_FenceSupport_Metal.PrimalItemStructure_FenceSupport_Metal'" 10 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/FenceSupports/Stone/PrimalItemStructure_FenceSupport_Stone.PrimalItemStructure_FenceSupport_Stone'" 10 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/FenceSupports/Tek/PrimalItemStructure_FenceSupport_Tek.PrimalItemStructure_FenceSupport_Tek'" 10 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Structures/FenceSupports/Wood/PrimalItemStructure_FenceSupport_Wood.PrimalItemStructure_FenceSupport_Wood'" 10 0 0

Flex Pipes and Wires
cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Pipes/Flex/Metal/PrimalItemStructure_PipeFlex_Metal.PrimalItemStructure_PipeFlex_Metal'" 10 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Pipes/Flex/Stone/PrimalItemStructure_PipeFlex_Stone.PrimalItemStructure_PipeFlex_Stone'" 10 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Wires/Flex/PrimalItemStructure_Wire_Flex.PrimalItemStructure_Wire_Flex'" 10 0 0

Tek Dedicated Storage
cheat giveitem "Blueprint'/Game/PrimalEarth/StructuresPlus/Misc/DedicatedStorage/PrimalItemStructure_DedicatedStorage.PrimalItemStructure_DedicatedStorage'" 10 0 0

Kibble:

All eggs have been assigned a value based on the size and rarity of the egg. These sizes include: Extra Small, Small, Medium, Large, Extra Large, and Special. The eggs are used in a recipe to create kibble of a coinciding value, which are: Basic, Simple, Regular, Superior, Exceptional, and Extraordinary. 

The blueprint paths for these new kibbles are listed below so you can spawn them in for testing:

cheat giveitem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Kibble_Base_XSmall.PrimalItemConsumable_Kibble_Base_XSmall'" 10 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Kibble_Base_Small.PrimalItemConsumable_Kibble_Base_Small'" 10 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Kibble_Base_Medium.PrimalItemConsumable_Kibble_Base_Medium'" 10 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Kibble_Base_Large.PrimalItemConsumable_Kibble_Base_Large'" 10 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Kibble_Base_XLarge.PrimalItemConsumable_Kibble_Base_XLarge'" 10 0 0
cheat giveitem "Blueprint'/Game/PrimalEarth/CoreBlueprints/Items/Consumables/PrimalItemConsumable_Kibble_Base_Special.PrimalItemConsumable_Kibble_Base_Special'" 10 0 0

The recipes for these new kibbles are as follows:

Basic: 5 Fiber, 5 mejoberries, 10 tintoberries, 10 amarberries, 1 cooked meat, 1 extra small egg
Simple: 5 Fiber, 5 mejoberries, 2 rockarrot, 1 cooked fish, 1 small egg
Regular: 5 Fiber, 2 savoroot, 2 longrass, 1 cooked jerky, 1 medium egg
Superior: 5 Fiber, 2 citronal, 2 rare mushroom, 1 cooked prime, 1 sap, 1 large egg
Exceptional: 5 Fiber, 10 mejoberries, 1 rare flower, 1 focal chili, 1 extra large egg
Extraordinary: 5 Fiber, 10 mejoberries, 1 honey, 1 lazarus chowder, 1 special egg

Regarding previously crafted kibble:

- Old kibbles will not be wiped, and will inherit their new "value/color" appropriately.
- Old kibbles will still work to tame their appropriate creatures.
- Old kibble will no longer be craftable, only the new types will be craftable.

Further notes:
If you have a single player or unofficial save file it is worth loading it up on the beta and checking if there are any obvious bugs or compatibility issues. Your pre-existing structures should see no changes on the beta, and kibble that is already crafted should work as normal. If there are any inconsistencies you notice, please report them to us using the threads linked above so we can address them.

Attention builders!
Fancy yourself a top tier builder? We want to see what you can do with the new structure changes! 

Hop into the beta and build to your heart's content using any of our officially supported maps (The Island, The Center, Ragnarok, Scorched Earth, Aberration, Extinction). You can do this in your single player world or your unofficial server if you have access to one. We’ll be picking the best builds submitted to us for featuring in an upcoming video trailer showcasing the building changes to ARK similar to the announcement video we did for our latest mod contest. 

Submit pictures and/or a video of your build, your map save and coordinates to your build to arkfans@studiowildcard.com so we can take a look. You can get the direct coordinates to your build location by enabling setcheatplayer true and jotting down the coordinates presented on screen. You can upload your map save to a file sharing website such as Google Drive, Dropbox, etc, and include the link in the email. 

Entries are due by February 4th, 2018. We look forward to seeing your masterpieces!

Extinction Transfers Are Open!



Server transfers into our official Extinction servers are now open.
ARK: Survival Evolved - Jen


We're starting off 2019 strong! The promised public beta including S+ and Kibble changes will be available by the end of this week for survivors to play with. When we're ready to share the build we'll give you some more information on how to opt-in to this build through Steam.

S+ Features that will be in the beta branch:

- Made structure quick pickup time configurable in ini file (ServerSettings -> StructurePickupTimeAfterPlacement, default = 30)
- Added new ini config option to ignore the duration and always allow quick pickup (ServerSettings -> AlwaysAllowStructurePickup, default = false)
- Improved quick pickup HUD text to avoid overlapping other text, and to format durations as timestamps if over 60 seconds to support very long times if configured for that
- Enabled structure quick pickup for ALL structures. For structures that previously had pickup disabled, they now auto-disable quick pickup as soon as the player interacts with the structure in any way (unless AlwaysAllowStructurePickup is set to true)

New structures/variants:

- Added 'smooth' sidewall textures variants (like the stone foundation) to the stock square foundations [Adobe, Metal, Stone, Tek, Thatch, Wood]
- Triangle foundations [Adobe, Metal, Stone, Tek, Wood]
- Triangle ceilings [Adobe, Metal, Stone, Tek, Wood, Greenhouse]
- Triangle roofs [Adobe, Metal, Stone, Tek, Wood, Greenhouse]
- Large (4x height) walls [Adobe, Metal, Stone, Tek, Wood]
- Flexible pipe [Stone, Metal]
- Flexible electrical cable
- Stairs (with freely swappable ramp variant) [Adobe, Metal, Stone, Tek, Wood]
- Double door frames [Adobe, Metal, Stone, Tek, Wood]
- Double doors [Adobe, Metal, Stone, Tek, Wood]
- Dedicated storage (Tek structure that allows storing a large amount of a single resource)
- Fence supports (allows you to build fences that are level along the top) [Adobe, Metal, Stone, Tek, Wood]

Kibble changes that will be in the beta branch:

All eggs have been assigned a value based on the size and rarity of the egg. These sizes include: Extra Small, Small, Medium, Large, Extra Large, and Special. The eggs are used in a recipe to create kibble of a coinciding value: Basic, Simple, Regular, Superior, Exceptional, and Extraordinary. This new system will make it so that creature kibble desires are based on the quality levels instead of specific creatures, which should greatly decrease the number of tamed creatures needed for the purposes of taming.

Regarding previously crafted kibble:

- Old kibbles will not be wiped, and will inherit their new "value/color" appropriately.
- Old kibbles will still work to tame their appropriate creatures.
- Old kibble will no longer be craftable, only the new types will be craftable.

We will be taking your feedback into serious consideration regarding both of these changes so we invite you to communicate with us on our social media, the forums, reddit, etc with your opinions and critique. Once we're happy with where these features are at, we will be bringing them over to the PC main game.

Modding Community Updates!

Hello, Modders!

I just wanted to remind everyone that the application for the sponsored mod program is open again. There is still a month to prepare your projects and apply for the program. Remember that these sponsorships are longer-term support, so I want to see what everyone has planned for up to a year of sponsorship time.

Head over here to find the application:
https://survivetheark.com/index.php?/modding/apply-for-sponsorship/

For anyone that isn't familiar with the program, we have a rolling set of community projects for which we provide support to the mod authors. You can check out the current sponsored projects here:
https://survivetheark.com/index.php?/ark-sponsored-mods/

Be sure to read the weekly Community Crunch over on our website, survivetheark.com!
ARK: Survival Evolved - Jen
2018 in Review!



Happy New Year, Survivors! Thank you all for making us a part of your 2018. It has truly been an insane year for us. As always we are humbled by your support of all things ARK and we could not have achieved these milestones without you.

Let's bring in the new year with a roar, and keep on surviving in 2019!

Structure Plus & Kibble Rework!

We look forward to being back in the office this week and back to the grind so we can bring you more ARK this year. In case you missed our post about it, two of the main things we are currently working on in the month of January include Structures Plus and the Kibble rework, which you can read about here:

https://steamcommunity.com/gid/103582791438250696/announcements/detail/1698317167857800202

The extra exciting news is that we will be launching a public beta for the next round of S+ implementation and the kibble changes very soon. We will be relying on your feedback and making tweaks and changes during the beta process before these features make their way into the live game for everyone to enjoy. When the beta releases we invite you to break these new features as much as possible! ;)

Extinction Transfers Opening Soon!



We have been getting a lot of questions about this lately and rightfully so. We will be opening server transfers on our official servers into Extinction on January 15th! There will be no transfer restrictions on creatures (unlike Aberration).

Winter Wonderland!



Don't forget that Winter Wonderland is here but it won't be around forever! This winter-themed holiday event ends on January 7th so be sure to get your fill of this festive event before Raptor Claus and Gacha Claus make their way back to the North Pole.

Be sure to read the weekly Community Crunch over on our website, survivetheark.com!
Dec 24, 2018
ARK: Survival Evolved - Jen


Raptor Claus and Studio Wildcard would like to wish you a very Happy Holidays this season!

Thank you for making us a part of your festive time this year!
ARK: Survival Evolved - Jen
Winter Wonderland 2018!



Winter Wonderland is almost here! This winter-themed holiday event begins tomorrow at 10am PST and will last through until January 7th. All of our maps are supported in both single player and multiplayer. The event will automatically activate on any map, even on your modded map servers.

Raptor Claus will be sailing across the night sky in his sleigh, air-dropping presents filled with high-end loot as well as Mistletoe, and Coal for those naughty Survivors. 



Raptor Claus won't be alone this year. He is joined by Gacha Claus who will be roaming all maps in a dashing Santa Hat and sporting holiday-themed colours to help out the very busy Raptor Claus. He will be accepting your coal and in exchange will gift you holiday themed items, or you can trade in your mistletoe for weapons and armor!

Gacha Claus will also have a random chance to gift you with a new special dino holiday candy when given mistletoe. This candy appears to have a strangely festive effect on any creature that eats it however. Better give it a try and see what happens. Bon appetit!

https://steamcommunity.com/sharedfiles/filedetails/?id=1594036744
Survivors can stay warm this season in their festively decorated homes with the holiday lights, decorative Christmas tree, wreaths, stockings, snowmen, and wrapped presents they receive from trading with Gacha Claus. Be sure to spread the holiday cheer wherever you go while it lasts!



Be sure to send us all your holiday-themed pictures, videos, and artwork on survivetheark.com or on Twitter as we'd love to see them!

In addition to the holiday event, we've included a bevy of fixes that we're launching simultaneously across all three platforms. We're starting to reach into the backlog and fix issues that you've been asking for starting with improvements to commanding flyers and better AI for the Manticore.

Patch Notes:

Winter Wonderland!
- Raptor Claus
- Flies over any map between 0am and 2am in-game (with event enabled)
- Drops Holiday Gifts     
- Gacha Claus
- Spawns where you'd find Parasaurs on all maps
- Has holiday colors and wears a Santa Hat
- Cannot be tamed
- Doesn't like being near other wild dinos
- Accepts Coal
* Gives Holiday Items in return
* Drops Dino Candy
* Feed this to a tamed dino for a strange effect    
- Accepts Mistletoe
* Gives Items in return       
- Colorization
- 20% of wild dinos will spawn with Holiday colors
- Uses the ActiveEvent system
- ActiveEvent=WinterWonderland
- Cleans up after ActiveEvent is reset
- Auto applies to all non-TC sessions from 12/18-1/7 (UTC)
- Run with ActiveEvent=None to disable

Extinction
- Fix for King Titan environmental effects starting again after boss despawned
- Fix for other bosses interrupting King Titan environmental effects
- Cave entrance cooldown display bug fix 
- Increased radius of city meteor shield
- Improvements to dome shaders
- Reduced meteor impact damage to 750
- Improvements to height fog in desert biome

Titans  
- Increased Mek sword damage to tamed titans approximately 9x
- Increased Mek pistol damage to tamed titans approximately 3x
- Increased turret damage multipliers to tamed Titans
- Changes to Titan downloading
- Titan is disabled for 15m after download
- Titan takes increased damage during this time       
- Increased Titan download cooldown to 6+ hours
- Fix typo in vertical Can't Damage message

Orbital Supply Drop
- Buffed Legendary Drops in difficulty and quality of loot
- Can now be claimed by a tribe in PVE
- Only that tribe can disable shield, eject items, gather loot
- Fixed bug that eventually only allowed 1 event at a time in a session
- Improvements to shield behavior on low FPS servers 
- Improvements to attacker pathing and behavior

Element Vein
- Can now be claimed by a tribe in PvE
- Only that tribe can harvest element
- Fixed bug that eventually only allowed 1 event at a time in a session
- Improvements to attacker pathing and behavior

Desert Titan
- Increased damage when it strikes itself with lightning
- Improvements to Desert Titan follow to address flying away
- Fix for flocks not defending properly
- Improvements to tail attack accuracy
- Made tail attack damage consistent
- Disabled cryoing the flock
- Fixed encumbered movement when walking on a Desert Titan

Dropped Items   
- Improvements to dropped item interpolation on low fps servers (less poking -through ground)
- Prevented dropped items from falling through structures on load
- Prevented dropped items from ghosting through structures if thrown close to them

Eggs
- Improvements to egg interpolation on low fps servers (less poking through ground)
- Prevented eggs from falling through structures on load
- Prevented eggs from ghosting through structures if thrown close to them
- Fix for invisible Rock Drake and Wyvern eggs

Velonasaur  
- Increased accuracy of AOE attack
- Reduced AOE damage to compensate for increased accuracy
- Wild Velonasaurs will no longer shoot for too long
- Fix for Wild Velonasaurs not doing damage in PvE
- Improvements to desyncs between spines and damage
- Reduced hovering when walking
- AOE attack will no longer loot victims

Managarmr
- Fixed anim bug related to Ice Breath
- Fixes for several orientation desyncs
- Fixes for desyncs when moving on low fps server
- Minor buff to landing damage
- Improvements to ice breath targeting
- Added message when you are unable to dive
- Slowed down baby Managarmrs

Enforcer
- Fixed instances where Enforcer could teleport to a non-existant wall
- Fixed instances where it could jump back to its last jump position 

Scout
- Improved Scout tagging accuracy
- Improvements to player inspection mechanic
- Scout will now show floating damage text when damaged

Item Balloon    
- Fixed instances of it not going to the correct destination
- Fix for cases where balloons didn't explode after landing
- Improvements to weight calculation

Gacha
- Fix for unclamped loot quality 
- Fix for incorrect UI when taming is interrupted

Ice Titan
- Fix for broken dino animations related to Ice Breath
- Increased collision radius for shoulder Corruption

Flyers  
- Improved flyer following when in water
- Added Whistle Land Flyer command
- Commands a flyer to land nearby

Crash
Fix low frequency crash

Manticore
- Improvements to landing logic

Performance
- Improvements to server performance

Map Markers
- Add support for decimal values

Snow Owl
- Slowed down baby food consumption rate

Daedon
- Disable healing when frozen

Modding Community Updates!

A reminder for mod authors that the sponsored mod program will be opening up applications again on January 1st. If you would like to apply for sponsorship you will have five weeks after the application period starts, so make sure that your submissions are ready!

In the meantime, I have received a couple questions about the sponsorship applications that I would also like to address. While this is is not all encompassing of the process of selection, in regards to the application process itself I hope that this helps you ready your submissions with more confidence.

One thing that has been a common request is for feedback on why a given project isn't selected. While I would like to be able to give feedback on projects, it is extremely time consuming to prepare these, especially with the volume of applications I receive. I want everyone to understand though that not having your project selected does not necessarily mean that there is something wrong with it, there are simply limited slots available with each application period. So don't let it discourage you from applying in the future.

The other question I have received rather frequently is for what kind of information you should include in your applications and design documents. How you choose to organize your design documents is up to you, but here is a very general explanation of what I am looking for. First is that you have a plan for the duration of sponsorship; the more detailed this plan, the better. After looking at the design documents and learning about what you do with your project, I then look at the mods as they currently are available on the workshop and try to determine whether or not the content available shows a good probability of being able to deliver on that plan. I might also look at other projects in your workshop to help determine that information.

I look forward to seeing what everyone puts forward in January. Happy modding!

Be sure to read the weekly Community Crunch over on our website, survivetheark.com!
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