Avalon Lords: Dawn Rises - Animus Interactive Inc
Lords and Ladies of Avalon, the hour of ascension is upon us. With this week's update, witness the dawn of innovation in "Avalon Lords: Dawn Rises." Cast off the chains of proximity with new building levels, now unrestrained by the reach of your Town Hall, inviting a realm of strategic prowess.

A brand-new map unfurls, offering terrain ripe for conquest, replacing the venerable Isle of Honor. Your bastions of power, starting with the Town Hall, now boast an enriched visage, surrounded by nature's untamed beauty.



Anticipate a week filled with anticipation as we unveil the leaps taken in development, each more daring than the last. Prepare for the majesty of Avalon reborn.



Join us on this journey and bear witness to the transformation that awaits. For honor, for glory, for Avalon!




  1. Townhall Doesnt Progress After Upgrade
  2. After Selecting Stables To Build Can No Longer Select Anything
  3. Sound Effects for Archers
  4. Sounds For the Swordman Troops
  5. Cloud Shadows Research
  6. Create Additional Ruins
  7. Adding Grunge to Ruins on Demo Level
  8. Mockup Beach Scene for Cinematic
  9. Photo Mode
  10. Weird Bug Leaving Match
  11. Structure Upgrades Are Not Working
  12. Debug Odin and Finding Broken Files
  13. Investigate Implementing FOW
  14. Investigate Implementing Minimap
  15. Multi Select Audio Issues
  16. Model Long Range Unit / Troll
  17. Model Wolf Unit / Garm
  18. Model Draugr Ax Thrower
  19. Model Drauger Spearman
  20. Model Draugr Foot Soldier
  21. Health UI Hide
  22. Render UI Non Diegetic
  23. Add Selection Outline to Selected Troops
  24. Spawn Troops Outside of Building
  25. Remove Tree's When Chopped
  26. Cannot Do Multiplayer Game
  27. Bake Tree Resources Into Scene For New Map
  28. NPC Builds within other Buildings
  29. Peasants Not Auto Getting Resources Saw Mill
  30. NPC Saw Mill being Built Inside Woods
  31. Add Loading Bar To Map Loading Screen
  32. UnMidgify Units
  33. H Key Townhall Shortcut
  34. Camera Starting Position and Max Height
  35. Swap Player Start Point on New Map
  36. Mouse Zoom Speed
  37. Multi Select Not Functional
  38. Rotate Buildings Change
  39. Rotate Mana Altar
  40. Delayed Response
  41. Reference Script Unknown
  42. AI Build Problems
  43. Check Morgana Model
  44. Ambient Sound Pass On New Structures
  45. Sound Pass On Units
  46. Lighting Pass On New Level
  47. Investigate Proximity Terrain Elements
  48. Add Script To Trees To Make Them Farmable
  49. Add New Level To Main Menu
  50. Fix Terrain Orientation
  51. Convert Trees To Prefabs on New Map
  52. Sound Pass On Level
  53. Sample Unreal Clip
  54. Get Animations for Morgana
  55. Get Animations for Merlin
  56. Review Stats and Metrics for Units
  57. Rig Morgana
  58. Model and Texture Morgana
  59. Rig Arthur
  60. Rig Merlin
  61. Model and Texture Arthur
  62. Model and Texture Merlin
  63. Game Design Chapter 4
  64. Game Design Chapter 3
  65. Game Design Chapter 2
  66. Implement UI For Multiplayer Lobby
  67. Implement Logic To New Level
  68. Set Dress New Level
  69. Fix Up LODS On New Level
  70. Create UX For Menus
  71. Integrate Localized Hovering Menu for In-Game Structures
  72. Localization of Building Upgrades within Individual Structures
  73. Enable Unrestricted Building Placement Throughout the Map
  74. Implement Redesigned Models
  75. Review Bryans Work in Miro
  76. UX Flow Diagram
  77. New Intro Stinger
  78. Game Design Chapter 1
  79. Fix Townhall Lvl 3 Model
  80. Fix Townhall Lvl 2 Model
  81. Create New terrain
  82. Clean Up UI
  83. Create Spell Effects For Merlin
  84. Redesign and Update of Sawmill
  85. Remodeling of Shipyard Structure - Standard and Extended Versions
  86. Comprehensive Redesign of Siege Building
  87. Redesign and Update of Church
  88. Redesign and Enhancement of Stables
  89. Upgrade and Enhancement of University Structure
  90. Remodeling of Aviary Structure for Griffins
  91. Enhancement of Barracks Level 2
  92. Refurbishment of Blacksmith Structure
  93. Enhancement and Redesign of Archery Range Level 2
  94. Upgrade and Redesign of House Level 2
  95. Redesign and Update of House Level 1
  96. Redesign and Update of Archery Range Level 1
  97. Comprehensive Redesign and Update of Barracks Structure LVL 1
  98. Revamp and Update the Mana Altar Structure for Enhanced Visual Appeal LVL 1
  99. Enhance Visuals and Performance by Adjusting Grass and Ground Textures
  100. Enhancing Camera Mechanics with Cinemachine and Raycasting Integration
  101. Import Spells Into New Project
  102. Multiplayer Issues
  103. Create Spell Effects For King Arthur Hero
  104. Reimport Level To New Project
  105. Reboot Strap Project
  106. Investigate Spells
  107. Fix Tree Shaders to work with GPU Instancer
  108. Convert Cave of Resurrection to Multiplayer
  109. Building Border Errors Game Doesnt Start
  110. Fix Townhall Model
  111. Create Main Menu Screen
  112. Cinematic Models
  113. Turn Biome On New Map
  114. Implement New Multiplayer Map
  115. Create Guinevere
  116. Create Lancelot
  117. Create King Arthur Hero
  118. Investigate Memory Issues
  119. Available Peasant Button
  120. Unit Selection Not Working
  121. Buildable Border Missing
  122. Housing Is Way Too Random
  123. Population Troops
  124. LOD Popping Trees
  125. Create Interactive Loading Screen for Transition from Lobby to Loading Levels
  126. Add Darkness Biome
  127. Rename from Bryans Map to The Awakening
  128. Create Resurrection Cave
  129. Replace Vet Swordsman
  130. Replace Longbow Archer
  131. Replace Mage
  132. Replace Priest
  133. TaskUI double icons
  134. Replace Archer
  135. Replace Swordman
  136. Replace Peasant
  137. Add New Unit Assets
  138. ECS Asset Install
  139. Reconfigure Worlds Assets
  140. Implement Vegetation using GPU Instancer
  141. Add archers position to gates
  142. Configure GTS in the Project
  143. Fix Cameras for Performance
  144. Import New Map Level Into AL Repo
  145. Import new Biome
  146. Finalize Dawn Biome
  147. Make Townhall Generate Mana
  148. Sawmill should collect Mana not Lumber
  149. Update Pathfinding
  150. Optimize HDRP Performance: Resolve Frame Drops
  151. Implement Mystic Altar to replace mine
  152. Make Mystic Altar Structure To Replace Mine
  153. Convert Mine To Auto Generate Resources
  154. Tree farm model
  155. Fix selection renderer
  156. Fix main and minimap camera for HDRP
  157. Update Flags To New HDRP Flag
  158. Add Completion Log
  159. Higlight buildable area
  160. Reimport base terrain
  161. Start Darkness Faction
  162. Finish Dark Side of Map Design
  163. Create characters randomly walking around


#AvalonLordsUpdate #StrategyReborn #NewEraGaming #EpicUpdatePreview
Avalon Lords: Dawn Rises - MayoMan$$
Hey Avalon Lords Community! 👑

We've got some thrilling news about the next game update for those of you who still have access to Avalon Lords. Our team has been hard at work refining the game, focusing particularly on performance enhancements. Here's a sneak peek at what you can expect:

🏗️ New Building Levels: All the new buildings for level 1 are in place! They're not just standing tall but are also packed with features and details that breathe life into our world.

🌿 Resource Generation Reimagined: We've introduced new ways to generate resources. Say goodbye to the limitations of building only within the radius of your town hall. Now, you have the freedom to expand early for an economic boost or strategically build fortifications near enemy bases. The choice is entirely yours!

🗺️ New Map Incoming: Farewell, Isle of Honor. We're bringing in a brand-new map that we believe will elevate your gaming experience to new heights. It's designed to immerse you deeper into the world of Avalon.

🔧 Performance Upgrades: Expect smoother gameplay with our latest performance tweaks. We're committed to making sure your experience in Avalon is as seamless as it is exciting.

👀 Sneak Peek Alert: Check out the starting town hall below! It’s got a fresh look and lush vegetation that sets the tone for the rest of the game. We can't wait for you to see it and all the other improvements we've made. Also showing the max zoom in level you can hit, as well as the vegetations fidelity you can come to expect.

We're aiming to roll out this update by late next week. We're eager for you to see the leaps we've made in development and to hear your thoughts.

Stay tuned for more updates, and thank you for being part of this journey!

For Avalon! 🏰

#AvalonLordsUpdate #GamingCommunity #NewMaps #GameDevProgress #StrategyGaming



Avalon Lords: Dawn Rises - MayoMan$$
🚩 Dear Valiant Supporters of Avalon,

We stand on the threshold of a new era for "Avalon Lords: Dawn Rises." As we venture forward with the reimagining of our beloved game, we are shifting from a free-to-play model to a paid experience. This strategic change is a stepping stone towards the grand re-release we've all been working towards—a completely rebuilt and enhanced version of Avalon Lords.

🛑 In preparation for this momentous occasion, we will cease further distribution of the game. This means that very soon, Avalon Lords will no longer be available for purchase or download until its re-emergence, reborn from the ashes of its former glory.

🔑 Fear not, for those who have already joined the ranks of Avalon, your license keys will be preserved, granting you uninterrupted access to the evolving world we are crafting with care and dedication. Your early support and feedback have been invaluable, and we invite you to continue this journey with us, providing insights that shape the destiny of Avalon.

⌛ For those who yearn to be part of this journey, the window remains open but draws swiftly to a close. Secure your place in the annals of Avalon in the next few days before we make the switch.

🔨 The upcoming early access re-release lays the foundation of a transformed Avalon, offering a taste of the full game to come. Experience the Dawn faction's might and the narrative depths of Chapter 1, setting the stage for the ultimate campaign.

🌑 Looking beyond, the full game release will unleash the entire campaign and introduce the playable Darkness faction in multiplayer, a nemesis you'll confront in the single-player saga.

💬 We eagerly anticipate your continued feedback and insights as we refine and perfect the game. Your voice has been and will always be crucial in the evolution of Avalon Lords.

Stand with us as we prepare for the rebirth of a legend. For Avalon, for glory!

#AvalonLords #GameUpdate #GamingCommunity #EarlySupporters #FeedbackIsCrucial #RPG #StrategyGame #EpicGaming #MedievalMayhem #AvalonRises #GamerLife #PlayMoreGames #PCGaming #IndieGameDev #GamingCommunity #UnityGameDev #MedievalStrategy #HeroicComeback #NextGenRTS
Avalon Lords: Dawn Rises - MayoMan$$
Avalon Lords Update - The Road to 2.0 and Beyond

Greetings, valiant Lords and Ladies of Avalon,

We previously shared our excitement about the impending arrival of version 2.0 in December. However, as with any grand quest, sometimes the path takes unexpected turns. We're here to provide an update and share some thrilling news about what lies ahead.


https://www.youtube.com/watch?v=nJFPFC5_HBo

A Strategic Shift to 1.7
Our journey towards 2.0 unveiled challenges that required us to rethink our strategy. As we delved into the complexities of squad combat, we encountered performance hurdles, some legacy issues from the game's earlier incarnation, and some from our ambitious endeavors. The solution? We hit the proverbial red button in early December, taking a bold step to overhaul significant parts of the game.

Performance Breakthroughs
Our dedicated team, bolstered by recent additions, has worked tirelessly to re-engineer various elements of the game. The result? A phenomenal leap from a comfortable 70 FPS to an astounding 200+ FPS on a decent system. We've also tackled the performance impact of environmental elements like shrubbery and trees, enabling expansive fields of grass to flourish alongside this remarkable FPS improvement.

Revolutionizing Multiplayer and Squad Combat
We've gutted and are in the process of reconstructing our multiplayer network code from the ground up. We're not just rebuilding; we're reimagining. Our early steps into squad combat showed promise but faced performance issues. Now, we're rapidly progressing towards a system that can support not just hundreds, but thousands of squads, with only nominal performance impact. It's a bold venture, but we're optimistic about the potential.

Structural Renaissance
A new environment designer has joined our ranks, and their talent is nothing short of extraordinary. They have nearly completed a full overhaul of our structures for Dawn, infusing them with the full HD splendor they deserve. Expect to see a completely revamped structure setup in the next patch.

Magic and Heroes
Our magic system, integral to our heroes' abilities, is now in place, with spells ready and waiting for the final character models. The talent behind these developments promises an exceptional experience for our players.

Embracing the Early Access Chapter 1
Looking ahead, we've decided to mark our official early access with the release of Chapter 1 of our storyline. This chapter will immerse you in King Arthur's return, the encroaching darkness, and the direction of our single-player campaign.

A Commitment to Our Vision
We've heard your concerns about rebranding, but rest assured, my vision for Avalon Lords will be realized. The marks of past challenges are worn proudly, symbols of our dedication and effort. Our story of Arthur will be told, and we will tell it with passion.

For Avalon, we march forward!
Avalon Lords: Dawn Rises - MayoMan$$
Greetings, valiant warriors of Avalon!

The drums of war echo once more across our lands, heralding a momentous occasion. The realm braces for a transformation as vast as the legends of old – the 2.0 update of "Avalon Lords: Dawn Rises," set to unfurl its banners this coming December!

🏰 What Marvels Await in 2.0? 🏰

Squad Combat Unleashed: Witness the awe of warfare as units band together in formidable squads, with numbers upwards of fifteen stalwart warriors.

Visions Reforged: Marvel at the reworked models for both NPC and soldier units, bringing a new depth and realism to every encounter.

Lands Reimagined: Journey through Avalon's terrains, now enriched in both fidelity and quality, immersing you deeper into our world.

Heroes of Legend Arise: Command the likes of Merlin, Arthur, Guinevere, and Lancelot, each hero from Arthurian lore gracing the battlefield with unique and game-changing abilities.

🗡️ Embark on the Journey This December 🗡️

As the leaves fall and the winds of change blow cold, prepare to step into a reborn Avalon. Whether you are a seasoned veteran or a new squire in our ranks, Avalon Lords 2.0 invites you to a new era of adventure, strategy, and legend.

👑 Your Destiny in Avalon Awaits 👑

Your valor, wisdom, and camaraderie have always been the cornerstones of Avalon. Your feedback, your stories, and your triumphs will shape the legacy of Avalon Lords. Share your voice, share your victories, and let us build this world together!

Ready your armies, sharpen your strategies, and let us meet on the battlefields of Avalon. Glory and honor await in December!
Avalon Lords: Dawn Rises - MayoMan$$
🏰 Hear Ye, Hear Ye: A Grand Update for Avalon Lords: Dawn Rises! 🛡️

Hail, noble champions of Avalon!

With great jubilation, we herald the arrival of a momentous update to Avalon Lords: Dawn Rises. The scrolls have been updated, and the latest chapter in our grand tale is now unfurled for thine adventure.

Behold the Splendors of the New Patch:

🌟 Refined Arts of War and Strategy: We have diligently refined the art of war and strategy, ensuring a more immersive and strategic experience in thy quests.

🏰 Enhanced Visions and Enchantments: The enchanters have outdone themselves! Witness the grandeur of Avalon in even more splendid detail with improved visions and animations.

🔧 Banishment of Cursed Plagues: Our scribes have diligently worked to banish the cursed bugs and afflictions that marred thy journey, ensuring a smoother and more stable quest.

To Arms and To Glory!

Whether thou art a battle-hardened lord or lady of Avalon or newly dubbed knight, this update beckons thee to new adventures. Gather thy allies, gird thy loins, and prepare to carve thy legend in the hallowed lands of Avalon.

🛠️ Update and Embark Anew: The update is ready at the royal armory. Update thy game on Steam to gain access to all the new enhancements and realms.

Lend Us Thine Ears

Thy counsel is as valuable as the finest gold. After experiencing the grandeur of the new update, join us in the hallowed halls of our Steam community or inscribe a scroll of review with thy thoughts.

Together, let us weave a tale in Avalon Lords: Dawn Rises that will be sung by bards for generations to come.

In Gratitude

We extend our deepest thanks to thee, our valiant players, for thy unwavering support and counsel. Thy passion and wisdom are the guiding stars in our quest to perfect this grand saga.


To Get the full list of fixes, look here https://steamcommunity.com/app/329280/allnews/

Join our discord to get on the early access list here
https://discord.gg/animusinteractive
Avalon Lords: Dawn Rises - MayoMan$$
Greetings, Lords and Ladies of Avalon!

The team at Animus Interactive is excited to announce the release of Avalon Lords Avalonian 1.5, our latest update packed with significant improvements and new features. Since version 1.2, released September, we have made substantial strides in enhancing your gameplay experience.

200 Tickets later, 1.5 will release this Wednesdays.


To get into early access to get into builds sooner join our discord to follow our journey.
https://discord.gg/animusinteractive


Release notes - Avalon Lords -

AL-149 UI adjustment

AL-153 Implement Destroy Library On Townhall

AL-175 Create Way To Track Build Versions Automatically

AL-176 Chat missing for other player in lobby.

AL-177 Fix River SFX

AL-178 Cancel Build Option

AL-179 Stop Camera Rotate When Object is Selected

AL-180 Fix Camera When Looking At Ships

AL-181 Find Better Ship Models

AL-182 Find SFX For Ships

AL-183 Find Aviary Model

AL-185 Fix Griffin Animations

AL-186 Implement Mining Outpost

AL-187 Minimap Issues

AL-188 Make Controls tab

AL-189 Add Advanced Placement Module

AL-190 Naval Yard single building spot

AL-191 Peasants adding to population slot

AL-192 Townhall level 2/3

AL-193 Barracks level 2/3

AL-194 Archery Level 2/3

AL-195 Griffin Animations Missing

AL-198 House level 2/3

AL-199 Fix Atmopshere, and lighting.

AL-200 Use New Ship Models

AL-201 WarBoat attack repair

AL-204 Find New Dock

AL-205 Find New Cannon

AL-206 Add New Cannons to New Ships.

AL-207 Add New Harbor into game

AL-208 Add New Structures Into Repo

AL-209 Add new mining outpost

AL-210 Setup Jira and Drag this ticket to finish

AL-211 Install Unity Version Control

AL-212 Clone CodeBase

AL-214 Ships going trough terrain

AL-215 IsleOfHonor optimisation

AL-216 Artillery hitreg

AL-218 Make nav agents avoid each other

AL-221 Create New Minable Ore

AL-225 Implement Mage Type

AL-226 Implement Wizard Tower

AL-228 Create Walls Lvl 1

AL-229 Create Walls Lvl 2

AL-230 Create Walls Lvl 3

AL-232 Advanced building placement

AL-233 Create Gate Lvl 1

AL-234 Change gate mechanics to rotate

AL-235 Bridges for IsleOfHonor

AL-236 Master branch water fix

AL-237 Fix Water In Build

AL-238 URP_renderer downsampling

AL-239 Fix Wood Resource Allocation

AL-240 Gate Box For Construction

AL-241 Make Worker Cap Higher Per Tree

AL-242 Remove Following Resources

AL-244 Create concept art for MainMenu scene

AL-245 Naval yard building error

AL-246 Objects building position distance

AL-247 Cut Any Tree

AL-248 Remove bridge colliders

AL-249 Navigation Missing And Build Menu

AL-250 Put Mine Back Into Menu

AL-251 Building Order

AL-252 mesh Navmesh

AL-255 Enable Naval Yard prefab

AL-256 IsleForHonor navMesh Mesh

AL-257 Extend Naval Yard model

AL-258 Naming Conventions , Files, Dock

AL-259 Dock Feedback

AL-264 Minimap fix

AL-265 Mesh error fix

AL-267 Refresh House

AL-268 Refresh Barracks LVL 1

AL-269 Refresh SawMill

AL-270 Refresh University

AL-271 Refresh Church

AL-273 Hide Locked Structures

AL-274 Revert Navmesh

AL-276 Framing tree model

AL-277 Raise Height Of Harbor to 16

AL-278 Swordman Missing From barracks lvl 1

AL-279 Changing Starting Population

AL-280 Remove Sawmill Capacity

AL-282 Allow User To Queue Upgrades

AL-283 Ships Spawning Not In Front

AL-284 Cant Progress to Townhall LVL 3

AL-285 Allow Multiple Ships in Build Queue

AL-291 Fix house

AL-292 Refresh Blacksmith

AL-294 Refresh building for mining outpost

AL-295 Create cart with iron gold in it

AL-298 Peasant cart

AL-299 Flying buildings

AL-301 Rock colliders

AL-302 House double models

AL-303 Sawmill Design Tweaks

AL-305 Refresh Archery Range LVL 1

AL-308 Refresh Stables

AL-309 After Upgrading to Tier 2 Barracks

AL-311 House Level 2 Refresh

AL-312 Implement University

AL-313 Implement Ship SFX

AL-314 Create priest unit

AL-315 Still Can't Build Naval Yard

AL-316 Change SFX On Boats

AL-317 Boats Cant' Sail Around Map

AL-318 Mining Outpost Single building spot

AL-319 Increase stables builder number

AL-320 Create Banners For Buildings

AL-321 Fix building rotation on spawn

AL-322 Camera Starting Position

AL-323 Remove building position from all structures

AL-326 Distinguish Church from University

AL-327 Boats still Can't Leave

AL-330 Fix mining placing error

AL-332 Hover over health bar

AL-336 Improve bridge navmesh

AL-337 Fix barracks error

AL-338 Archery double model

AL-339 Remove unsuded resources from NPC

AL-343 Can Start Game Without Adding NPC

AL-347 Update Jetbrains Rider Package

AL-213 House upgrade

AL-324 Knight goes through the horse body

AL-325 Pop list blocked by minimap

AL-331 Peasant Bug

AL-335 Ship goes through terrain

AL-364 Turn River Back On
Oct 30, 2023
Avalon Lords: Dawn Rises - MayoMan$$


Attention Early Adopters! Exclusive New Build Access! 🚀

Great news for our dedicated Early Adopters! 🎮 You're in for a special treat - early access to new game builds! 🌟



If you joined us at the game's release, you're eligible for this exciting opportunity to dive into new versions of the game ahead of the crowd. 🎉

Here's how to claim your access:

Join our Discord community (if you haven't already).
https://discord.gg/animusinteractive

Message me personally (yes, personally!) to express your interest.
Already part of our Discord family? No worries! Reach out, and you're in too! 💬

Get ready to explore, provide feedback, and be a part of shaping the future of our game. Your support means the world to us!

For Avalon!!
Avalon Lords: Dawn Rises - MayoMan$$
Greetings, Avalon Lords Dawn Rises Community!

We wanted to give you a sneak peek into the exciting developments happening behind the scenes. While it might have seemed a bit quiet lately, our team has been hard at work on several key aspects of the game. Here's a quick rundown of our current progress:

New Terrain in the Making:
We're thrilled to announce that we're in the process of crafting an entirely new terrain for the game. Our dedicated artist is pouring their creativity and expertise into this, and we can't wait to show you the results. Expect a more immersive and visually stunning game world!

Naval Combat on the Horizon:
One of the most highly anticipated features, naval combat, is well underway. We've been designing and developing a variety of ships, some equipped with long-range artillery to bring a whole new dimension to warfare in Avalon. Get ready to set sail and engage in epic naval battles!

Darkness Faction in Progress:
The Darkness Faction is no longer just an idea; we've officially broken ground on planning and will soon start building it. This new faction promises unique gameplay elements and units, adding depth and variety to your Avalon Lords experience.

Upcoming Patch:
We know you've been eagerly awaiting new content and improvements, and we're happy to announce that a fresh patch is on the horizon. This update will bring exciting changes and enhancements based on your feedback and our ongoing development efforts.

We appreciate your patience and continued support as we work diligently to make Avalon Lords Dawn Rises the best it can be. Stay tuned for more details on these developments, and get ready to embark on new adventures in the world of Avalon!

Thank you for being part of our community and sharing in our passion for this game.

Best regards,
The Avalon Lords Dawn Rises Team




Avalon Lords: Dawn Rises - MayoMan$$
  • Boats Improvement
  • Movement Hotfix
...

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