Crystal Rift - IAreLucas


As the Holiday season gets into full swing, you or your friends can enjoy discounts on two of our titles!

Take a deep breath and make your way through the horrors of Crystal Rift with 65% Off.

Or, Swing and soar through the ancient ruins of Windlands also 65% Off.

And in case you may have missed it, Windlands 2 is now avialble right here on Steam.

From all of us here at Psytec Games, we'd like to thank you for all of your support along our journey and wish you a Merry Christmas!
Crystal Rift - IAreLucas
20-May-2016

An update to Crystal Rift has been released to Steam and will be automatically downloaded.

General Improvements

  • Controller Layouts now have a visual representation of the Controller and a separate layout screen.

    General Fixes

  • Monsters don’t obstruct a block on death (rare bug).

  • Clipboard Text no longer populates signs when not in edit mode.

  • Fixes to Menus.

  • F2 now correctly hides the Editor in Edit Mode (press F2 again to bring it back).

  • The current location (green arrow) is now working properly again.

  • Fixed the ‘Hall of Patrons’ signs on Level 26.

  • The hit box on monsters is now bigger making it easier to reach the monsters on the Vive.

  • Text on notes has been moved up slightly to improve readability and stop getting close to the bottom.

    VR

  • We have updated the Steam VR SDK 1.0.9

  • We have lowered the force slightly to hit monsters with the Vive controller.

  • We have implemented 4 Vive Controller layouts and separated these from Gamepads, you can change layouts from the new Controller's menu.

  • We have implemented a default ‘beginner’ Vive controller layout to reduce nausea and work with new users who get nausea with strafe and turning. You can try other layouts when you gain confidence.

  • The Vive now defaults to Look Direction for movement.

    Thank you for your continued support on our journey!

    Enjoy!

    - Psytec Games Team

Apr 18, 2016
Crystal Rift - Psytec
An update to Crystal Rift has been released to Steam and will be automatically downloaded.

This version only contains only a single fix for the HTC Vive, you can now select and apply the 'Move in Look Direction' switch correctly in the options when using the Vive (other platforms not effected)

Thank you for your continued support on our journey!

Enjoy!

- Psytec Games Team
Crystal Rift - Psytec
An update to Crystal Rift has been released to Steam and will be automatically downloaded.

This version only contains minor map fixes for backtracking and some hidden rooms.

Thank you for your continued support on our journey!

Enjoy!

- Psytec Games Team
Crystal Rift - IAreLucas
30-Mar-2016

An update to Crystal Rift has been released to Steam and will be automatically downloaded.

We have now left Early Access! We don’t intend to stop supporting Crystal Rift however, we have got to the stage where the main game is content complete and we are happy with it. Customer feedback consists mostly of minor fixes at this stage. We also want to be at the point where we can have the freedom to make our next games.

Please continue to submit your feedback, we are always listening!

General Fixes

  • We have improved Vive support for Standing and Sitting, with or without 3D input. While Crystal Rift is awesome with 3D input, we would recommend using an XBox controller.

    The game is quite long and standing and waving your arms around for hours can be hard work.

  • We have fixed an issue with Crystal Idols counts. You require 22 idols to open up the secret level at the end of the game, every level has a secret Crystal Idol. Only the Dragon Levels and last level do not contain an idol.

    VR

  • We have updated the Oculus SDK to 1.3

  • We have updated the Steam VR SDK 1.0.8


    Thank you for your continued support on our journey!

    Enjoy!

    - Psytec Games Team
Crystal Rift - Psytec
Just to keep everyone informed, we intend to update Crystal Rift Oculus Support to the new 1.3 SDK this week, we don't have a specific date/time but we are aiming to complete this upgrade before 5th April, we will also update Vive and Non VR support to the final game and leave Early Access.
Mar 10, 2016
Crystal Rift - Psytec
Hi All,

Crystal Rift is now Considered Content Complete and we have decided to take the leap out of Early Access into the main area of Steam, we intent to do this on the 25th of March 2016.

This is a big step for us, but also an exciting one, thank you for your support in getting us to this point, you have been amazing.

Crystal Rift Team
Dec 19, 2015
Crystal Rift - Psytec
Psytec Games is very happy to announce that a new version of Crystal Rift is now available on Steam Early Access. Check out below for highlights!

Release Features
  • Crystal Rift can now be Completed! story and content is now in great shape.
  • Lots of New Monsters, including bigger encounters, alternative AI and new monster skins.
  • 26 Levels, including new boss encounters, a bonus level for collecting all 22 Crystal Idols and end game bonus content.
  • Hundreds of secret skulls to find.
  • Monster AI has been upgraded, monsters are more intelligent and don’t stick in doorways or stand on the other side of obstacles.
  • 60+ new voice samples and lots of new sound effects.
  • 7 new themed music tracks (18 in total now!).
  • Some amazing new levels (Level 17 is my favorite, but 22+ are must see).
  • Oculus Rift 0.8 SDK Build (Beta).
  • Lots of new Game Blocks with new environments and puzzles.
  • Steam VR Updated to 1.0.7.
  • Spatialized Sound Updates.
  • Improvements to Controls.
  • Hundreds of fixes and tweaks.
Crystal Rift - Psytec
We are very happy to announce that a new version of Crystal Rift is now available!

Check out below for highlights of the latest release:

  • Oculus Rift 0.7 SDK Build (Beta)
  • Storyline additions and updates
  • Combat system overhaul
  • New Menu Design
  • VR improvements/additional features, including Static Visual Cues and Seated Options
  • Gamepad Hotplugging and Alternative Layouts
  • Gamepad Support expanded, including PS4, Xbox One and Generic XInput compatible Gamepads + Gamepad Rumble Support
  • Support for Treadmills
  • Binaural Sound Support
  • Level design changes/improvements, model/texture improvements & More...

Your game will automatically update on steam, and the game's steam page can be found here:

http://store.steampowered.com/app/345140

Recent progress with Crystal Rift has been great - we’ve added a lot of new content, extra levels, and a whole bunch of stuff. We recently took the game to EGX in the UK and got to show off our Vive version (on 4 headsets at once!) - and people found it really enjoyable. The Vive is a great piece of kit and to showcase the game on it is really rewarding.

it’s really awesome to see the game we’ve been working for years to create come together. As we move closer to leaving Early Access, we have been busy polishing and implementing features people want, most notably improved gamepad support for alternative layouts, fancy controllers and treadmill support. We are also really close to finishing Act 2 while this work has been underway, and we will hope to get this out very, very soon.

The following kickstarter update also has a preview of a couple of the new monsters coming to act 2:

https://www.kickstarter.com/projects/crystalrift/crystal-rift-grid-based-dungeon-crawler/posts/1376536
Crystal Rift - Red of Paw
Hey guys! Today we're pushing out a BIG update to the game.

Monsters & Sword

We've added New Monsters with their own AI, fully animated and very cool when you meet them in all their 6ft+ glory. To tackle these creatures we have also added an epic new Crystal Blade to help you on your way - which of course works with regular ol’ gamepad, but is also especially excellent with VR input, allowing you to hold the sword itself in your hand. This sword is not merely to swing around, but has multiple powers such as poison bolts and fireballs to help you survive.

Here is a new trailer with the new Monsters for your viewing pleasure:
https://youtu.be/j5gHHh5lta4

And some screenshots of the new monsters in action:
http://www.crystalrift.com/wp-content/uploads/2015/06/Skeleton.png
http://www.crystalrift.com/wp-content/uploads/2015/06/CH77aFcWEAAGcEa.jpg-large.jpeg
http://www.crystalrift.com/wp-content/uploads/2015/07/blob.jpg

HTC Vive

We were so impressed by HTC Vive when we tried it at EGX Rezzed in April that we immediately started work on Vive support. We’re very pleased to say that it is now ready and those lucky enough to have access will be able to try it now! Happily the full game will also be ready for Vive when you get your own, which is nice. Of course we also plan to support Oculus Touch input controls, so those going with the Rift will not be left out of the fun, we also support controllers and keyboard.

Scale

The dungeons of Crystal Rift have been overhauled and reworked and the entire experience is now at a new ‘real world’ scale to best accommodate standing experiences (the old scale is available from the Options Menu).

New Team Members

In addition to all that, we’re happy to report that our team has grown, taking in the awesome 3D artist Robert Ramsay to craft our new monsters (as well as overhaul the old ones) and Thiago Craveiro, who is on Level Design, AI and User Experience. These guys have really helped push the game to a new level of polish and we’re thrilled with their work.

Quote from us: “We continue to listen to our community (Which is Amazing) and every sprint make changes to Crystal Rift to present our vision in-line with what people want, we are very proud to have introduced Monsters, Life Scale and an awesome new Crystal Blade, our Vision to be an Awesome Grid Based VR Dungeon Crawler is on track and we are embracing progress and continuing to push ourselves to make Crystal Rift one of the Best Experiences in Virtual Reality.”
...

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