Hello Executives, at last the version 1.2 patch is out. The graphics have been updated to make use of the latest lighting engine within Unity and a lot of bugs have been fixed that were ruining the game.
Here is a list of changes:
Better graphics across the board using latest Unity graphics engine.
CEO now dies when coming into contact with water.
Missiles now have a 60 second cool down timer to stop spamming
AI CEO will now shoot you if you enter the office.
Lightning gun now costs more and takes longer to research.
Upgraded the research tree to look a bit nicer.
Transport ships being blown up won’t break the game.
Can now select unit using its tactical icon.
Sticky keys no longer causes run issues
Planes on Cindar should fly about better.
Red blob does not appear in MP when targeting with long range weaponry
Added Pylon Cap to stop pylon spamming
Sorted out corridor loop issue.
Lowered health of tricruiser
Raised health of Gigantilator
High end weapons have now had their research times increased.
Increased starting power to 40 to give you a better start.
Various weapons have been rebalanced.
Guns shouldn't come out backwards.
Gigantilator Emblem rotates with torso
Multi rockets no longer hurt your team mates.
If you have been testing it please make sure to opt out of the beta build.
A tiny fraction of you may be concerned about the 64-bit conversion, bottom line is that to get all these great new features and less crashes it needs to be 64-bit (it's the year 2017). If you are somehow still running at 32-bit then don't worry you will be play the game but only at version 1.199.92. You will know you are on the latest update when you see a different start background.
I understand there are still a few more minor issues that need addressing but they will come later.
Thank you to those who continue to support the game, your messages really cheer me up and spur me on to fix things and complete the currently worked on sequel.
One final thing, as much as I would love to add you all as friends I unfortunately cannot accept random invites.
Buggies and tanks should hug the terrain much better and not go under it.
Personal Transporter now renamed to Troop Transport.
If you are driving a vehicle, you should now be able to drive through the Energy Barrier.
As always if you have any issues please let me know in the bug section and I will take a look.
I have been toying with upgrading EA1 to 64-bit to help improve game play, will this cause any issues for anyone?
Still working on Executive Assault 2 and will have a website up and coming with all the info you need about it (had my first multiplayer game last night with me as CEO running around the station while my mate was on the bridge of his Starship blasting it with lasers).
Hi Executives, This patch is mainly to address a few little issues with the game
Updated a few research icons
Cluster rocket deals damage again
Cluster rocket now takes 4 minutes to research
Reduced Cluster rocket damage.
When in FPS mode you should no longer go flying into the air, i have tested this a multitude of times so if its still happening please let me know.
You now die if you fall into the lava on Cindar.
An update to Unity should help with stability.
I know a few of you are looking for something exciting from 1.2 which i know might have disappointed a few of you when I announced that it was actually going to be a new game, but I hope you will get behind me on that one as its going to be amazing! I will of course carry on updating Executive Assault, just remember there's over 140 techs in the game
I think a few new maps are needed, if you have any suggestions please let me know.
The next patch will most likely go straight to straight to 1.2 else its just going to start looking silly.
I am also aware of a few network problems when people disconnect so will be looking at improving that in the next patch along with a few UI fixed, also I believe there is an issue with the gate and the energy barrier.
If there are any more issues or questions please don't hesitate to post about them and as always please post your bugs to the bug section and I will take a look.
Added a Power booster building that will currently give you +10 energy per booster, it can be found at the end of the power capacitor upgrades in the research tree.
Can no longer fly a fighter into the office and shoot the CEO as aircraft will now explode on the first contact.
Asteroid nudge has gone from 3 minutes to 5 minutes
Power Reflector has gone from 5 minutes to 6 minutes.
Thorium crystals now only gives 15 power.
Only one CEO will now appear at the end of the game.
The flag on the back of the Gigantilator is now facing the right way.
When the CEO dies in a self destructed base the game will no longer crash if you keep watching for long enough.
The Desk forcefield button should appear now when researched.
The game has been made a bit more stable.
The reason for adding the power booster was to try and rebalance the game if someone has taken more crystals than you. The basic premise is that its better to get crystals, but if you cant then power boosters are your next option. Please let me know if this helps or if you feel the numbers need balancing a bit more.
I have always believed in open and honesty about the development of Executive Assault (something that seems to be some what of a rarity on Steam) so would like to use this opportunity to explain why patch releases have been a little slow lately.
I basically want staff and grow my company so that I can produce higher quality games.
However company expansion takes a lot of time and effort so I have been spending a large portion of my time doing this. I am still however dedicated to fixing issues that some of you find in Executive Assault but overall the game is in a very good state.
Hope you understand and realise that Hesketh Studios expanding is a good thing for everyone :) Think of it as long term plans that will eventually most likely lead to an upgrade of Executive Assault and the production of more great games for you to enjoy, it had to happen at some point.